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Categoria: decoração

Título: Vazu - Vaso de Flores Expansível

 

Breve descrição

É um vaso de flores de polietileno que tem uma aparência fina como uma folha de papel e, com a simples adição de água, transforma-se em um moderno e colorido artigo de decoração.

 

Dimensões :

 

O vaso encerra, sob diversas formas, o elixir da vida: é um reservatório de vida.

O fato do vaso ser aberto em cima indica uma receptividade às influências celestes.

 

Estilo

 

Design inovador e sofisticado, colorido e transparente, clássico e chique, combina com tudo.

 

Sugestão de presentes

 

Aniversário, para casa ou escritório, para quem já tem de tudo,

 

Origem

Israel - importado

 

VAZU

 

O vazu foi desenvolvido e testado por uma empresa israelense. A estabilidade, a funcionabilidade e a durabilidade de cada modelo foram testadas, assim como sua aparência foi avaliada. Dentre dezenas de formatos e centenas de modelos, foi escolhida esta coleção que combina o moderno e o clássico, permitindo que cada pessoa encontre o seu estilo.

 

Código do produto

 

Compre online

 

Decoração/acessórios para casa/vasos

       

33/366

 

View through a cable gland at the CAD model of itself.

Con esta foto damos por terminada la sesión de NARCOS, nuestra primera sesión como grupo LightXplorers, una sesión que llevábamos preparando casi dos meses, buscando el perfil de cada modelo y de los cuales tuvimos 4 bajas el último día, una sesión que la hemos vivido y disfrutado muchísimo, tuvimos que crear herramientas específicas para alguna escena y darle vida a la historia, un texto que acompaña marca la diferencia de una buena historia, los modelos se metieron en el papel y eso es de agradecer mucho, nos aguantaron lo que no está escrito, tuvimos que hacer todas las fotos en la misma noche y como siempre salen imprevistos, así que las últimas fotos no pudimos ni repetirlas, falta de tiempo y que reunir a tantos modelos en varios días y que coincidan todos es lo más complicado, es por eso no queremos dejar pasar la oportunidad para felicitar a todos los participantes en la sesión NARCOS.

 

Muchísimas gracias a tod@s !!

 

Pero……quién ha dicho que esto se acaba aquí….pronto haremos una encuesta para ver si os gustaría que hubiera una segunda parte de esta Historia, no dejes de visitarnos, pronto más noticias, en breve publicaremos algún making of.

Sadly, this is a CG render and not the real thing. After a few months designing the CAD model for this switch, I was curious about how the real thing might look.

 

Since all our Fx Bricks CAD models are generated in software, it was a relatively quick process to export and stage the model in Blender for HQ photo-realistic rendering. In fact, this process is so useful, we shall likely use it to produce standardized images for product catalogs, e-commerce assets, animations, etc. (Incidentally, 75% of the IKEA catalog is now generated using these CG techniques!)

 

This switch consists of 36 individual parts in both plastic and metal. We are still obtaining costing and feedback from our manufacturing partners. Suffice to say, it is going to be expensive and unlikely that we will be able to release it this year. Fortunately, most of the hard work has already been done and what remains is financing and production.

 

Although it is not a reality yet, just seeing this CG render is exciting and motivating enough! No matter what the overall demand for this product is, I personally have been waiting for this switch for as long as I have been in this hobby!

Fotinhos dos boys de EAH!*-*

To tão feliz em completar minha coleção novamente uhuuuu!!!

Só sei que colecionar os boys é tão mais tranquilo, nada de pânico, nada de "meu deus saíram 3 dolls e o preço tá alto" foi bem de boa, sei que a coleção não esta realmente completa, ainda quero a Bunny, mas achei a versão básica dela tão sem graça e vesga que esperarei uma futura e nem reclamarei se for uma da caixa pequena sem suporte, apenas quero que tenha os olhos normais e cabelo comprido, se saiu uma Poppy de cabelão, um dia sai uma Bunny!U-U

 

Ontem me peguei pensando que nesses 5 anos mesmo que eu tenha mais meninas que meninos, tenho um boy de cada modelo, nunca pensei quem um dia eu teria tantos meninos lindos que eu gosto tanto e me divirto fotografando suas peripécias!*-*

Bem é isso, bom sábado e fique com esses boys lindos!*_*

 

I had to do a thing for a CAD class. Since the model is vaguely LEGO-related, I thought I'd share it here.

Fotinhos dos boys de EAH!*-*

To tão feliz em completar minha coleção novamente uhuuuu!!!

Só sei que colecionar os boys é tão mais tranquilo, nada de pânico, nada de "meu deus saíram 3 dolls e o preço tá alto" foi bem de boa, sei que a coleção não esta realmente completa, ainda quero a Bunny, mas achei a versão básica dela tão sem graça e vesga que esperarei uma futura e nem reclamarei se for uma da caixa pequena sem suporte, apenas quero que tenha os olhos normais e cabelo comprido, se saiu uma Poppy de cabelão, um dia sai uma Bunny!U-U

 

Ontem me peguei pensando que nesses 5 anos mesmo que eu tenha mais meninas que meninos, tenho um boy de cada modelo, nunca pensei quem um dia eu teria tantos meninos lindos que eu gosto tanto e me divirto fotografando suas peripécias!*-*

Bem é isso, bom sábado e fique com esses boys lindos!*_*

 

Sadly, this is a CG render and not the real thing. After a few months designing the CAD model for this switch, I was curious about how the real thing might look.

 

Since all our Fx Bricks CAD models are generated in software, it was a relatively quick process to export and stage the model in Blender for HQ photo-realistic rendering. In fact, this process is so useful, we shall likely use it to produce standardized images for product catalogs, e-commerce assets, animations, etc. (Incidentally, 75% of the IKEA catalog is now generated using these CG techniques!)

 

This switch consists of 36 individual parts in both plastic and metal. We are still obtaining costing and feedback from our manufacturing partners. Suffice to say, it is going to be expensive and unlikely that we will be able to release it this year. Fortunately, most of the hard work has already been done and what remains is financing and production.

 

Although it is not a reality yet, just seeing this CG render is exciting and motivating enough! No matter what the overall demand for this product is, I personally have been waiting for this switch for as long as I have been in this hobby!

Hoy es sábado y aunque aún se cuelan unos rayos de sol por las ventanas, la predicción meteorológica es de nubes para todo el día, así que lo más probable es que me deje llevar por la galbana y me dedique a hojear esos libros a los que no les dedico todo el tiempo que me gustaría, pero con los que disfruto tanto, que siempre es un placer rodearme de ellos, abrirlos por cualquier página y aprender, descubrir, perfeccionar...

 

No son novelas, ni best sellers, sino libros de consulta sobre arquitectura, decoración, viajes, desnudo artístico o fotografía en general y técnica para aficionados.

 

Uno de mis favoritos trata sobre el mundo del “glamping” con caravanas clásicas, ese siempre lo tengo a mano. Me encanta abrirlo y disfrutar con las restauraciones, decoraciones y la historia de cada modelo y cómo sus propietarios las mantienen desde hace décadas o como llegaron ha adquirirlas y su trayectoria particular y única.

 

Ahora estoy leyendo con mucho interés el libro de Desiree Delgado, Fotomontaje Creativo, que trata a nivel básico la disciplina que más me atrae dentro del mundo de la fotografía y me encanta como explica su flujo de trabajo dentro de lo que yo llevo considerando desde hace años, mi pasatiempos favorito y que ella ha conseguido llevarlo a un nivel profesional.

 

¿Y tú, vas a aprovechar que hoy es el día Mundial de la lectura al desnudo? ¿Cuáles son tus planes para el fin de semana?

 

_______________________

 

Nikon D500

Tokina AT-X 11-20mm f/2.8 PRO DX

 

© Todos los derechos reservados. Por favor, no use esta imagen en su web, blogs u otros medios sin mi permiso explícito.

 

© All rights reserved. Please do not use this image on websites, blogs or other media without my explicit permission.

 

© Tous droits réservés. S.V.P ne pas utiliser cette photo sur un

site web, blog ou tout autre média sans ma permission explicite.

Nightly illumination with City Hall/Library and new Capitaland Twin Towers.

 

I have a feeling that a foreign urban planning company designed this area with more open spaces originally, and some local enthusiast found out how easy it is to add additional pre-designed elements to the CAD model.

 

"One tree element is as simple as one mouse click? Wow! Click click click click click click click click click click click ... Hey boss, I´ve greatly enhanced those foreigner´s designs! Bonus, please?"

