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wafflemania waffle truck - brown sugar crispy crust, cherry & blood orange compote, whipped creme... enjoyed on a lovely crisp fall day in golden gate park...
abhorrence, abomination, anathema, animosity, animus, antagonism, antipathy, aversion, bete noire, black beast*, bother, bugbear*, destination, detestation, disgust, dislike, dog-eye, enmity, execration, frost*, grievance, gripe, hatred, horror, hostility, ill will, irritant, loathing, malevolence, malignity, mislike, nasty look, nuisance, objection, odium, pain, rancor, rankling, repugnance, repulsion, resentment, revenge, revulsion, scorn, shudders, spite, trouble, venom
These birds are proving to be a real bugbear of mine. Always too far away and moving. I will/must get better !!!
During the Dragul Invasion of Nalos, King Taron’s loyal soldiers throw captured minions into Kulbak Prison, where enchanted gates and Construct guards make escape all but impossible. Once each year, Taron releases the toughest gang of war prisoners into the royal Colosseum.
You command a squadron of these captured Dragul. Gather goons and craft contraband to raise your reputation. Keep your suspicion with the guards low while establishing yourself as the most powerful crew in Kulbak. In six short days, Taron may offer you the chance to fight for your freedom.
Lockup: A Roll Player Tale is a competitive worker-allocation game for one to five players. In the game, players manage groups of minions -- gnolls, kobolds, bugbears, goblins, or insectoids -- locked up in Kulbak Prison.
Each round, players try to keep their suspicion from the guards under control while allocating their crew to different locations within Kulbak. The player with the strongest crew in each location at the end of each round gains the most resources, hires the most powerful crew, and builds the most powerful items, increases their reputation. The player with the highest reputation at the end of six rounds, wins the game.
Lockup is a worker placement game set in the Roll Player universe.
Play takes place over three phases in each round:
Roll Call - Players take turns placing their minions in different parts of the prison, some face up showing a unit's strength and some face down, hiding the strength from the other players.
Lights Out - Each area with minions is scored based on the strength of each player's crew. Players receive resources and have the opportunity to recruit goons and build items.
Patrol Phase - New resources are placed on the gameboard, and the guards patrol the dungeon. Players with high suspicion are raided, and their chambers are searched.
"Present of Future End"
"Eager! Eager skins that light the fires.
Artists! Artists hungry for the match.
Drinking! Drinking fossils of the liars.
Figments! Figments where the bugbears at."
Or Catstye Cam on Ordnance Survey Maps. Wainwright is often at odds with the Ordnance Survey about spelling of Lakeland names, but Alfred knew best. His biggest bugbear was that Blencathra was called Saddleback by the OS.
This photograph was taken from Helvellyn in 2010, but in fact we did not go up Catstycam that day. We turned right at the fork in the path on the far left of this photograph, having dropped off Helvellyn via Swirral Edge. I actually climbed Catstycam on some unknown date in the summer of 1973, as described in the Helvellyn script in this album. Catstycam is the pyramidal peak on the left of the picture. The lake nearest the camera is Red Tarn, and the ribbon in the middle distance is Ullswater. It was my fourth Wainwright. I have not set foot upon its summit since. The bulk which obscures the rest of Ullswater is Birkhouse Moor.
Just behind the valve house is The Plume of Feathers. I nearly stopped for a pint outside in the sun but the idea was so appealing I might have spent the afternoon there. Despite the lousy parking this is a popular pub where you can eat decent food outside with the stream trickling by. As usual the only bugbear is the ever present cars in a tiny dead end road but there is no car park.