View allAll Photos Tagged brainwaves.
Guntakal WDM3A twins Nos. 16702R and 16701R arrive at Kopargaon with train 12627 19P20 Bangalore City Jn to New Delhi “Karnataka Express” on 26th January 2016. The train is diesel hauled for the first 1124 kms to Manmad, where an electric loco takes over for the run to Delhi. For years, this service was reliably worked by Itarsi Alco twins from Bangalore through to Itarsi. Someone then had a brainwave and changed the diesel to electric change point to Manmad. Guntakal rather than Itarsi twin Alcos are supposed to be the booked power, although we did see this train with a solitary EMD attempting to keep time on a couple of occasions!
I'd been feeling unsure about what I wanted to do regarding her lack of hair, but I had a brainwave and did a scalp swap with one of my other girls I wasn't bonding well with.
So now Clementine is a wispy bang redhead and I couldn't be happier!
AEC Routemaster Park Royal was originally BEA3 / RMA29 after BEA and London Transport who converted her to a trainer by removing the staircase she went to Clydeside Scottish for spares then sold to various Yorkshire scrapyards for scrap. Rescued by Roger Brown in March 1992 he then had a brainwave to extend her to 32ft 8in and ad a extra bay and put a VR staircase in her. Sold by Shaftesbury & District to Red Bus Day of Keighley in October 2013.
Digital Drugs or Binaural beats or Binaural Tones are auditory processing artifacts, or apparent sounds, the perception of which arises in the brain independent of physical stimuli. This effect was discovered in 1839 by Heinrich Wilhelm Dove.
A rare selfie. This is both sides of The Lost Valley (off Glen Coe - between and behind two of The Three Sisters) at the same time. I laid my camera on the ground, facing upward with fisheye lens on, and at the last minute had a brainwave that it might be fun if I got into the picture rather than getting out of it.
Life Ink, developed by the Ars Electronica Futurelab, in a different setting: While playing, the Life Ink of Oona and Ben lights up with colors and sparks, showcasing the innate creativity in human collaboration and communication.
Life Ink revolves around the question: Can mind and body generate ink? It captures brainwaves and body signals in real time to create a new form of ink: This Life Ink is used to express our creative moments in a completely new form.
Life Ink was developed by the Ars Electronica Futurelab in collaboration with Wacom. Learn more:
ars.electronica.art/futurelab/en/projects-life-ink/
Photo: Jochen Manz / Wacom Co., Ltd.
I hit the limits of my hardware, software and brainwave with the Milky Way so high in the late summer sky. The stars at the top of the frame are unrecognizable but it was too beautiful not to share. This is a 28 exposure panorama.
Another one from the Adidas back catalogue, the Adidas Kiel.
Old skool cool, the Kiel first saw light in the 1972 Munich Olympics as a sailing shoe. Fast forward 43 years to 2015 and someone came up with the brainwave of a re-issue, with the marketing slant firmly in the direction of those who prefer to skate rather than sail.
Genius.
4 pairs have thus far made it into my collection, gold, red, navy and black. Or if you prefer, there's mono black, mono white, burgundy, sky blue...
9 September 2017
Lizzy: okay, Nick. that's all the holotapes! but why all this for one mobster?
Nick: you've been straight with me, so I might as well come clean. the previous Nick had a fiance by the name of Jennifer Lands. how I got these memories, was they tricked him into "brainwave scanning for mental health" after she was killed
Lizzy: that's awful! do you.. can you feel the same way about her?
Nick: it feels to me like I do, but maybe it's a part of my programming. either way, he needs to pay for what he's done. the bastard's still alive while Jenny was shot down over 200 years ago
Lizzy: lets go kill that scumbag
More from the socially-distanced shoot with santa_sangre at the Dragon. The staff has been sitting unused for months now waiting for me to set up a shoot with someone I've already photographed (in case it turns out to be a giant freaking disaster) where we could do it safely.
I like the sheet of light I got out of this. I am also amused that, as always, we share many brainwaves because the striped outfit works quite well here.
Lightpainting details: I painted with my gen3baby board connected to a 1 meter strip of APA102 LEDs over a 30 second exposure.
A UFO at the Biennale Art Festival in 2005. Several people entered at a time and our brainwaves controlled patterns projected on the walls inside.
Shot on color slide film.
Black, White and Color - 1
Created in ArtScope = PC Kaleidoscope
you are the creator of magical images
I've been working a LOT lately (at least that's how it feels!) and haven't really had time to go out and snap something new. Then I have a brainwave!!! I could post some photo that I took a cuppla years ago when I didn't even know Flickr existed!! So , here we are. This photo taken on a holiday to the Gold Coast in July 2006. We had a lovely day trip down the Tweed River. Oh to be in beautiful sunny Queensland, now that winter is coming in Wagga Wagga.
I was asked to produce a custom Jumping Brain by Emilio Garcia as part of the Toy Art Gallery Grand Opening at it's new location on September 16th. I am also producing a large number of resin bots for the opening and releasing 5 new sculpts. In total, there should be at least as many pieces as i sent to Metallic Machinations last year!
Along with the resin Jumping Brain, i've also incorporated an 8" Egg Qee and a sizable custom build to make up the raygun on the front. There are also two painted Bits n Bytes to keep it maintained, making the whole thing 1/24th scale instead of my normal 1/12th. Standing 9" tall and 9" deep, he's a big chap!