 

Knowing China, this is what must have happened ;)

See my photo in the comment section as well in that context.

  

© Andy Brandl (2016) // PhotonMix Photography

--> Andy Brandl @ Robert Harding

--> Andy Brandl @ Getty Images

--> Andy Brandl @ Aurora

     

Una de las cosas que hice para la PC es no repetir ni un sólo corsé, había varios de cada modelo pero cada uno con un color y un detalle diferente, estos son los que sobraron con polipiel blanca, les he hecho falditas a juego porque las falditas volaron y he tenido que hacer más xD Mañana haré más fotos, que hoy se me ha hecho tarde y ya los subo al blog, facebook (www.facebook.com/Mizars.Treasure) y a los foros de pullips.com y lovelydolls.foroactivo.com

So to fill anyone new in - Prowler was a make believe car brand I created in 2014 when i was wee 13 year old lad. The Python was created in the wake of the Holy Trinity of Hybrid Hypercars (Porsche 918, Ferrari LaFerrari, McLaren P1). In theory, it was meant to be a mid engined V8 hypercar, with a KERS-style electric powertrain system, that could run independently in city settings. I'm still immensely proud of the design, and I'm planning to do full CAD model of it as id it were a real car soon, so keep an eye out for that!

Bicicletas de madera artesas y únicas de Wood Bikes Custom, en Cádiz. Construidas pieza a pieza exclusivamente para cada modelo.

Fotinhos dos boys de EAH!*-*

To tão feliz em completar minha coleção novamente uhuuuu!!!

Só sei que colecionar os boys é tão mais tranquilo, nada de pânico, nada de "meu deus saíram 3 dolls e o preço tá alto" foi bem de boa, sei que a coleção não esta realmente completa, ainda quero a Bunny, mas achei a versão básica dela tão sem graça e vesga que esperarei uma futura e nem reclamarei se for uma da caixa pequena sem suporte, apenas quero que tenha os olhos normais e cabelo comprido, se saiu uma Poppy de cabelão, um dia sai uma Bunny!U-U

 

Ontem me peguei pensando que nesses 5 anos mesmo que eu tenha mais meninas que meninos, tenho um boy de cada modelo, nunca pensei quem um dia eu teria tantos meninos lindos que eu gosto tanto e me divirto fotografando suas peripécias!*-*

Bem é isso, bom sábado e fique com esses boys lindos!*_*

 

It’s been a really long time since I’ve built anything from LEGO and what better way to celebrate my triumphant return than by conquering the car that’s haunted me for well over a decade. I’ve been trying to build a Lotus Exige for a very long time now, in various scales and techniques, but it always ended in failure. Finally I have captured it in a way that I am ~mostly~ satisfied with.

 

This is my first ever attempt at building something in “speed champions” scale and it introduced me into a lot of new LEGO parts that I have never utilized before. I definitely see the appeal and I’m keen to try other models in this scale as long as the inspiration keeps flowing.

 

I started with just the Exige model, but halfway through the design I found an easy opportunity to include the roadster "Elise" model as well which features some minute differences including: A removable roof, fog lamps, rear vented deck, thinner side intakes, and different exhaust. Both cars met my expectations well enough to dig me out of the rutt I've been stuck in for so long. I think I personally prefer the Exige model, especially the way it looks from a bird's eye view which captures the pinched waistline that the car is iconic for.

 

Let me know what you think! Depending on how I can fudge the 3D CAD model, I MIGHT be able to get some instructions up on rebrickable at a later date.

 

Also, I have started posting my LEGO cars on Instagram now along with some of my real life car stuff, and I have almost no LEGO followers yet, so I would really appreciate if anyone wants to share my account! Thank you!

 

www.instagram.com/krud_kars/

Izabel Noronha por saber que muitos ainda procuram negar ao engenheiro Heitor da Silva Costa a paternidade do monumento. “Sempre soube ser o meu bisavô” - ela diz – “o autor do projeto. Porém, em pesquisas informais realizadas na rua, só ouvia dizer que o Cristo havia sido feito por um francês”.

Izabel, que realizou um documentário resgatando a obra de Silva Costa, nos afirma que o projeto de fazer um Cristo de braços abertos, com 30 metros de altura, em concreto, revestido de mosaico de pedra-sabão, foi de seu bisavô. Insiste que foi ele quem comandou e acompanhou toda a obra. E acrescenta que foi dele a escolha do francês Paul Landowsky para fazer as mãos e a cabeça, partes que exigiam as qualificações de um escultor. E que, juntos, ele e Landowsky fizeram os estudos da maquete em gesso, em tamanho natural, a partir dos desenhos do pintor Carlos Oswald.

Também Maria Thereza da Silva Costa de Mello, em carta publicada no número 96 da revista “Época”, se disse surpresa por saber que Françoise Landowsky, filha de Paul Landowsky, estaria reivindicando direitos autorais sobre a imagem do nosso Cristo. E a enciclopédia Larousse, no verbete sobre Landowsky, inclui o Cristo do Corcovado entre os monumentos encomendados ao escultor francês, sem fazer nenhuma referência, todavia, ao nome de Silva Costa.

Já Lucila de Beaurepaire, em reportagem também publicada no jornal “O Globo”, na edição de 9 de dezembro de 1990, transcreve um depoimento de Maria Izabel Oswaldo Monteiro, filha de Carlos Oswald, afirmando que o engenheiro Heitor da Silva Costa é mesmo o autor do monumento.

 

O grande encontro do urbanismo

No dia 22 de julho de 1927, quatro anos antes da inauguração da estátua, o Rotary Club do Rio de Janeiro realizou nos salões do Hotel Glória uma importante reunião sobre urbanismo. Ela tinha como objetivo promover um amplo debate sobre o Plano Geral de Remodelamento do Rio de Janeiro, àquela época já em vias de aprovação. Participaram desse evento os engenheiros e técnicos da prefeitura responsáveis pela elaboração do plano, além de representantes da sociedade e rotarianos como Matos Pimenta, Miranda Jordão, Arrojado Lisboa e Rodrigo Otávio, todos interessados em agilizar o início das obras.

Foi assim que o Rotary conseguiu congregar, num mesmo conclave, o autor do Plano Geral, o engenheiro Alencar Lima; o urbanista francês Alfredo Agache, que por proposta do Rotary foi cogitado para dirigir as obras; o urbanista Torres de Oliveira; e o engenheiro Heitor da Silva Costa, que seria o responsável pela construção de uma monumental estátua no alto do Corcovado. Participaria ainda desse evento o prefeito do Rio de Janeiro Antônio Prado Júnior, que, não podendo comparecer, se fez representar por Mário Cardim. Também estavam presentes os jornalistas Celso Prado Kelly e Aureliano Amaral, representantes do “A Manhã” e do “Jornal do Brasil”; e os eminentes professores Correia Lima e Gastão Bahiana, então diretores da Escola Nacional de Belas Artes. Na verdade, aquela foi uma sessão memorável, cujos debates, discussões e moções resultantes em muito contribuíram para acelerar o início dos trabalhos - que vieram a ficar, como o Rotary tanto queria, sob a direção de Alfredo Agache.

 

A exposição de Silva Costa

A idéia de se dotar o Pico do Corcovado com um monumento que viesse a ser o símbolo do Rio de Janeiro já encantava os primeiros rotarianos cariocas há muito tempo. Certamente por isso a agenda dos trabalhos consignava ao engenheiro Heitor da Silva Costa o privilégio de ser o primeiro orador da sessão. E ele discorreu exatamente sobre os trabalhos do monumento do Cristo Redentor, sendo apresentado ao plenário como o autor da obra pelo rotariano Edmundo de Miranda Jordão, presidente do Rotary Club do Rio de Janeiro. Usando da palavra, o palestrante saudou a audiência. Silva Costa se disse feliz pelo convite vindo de uma entidade que - ainda no alvorecer de sua existência - tantos serviços já estava prestando ao Rio de Janeiro, sempre presidindo seus atos com critérios de elevados padrões de moral e ética.

Prosseguiu dizendo-se empenhado “no erguimento de uma grandiosa obra de arte que, uma vez concluída, deverá dar um cunho de particular notoriedade à nossa cidade”. E, seguro do sucesso da obra que lhe confiaram, vaticinou: “Assim como não se pode ir a Paris sem se subir à Torre Eiffel, nem entrar no porto de Nova York sem se avistar a Estátua da Liberdade, muito em breve não se poderá falar do Rio de Janeiro sem se citar o nome do Cristo”.

