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2013, CMYK screen print of digital render and drawing

Animated GIF

(See below)

Human 1: 12

Human at 1:12 vs Fullsize

14-03-2021

 

Res: 2560x2048

Samples: 1024

HDRI: kiara_interior_1k.hdr

Time: 18:26.93

MEM: 50.66Mb Peak: 61.37

 

1:10 17.4cm

1:12 14.5cm

 

Finally got around to making the Mini Human in 1:10 & 1:12 scale. 1:12 scale definitely seems to be more "suitable".

That 3cm of difference really adds up it seems.

 

1:12 is wearing the original proto uniform colours and lacks a collar. 1:10 is the new gear and the addition of some collars on the neck, feet & legs really dos help make it a Uniform. The dark colour help while the feet look a bit weird but that means more work of shoes/boots.

Casa para novo condomínio.

Playas de Villamil

Condominio Altamar II

Autocad+Blender 2.66a+Gimp

A gatehouse created for use in 3d game engines. Available for purchase on Turbosquid

 

www.turbosquid.com/Search/Artists/castle-builder-3d?refer...

Created with Blender 3D v.3.3.1 LTS and rendered with Cycles Render Engine.

 

vero.co/skho2022/

www.instagram.com/skho2015/

6366# CAR FUN LIFEGUARD SL BEACH RESCUE 3 SIT WRB

 

tinyurl.com/bdfwkj3m

  

#slmarketplace #TikTok #alpha #Seraphimsl #metaverse #riorise #secondLife #imvu #Sansar #opensim #avakinlife #sinespace #vrchat #recroom #blender3d #b3d #glTF #gta #thesims #curitibabrasil #brown

 

slmarketplace alpha metaverse riorise Seraphimsl secondLife imvu Sansar opensim avakinlife sinespace vrchat recroom blender3d b3d glTF gta thesims curitibabrasil brown

Autodesk was the main sponsor of Nordic Game 2011. Here's a little fun pic to give a little spike to the punch. Can you spot Waldo?

animated gif

 

Created in Blender for Ironsky: Operation Highjump game.

daily drawing, ink on paper on cloth simulation

Mucking about with modifiers in Blender 2.56a. The wall has a boolean modifier to create the hole as the first Suzanne goes through. This is actually as a transparent cylinder passes through with the middle vertices of the capped ends grabbed and dragged to produce a pointed end. The object is the cylinder and the action is diffrence.

The second Suzanne is flattened with a lattice modifier with the lattice on the wall surface.I just realised that I forgot to set the graph editor to linear so the second Suzanne slows down a bit just before hitting the wall but this was just a test of modifiers so I'm not too bothered about it.

The Boolean Modifier is based on the tutorial at Blendernerd and the Lattice Modifier is based on the tutorial at BlenderCookie

Practising 3D modelling and aniimation with Blender.

 

Note: For Sovereign Hill Museums Association and for Sovereign Hill staff and volunteers, the attribution specified in the copyright is not required.

Estudio de fachadas

Ambiensa S.A.

Autocad + Blender internal + Gimp

Jewellers Mouth Blow Torch 1 WIP 1(text)

 

15-12-2013

Working on some gross edits to the bump and image map of the Ty Rex model. The body scales were created using Photoshop's stained glass filter, but while this actually looks pretty good for the majority of the body there are key areas where it looks awful; the eyes; the mouth; the nose; the underbelly; the arms. So i've gone in and erased those portions and now I'll start to come back in and paint the bump texture that is more appropriate using the African Nile Crocodile as my reference.

I've tweaked the colors of the image map as well, but that is far more preliminary.

Send me a message on Facebook or LinkedIn if you want me to do some design work for you!

 

www.brechtcorbeel.com/

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Animated GIF

 

More Python art.

tweaked the textures a little, tones down the bump mapping on the body...added an extra specular light...maybe not the most realistic...but i like it!!!!

Created with Blender 3D v.3.3.1 LTS and rendered with Cycles Render Engine.

 

vero.co/skho2022/

www.instagram.com/skho2015/

6398# CAR Pagan1 Huayr@ U$2.2 million M1 STOCKCAR RED YELLOW

 

tinyurl.com/59ss9hve

  

BLOG

 

shapesforsecondlife.blogspot.com/

 

#marketplace #metaverse #secondlife #imvumodels #avakinlife #vrchat #blender3d #gtavonline #thesims #browngirlbloggers #love #metaversegeneration #GameOn #loveyou #gta #GamerLife #gameplay #EventGames

 

marketplace metaverse secondlife imvumodels avakinlife vrchat blender3d gtavonline thesims browngirlbloggers love metaversegeneration GameOn loveyou gta GamerLife gameplay EventGames

Practising 3D modelling and aniimation with Blender.

 

Note: For Sovereign Hill Museums Association and for Sovereign Hill staff and volunteers, the attribution specified in the copyright is not required.

Created with Blender 3D v.3.3.1 LTS and rendered with Cycles Render Engine.

 

vero.co/skho2022/

www.instagram.com/skho2015/

Steyr Aug.

 

modeling time: 2hrs.

Send me a message on Facebook or LinkedIn if you want me to do some design work for you!

 

www.brechtcorbeel.com/

www.google.com/search?q=brecht+corbeel

 

Support me on:

www.patreon.com/BrechtCorbeel

 

Follow me on:

www.instagram.com/brechtcorbeel/

twitter.com/BrechtCorbeel

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www.facebook.com/BCorbeel/

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#visionary #illustration #2danimation #digitalpainting #conceptart #characterdesign #visualdevelopment #conceptdesign #characterartist #photoshop #environmentdesign #story #storytelling #movie #gaming #industry #Photo #Photography #work #talk #3d #cg #blender #brechtcorbeel

 

visionary illustration 2danimation digitalpainting conceptart characterdesign visualdevelopment C:\Users\brech\OneDrive\Automation\Batch iterative copy and move to new folder squences NEW 2022 WIP 0.687.pyconceptdesign characterartist photoshop environmentdesign story storytelling movie gaming industry Photo Photography work talk 3d cg blender brechtcorbeel

Created with Blender 3D v.3.3 LTS and rendered with Cycles Render Engine.

 

vero.co/skho2022/

www.instagram.com/skho2015/

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