Backstory (Very long, i know... there's a TLDR)
"In a deep valley of a remote jungle, a team of Rumble and Rummages searched for an experimental pulse-fusion engine that had been lost there half a century earlier. Kept out of the region by tribal warfare, political wrangling and insurmountable terrain, the device lay at the heart of a failed deep space probe that had crashed back to earth minutes after launch. Sabotage had been suspected, but as the ship had never been recovered, there was no proof. Future missions had gone without a hitch, however the core of "Emilio's Leap" was known to be intensely radiogenic and the whole area declared an exclusion zone. Due to the impressively engineered ablative shielding and the short-range effect of Menzel Radiation, the effected area was highly localised within the valley, posing little risk to the rest of the world.
After a lengthy mission, the Rummages returned with the core, flight recorder and all other hazardous materials for decontamination and study. It's said that on any given mission, at least 1 or 2 Rummages will return with something unexpected and this mission was no different. Within the last robot to return, there was not technology, but an unknown member of the local fauna, a very large amphibian with an uneasy stare. Keen to study the long term mutagenic effects of Menzel Radiation on the local wildlife, the creature was retained and given the latin name Bufo Emilio. It would soon pick up another, more disturbing moniker...
The findings from the mission were taken to Omega Tellurion's primary research lab on the moon. Three months passed without a report of any real substance being submitted regarding the wreckage. The man charged with checking up on the team returned with a distant look and nothing more than calm reassurances that everything was fine. Remote access to any research files relating to the matter were either inaccessible or gibberish that seemed to involve a mixture of technical details about the pulse-fusion core and brainwave analysis of every member of the team. When it was noted that there was no one on the team called Emilio, it was postulated that this referred to a unique toad which had mistakenly been shipped alongside the salvaged parts.
The breaking point came when large amounts of resources were covertly diverted to the project and a colossal production hanger was seized and sealed. A group of disgruntled researchers that broke in to the lab to reclaim their equipment not only failed to take back what was theirs, but filed formal requests to transfer to the project and stayed. Unable to do anything about the situation and unwilling to lose anymore men or resources, the facility was evacuated and all remaining personnel reassigned to the OT labs elsewhere on the moon.
--
One misty autumn morning on the East coast of the North American continent, an unscheduled OT dropship de-phased it's cloak in the middle of the main commercial district. Opening it's warehouse-sized bay door, the machine stepped out into full view, 19 feet high and glistening in the early light. Turning towards the gathering crowd, fear started to set in as the giant brain pulsed and undulated atop the robotic walker, training it's imposing canon upon them. As the crowd turned to run, the monstrous creation fired upon the mass, casting rings of glowing blue energy down upon them... the people slowed... and stopped. Everything was quiet. Then turning to each other, smiles and laugher broke out. Some began to hug one another or play, others just lay on the ground and looked at the clouds above as the intruder moved away.
--
Affected by decades of radiation, an unlikely series of mutations had enhanced the Hypnotoad's latent psionic abilities. No longer needing to fear any predator, it's population exploded, as a simple look could not only calm the savage beast, but the neural feedback was enough to sustain the amphibian without harming it's subject. It was pure chance that a Rummage chose to bring one back to civilization, but as the first human was caught within it's stare, he was captivated. While not directly controlling them telepathically, the Hypnotoad evoked within the scientists that studied it a feeling of deep well-being, and a need to not only understand it, but share it with humanity. Feeding off the combined intellects of some of mankind's greatest minds, Bufo Emilio grew to immense proportions until the majority of it's organs became vestigial and not even it's skin could contain the mass of brain within it. Meanwhile, the researchers had set about constructing a giant robotic platform around the pulse-fusion engine, to both carry the brain atop it, and amplify it's empathic field with a huge Psionic Resonator mounted on the front. To ensure the cybernetic parts would continue to function, a Rotund and a Renold were specially outfitted to travel alongside on the platform and undertake any required maintenance.
Loaded into a dropship and sent down to Earth, the men knew that all of mankind would thank them.
--
Striding purposefully down the street, the Cyberhypnotoad bathed all before it in soft blue light, raising spirits, melting worries away, bringing mankind together, whether it felt like it or not. "
TLDR: Mutant Toad gains hypnotic powers, feeds off them, manipulates scientists into growing it massive and building it a robot body to stomp around Earth on, zapping people into being nice to each other.
TodaysArt 2015
Electriciteitsfabriek, Den Haag
4DSOUND: Circadian opens with a performance by Lisa Park. Park works with EEG brainwave headsets as a self-monitoring tool to measure her emotional response to the world around her.
‘NUE’, meaning silkworm in Korean, transforms the physical space of 4DSOUND as Lisa moves through the system wearing a 200-metre long white dress, weaving an intricate web of passages, pockets and walls. Confined within the web, the audience interacts with Lisa as she moves in the space, through whispering, looking, and touching. Driven by Lisa’s brainwaves, a soundworld unfolds that encompasses the audience in its unravelling structure. Sonic textures melt together or fall apart based on Lisa’s emotional state, being tense or calm, focused or distracted.
Sound design: Salvador Breed and Stijn van Beek
New York-based artist Lisa Park has developed a series of performances using biosensors (brainwave and heart-rate devices) as a vehicle for manifesting her inner states. Lisa’s recent works “Eunoia” and “Eunoia II” involved using a commercial brainwave (EEG) headset as a self-monitoring tool to measure her physical and psychological states. These performances obtained real-time feedback of her emotional reactions- an investigation into a new form of expression and trans-sensory experience by visually and audibly reflecting her inner states into tangible forms.
Life Ink, developed by the Ars Electronica Futurelab, shows how concentrated the lab's Researcher and Artist Susanne Kiesenhofer is while coding.
Life Ink revolves around the question: Can mind and body generate ink? It captures brainwaves and body signals in real time to create a new form of ink: This Life Ink is used to express our creative moments in a completely new form.