 

A concepção do monumento

Heitor da Silva Costa fez questão de frisar que todos os grandes monumentos, em linhas gerais, devem obedecer a critérios absolutamente arquitetônicos, e que o nosso Cristo é uma estátua deste gênero. E explicou que uma massa de tal natureza tinha necessariamente de ser tratada diferentemente das esculturas ordinárias, sendo absolutamente falso e inadequado dar-se a uma obra com aquelas dimensões colossais o mesmo tratamento dado a uma pequena estatueta.

Antes mesmo que se pudesse chegar à imagem de um Cristo Redentor, com a forma e as dimensões com que ele foi finalmente concebido, foi necessário que antes se erguesse sobre o Pico do Corcovado uma grande cruz com 30 metros de altura, que foi cuidadosamente observada a partir de diversos pontos da cidade durante vários meses. Nessa fase preliminar, não se encontrando aparelhos com a precisão necessária para calcular todas as variáveis envolvidas na obra, tornou-se necessário o emprego da quadriculação, uma técnica que os obrigou a determinar a posição de cerca de 163 mil pontos para executar os perfis da obra com grandes extensões.

A partir daí, de simplificação em simplificação, foi concebido um pedestal com oito metros de altura, sobre o qual iria repousar a estátua de 30 metros, cujos braços, horizontalmente abertos, formariam com o corpo ereto uma gigantesca cruz, imagem perfeita da simplicidade, da simetria e da espiritualidade. E para que essa cruz pudesse ter vida, ele explicou, ela iria esposar a forma de um homem e de um Deus, do divino personagem da redenção. E para que pudesse ter alma, seria modelada com a face ligeiramente voltada para baixo e para a esquerda, o que a tornaria visível para os que vivem na cidade e por aqueles que chegam à terra carioca. Assim, o monumento perderia a rigidez que a distância aparentemente lhe emprestaria, contemplando carinhosamente a todos que dele se acercassem, envolvendo-os com um largo e divinal abraço. A expressão suave do seu rosto, a túnica e o manto largamente tratados e estilizados iriam emprestar à estátua uma expressão de imponente serenidade.

 

Paul Landowsky, o estatuário

Continuando sua exposição, Silva Costa contou que o projeto o obrigou a viajar inúmeras vezes à Europa, “para estudar a feitura e a situação das grandes estátuas que lá têm sido erguidas”. Silva Costa confessou ter sempre encontrado uma desarmonia chocante entre os monumentos em si e o ambiente onde eles estavam inseridos, nas proximidades de casas, árvores ou elementos topográficos, o que os tornava desproporcionalmente grandes - a própria Estátua da Liberdade não escapa a esta apreciação, pois se projeta sobre o fundo das grandes edificações da cidade de Nova York. “Já o nosso Cristo Redentor” - adiantou Silva Costa na ocasião - “vai se achar numa situação completamente diferente, pois na plataforma do Corcovado não há nenhum arvoredo, nem tampouco edifícios para desproporcioná-lo. E como esse pico se destaca da cadeia de montanhas do Maciço da Tijuca, a sua projeção se fará permanentemente sobre o imenso firmamento, que o acolherá harmoniosamente no seu infinito azul”. Em Paris, o brasileiro encontrou no estatuário Paul Landowsky “o artista incomparável, que soube dar tão perfeito desempenho à parte da escultura do monumento”.

Informou ainda que várias maquetes tinham sido executadas e, embora não fossem alteradas as grandes linhas gerais do projeto, cada modelo maior que ia surgindo exigia modificações, como se uma nova estátua estivesse se apresentando. “Tive que acompanhar de perto a evolução da obra, a fim de verificar até que ponto essas alterações interessavam à estrutura interna previamente estudada”, ele contou. Ou seja: todo o trabalho foi o resultado de uma perfeita colaboração entre todos os técnicos e artistas envolvidos, já que os cálculos e o estudo de resistência dos materiais, por exemplo, intervieram a cada momento no desenho do monumento para garantir sua estabilidade. “É bem claro que se a figura do Cristo tinha de ser modelada por um estatuário, e que se suas grandes linhas pertencem ao domínio da arquitetura, sua construção e estabilidade entram no campo da atividade do engenheiro. Portanto, se é grande a responsabilidade do estatuário, menor não é, sem dúvida, a do arquiteto e a do engenheiro”, explicou Silva Costa no Hotel Glória.

 

Dificuldades e desafios

Silva Costa prosseguiu reconhecendo que a construção de um monumento de tal grandeza encerrava em si dificuldades de toda ordem. “Tudo é difícil naquele pico”, afirmou. “Máquinas, ferramentas e materiais precisam ser continuamente içados, e a própria água é elevada a uma altura de 300 metros. A construção de nenhuma outra estátua ofereceu tantos desafios”.

Sim, não se pode contestar que o Cristo Redentor se trata de uma construção ousada, tanto pela forma do monumento como pelo local que o abriga. “Para a execução dos braços, sem dúvida a parte mais difícil, não iremos dispor de solo firme para apoiar os andaimes. Como a base do Pico do Corcovado tem apenas 15 metros de largura, metade da extensão necessária para se alcançar a ponta dos dedos da estátua, teremos que trabalhar sobre um precipício de 700 metros”, revelou o engenheiro à platéia.

Heitor da Silva Costa concluiu sua exposição afirmando que a imponência e a ternura daquele monumento em construção poderiam em breve ser contempladas e admiradas desde o mar - emocionando os visitantes que chegassem à terra carioca em seus navios - até muitos outros pontos da bela cidade do Rio de Janeiro. E, principalmente, por todos aqueles que – desde a inauguração do monumento – passariam a se acercar “da coroa mais fúlgida da nossa Guanabara e do nosso Brasil”.

 

Fim das dúvidas

A ata dessa memorável reunião, depositada para sempre nos anais do Rotary, constitui-se numa prova incontestável de que o engenheiro Heitor da Silva Costa foi o verdadeiro construtor do Cristo Redentor. Nada mais precisaria ser dito, até porque a exposição foi feita num fórum privilegiado, do qual participou a elite cultural brasileira da época.

Cumpre ainda enfatizar que os brasileiros jamais deixaram de reconhecer o mérito dos que vieram de além-mar enriquecer a nossa terra com a sua arte. Que o digam Debret, Grandjean de Montigny, Marc Ferrer e o próprio Alfredo Agache, este último presente à referida reunião, e mesmo os que vieram muito antes, como Nassau, Eckhout e Franz Post. E por que deixariam de fazer o mesmo com Paul Landowsky?

Sim, Landowsky foi o “incomparável escultor” do nosso Cristo, e sem ele a imagem não teria provavelmente a serenidade e o encanto que ostenta. Mas é bom lembrar que “se é grande a responsabilidade do estatuário, menor não é, sem dúvida, a do arquiteto e a do engenheiro”.

 

texto transcrito parcialmente da Revista Brasil Rotario de Janeiro de 2004 de autoria de Fernando Reis de Souza. ( www2.brasil-rotario.com.br/revista/materias/rev979/e979_p... )

 

Produto importado,retirei da caixa para fotografar e já guardei!!!

Corre rápido lá na lojinha,só tenho uma única peça de cada modelo, tem regador, bolsinha, bule, e as poltronas!!!

www.daniterra.elo7.com.br

São lindos de viver!!!

Bjss

I have had a model of the 1998 Chrysler Concorde for many years and have kept updating it. Peter Blackert's recent Chrysler Concorde Model made me revisit mine again. My model used to be blue, but this colour was never available on the real car. Peter's (CAD) model is tan, which is a reasonable match for the champagne colour that the car was available in and I decided to rebuild mine in tan as well.

 

It’s been a really long time since I’ve built anything from LEGO and what better way to celebrate my triumphant return than by conquering the car that’s haunted me for well over a decade. I’ve been trying to build a Lotus Exige for a very long time now, in various scales and techniques, but it always ended in failure. Finally I have captured it in a way that I am ~mostly~ satisfied with.

 

This is my first ever attempt at building something in “speed champions” scale and it introduced me into a lot of new LEGO parts that I have never utilized before. I definitely see the appeal and I’m keen to try other models in this scale as long as the inspiration keeps flowing.

 

I started with just the Exige model, but halfway through the design I found an easy opportunity to include the roadster "Elise" model as well which features some minute differences including: A removable roof, fog lamps, rear vented deck, thinner side intakes, and different exhaust. Both cars met my expectations well enough to dig me out of the rutt I've been stuck in for so long. I think I personally prefer the Exige model, especially the way it looks from a bird's eye view which captures the pinched waistline that the car is iconic for.

