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Animating a modifier in Blender 2.56 Beta. Here the screw modifier is animated with a keyframe added at frame 1 with the angle at 0 and another added at frame 100 with the angle at 360. To add a keyframe, in the modifier panel hover the mouse over the variable you want to add the keyframe to and click the i key. Then scroll along the timeline, adjust the variable and do the same again. The box with the variable in goes yellow when the timeline is at the frame with the keyframe on. It is green if there are keyframes but you are not at one of them and remains grey if there are no keyframes at all. Do NOT click the apply button in the modifier if you want to animate it. The IPO curve is the default Bezier curve. If you don't want the animation to speed up at the beginning and slow at the end set it to linear in the graph editor
I spent 3 or 4 weeks working on this in Blender. It still needs a little work, but that's mostly some simple cosmetic things like labels for the buttons and knobs, etc. The textures could be tweaked a bit, but otherwise it's pretty close to the real thing.
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Chris Lockhart - 3D modelling, graphic design, music
Limeade Studio, NC, USA
Actually, this was my first commissioned project using Blender. I had been producing CGI for a few years before, and had been researching Blender a lot previously, it just didn't click immediately to use it as a tool in my business.
17º Fórum Internacional do Software Livre - 13/07/2016 – Planejamento de cirurgia Dento-Facial com Blender 3D, com Cícero André - Foto: Camila Cunha
meshes and copy "male_skeleton.skeleton" or "female_skeleton.skeleton" from the correct folder. Then paste it into the Character folder you are trying to import from.
*Important*
Delete or rename "*.Skeleton" file so it does not cause conflict loading in game.
In the case of the Hive Queen Model you will need the "male_skeleton.skeleton" file to be in the "character\meshes\stick_personfolder" as the "Hive_Queen.mesh".
The Queen Model like all char models in this game are -0.044617 in X off. They do not mirror left to right either. How the hell this was not spotted day 1 is unbelievable. 4.4617mm is a big dammed error.
A CG model of the Ballarat Times building located at Sovereign Hill, Ballarat, Victoria, Australia.
Created as part of my trying to learn to use the software Blender 3D. Not meant to be accurate.
5437 SHAPE Dr Ryker II HEAD BeSpoke - Humanoid EvoX
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Daily3D 20210408
PC Fan 120mm 1
09-04-2021
Time: 31 minutes I think
Size: 512x408
Frames: 250 10sec
Samples: 256s
File Format: FFmpeg Video
Video codec: H.264
Output Quality: Medium
Encoding Speed: Good
Keyframe Interval: 18
Got the Fan to rotate -2160° in 250 frames and the Camera parented to an Empty for 1080°. Interpolation is not great as its ramping rather than constant but cant seem to edit that.
Still not bad image quality for the size of it. Not doing a 2660 image as that is 25 times bigger and 4 times the quality so take 200 times as long or more.
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I saw a tutorial for creating 20th Century Fox type titles using Blender 3D so I downloaded the blend file (a bit of a cheat, that, I know), edited the text and slid the timeline along to frame 324 of 650. Then I rendered the individual frame which took just over 2 minutes on a 1.4Ghz CeleronM laptop running Blender 2.49b in Ubuntu 9.10 (at that rate the full animation would take over 21 hours to create a 26 second long video clip). The blend file includes all the background as well as the buildings, lights and camera movements.
I am rendering the video on my quadcore desktop PC which is still running UbuntuStudio 9.10 but will soon be running 64Studio Linux in the hope I can delete PulseAudio which is a PITA latency-wise and a bit pointless with ALSA and Jack installed . If you try removing PulseAudio from Ubuntu it tries to uninstall the Gnome desktop.