Life Ink was developed by the Ars Electronica Futurelab in collaboration with Wacom. Learn more:
ars.electronica.art/futurelab/en/projects-life-ink/
Photo: Jochen Manz / Wacom Co., Ltd.
Life Ink, developed by the Ars Electronica Futurelab, in a performance by pianist Maki Namekawa at the Futurelab Day, part of the Ars Electronica Festival 2022.
Life Ink revolves around the question: Can mind and body generate ink? It captures brainwaves and body signals in real time to create a new form of ink: This Life Ink is used to express our creative moments in a completely new form.
Life Ink was developed by the Ars Electronica Futurelab in collaboration with Wacom. Learn more:
ars.electronica.art/futurelab/en/projects-life-ink/
Photo: Jochen Manz / Wacom Co., Ltd.
Piloting the death sentence is a fully immersive experience, interfaces from the organic "slime" seat attach directly into the spine of the pilot giving him the ability to control the creature via brainwave or physical control in the event of neurological system problems.
Project T.W. - Image 353/366
This morning I had settereds my alarm super mega earlies to makes sure that I was the firsts person awakers in the cookie cave, as I hads to make sure that there was some actions going on withs my xmaser tree seeds!
Unfortunatelies when I checkereds out their growerings tub there was still no signs of lifers, I sittereds there for a coupler of minutes to gatherers my composures and then I hads a brainwaver, perhaps there is companies who specialisers in this kinds of thingies?
I grabbereds the yellowers pages and began searcherings for something suitables, nothing listereds under "cookie cave problemers", and just as much luckers with "stucks in a big pilers of poostickers".
I was almosts ready to givers up hope, and as I droppereds the yellowers pages onto the floor it floppereds open at a page with a biggers advertisersment inside, which readereds "Elfs Incorporated, all xmas problems solved".
I pickereds up the phone and diallereds their telemaphones number, and afters a coupler of rings someone pickereds up:-
Elf: "Elfs Incorporated, how may I direct your xmas dilemma"
Wage: "Hi's there, I has a problem withs a xmas tree!"
Elf: "Hold the line please"
*xmas music plays*
Xmas Tree Elf: "Hi there, you're through to the xmas tree tech support line, what seems to be the trouble?"
Wage: "Hi's there, I buyereds three magics seeds from a man at a locals supermarketer and they doesn't produce xmasers trees yet!"
Xmas Tree Elf: "Hmm, are you sure you really bought xmas tree seeds?"
Wage: "Definitelies, the guy tellereds me they was!"
Xmas Tree Elf: "OK, assuming they are, have you watered them?"
Wage: "Yes, nots too much and nots too little, just enoughs"
Xmas Tree Elf: "Does their growing area get some sunlight?"
Wage: "Yes, earliers in the morning and then agains in the late afternoons"
Xmas Tree Elf: "This does indeed sound like a tricky one, I need to consult my handbook, can you hold the line for a minute?"
Wage: "No problems"
*xmas music plays*
Xmas Tree Elf: "Hi Wage, sorry to keep you, have you tried talking to the seeds yet?"
Wage: "No, should I does this, will I not looks like a mentaller?"
Xmas Tree Elf: "Quite the contrary Wage, sometimes the seeds need to hear a friendly voice"
Wage: "Oh, I sees, should I tellers them anythings specialler?"
Xmas Tree Elf: "Just tell them what you would like to hear if your roles were reversed"
Wage: "OK, I will gives it a try, thanks you very much for your helpers!"
Xmas Tree Elf: "Have a merry xmas Wage"
Wage: "You toos!"
I wandereds over to the growerings tub and talkereds to the seeds about how tastiers the cookies are at xmas timers, and abouts all the fun and games everyone has. Within seconds I hads a massivers xmaser tree towerings in front of me, alls thanks to that technicals support elf.
All I hads to do then was to dressers it up all perfectlies with lighters and baubles before everyone else wakereds up, jobs done!
From the Uglydoll blog at blog.adventuresinuglyworld.com/
And on Twitter at - @uglyadventures
On Google+ at - plus.google.com/110890957394686361214/posts
The entities comprising the following grouping all hail from Royskanblu, a small but densely-featured and likewise-populated planet located just within the boundaries of the Delta Octant near where it borders the Beta Octant, and noted for the uniquely-structured global society in which all three of its distinct races of humanoid natives live co-dependently…
• Loofravan: Stout, somewhat pudgy humanoids of purplish/pinkish-to-bluish complexion, Loofravans are popularly reputed as the most intelligent Royskanbluish citizens while also being the least-physically-adept, while a rather more precisely-accurate characterization for them is as their world's most deeply-thoughtful, devout and, above all, disciplined people. Predisposed, seemingly by a drive intrinsic to their very species, to honor - in any and all ways possible - both the God that created the realm of their inhabitation and the processes of nature that harbored their specific biological formation as a race, the Loofravans are noted for holding the fairly unique viewpoint of these two factors of reality both being equally-important and co-dependent, with neither being adequate for a meaningful and sustainable universe's development without the other. To the end of upholding such notions of honor, Loofravans generally resolve to make the most out of both their own existence and the resources available in the world around them, and per their values and conceptions as a people, this entails an extremely disciplined, productiveness-emphasizing lifestyle, with particular importance being seen in ambitious inventiveness and technological pursuit. Hence, Loofravans have, throughout most of Royskanbluish history, served as the visionaries, though not so much the official political leaders, of their civilization's progress and growth, being very much the "brains" of its global operation. They tend not to be satisfied with "merely" seeing through the same kinds of advancements as other enlightened worlds are all expected to make in due time, either, constantly striving to design truly unique utilities of whose sorts nothing would exist anywhere otherwise while seeing themselves and themselves alone as the ones destined to bring certain ideas to life through their skills of invention. One prime example of a technological concept largely originated in Loofravan science and having since found widespread and practical application elsewhere is that of artificial "psychokinesis" in the form of neurally-interfacing equipment powered and directed in its usage by brainwaves.