 

Let me know what you think! Depending on how I can fudge the 3D CAD model, I MIGHT be able to get some instructions up on rebrickable at a later date.

 

Also, I have started posting my LEGO cars on Instagram now along with some of my real life car stuff, and I have almost no LEGO followers yet, so I would really appreciate if anyone wants to share my account! Thank you!

 

www.instagram.com/krud_kars/

I've been bugging Ben Fleskes a few times about producing these. Thing is, injection moulding tools are very expensive so it's understandable, but now I'm thinking I'll just make some myself. I knocked this up on CAD this afternoon, basing it on the BBB XL wheel's dimensions.

 

I recently 'discovered' www.Shapeways.com (I'd already heard of it but never really explored it). I found quite a few people who had put lego technic compatible parts on there, and that got me thinking I could have a go at this.

 

The main issue I can see is the tolerance of the axle hole. I've spoken to one of the guys who has experience with the 3D printed technic parts, and he says the axle hole can vary from too tight to insert on the axle, to loose enough to slide easily along the shaft, printed from the same CAD model.

 

There are quite a few manufacturing options, and tons of materials to choose from on Shapeways, but the better they are the more expensive they get. I'll have to get do some experimentation before I can actually produce these properly.

 

Would be interested to hear from anyone who has experience of 3D printing and/or Shapeways.

  

I just watched episodes 1&2 of the new Thundercats Series.

Being a huge fan of the earlier series, I needed to try my hand at a minifig-scale Sword of Omens.

 

It could still use some work.

It is just a CAD model for now.

 

Maybe I'll cut a proto mold, and maybe I won't. If I did, the Eye of Thundera (the Red thingy in the middle) would most likely be an overmolded trans-red insert that you could kinda see through. Can you see it in your mind's eye? You dig.

cada modelo, es una foto diferente, montado luego en photoshop la toma se hizo con un softbox de 60x90, colocado justo en frente de los modelos

It’s been a really long time since I’ve built anything from LEGO and what better way to celebrate my triumphant return than by conquering the car that’s haunted me for well over a decade. I’ve been trying to build a Lotus Exige for a very long time now, in various scales and techniques, but it always ended in failure. Finally I have captured it in a way that I am ~mostly~ satisfied with.

 

This is my first ever attempt at building something in “speed champions” scale and it introduced me into a lot of new LEGO parts that I have never utilized before. I definitely see the appeal and I’m keen to try other models in this scale as long as the inspiration keeps flowing.

 

I started with just the Exige model, but halfway through the design I found an easy opportunity to include the roadster "Elise" model as well which features some minute differences including: A removable roof, fog lamps, rear vented deck, thinner side intakes, and different exhaust. Both cars met my expectations well enough to dig me out of the rutt I've been stuck in for so long. I think I personally prefer the Exige model, especially the way it looks from a bird's eye view which captures the pinched waistline that the car is iconic for.

 

Let me know what you think! Depending on how I can fudge the 3D CAD model, I MIGHT be able to get some instructions up on rebrickable at a later date.

 

Also, I have started posting my LEGO cars on Instagram now along with some of my real life car stuff, and I have almost no LEGO followers yet, so I would really appreciate if anyone wants to share my account! Thank you!

 

www.instagram.com/krud_kars/

Having a little fun, I decided to make a CAD model out of the Android mascot. Here, I'm playing with the Depth of Field option in my renderer (that is, portions being in/out of focus based on their actual depth, as opposed to faking the effect in Photoshop with a blur filter and gradient mask). I wanted to try to bring a bit of a photographic eye to parametric modeling and rendering, and I'm pleased with the results.

Desde que saiu um tutorial de porta recados no Banana Craft eu venho namorando, pensando em fazer e sempre deixando pra depois. Hoje resolvi fazer um depois de passear pelo flickr e ver cada modelo mais bonito que o outro. Contei com a ajuda do tuto do Banana Craft mas resolvi fazer do meu jeitinho.

 

Esse vai de presente pra minha sogrinha hihihi ela adora essas coisinhas pra casa.

Gostaram? :)

  

It’s been a really long time since I’ve built anything from LEGO and what better way to celebrate my triumphant return than by conquering the car that’s haunted me for well over a decade. I’ve been trying to build a Lotus Exige for a very long time now, in various scales and techniques, but it always ended in failure. Finally I have captured it in a way that I am ~mostly~ satisfied with.

 

This is my first ever attempt at building something in “speed champions” scale and it introduced me into a lot of new LEGO parts that I have never utilized before. I definitely see the appeal and I’m keen to try other models in this scale as long as the inspiration keeps flowing.

 

I started with just the Exige model, but halfway through the design I found an easy opportunity to include the roadster "Elise" model as well which features some minute differences including: A removable roof, fog lamps, rear vented deck, thinner side intakes, and different exhaust. Both cars met my expectations well enough to dig me out of the rutt I've been stuck in for so long. I think I personally prefer the Exige model, especially the way it looks from a bird's eye view which captures the pinched waistline that the car is iconic for.

 

Let me know what you think! Depending on how I can fudge the 3D CAD model, I MIGHT be able to get some instructions up on rebrickable at a later date.

 

Also, I have started posting my LEGO cars on Instagram now along with some of my real life car stuff, and I have almost no LEGO followers yet, so I would really appreciate if anyone wants to share my account! Thank you!

 

www.instagram.com/krud_kars/

It’s been a really long time since I’ve built anything from LEGO and what better way to celebrate my triumphant return than by conquering the car that’s haunted me for well over a decade. I’ve been trying to build a Lotus Exige for a very long time now, in various scales and techniques, but it always ended in failure. Finally I have captured it in a way that I am ~mostly~ satisfied with.

 

This is my first ever attempt at building something in “speed champions” scale and it introduced me into a lot of new LEGO parts that I have never utilized before. I definitely see the appeal and I’m keen to try other models in this scale as long as the inspiration keeps flowing.

 

I started with just the Exige model, but halfway through the design I found an easy opportunity to include the roadster "Elise" model as well which features some minute differences including: A removable roof, fog lamps, rear vented deck, thinner side intakes, and different exhaust. Both cars met my expectations well enough to dig me out of the rutt I've been stuck in for so long. I think I personally prefer the Exige model, especially the way it looks from a bird's eye view which captures the pinched waistline that the car is iconic for.

 

Let me know what you think! Depending on how I can fudge the 3D CAD model, I MIGHT be able to get some instructions up on rebrickable at a later date.

 

Also, I have started posting my LEGO cars on Instagram now along with some of my real life car stuff, and I have almost no LEGO followers yet, so I would really appreciate if anyone wants to share my account! Thank you!

 

www.instagram.com/krud_kars/

Bicicletas de madera artesas y únicas de Wood Bikes Custom, en Cádiz. Construidas pieza a pieza exclusivamente para cada modelo.

It’s been a really long time since I’ve built anything from LEGO and what better way to celebrate my triumphant return than by conquering the car that’s haunted me for well over a decade. I’ve been trying to build a Lotus Exige for a very long time now, in various scales and techniques, but it always ended in failure. Finally I have captured it in a way that I am ~mostly~ satisfied with.

 

This is my first ever attempt at building something in “speed champions” scale and it introduced me into a lot of new LEGO parts that I have never utilized before. I definitely see the appeal and I’m keen to try other models in this scale as long as the inspiration keeps flowing.

 

I started with just the Exige model, but halfway through the design I found an easy opportunity to include the roadster "Elise" model as well which features some minute differences including: A removable roof, fog lamps, rear vented deck, thinner side intakes, and different exhaust. Both cars met my expectations well enough to dig me out of the rutt I've been stuck in for so long. I think I personally prefer the Exige model, especially the way it looks from a bird's eye view which captures the pinched waistline that the car is iconic for.

 

Let me know what you think! Depending on how I can fudge the 3D CAD model, I MIGHT be able to get some instructions up on rebrickable at a later date.

 

Also, I have started posting my LEGO cars on Instagram now along with some of my real life car stuff, and I have almost no LEGO followers yet, so I would really appreciate if anyone wants to share my account! Thank you!

