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Ghesh's Dad (What was his name again?) is caught by a nasty elbow smash/clothesline combo and falls unconscious. We're frantically trying to take the bugbears out before they can do worse. Where's a steel folding chair when you need one?

Now they have taken me to see the boats in Duquesa port

The Crossfire Hurricanes live in London, The Dublin Castle.

Proper pavlova! Squishy fluffy middle and everything!

A bugbear of mine is choosing pavlova on a menu and then being disappointed to discover it is actually meringue. Chef's should really know the difference, if you ask me!

Danny tries his hand at milking. Success!

Bugbear, Blood Ghost Berserker. Medium. x4

During the Dragul Invasion of Nalos, King Taron’s loyal soldiers throw captured minions into Kulbak Prison, where enchanted gates and Construct guards make escape all but impossible. Once each year, Taron releases the toughest gang of war prisoners into the royal Colosseum.

 

You command a squadron of these captured Dragul. Gather goons and craft contraband to raise your reputation. Keep your suspicion with the guards low while establishing yourself as the most powerful crew in Kulbak. In six short days, Taron may offer you the chance to fight for your freedom.

 

Lockup: A Roll Player Tale is a competitive worker-allocation game for one to five players. In the game, players manage groups of minions -- gnolls, kobolds, bugbears, goblins, or insectoids -- locked up in Kulbak Prison.

 

Each round, players try to keep their suspicion from the guards under control while allocating their crew to different locations within Kulbak. The player with the strongest crew in each location at the end of each round gains the most resources, hires the most powerful crew, and builds the most powerful items, increases their reputation. The player with the highest reputation at the end of six rounds, wins the game.

 

Lockup is a worker placement game set in the Roll Player universe.

 

Play takes place over three phases in each round:

Roll Call - Players take turns placing their minions in different parts of the prison, some face up showing a unit's strength and some face down, hiding the strength from the other players.

Lights Out - Each area with minions is scored based on the strength of each player's crew. Players receive resources and have the opportunity to recruit goons and build items.

Patrol Phase - New resources are placed on the gameboard, and the guards patrol the dungeon. Players with high suspicion are raided, and their chambers are searched.

 

boardgamegeek.com/boardgame/240855/lockup-roll-player-tale

During the Dragul Invasion of Nalos, King Taron’s loyal soldiers throw captured minions into Kulbak Prison, where enchanted gates and Construct guards make escape all but impossible. Once each year, Taron releases the toughest gang of war prisoners into the royal Colosseum.

 

You command a squadron of these captured Dragul. Gather goons and craft contraband to raise your reputation. Keep your suspicion with the guards low while establishing yourself as the most powerful crew in Kulbak. In six short days, Taron may offer you the chance to fight for your freedom.

 

Lockup: A Roll Player Tale is a competitive worker-allocation game for one to five players. In the game, players manage groups of minions -- gnolls, kobolds, bugbears, goblins, or insectoids -- locked up in Kulbak Prison.

 

Each round, players try to keep their suspicion from the guards under control while allocating their crew to different locations within Kulbak. The player with the strongest crew in each location at the end of each round gains the most resources, hires the most powerful crew, and builds the most powerful items, increases their reputation. The player with the highest reputation at the end of six rounds, wins the game.

 

Lockup is a worker placement game set in the Roll Player universe.

 

Play takes place over three phases in each round:

Roll Call - Players take turns placing their minions in different parts of the prison, some face up showing a unit's strength and some face down, hiding the strength from the other players.

Lights Out - Each area with minions is scored based on the strength of each player's crew. Players receive resources and have the opportunity to recruit goons and build items.

Patrol Phase - New resources are placed on the gameboard, and the guards patrol the dungeon. Players with high suspicion are raided, and their chambers are searched.

 

boardgamegeek.com/boardgame/240855/lockup-roll-player-tale

Ghesh's Dad vs. the Brutal Bugbears. Various goblins look on and place bets.

 

The combatants are in a pit about 10ft deep. Hence the name. Because it's a pit.

Please ignore the fountain, amateurs! This is me again on my holiday in the square outside the main church in San Pedro, the fountains were lovely but lots of pigeons around so had to keep one eye on the sky, if you know what I mean! — in San Pedro de Alcántara.

Mogg, Bugbear Warrior (Reaper Bones)

Derek T Booth and the Redeemers at the Dublin Castle, London, UK presented by Bug Bear

 

More photos from the gig at j.mp/15t5VPr

 

Gig reviews and more photos at 66james99.blogspot.com

I can haz tasty?

Two Goldfinches squabbling near the feeders. The lower down bird is tweaking and twisting the primaries of the upper bird. All over in a few milliseconds.

 

I have a go at these interactive riots of our small birds every year. The camera body upgrades have made things easier with the wider range of the Procapture feature which is continually reording images to the buffer, and much better higher ISO behaviour. But it really is a lottery, having set out one’s stall, will the birds conform to what was expected of them? The answer is very rarely indeed.

 

Modest sunlight reflects on the loch and the trees about 1km distance for a relatively clean and simple background.

 

At one point the shutter speed was on a more satisfactory 1/4000th which would have ensured this image was better defined. But the light came and went with the showers and clouds today. I long ago decided that unsufficient light was the bugbear of this style of image making.

During the Dragul Invasion of Nalos, King Taron’s loyal soldiers throw captured minions into Kulbak Prison, where enchanted gates and Construct guards make escape all but impossible. Once each year, Taron releases the toughest gang of war prisoners into the royal Colosseum.

 

You command a squadron of these captured Dragul. Gather goons and craft contraband to raise your reputation. Keep your suspicion with the guards low while establishing yourself as the most powerful crew in Kulbak. In six short days, Taron may offer you the chance to fight for your freedom.

 

Lockup: A Roll Player Tale is a competitive worker-allocation game for one to five players. In the game, players manage groups of minions -- gnolls, kobolds, bugbears, goblins, or insectoids -- locked up in Kulbak Prison.

 

Each round, players try to keep their suspicion from the guards under control while allocating their crew to different locations within Kulbak. The player with the strongest crew in each location at the end of each round gains the most resources, hires the most powerful crew, and builds the most powerful items, increases their reputation. The player with the highest reputation at the end of six rounds, wins the game.

 

Lockup is a worker placement game set in the Roll Player universe.

 

Play takes place over three phases in each round:

Roll Call - Players take turns placing their minions in different parts of the prison, some face up showing a unit's strength and some face down, hiding the strength from the other players.

Lights Out - Each area with minions is scored based on the strength of each player's crew. Players receive resources and have the opportunity to recruit goons and build items.

Patrol Phase - New resources are placed on the gameboard, and the guards patrol the dungeon. Players with high suspicion are raided, and their chambers are searched.

 

boardgamegeek.com/boardgame/240855/lockup-roll-player-tale

This was drawn by Nick Swanson. The BugBear. I'll always miss you Nick and I am glad I have a few of your expressions on paper.

A middle-aged elf woman stops us on the road, talks some trash, sics her pet bugbears on us, transforms into a copy of Kallen, and flies away, saying something about ambushing the dwarf reinforcements we've brought from Whitefalls.

 

This is a level 6 encounter and we're mostly level 3. Our DM is trying to kill us. =O

Bugbears are down, and soon after this, Kallen knocks the lone remaining hobgoblin into The Pit, where Asher finishes him.

 

Ghesh is reunited with... Patrin! Yes, that was his name--and we beat a hasty retreat to the sewer grate.

For goodness sake someone get me a decent photographer, it looks like I have a fountain coming out of my head, the amateurs I have to deal with! — in San Pedro de Alcántara.

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