Loofravans are by far the most well-renowned Royskanbluish people throughout the rest of the Prime Galaxy, mainly by virtue of having the most regular interaction with other worlds and their respective inhabitants; many thousands of them have come to take up residence on different planets, primarily within the Delta and Beta Octants, being driven to do so in large part by the prospects of seeing/exploring the environments, and delving into the research possibilities presented by the resources, of foreign realms. Despite their willingness to physically leave it behind, though, nearly all Loofravans (with those born abroad constituting most of the exceptions) retain a strong, patriotic identification with their homeworld's unique culture and natural conditions that produced them, and they are thusly seen as prominent ambassadors of the Royskanbluish planetary identity, especially the few who go the extra (many thousands of) mile(s) in this regard by venturing beyond the Delta and Beta Octants to explore even more distant worlds. A related tradition, ironically engrained in galactic popular consciousness more prominently than in actual Royskanbluish culture, is for the first Loofravan to reach a planet previously unvisited by their kind to symbolically plant their world's flag at some important location with permission from the natives after successfully meeting with them on amicable terms. Today, the Royskanbluish flag exists in this form on just about every planet with non-hostile humanoid inhabitants, in many cases without any actual Loofravan migrant populations having been established there following the initial visits wherein the banners were planted.
In spite of the Loofravan form leaving a lot to be desired physique-wise and being unable to truly overcome its limitations (at least directly), the humanoids are almost as self-disciplining physically as they are mentally, and have developed their own unique system of martial arts, designed specifically to accommodate their particular physical attributes and heavily-utilizing the principle of mind-body synchronization through focus and meditation, which their culture expects (and severely pressures) all of its members to at least semi-regularly dabble in. As a result of this practice and its widespreadness, the average Loofravan, compared to a typical Konvadist, is weaker by a universal standard, but "stronger"/more-adept relative to his/her kind's capacity to grow in strength and skill through training, etc. Overall, 500 is considered a low-end durability value for a Loofravan, and 800 a high-end one.
• Konvadist: The most numerous of Royskanblu's peoples, outnumbering the Loofravans by a margin amounting to about 5% of their shared world's total humanoid population, Konvadists are yellowish-skinned beings identifiable by their massive, frequently bearded (even for females) chins while having an otherwise very standard build in terms of both shape and size, as well as in durability value (~800-900). By virtue of the particular format in which their metabolisms are structured and the slow yet efficient rate at which they function, they are also the longest-lived Royskanbluish organisms, humanoid or otherwise, being capable of living for up to a full century and with the very oldest Konvadists ever having died as super-centenarians.
Often stereotyped by others in the broader galaxy as the dumbest and most brutish/violent of their world's three prime races, Konvadists are innately warrior-like in their nature, but should in no way be dismissed as violent barbarians, possessing great honor, civility with allies and, most importantly, an aptitude as a people for applying their inherent strengths - ones that various other, genuinely barbaric races would and do use as excuses and means for destructive and cruel behaviors - to constructive ends as an importantly-contributing part of an advanced, enlightened larger society. Indeed, Konvadists form the backbone of Royskanbluish civilization's manual workforce, being responsible for the majority of construction work on the world's cities and other key institutions, of which more new ones continue to be actively, ambitiously built to this day, much more-so than in most other sufficiently-advanced civilizations. Konvadist hands are also the instruments by which most Loofravan-designed equipment is physically assembled, and in many cases, especially where putting a device into mass-production is concerned, this requires a fair bit of intelligent decision-making - specifically in the engineering field - on the parts of the entrusted manual workers. Unfortunately, many tend to overlook this vital role of Konvadist intuition in bringing to fruition that which Loofravans, conversely, are popularly given unduly singular credit for. All in all, the Konvadists serve as the "brawn" to the Loofravans' "brains", with this terminology being meant in the most positive way possible here, where either "component" of the figurative Royskanbluish "equation" of productiveness is equally-important to, co-dependent upon and effectively-cooperative with the other.
Konvadists are widely known to be the least-outgoing of their homeworld's races as far as direct galactic interaction goes; the vast majority of them never leave Royskanblu to travel anywhere else at any point in their whole natural lives, and although the same also technically holds true for their Bidempair brethren, remote communication with other world's peoples by Royskanbluish leaders belonging to the latter species still gives galactic society a strong, largely positive hands-on impression of them that the former kind lacks altogether. However, Konvadists generally do not mind their people's lack of galactic exposure, and are almost-uniformly content with their living arrangements and productive, domestically well-appreciated roles within Royskanbluish civilization, which ultimately - albeit inadvertently - ends up contributing to the issue of demeaning-and-worse stereotypical perceptions about them, in that they don't really see a need to do anything about this reputation. The biggest historical exception to the Konvadists' tendencies of shying from foreign interaction arose as a result of the Vision Wars, where numerous members of their race participating, to great effect, in various battles against invading Cosmo'rath forces throughout the Delta Octant; the initially-limited numbers doing so drastically increased starting in the Fourth Cycle of Age 567, following Cosmo'rath's sole major terror attack against Royskanblu during the war which served as an effective provocation for its people to heighten their contributions to the resisting war effort. Today, roughly three out of every five Konvadists still living on any planet besides Royskanblu are descended from those who traveled to said worlds for the war and decided to continue living there after its conclusion, leading to a popular, half-joking "theory" that surmises the humanoids to simply be very reluctant to engage in interplanetary travel.