 

www.instagram.com/krud_kars/

MUJERES-PLASTICA-ARTE-PINTURA-EXPRESIONES-PINTAR-VERSIONES-RETRATO-PINTURAS-ARTISTA-PINTOR-ERNEST DESCALS-

En los retratos de las mujeres que posan como modelos para el artista pintor Ernest Descals podemos disfrutar del ejercicio libre de la plástica creativa, a partir de la cara de la mujer y su cuerpo lleno de excitantes sugerencias pintamos para reflejar un retrato en la pintura que observa los rasgos que definen a cada modelo, al mismo tiempo son los colores y sus tonos los que adquieren el protagonismo plástico, las pinceladas y las formas se amontonan sobre el papel cartulina para formar las pinturas que retratan al ser humano es sus múltiples expresiones. Gamas azules forman el fondo,los ocres y los naranjas la piel femenina, ojos, nariz, pelo, boca y torso son el conjunto artístico deseado. Retratar en distintas versiones plásticas la belleza femenina.

"For me, I picked up an interest for engineering through drawing. When I was young, I was really big into art. Like most science-drawn younger kids, I would draw Pokémon, I would draw Dragon Ball Z, things like that. I guess my passion for art and drawing helped me to get into CAD (Computer Aided Design) modeling — things like 3D modeling and 3D printing. And with CAD modeling, you need to learn how to figure out the dimensions of things, what material they’re made out of, xyz. So that got me deeper into engineering.

 

There’s definitely an artistic component to science. You can just look at James Webb [Space Telescope]. It looks artistic. If you look at the beveled mirrors, or how the bat wings on the side fold out, I would argue that that is artistic in a sense. But it also matches perfectly with its scientific functions. So not only does it need to fit into the rocket, but it also needs these beveled mirrors to reflect light at a specific angle. So, I think art and science blend pretty well."

 

Kenneth Harris II, lead database engineer for the Joint Polar Satellite System (JPSS) J2 Satellite Mission at NASA’s Goddard Space Flight Center, Friday, Feb. 21, 2020, Greenbelt, Md. Photo Credit: (NASA/Joel Kowsky)

The BMW 8 Series (chassis code: E31) is a Grand Tourer built by BMW from 1989 to 1999 powered by either a V8 or V12 engine. While it did supplant the original E24 based 6 Series in 1991, a common misconception is that the 8 Series was developed as a successor. However, it was actually an entirely new class aimed at a different market, with a substantially higher price and better performance than the 6 series. It was BMW's flagship car and had an electronically limited top speed of 155 mph (250 km/h).

 

History of development

 

BMW E31 rear styling

Design of the 8 Series began in 1984, with the final design phase and production development (starting) in 1986. The 8 Series debuted at the Frankfurt Motor Show (IAA) in early September 1989. The 8 Series was designed to move beyond the market of the original 6 Series. The 8 Series however had substantially improved performance, as well as a far higher purchase price.

 

Over 1.5 billion Deutschemark was spent on total development (2008 USD nearly $1 billion). BMW used CAD tools, still unusual at the time, to design the car's all-new body. Combined with wind tunnel testing, the resulting car had a drag coefficient of 0.29, a major improvement from the previous BMW M6/635CSi's 0.39.

 

The 8 Series supercar offered the first V-12 engine mated to a 6-speed manual gearbox on a road car. It was also one of the first vehicles to be fitted with an electronic "drive-by-wire" throttle. The 8 Series was one of BMW's first cars, together with the Z1, to use a multi-link rear axle.

 

While CAD modeling allowed the car's unibody to be 8 lb (3 kg) lighter than that of its predecessor, the car was significantly heavier when completed due to the large engine and added luxury items—a source of criticism from those who wanted BMW to concentrate on the driving experience. Some of the car's weight may have been due to its pillarless "hardtop" body style, which lacked a "B" post. This body style, originating in the United States in the late 1940s, was abandoned by Detroit in the late 1970s.

 

Sales of the 8 Series were affected by the global recession of the early 1990s, the Persian Gulf War, and energy price spikes. BMW pulled the 8 Series from the North American market in 1997, having sold only 7,232 cars over seven years. BMW continued production for Europe until 1999.

 

850i

 

BMW 850i/Ci M70 V12 engine

This was the first model launched in 1990 with the 5 litre M70B50 V12 engine producing 300 PS (221 kW; 296 hp). It was available with either a 4-speed automatic or a 6-speed manual gearbox.

 

[Text taken from Wikipedia]

 

This Lego miniland-scale BMW 850i Coupe has been created for Flickr LUGNuts' 85th Build Challenge, - "Like, Totally 80s", - all about cars created during the decade of the 1980s. The BMW 850i just slips in right at the end, launching late in 1989.

The BMW 8 Series (chassis code: E31) is a Grand Tourer built by BMW from 1989 to 1999 powered by either a V8 or V12 engine. While it did supplant the original E24 based 6 Series in 1991, a common misconception is that the 8 Series was developed as a successor. However, it was actually an entirely new class aimed at a different market, with a substantially higher price and better performance than the 6 series. It was BMW's flagship car and had an electronically limited top speed of 155 mph (250 km/h).

 

History of development

 

BMW E31 rear styling

Design of the 8 Series began in 1984, with the final design phase and production development (starting) in 1986. The 8 Series debuted at the Frankfurt Motor Show (IAA) in early September 1989. The 8 Series was designed to move beyond the market of the original 6 Series. The 8 Series however had substantially improved performance, as well as a far higher purchase price.

 

Over 1.5 billion Deutschemark was spent on total development (2008 USD nearly $1 billion). BMW used CAD tools, still unusual at the time, to design the car's all-new body. Combined with wind tunnel testing, the resulting car had a drag coefficient of 0.29, a major improvement from the previous BMW M6/635CSi's 0.39.

 

The 8 Series supercar offered the first V-12 engine mated to a 6-speed manual gearbox on a road car. It was also one of the first vehicles to be fitted with an electronic "drive-by-wire" throttle. The 8 Series was one of BMW's first cars, together with the Z1, to use a multi-link rear axle.

 

While CAD modeling allowed the car's unibody to be 8 lb (3 kg) lighter than that of its predecessor, the car was significantly heavier when completed due to the large engine and added luxury items—a source of criticism from those who wanted BMW to concentrate on the driving experience. Some of the car's weight may have been due to its pillarless "hardtop" body style, which lacked a "B" post. This body style, originating in the United States in the late 1940s, was abandoned by Detroit in the late 1970s.

 

Sales of the 8 Series were affected by the global recession of the early 1990s, the Persian Gulf War, and energy price spikes. BMW pulled the 8 Series from the North American market in 1997, having sold only 7,232 cars over seven years. BMW continued production for Europe until 1999.

 

850i

 

BMW 850i/Ci M70 V12 engine

This was the first model launched in 1990 with the 5 litre M70B50 V12 engine producing 300 PS (221 kW; 296 hp). It was available with either a 4-speed automatic or a 6-speed manual gearbox.

 

[Text taken from Wikipedia]

 

This Lego miniland-scale BMW 850i Coupe has been created for Flickr LUGNuts' 85th Build Challenge, - "Like, Totally 80s", - all about cars created during the decade of the 1980s. The BMW 850i just slips in right at the end, launching late in 1989.

This is the cad model of the Ariel Atom Frame. I'm building off this model

In October 2004 I began working on virtual LEGO model of the Lambda-class shuttle (Tydirium) from 'Star Wars: Return of the Jedi' in minifig scale. By virtual I mean designed in MLCad software, because I didn't have all the necessary bricks. I took me six months to finish the CAD model, complete with internal mechanics. My Lambda, just like the "real" one, would fold its wings and have retractable ramp and landing gear. The picture of my model you see above was rendered by my colleague and LUGPol's fellow admin Shaggie.

But back then I never even dreamt about Project: Endor...

Se pueden hacer pedidos de cada modelo y con cambio en los colores.

 

La calidad de las fotos es bastante mala, si teneis dudas sobre el color u otra cosa podeis consultarmelo.

 

Consultar precios y demás enviadme un e-mail a jaione_00@hotmail.com

In 2013 Mike Garey of animal rescue centre Feathered Angels deployed local 3D printing organisation Novacopy, in Nashville Tennessee to come to the aid of ‘Buttercup’ a duck born with a leg defect which had resulted in amputation of her foot. Buttercup’s sister provided a template for a 3D CAD model of a replacement which was quickly produced, fitted and wholeheartedly adopted by Buttercup herself. She now bets around with a confident, if slightly comical waddle. You can read more about Buttercup HERE

 

With the aid of social networking and charitable 3D printing enthusiasts, US based charity ‘Enabling the Future’ provides 3D printed, working prosthetic hands which are changing the lives of people across the globe. Standardised measurements are used to replicate existing hands where possible, and the simple mechanical design keeps the cost down to an astonishing £35 per prosthesis. In the UK, a young Star Wars enthusiast sent his Darth Vader design to his charity contact and now controls the opening and closing of his new hand by simply twisting his wrist. He awaits a response to his request for a working Millennium Falcon. We wish him luck.