• Bidempair: The least-populous of the Royskanbluish racial triumvirate, comprising one quarter of its citizenry at most (and oftentimes slightly less, depending on fluctuating demographics), Bidempairs are a very physically well-endowed and consequently intimidating people, ranking just below Barserinv's Kierraplips as far as the Prime Galaxy's largest-bodied extant races go; adults generally measure between seven or eight feet - usually closer to the latter threshold - in height. This massiveness, which brings with it proportionally greater-than-average energy intake requirements for each Bidempair, is a major contributing factor to the species' limited numbers in the natural status quo, as are their reproductive limitations, with pregnancy terms lasting significantly longer than for most other humanoid beings and multiple births being nigh-unheard of. Bidempair flesh, predominantly orangish in pigment, is rough and leathery, and as one would be stupid not to expect given their size, they are both the strongest Royskanbluish beings and the most resilient, with the average well-developed adults of their race boasting durability values between 1,100 and 1,300 and individuals of exceptionally dedicated physical self-discipline being able to achieve even greater levels of toughness - the all-time record stands at just below 1,800 - via heavy personal training over the course of several or more years.
The Bidempair sub-culture within the greater Royskanbluish civilization is the most relatively-independent from those of the other two races, though just as they bear somewhat more physical resemblance to their Konvadist cousins compared to the Loofravan form, the equivalent can also be said in respects to the races' societal relations. Bidempairs are the most naturalistic and least-technologically-dependent of Royskanblu's peoples, and furthermore are (pretty much rightly) regarded as the most philosophically-wise, practical, responsible and innately leader-like citizens of their world in spite of their comparably primitive, often tribal-like lifestyle tendencies and lacking anything resembling the sheer book-and-tech-smarts of their Loofravan brethren. As a result of these positive stereotypes and their widespread recognition within Royskanbluish culture itself, Bidempairs have long-occupied the majority of leadership positions in their global society's government - which can best be described as a constitutional, departmentalized oligarchy - and are traditionally perceived to be pre-inclined as the best fits for these roles by nature, destiny or both. While some might (and, indeed, frequently do) decry this tradition as system-embedded racial favoritism, very few of the complaints brought up about this over the years (primarily the more recent ones) have actually come from Royskanbluish citizens, most of whom have no qualms with how their (historically very internally-stable) civilization is organized. Also note that there is nothing officially stopping Loofravans and Konvadists from gaining these positions, at least strictly (de facto hurdles from public bias may be a very different story), and that either way, very few of them ever express any interest in doing so, let alone make serious bids for office.
Additionally, the bulk of the Bidempair population is not actively involved with pursuing appointment to leading posts either, with a majority of the race's citizenry maintaining fairly simple existences of caring for themselves, family, etc. throughout the entirety of adult life. It is only an ambitious minority of Bidempairs who devote years of their lives to preparing and proving themselves to be worthy of leading large sectors of their global civilization, a gruelingly mettle-testing process that constitutes almost as much of a "career" in and of itself as does actually serving in an office (to the point where providing personal training to the specific end of becoming "leader material" is its own viable business option). The pursuit of authority-qualification for a Bidempair aspirant invariably begins at a local level, with one's immediate peers collectively considering whether or not they should lend their vocal support to one's early efforts to gain sociopolitical traction through recognition. This is judged based on a few different key factors, including one's demonstrated decision-making skills and responsibility, their contributions to society on what is referred to as a "village" (local) scale, and various, sometimes gratuitous and/or savage-seeming feats of strength such as trophy-hunting of large animals; once a Bidempair has gained sufficient recognition beyond a local scope and effectively moves up to a more professional level of political pursuit, the last of these listed factors largely ceases to be relevant in favor of social responsibility becoming the solely primary trait being sought. In spite of its crudeness, this tradition-based system of peer-certification has proven a fairly reliable one for producing adequate selections of quality leadership candidates throughout Royskanbluish history, thanks in main part to the Bidempairs being a very honest people, innately and culturally; any and virtually all corrupt individuals seeking power for selfish-or-worse reasons are quickly weeded out by peers who will have no part of such manipulativeness, for which their culture's standard punishment is castration.
• Pilbitzor: Known as the most prominent of Royskanbluish non-humanoid life-forms, the Pilbitzor can be encountered as a common wildlife variety amid all regions of the world's geography, and is typically regarded as inconsequential - a mere nuisance, if anything - by its citizens, whose society has long-since developed past the point of the creature's edible, but hardly delectable, meat ceasing to be essential as a food source. As a result of ceasing to be hunted, Pilbitzors have become considerably more plentiful in their numbers over the past few centuries, and as of the matter's most recent study, conducted in Age 847, their total population stands poised to surpass that of the Konvadists within the next decade or so. Consequently, it has been repeatedly hypothesized and suggested by experts from abroad that some sort of measure ought to be taken against the animals' currently-unchecked continued proliferation, so as to prevent their abundance from becoming an adversity for other organisms on Royskanblu, sometime in the near future. The planet's peoples have yet to heed any of this advice, however, seeing little reason to be concerned by the issue, in large part due to the fact that continued population overgrowth by the Pilbitzors - hardly the most dangerous or aggressive of beasts - would not pose nearly so much a threat to them as it would to a number of smaller native organisms that might end up facing extinction from excessive predation and/or competition. Unlike, and in this case to the chagrin of, most of its neighboring/peer civilizations, Royskanbluish culture has never perceived much value in the cause of preserving animal biodiversity for its own sake if the at-risk life-forms in question aren't considered to serve any utilitarian purpose to humanoids.
Regarding the physical attributes of the Pilbitzor itself, it is a quadrupedal, amphibious (though seldom having the opportunity, much less the need, to make use of its swimming capacities) creature, usually classified as a mammal-reptile hybrid, whose bulbous, rotund lower body, to which its scaly legs connect in pairs at either opposite end, forms the base of an uprightly-oriented torso and overall upper half. A long tail, texturally continuous with the animal's color-striped underbelly, is often held up, visibly wagging, behind the Pilbitzor, and though this tail does bear a set of thorny projections at its end, these do not entail any special offensive capabilities - such as poison/venom, which is common in similar structures belonging to other animals - beyond that of simple puncturing. This plus the basic claws upon the beast's main hands together constitute the entirety of the Pilbitzor's set of built-in means for aggression, which is generally more-than-adequate to ensure its survival and thriving despite its modesty, with its natural place in its ecosystem being one without many actively-threatening predators to deal with, Secerpoyts being the one major exception. Conversely, Pilbitzors themselves, being omnivores, and far-from-picky ones at that, are prone to often-relentlessly hunting down and devouring most Royskanbluish fauna varieties of significantly lesser size than themselves, but pose no menace to any other major being of comparable, let alone greater, scale and complexity.
Just below the Pilbitzor's neckline resides a connected trio of gizzard-esque structures that do, in fact, serve and function as the mammaries of the creature, and per the norm for such are substantially larger in female specimens compared to males. Pilbitzor eyes are atypically-structured, lacking visible pupils, but ultimately are not any functionally different from standard eyes for this, while a set of lumpy, sack-like protrusions near the top of the beast's head are also visually prominent yet largely inconsequential, merely serving as some light additional cranial protection. Further regarding the subjects of protection and resilience in general: the Pilbitzor is quite sturdy for an organism of its size (that being less than four feet in height in most cases) on the whole, with its durability value frequently surpassing the 1,000 benchmark.
• Secerpoyt: A functionally-winged, serpentine reptile inclined to dwelling in and around mountainous areas, most notable of which on Royskanblu - and thus serving as the biggest population center for the beast - is the Raker Range occupying a sizable portion of the planetary map's Northeastern corner, the Secerpoyt is domestically infamous as the most hostile and effectively threatening Royskanbluish organism as far as its humanoid populations are concerned. Long-tailed and legless (unless one counts its lone pair of conventional limbs which would normally fall under the "arm" category as "legs"), it is able to fly freely and nimbly throughout the skies immediately above Royskanblu's surface, but not at advanced altitudes, due to the air thinning rather rapidly as one progresses upward through the planet's particular atmosphere and Secerpoyt wings possessing poor adaptability/climate-versatility despite their great effectiveness within a basic environment. In terms of their very tall overall heads and likewise-proportioned necks and faces, Secerpoyts lack any sort of lips, and therefore give off the appearance of "smiling" at all times, with their naturally-yellow teeth and a greenish, extremely thick surrounding set of gums on full display. Also highly noticeable is a forward-jutting structure, located just under the creature's nose, consisting of a tiny hole through which pokes out a largely useless and utterly superfluous miniature "tongue" resembling those of many a small serpent and lizard.
The Secerpoyt is the single-most-innately-aggressive, not to mention voracious, creature among all native Royskanbluish organisms, and one of the very few mortal beasts throughout the whole of the Prime Galaxy to harbor a particular taste for humanoid flesh; indeed, while both able and willing to prey upon and consume other animals, it is, in fact, significantly more tenacious in doing so to - more inclined to specifically seek out - Royskanblu's intelligent citizens, Loofravan, Konvadist and Bidempair alike, making it a true man-eater. Although not all potential targets are susceptible to it, namely with Bidempairs being far too massive and heavy, by far the Secerpoyt's most commonly-favored predation tactic consists of swooping down upon a target, lifting them up within both of its large hands and carrying them off to a nest, roost or other (usually high-up) location where it can take its time in devouring them at its own pace. This strategy is frequently employed in a "hit-and-run"-type manner, with the attacking Secerpoyt taking a single victim while many other bystanders are present, and doing so with such swiftness that it is difficult to stop the abduction process even with several people trying. Furthermore, it is far-from-unheard of for multiple Secerpoyts to raid together in a groups, collectively targeting a number of people at once and going about it with much more bold aggressiveness compared to when only one of them is striking. Even when a Secerpoyt is slain or otherwise stopped from successfully making off with a victim, the latter's is usually spared only from the indignity of being slowly eaten, as opposed to escaping death altogether, for as soon as it gets a hold of someone, the beast will almost invariably skewer its prey - generally near the neck or shoulder area(s) - with long, extremely sharp and nigh-unbreakably hard singular spikes that extend from either of its wrist and exist specifically for this very purpose. Needless to say, this is more-often-than-not fatal in and of itself, and the matter of being dropped from what usually amounts to a considerable height as part of the process of being "saved" makes actually surviving being grabbed by a Secerpoyt an even rarer feat still. With all this in mind, the people of Royskanblu have come to outfit most of their settlements - especially those located nearer to major Secerpoyt lairs, i.e. mountain ranges - with roofing and/or walling to make reaching their residents as inconvenient as possible for the monstrous animals.
From the topmost point of its head down to the far-tip of its tail, the average Secerpoyt measures approximately five meters in total body length, but one should not be (too) intimidated based on this statistic alone, for the creature itself is, necessarily-so for it to be able to fly with its wings being of the caliber they are, very leanly-built relative to it, low in body density and lacking a strong center of mass. Hence, it is less massive in practice than it might outwardly appear to be, and correspondingly easier to bring down in regards to the quantity of force required to do so; no Secerpoyt's durability value ever exceeds 1,000.