 

Perhaps you prefer the rocket injectors made by NASA, or the dual flow turbocharger by super-car giant Koenigsegg? Either way, the best is clearly yet to come; the hardware is ready, the software awaits, and the list of materials grows almost monthly. What we do with it next year, is anyone’s guess.

 

 

 

form 3d services ltd was formed in June 2014. we are specialists in additive manufacturing and 3d print solutions.

our goal is to provide high-end, high value outcomes to suit the project requirements of our customers

based in aberdeen, north east scotland, form 3d have nearly 40 years combined experience in the engineering and oil and gas

sectors. combined with our extensive experience in additive manufacturing, we believe this puts us in a strong

position to partner with all industries and educational establishments

through collaboration with our clients we aim to enhance the customer experience and subsequent deliveries by

understanding their business and products, and offering advice on how projects can be best served by the additive

manufacturing industry

options to further augment certain products may include lighting and simulation effects, local web servers via

embedded wi-fi hotspots, or intelligent assessment to allow models to react to changes in their environment

all products are offered a range of plastics and metals and in a variety of finish qualities. parts are protected by

suitable lacquer products where applicable. colours are customer defined and may be chosen to suit model context

or custom mixed to match company branding, as required

Pedido da Ana Paula, foram 120 chaveiros, 40 de cada modelo.

The BMW 8 Series (chassis code: E31) is a Grand Tourer built by BMW from 1989 to 1999 powered by either a V8 or V12 engine. While it did supplant the original E24 based 6 Series in 1991, a common misconception is that the 8 Series was developed as a successor. However, it was actually an entirely new class aimed at a different market, with a substantially higher price and better performance than the 6 series. It was BMW's flagship car and had an electronically limited top speed of 155 mph (250 km/h).

 

History of development

 

BMW E31 rear styling

Design of the 8 Series began in 1984, with the final design phase and production development (starting) in 1986. The 8 Series debuted at the Frankfurt Motor Show (IAA) in early September 1989. The 8 Series was designed to move beyond the market of the original 6 Series. The 8 Series however had substantially improved performance, as well as a far higher purchase price.

 

Over 1.5 billion Deutschemark was spent on total development (2008 USD nearly $1 billion). BMW used CAD tools, still unusual at the time, to design the car's all-new body. Combined with wind tunnel testing, the resulting car had a drag coefficient of 0.29, a major improvement from the previous BMW M6/635CSi's 0.39.

 

The 8 Series supercar offered the first V-12 engine mated to a 6-speed manual gearbox on a road car. It was also one of the first vehicles to be fitted with an electronic "drive-by-wire" throttle. The 8 Series was one of BMW's first cars, together with the Z1, to use a multi-link rear axle.

 

While CAD modeling allowed the car's unibody to be 8 lb (3 kg) lighter than that of its predecessor, the car was significantly heavier when completed due to the large engine and added luxury items—a source of criticism from those who wanted BMW to concentrate on the driving experience. Some of the car's weight may have been due to its pillarless "hardtop" body style, which lacked a "B" post. This body style, originating in the United States in the late 1940s, was abandoned by Detroit in the late 1970s.

 

Sales of the 8 Series were affected by the global recession of the early 1990s, the Persian Gulf War, and energy price spikes. BMW pulled the 8 Series from the North American market in 1997, having sold only 7,232 cars over seven years. BMW continued production for Europe until 1999.

 

850i

 

BMW 850i/Ci M70 V12 engine

This was the first model launched in 1990 with the 5 litre M70B50 V12 engine producing 300 PS (221 kW; 296 hp). It was available with either a 4-speed automatic or a 6-speed manual gearbox.

 

[Text taken from Wikipedia]

 

This Lego miniland-scale BMW 850i Coupe has been created for Flickr LUGNuts' 85th Build Challenge, - "Like, Totally 80s", - all about cars created during the decade of the 1980s. The BMW 850i just slips in right at the end, launching late in 1989.

The BMW 8 Series (chassis code: E31) is a Grand Tourer built by BMW from 1989 to 1999 powered by either a V8 or V12 engine. While it did supplant the original E24 based 6 Series in 1991, a common misconception is that the 8 Series was developed as a successor. However, it was actually an entirely new class aimed at a different market, with a substantially higher price and better performance than the 6 series. It was BMW's flagship car and had an electronically limited top speed of 155 mph (250 km/h).

 

History of development

 

BMW E31 rear styling

Design of the 8 Series began in 1984, with the final design phase and production development (starting) in 1986. The 8 Series debuted at the Frankfurt Motor Show (IAA) in early September 1989. The 8 Series was designed to move beyond the market of the original 6 Series. The 8 Series however had substantially improved performance, as well as a far higher purchase price.

 

Over 1.5 billion Deutschemark was spent on total development (2008 USD nearly $1 billion). BMW used CAD tools, still unusual at the time, to design the car's all-new body. Combined with wind tunnel testing, the resulting car had a drag coefficient of 0.29, a major improvement from the previous BMW M6/635CSi's 0.39.

 

The 8 Series supercar offered the first V-12 engine mated to a 6-speed manual gearbox on a road car. It was also one of the first vehicles to be fitted with an electronic "drive-by-wire" throttle. The 8 Series was one of BMW's first cars, together with the Z1, to use a multi-link rear axle.

 

While CAD modeling allowed the car's unibody to be 8 lb (3 kg) lighter than that of its predecessor, the car was significantly heavier when completed due to the large engine and added luxury items—a source of criticism from those who wanted BMW to concentrate on the driving experience. Some of the car's weight may have been due to its pillarless "hardtop" body style, which lacked a "B" post. This body style, originating in the United States in the late 1940s, was abandoned by Detroit in the late 1970s.

 

Sales of the 8 Series were affected by the global recession of the early 1990s, the Persian Gulf War, and energy price spikes. BMW pulled the 8 Series from the North American market in 1997, having sold only 7,232 cars over seven years. BMW continued production for Europe until 1999.

 

850i

 

BMW 850i/Ci M70 V12 engine

This was the first model launched in 1990 with the 5 litre M70B50 V12 engine producing 300 PS (221 kW; 296 hp). It was available with either a 4-speed automatic or a 6-speed manual gearbox.

 

[Text taken from Wikipedia]

 

This Lego miniland-scale BMW 850i Coupe has been created for Flickr LUGNuts' 85th Build Challenge, - "Like, Totally 80s", - all about cars created during the decade of the 1980s. The BMW 850i just slips in right at the end, launching late in 1989.

The BMW 8 Series (chassis code: E31) is a Grand Tourer built by BMW from 1989 to 1999 powered by either a V8 or V12 engine. While it did supplant the original E24 based 6 Series in 1991, a common misconception is that the 8 Series was developed as a successor. However, it was actually an entirely new class aimed at a different market, with a substantially higher price and better performance than the 6 series. It was BMW's flagship car and had an electronically limited top speed of 155 mph (250 km/h).

 

History of development

 

BMW E31 rear styling

Design of the 8 Series began in 1984, with the final design phase and production development (starting) in 1986. The 8 Series debuted at the Frankfurt Motor Show (IAA) in early September 1989. The 8 Series was designed to move beyond the market of the original 6 Series. The 8 Series however had substantially improved performance, as well as a far higher purchase price.

 

Over 1.5 billion Deutschemark was spent on total development (2008 USD nearly $1 billion). BMW used CAD tools, still unusual at the time, to design the car's all-new body. Combined with wind tunnel testing, the resulting car had a drag coefficient of 0.29, a major improvement from the previous BMW M6/635CSi's 0.39.

 

The 8 Series supercar offered the first V-12 engine mated to a 6-speed manual gearbox on a road car. It was also one of the first vehicles to be fitted with an electronic "drive-by-wire" throttle. The 8 Series was one of BMW's first cars, together with the Z1, to use a multi-link rear axle.

 

While CAD modeling allowed the car's unibody to be 8 lb (3 kg) lighter than that of its predecessor, the car was significantly heavier when completed due to the large engine and added luxury items—a source of criticism from those who wanted BMW to concentrate on the driving experience. Some of the car's weight may have been due to its pillarless "hardtop" body style, which lacked a "B" post. This body style, originating in the United States in the late 1940s, was abandoned by Detroit in the late 1970s.

 

Sales of the 8 Series were affected by the global recession of the early 1990s, the Persian Gulf War, and energy price spikes. BMW pulled the 8 Series from the North American market in 1997, having sold only 7,232 cars over seven years. BMW continued production for Europe until 1999.

 

850i

 

BMW 850i/Ci M70 V12 engine

This was the first model launched in 1990 with the 5 litre M70B50 V12 engine producing 300 PS (221 kW; 296 hp). It was available with either a 4-speed automatic or a 6-speed manual gearbox.

 

[Text taken from Wikipedia]

 

This Lego miniland-scale BMW 850i Coupe has been created for Flickr LUGNuts' 85th Build Challenge, - "Like, Totally 80s", - all about cars created during the decade of the 1980s. The BMW 850i just slips in right at the end, launching late in 1989.

Lego is a line of plastic construction toys manufactured by the Lego Group, a privately held company based in Billund, Denmark. Lego consists of variously colored interlocking plastic bricks made of acrylonitrile butadiene styrene that accompany an array of gears, figurines called minifigures, and various other parts. Its pieces can be assembled and connected in many ways to construct objects, including vehicles, buildings, and working robots. Anything constructed can be taken apart again, and the pieces reused to make new things.

 

The Lego Group began manufacturing the interlocking toy bricks in 1949. Moulding is done in Denmark, Hungary, Mexico, and China. Brick decorations and packaging are done at plants in the former three countries and in the Czech Republic. Annual production of the bricks averages approximately 36 billion, or about 1140 elements per second.

 

Films, games competitions, and eight Legoland amusement parks have been developed under the brand. One of Europe's biggest companies, Lego is the largest toy manufacturer in the world by sales. As of July 2015, 600 billion Lego parts had been produced.

 

History

The Lego Group began in the workshop of Ole Kirk Christiansen (1891–1958), a carpenter from Billund, Denmark, who began making wooden toys in 1932. In 1934, his company came to be called "Lego", derived from the Danish phrase leg godt which means "play well". In 1947, Lego expanded to begin producing plastic toys. In 1949 the business began producing, among other new products, an early version of the now familiar interlocking bricks, calling them "Automatic Binding Bricks". These bricks were based on the Kiddicraft Self-Locking Bricks, invented by Hilary Page in 1939 and patented in the United Kingdom in 1940 before being displayed at the 1947 Earl's Court Toy Fair. Lego had received a sample of the Kiddicraft bricks from the supplier of an injection-molding machine that it purchased. The bricks, originally manufactured from cellulose acetate, were a development of the traditional stackable wooden blocks of the time.

 

The Lego Group's motto, "only the best is good enough" (Danish: det bedste er ikke for godt, literally "the best isn't excessively good") was created in 1936. Christiansen created the motto, still used today, to encourage his employees never to skimp on quality, a value he believed in strongly. By 1951, plastic toys accounted for half of the company's output, even though the Danish trade magazine Legetøjs-Tidende ("Toy Times"), visiting the Lego factory in Billund in the early 1950s, wrote that plastic would never be able to replace traditional wooden toys. Although a common sentiment, Lego toys seem to have become a significant exception to the dislike of plastic in children's toys, due in part to the high standards set by Ole Kirk.

 

By 1954, Christiansen's son, Godtfred, had become the junior managing director of the Lego Group. It was his conversation with an overseas buyer that led to the idea of a toy system. Godtfred saw the immense potential in Lego bricks to become a system for creative play, but the bricks still had some problems from a technical standpoint: Their locking ability was still limited, and they were not yet versatile. In 1958, the modern brick design was developed; it took five years to find the right material for it, ABS (acrylonitrile butadiene styrene) polymer. A patent application for the modern Lego brick design was filed in Denmark on 28 January 1958 and in various other countries in the subsequent few years.

 

The Lego Group's Duplo product line was introduced in 1969 and is a range of blocks whose lengths measure twice the width, height, and depth of standard Lego blocks and are aimed towards younger children. In 1978, Lego produced the first minifigures, which have since become a staple in most sets.

 

In May 2011, Space Shuttle Endeavour mission STS-134 brought 13 Lego kits to the International Space Station, where astronauts built models to see how they would react in microgravity, as a part of the Lego Bricks in Space program. In May 2013, the largest model ever created, made of over 5 million bricks, was displayed in New York City; a one-to-one scale model of a Star Wars X-wing fighter. Other record breakers include a 34-metre (112 ft) tower and a 4 km (2.5 mi) railway.

 

In February 2015, marketing consulting company Brand Finance ranked Lego as the "world's most powerful brand", overtaking Ferrari.

 

Lego bricks have acquired a reputation for causing extreme pain when stepped on.

 

Design

Lego pieces of all varieties constitute a universal system. Despite variations in the design and the purposes of individual pieces over the years, each remains compatible in some way with existing pieces. Lego bricks from 1958 still interlock with those made presently, and Lego sets for young children are compatible with those made for teenagers. Six bricks of 2 × 4 studs can be combined in 915,103,765 ways.

 

Each piece must be manufactured to an exacting degree of precision. When two pieces are engaged, they must fit firmly, yet be easily disassembled. The machines that manufacture Lego bricks have tolerances as small as 10 micrometres.

 

Primary concept and development work for the toy takes place at the Billund headquarters, where the company employs approximately 120 designers. The company also has smaller design offices in the UK, Spain, Germany, and Japan which are tasked with developing products aimed specifically at their respective national markets. The average development period for a new product is around twelve months, split into three stages. The first is to identify market trends and developments, including contact by the designers directly with the market; some are stationed in toy shops close to holidays, while others interview children. The second stage is the design and development of the product based on the results of the first stage. As of September 2008 the design teams use 3D modelling software to generate CAD drawings from initial design sketches. The designs are then prototyped using an in-house stereolithography machine. These prototypes are presented to the entire project team for comment and testing by parents and children during the "validation" process. Designs may then be altered in accordance with the results from the focus groups. Virtual models of completed Lego products are built concurrently with the writing of the user instructions. Completed CAD models are also used in the wider organisation for marketing and packaging.

 

Lego Digital Designer is an official piece of Lego software for Mac OS X and Windows which allows users to create their own digital Lego designs. The program once allowed customers to order custom designs with a service to ship physical models from Digital Designer to consumers; the service ended in 2012.

 

Manufacturing

Since 1963, Lego pieces have been manufactured from acrylonitrile butadiene styrene (ABS). As of September 2008, Lego engineers use the NX CAD/CAM/CAE PLM software suite to model the elements. The software allows the parts to be optimised by way of mould flow and stress analysis. Prototype moulds are sometimes built before the design is committed to mass production. The ABS plastic is heated to 232 °C (450 °F) until it reaches a dough-like consistency. It is then injected into the moulds using forces of between 25 and 150 tonnes and takes approximately 15 seconds to cool. The moulds are permitted a tolerance of up to twenty micrometres to ensure the bricks remain connected. Human inspectors check the output of the moulds to eliminate significant variations in colour or thickness. According to the Lego Group, about eighteen bricks out of every million fail to meet the standard required.

 

Lego factories recycle all but about 1 percent of their plastic waste from the manufacturing process. If the plastic cannot be re-used in Lego bricks, it is processed and sold on to industries that can make use of it. Lego, in 2018, set a self-imposed 2030 deadline to find a more eco-friendly alternative to the ABS plastic.

 

Manufacturing of Lego bricks occurs at several locations around the world. Moulding is done in Billund, Denmark; Nyíregyháza, Hungary; Monterrey, Mexico; and most recently in Jiaxing, China. Brick decorations and packaging are done at plants in the former three countries and in Kladno in the Czech Republic. The Lego Group estimates that in five decades it has produced 400 billion Lego blocks. Annual production of the bricks averages approximately 36 billion, or about 1140 elements per second. According to an article in BusinessWeek in 2006, Lego could also be considered the world's number-one tyre manufacturer; the factory produces about 306 million small rubber tyres a year. The claim was reiterated in 2012.

 

In December 2012, the BBC's More or Less radio program asked the Open University's engineering department to determine "how many Lego bricks, stacked one on top of the other, it would take for the weight to destroy the bottom brick?" Using a hydraulic testing machine, members of the department determined the average maximum force a 2×2 Lego brick can stand is 4,240 newtons. Since an average 2×2 Lego brick has a mass of 1.152 grams (0.0406 oz), according to their calculations it would take a stack of 375,000 bricks to cause the bottom brick to collapse, which represents a stack 3,591 metres (11,781 ft) in height.