• Unischerk: Being the largest native Royskanbluish organisms, albeit by a small margin compared to the Bidempairs, Unischerks are chitinous-bodied, heavy-built and muscular, upright-standing and considerably fearsome-looking predatory animals found more-or-less consistently, but generally in low population density, all throughout the planet's mainland surface regions. Despite their startling appearance and at-times-particularly-ruthless aggressiveness towards all of the smaller local life-forms designated as their natural prey, with the latter attribute seeming only befitting of the former, Unischerks' inclinations to hostility do not extend to Royskanblu's humanoid citizens, none of whom fall under said prey category in the creatures' eyes (not even the extra ones). So long as it is not provoked, a wild, free-roaming Unischerk will largely ignore any humanoids, whether they be native to or visiting the planet, and even when feeling threatened by any such unfamiliar beings, it will not always immediately attack outright, often acting with confusion and appearing to be almost as frightened by them as vice-versa. Resultantly, it is possible, though very difficult and risky, to train and semi-domesticate a Unischerk, a feat that is only attempted with any regularity by Bidempairs; once having secured the loyalty of one of the beasts as a "pet", they will use its presence as such as a display of their own disciplinary skillfulness, so as to demonstrate and legitimize their self-purported suitability for whatever position(s) of authority they may be in the process of coveting. This practice, while still existing today, peaked during the Sixth Century Relative, over the course of which it came into play abroad during the Vision Wars, where a number of trained Unischerks - having initially been tamed simply to make a vain point - were deployed into action on other planets, serving as fairly useful war-beasts against Cosmo'rath forces. As a notable and inadvertent consequence of this particular wartime contribution by the humanoid-inhabited Delta Octant world least-affected by the Vision Wars, a small, but undetermined in its exact number, population of Unischerks, whose lineage has since reverted to the animal's default, wild state, continue to freely roam Yominasst to this day, having proven surprisingly adaptable to that planet's environment in spite of never having been intended to live there.
As for the physical characteristics of the animal itself, the Unischerk's most prominent nonstandard feature is the presence of paired, scythe-like claws attached to semi-segmented and tentacle-esque retractable appendages upon/within what most would call its "shoulders". The long reach of these structures, used for violent aggression, as well as the arced angles at which they extend and retract, has led to certain comparisons being drawn between the Unischerk and the demonic Tredewraif, although the latter's analogous mechanism is near-exponentially deadlier. The creature's main pair of arms, meanwhile, reside not immediately below its "shoulders", but significantly lower-down: barely above the midpoint of the main body, which is a necessarily peculiar placement given what the Unischerk's upper-chest-and-back area needs to be able not only to carry, but to actively fit and hold within its space. Like the "clawed tentacles", these arms are similarly-rooted, such that their lengths may be retracted into their owner's torso at will, but this is almost never practical for a Unischerk to do and thus is very rarely demonstrated as an ability. Additionally, their hands lack claws or other offensively-oriented features of their own, and hence cannot be effectively used in combat, where the Unischerk's special appendages serve as its singularly primary means for inflicting damage.
The beast's legs, and its feet especially, are intensely heavy-set, even compared to the rest of its body, as is its large tail, which bears a functionally club-like end-piece which can be swung around as a secondary, generally inferior attack mechanism. As alluded to above, Unischerks have five eyes, the unpaired one of which resides upon the forehead. Their durability values range from 1,200 to 1,600, depending on size and muscular development, factors which tend to vary quite a bit from specimen to specimen.
• ROYSKANBLUISH WEAPONS:
- Psy-Kin WaveWand
- Ocular Blastscoper
- Omnioriental Scissorer
- Powder-Power Pulverizer
- Sureitkan LaunchSaber
- Fan-O-War
Bear the Caption for a moment please.
Yesterday when I was returning home from an evening stroll, I found this man chatting with our building-caretaker Afzal. He is one of the night guards in our locality. While on duty, these guys carry a metal spear which I find a little bit funny, as I am doubtful how much effective it will be when there is a real need of weapon. Usually they tie it on their back keeping the sharp end up.
It happened that a car started and its headlight spotted his back which made his body outline and the upper part of the spear visible from where I was standing. His head got illuminated but I could not see his face as the light was coming from behind. It almost felt like I am watching an episode of the famous TV series 'The X-Files' where an alien spaceship is landed on our neighborhood to abduct someone and this man with his spear, trying to save some life, is stoned by alien telepathic brain-wave.
Excuse my imagination.
.
Captured from Mohammadpur, Dhaka.
My brain really struggles to turn off, particularly if I've been active on a problem all day. I've spent quite a bit of time on my PhD yesterday and then had a brainwave at 3am about a problem I've been having whilst building some of the components for a test rig.
Essentially I've been struggling to draw a circumferential line around an element, my idea that I had doesn't look too bad here in all honesty, bearing in mind that the red line is about 0.5mm thickness.
It's going to be a long long day though today having been on the go so early, it's like having a new born in the house again.
Hmmmm..... What does a gritty urban art duo do for a one year old's birthday present? Well, after worrying for a while about exactly what you can and can't do for a baby this is the end result. There was a lot of time spent thinking about whether we were doing something kid friendly or something that maybe he'd appreciate when he's older and finally settled on this after finding a piece of glass to work on in the studio that seemed to provide some inspiration.
With a name like Jude it was hard to avoid the Beatles reference so we decided to get the opening notes from 'Hey Jude' on there along with his name and a little monkey logo (they're all cheeky little monkeys aren't they?) Cutting musical notes correctly at a small size however is probably not something I'll be doing again. The main thing about painting on the back of the glass is remembering that everything has to be done in reverse - which can sometimes be a little frustrating as you can't change things after you've done them if you have some mid piece brainwave...