 

Private tests have shown several thousand assembly-disassembly cycles before the bricks begin to wear out, although Lego tests show fewer cycles.

 

In 2018, Lego announced that it will be using bio-derived polyethylene to make its botanical elements (parts such as leaves, bushes and trees). The New York Times reported the company's footprint that year was "about a million tons of carbon dioxide each year" and that it was investing about 1 billion kroner and hiring 100 people to work on changes. The paper reported that Lego's researchers "have already experimented with around 200 alternatives." In 2020, Lego announced that it would cease packaging its products in single-use plastic bags and would instead be using recyclable paper bags. In 2021, the company said it would aim to produce its bricks without using crude oil, by using recycled polyethylene terephthalate bottles, but in 2023 it reversed this decision, having found that this did not reduce its carbon dioxide emissions.

 

Set themes

Since the 1950s, the Lego Group has released thousands of sets with a variety of themes, including space, pirates, trains, (European) castle, dinosaurs, undersea exploration, and wild west, as well as wholly original themes like Bionicle and Hero Factory. Some of the classic themes that continue to the present day include Lego City (a line of sets depicting city life introduced in 1973) and Lego Technic (a line aimed at emulating complex machinery, introduced in 1977).

 

Over the years, the company has licensed themes from numerous cartoon and film franchises and some from video games. These include Batman, Indiana Jones, Pirates of the Caribbean, Harry Potter, Star Wars, Marvel, and Minecraft. Although some of these themes, Lego Star Wars and Lego Indiana Jones, had highly successful sales, the company expressed in 2015 a desire to rely more upon their own characters and classic themes and less upon such licensed themes. Some sets include references to other themes such as a Bionicle mask in one of the Harry Potter sets. Discontinued sets may become a collectable and command value on the black market.

 

For the 2012 Summer Olympics in London, Lego released a special Team GB Minifigures series exclusively in the United Kingdom to mark the opening of the games. For the 2016 Summer Olympics and 2016 Summer Paralympics in Rio de Janeiro, Lego released a kit with the Olympic and Paralympic mascots Vinicius and Tom.

 

One of the largest commercially produced Lego sets was a minifig-scaled edition of the Star Wars Millennium Falcon. Designed by Jens Kronvold Fredericksen, it was released in 2007 and contained 5,195 pieces. It was surpassed by a 5,922-piece Taj Mahal. A redesigned Millennium Falcon retook the top spot in 2017 with 7,541 pieces. Since then, the Millennium Falcon has been superseded by the Lego Art World Map at 11,695 pieces, the Lego Titanic at 9,090 pieces, and the Lego Architect Colosseum at 9,036 pieces.

 

In 2022, Lego introduced its Eiffel Tower. The set consists of 10,000 parts and reaches a height of 149 cm, which makes it the tallest set and tower but the second in number of parts after the World Map.

 

Robotics themes

Main articles: Lego Mindstorms, Lego Mindstorms NXT, Lego Mindstorms NXT 2.0, and Lego Mindstorms EV3

The company also initiated a robotics line of toys called 'Mindstorms' in 1999, and has continued to expand and update this range ever since. The roots of the product originate from a programmable brick developed at the MIT Media Lab, and the name is taken from a paper by Seymour Papert, a computer scientist and educator who developed the educational theory of constructionism, and whose research was at times funded by the Lego Group.

 

The programmable Lego brick which is at the heart of these robotics sets has undergone several updates and redesigns, with the latest being called the 'EV3' brick, being sold under the name of Lego Mindstorms EV3. The set includes sensors that detect touch, light, sound and ultrasonic waves, with several others being sold separately, including an RFID reader.

 

The intelligent brick can be programmed using official software available for Windows and Mac computers, and is downloaded onto the brick via Bluetooth or a USB cable. There are also several unofficial programs and compatible programming languages that have been made to work with the brick, and many books have been written to support this community.

 

There are several robotics competitions which use the Lego robotics sets. The earliest is Botball, a national U.S. middle- and high-school competition stemming from the MIT 6.270 Lego robotics tournament. Other Lego robotics competitions include FIRST LEGO League Discover for children ages 4–6, FIRST LEGO League Explore for students ages 6–9 and FIRST Lego League Challenge for students ages 9–16 (age 9–14 in the United States, Canada, and Mexico). These programs offer real-world engineering challenges to participants. FIRST LEGO League Challenge uses LEGO-based robots to complete tasks, FIRST LEGO League Explore participants build models out of Lego elements, and FIRST LEGO League Discover participants use Duplo. In its 2019–2020 season, there were 38,609 FIRST LEGO League Challenge teams and 21,703 FIRST LEGO League Explore teams around the world. The international RoboCup Junior football competition involves extensive use of Lego Mindstorms equipment which is often pushed to its extreme limits.

 

The capabilities of the Mindstorms range have now been harnessed for use in Iko Creative Prosthetic System, a prosthetic limbs system designed for children. Designs for these Lego prosthetics allow everything from mechanical diggers to laser-firing spaceships to be screwed on to the end of a child's limb. Iko is the work of the Chicago-based Colombian designer Carlos Arturo Torres, and is a modular system that allows children to customise their own prosthetics with the ease of clicking together plastic bricks. Designed with Lego's Future Lab, the Danish toy company's experimental research department, and Cirec, a Colombian foundation for physical rehabilitation, the modular prosthetic incorporates myoelectric sensors that register the activity of the muscle in the stump and send a signal to control movement in the attachment. A processing unit in the body of the prosthetic contains an engine compatible with Lego Mindstorms, the company's robotics line, which lets the wearer build an extensive range of customised, programmable limbs.

 

In popular culture

Lego's popularity is demonstrated by its wide representation and usage in many cultural works, including books, films, and art. It has even been used in the classroom as a teaching tool. In the US, Lego Education North America is a joint venture between Pitsco, Inc. and the educational division of the Lego Group.

 

In 1998, Lego bricks were one of the original inductees into the National Toy Hall of Fame at The Strong in Rochester, New York.

 

"Lego" is commonly used as a mass noun ("some Lego") or, in American English, as a countable noun with plural "Legos", to refer to the bricks themselves, but as is common for trademarks, Lego group insists on the name being used as an adjective when referring to a product (as in "LEGO bricks").

Todo final de ano eu compro um sapato e esse foi o escolhido, sabe amor a primeira vista... já estava namorando ele ha um mês na loja e resando pra não ser vendido, afinal as lojas só compram um par de cada modelo no tam 34!!!

Se pueden hacer pedidos de cada modelo y con cambio en los colores.

 

Compra directamente en mi tienda online:

 

www.creacionestitare.com

 

Consultar precios y demás enviadme un e-mail a:

 

brochestitare@hotmail.com

My project, SpaceframeSCAD, as shown at Bay Area Maker Faire.

 

The goal was to make large scale pieces of light art that would print on a 3D printer and pack up in a ziploc bag. I really did build up the hex wall from three gallon ziploc bags on Thursday night before the big show, even if I did bring the truss pilar in already partially assembled.

 

It's all OpenSCAD, which means that I wrote code that generates the geometry based on paramaters instead of needing to individually CAD model each piece.

 

Con crunch kinda ate the past month or two, oops. Had to individually crimp Molex MicroFit 3.0 pigtails and solder them to the LED strips and stuff while minding my Voron Trident printing until the last minute to see if I could get the pillar any taller.

 

Light show was a DMX512 ArtNet controlled show via QLC+ using some ESP32 boards running WLED I designed up in a rush before the tariffs hit.

A CAD model of my art storage unit I sketched on Rhino to help me work out the dimentions for my finished project.

December 2015

All the parts loosely stuck together. Looks quite like the CAD model, right?

 

More info and part files here:

kadookacameraworks.com

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Lux is my proof-of-concept platform for my new electronic shutter (see SLS, single leaf shutter). A secondary goal for this camera was to make it completely homegrown, meaning no parts from existing camera manufacturers, with single-element lenses from Anchor Optics.

 

Type: Box Camera

Medium: 6x6cm, (56x56mm nominal), 120 film

Focusing: Unassisted, helical focus with distance scale

Objective: Single element 80mm(?), glass, MgF2 coated

Viewfinder: Waist-level brilliant finder

Diaphragm: Rotary aperture plate, f/6.3,8,11,22,32

Shutter: Electronically controlled single-leaf shutter (1/125s(?) - 1s + B & T)

Construction: 3D printed polyamide (nylon), laser cut stainless steel

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