Cheers
id-iom
I am comfortable with showing you photos outside of my normal realm of beauty. The tinfoil helps keep the bad brainwaves out.
Strange Tales / Heft-Reihe
> Nick Fury, Agent of S.H.I.E.L.D. / Operation: Brain Blast!
cover: Jack Kirby, Frank Giacoia
Marvel / USA 1966
Reprint / Comic-Club NK 2010
ex libris MTP
SoulRider.222 / Eric Rider © 2021
Nikon Coolpix AW110
shop.harrymackofficial.com/products/brain-wave-collection...
BRAIN WAVE COLLECTION BUNDLE
$200.00 (limited time offer, now sold out)
This collection is a collaboration between Harry Mack and New Studio.
'Brain Wave' is a true look inside Harry's mind as a freestyler and artist. From 6 separate freestyle recordings about themes related to Harry, the New Studio team created an elaborate 'Mind Palace' showing how Harry takes a single word and creates a wide and twisted universe of bars full of love.
The Background:
In 2020 Harry and New Studio put their heads together to create a special collaboration. It started with New Studio's admiration for how Harry is able to dissect a theme and spin off into a universe of connections. In conversations Harry explained that he sees a web of words in front of him much like the stars in the universe, he taps the words like in Guitar Hero which then opens up new galaxies of words and themes. Harry did what he does best and recorded 6 freestyles on various themes that represent him, his love for music, and his process. The New Studio team then did what they do best — visually dissect and interpret Harry's freestyles. Thus- the 'Brain Wave' collection was born.
Bundle Details:
With the purchase of this limited edition bundle, you will receive:
Brain Wave Crew Neck Sweatshirt in Terracotta Color
Brain Wave Short Sleeve T-Shirt in Black
An autographed Brain Wave poster
A digital download containing the never before released freestyles (audio only) that inspired the collection.
You will receive a link to the digital downloads upon purchase. Additional items will ship in 2-3 weeks after pre-orders close.
FAQ:
Can I buy these items individually? As of now the Brain Wave collection is only available as an exclusive bundle. Depending on the response, we may make certain items available for individual purchase in the future.
How long are pre-orders open? Orders must be placed before Sunday, August 15th @ 11:59pm PT.
How long will it take to receive my bundle? A digital download of the unreleased freestyle tracks will become available immediately after purchase. The remaining items will be shipped 2-3 weeks after the pre-order window officially closes, which is on Sunday, August 15th @ 11:59pm PT. Please note: Items may be shipped separately.
Why is this the dopest merch I've ever laid eyes on? Because that's just the type of shit we do. You're welcome :)
Onto today, and I think this one's the last trackable ex-Manchester E400 left to find. I guess now that unless someone at Foster Street has a brainwave and sticks the tracker on the latest cascades, it'll be a game of pure guesswork from now on. It also appears that this cascade has taken some beating around the front end, and has a bizarre assortment of fleet numbers - none on the front, and one new blue Gill Sans fleet number below the old Helvetica Bold one on the nearside. If there is one deserving a repaint, it has to be this one!
Having crossed the Mount Pleasant junction, Stagecoach in Hull's 19050, a 2006 ADL Enviro 400 new to Stagecoach in Manchester, having recently returned from there prior to transfer after a good while spent up in East Scotland, is seen here working a 3 service for Orchard Park.
i need to practice more on my arm waving technique, thanks to Ellieslion for the use of all his brand spanking self made faffing devices
TodaysArt 2015
Electriciteitsfabriek, Den Haag
4DSOUND: Circadian opens with a performance by Lisa Park. Park works with EEG brainwave headsets as a self-monitoring tool to measure her emotional response to the world around her.
‘NUE’, meaning silkworm in Korean, transforms the physical space of 4DSOUND as Lisa moves through the system wearing a 200-metre long white dress, weaving an intricate web of passages, pockets and walls. Confined within the web, the audience interacts with Lisa as she moves in the space, through whispering, looking, and touching. Driven by Lisa’s brainwaves, a soundworld unfolds that encompasses the audience in its unravelling structure. Sonic textures melt together or fall apart based on Lisa’s emotional state, being tense or calm, focused or distracted.
Sound design: Salvador Breed and Stijn van Beek
New York-based artist Lisa Park has developed a series of performances using biosensors (brainwave and heart-rate devices) as a vehicle for manifesting her inner states. Lisa’s recent works “Eunoia” and “Eunoia II” involved using a commercial brainwave (EEG) headset as a self-monitoring tool to measure her physical and psychological states. These performances obtained real-time feedback of her emotional reactions- an investigation into a new form of expression and trans-sensory experience by visually and audibly reflecting her inner states into tangible forms.
45111 arrives with the 08.47 Holyhead - Newcastle. This was our second year we spent a week in North Wales . When peaks were introduced to North Wales diagrams in 1983 I had the brainwave of booking a caravan with five other peak neds in Rhyl. Such a good time was had by all we repeated it the next year.
Life Ink, developed by the Ars Electronica Futurelab, in a performance by pianist Maki Namekawa at the Futurelab Day, part of the Ars Electronica Festival 2022.
Life Ink revolves around the question: Can mind and body generate ink? It captures brainwaves and body signals in real time to create a new form of ink: This Life Ink is used to express our creative moments in a completely new form.
Life Ink was developed by the Ars Electronica Futurelab in collaboration with Wacom. Learn more:
ars.electronica.art/futurelab/en/projects-life-ink/
Photo: Jochen Manz / Wacom Co., Ltd.
Original image is by love1008 - see the original image here:
love1008.deviantart.com/art/Light-Symphonia-30-124771440
Created in ArtScope = PC Kaleidoscope
you are the creator of magical images