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This is a part of a small future series of MOC's that can be called Astrominers. A realistic point of view to mining in space. This is some kind of mobile drilling platform. Two turnable engines, allow to move back and forward. 3 types of drilling heads are available. Short range and low life support capability means it should work together with lardger ships.

 

Model on Mecabricks

360 rotation

Another 360 rotation

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5265 COMPLET OUTFIT COWBOY WESTERN IV

 

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Where am I from? Colax. Ordinary mining colony. There are dozens of them. Not a perfect place, but it could be worse. Atmosphere is inert, put pressure is normal. So oxygen mask is your best friend there. It’s quite cool place: 10-15C at day, just above zero at night. Rocks, sand and dust everywhere. And iron ore. Goode one. It’s only reason for colony to exist. Ore is quite unique; it’s very reach and doesn’t need much refining. The whole subsector gets iron from here. Plus a bit of extra rare metals. Colax isn’t old colony, everything works perfect. Most of industrial processes are automated. So there are not many workers. It will change in future when machines will start to break. More workers to support equipment, more equipment to support life of workers. You understand. But now it’s fine. Mines are in good condition, metal factory too. Sometimes some issues happen in spaceport, but it is normal. Usually it’s quite there, only a few shuttles arrive per week. But when a large cargo ship appears on orbit, it’s total mess. Such ships can’t land due to their size, so small orbital shuttles are used. Lots of them. But number of landing pads is limited. Spaceport works non-stop for several days to process cargo. And if only somebody mixes up container…

Hey, Rico, I’ve heard you are still chilling on LV-1136. Give up that damned frozen world and join us! Can you believe? Now we have our own salvage ship. Jolly Reaper. And I’m a navigator here. Do you remember that crash on LV-1287? New Qadesh. Olimp class freighter collided into orbital cargo transfer station. Lots of dead bodies, lots of debris. Those bastards from the Transport Alliance didn’t admitted it was their ship. Station was completely ruined, but the ship was repaired and modified. Yes, now it’s a salvage ship. And it belongs to the Outer Worlds. Yes, it’s huge. Damn biggest salvage ship, as I know. You should join us as soon as possible. We are making real money. Last time we sold almost all systems of abandoned freighter. Other salvagers can take only couple of valuable parts. We took almost everything. And most of our crew looted some small stuff for themselves. You know, some personal thing of dead ship’s crew, lots of gadgets, displays, wires. Everything you can sell personally to other people, not to the companies. But I don’t care about that. Abandoned ship is dangerous place and I’m a bit coward. However, you are reckless one. So you can try to find something valuable. You told you’ve given up job on freighters. You were tired and bored of similar flights. And we always have something different! And crew is fine. There is always somebody to talk or drink with. Don’t wait. Nowadays Jolly Reaper is the only such ship in this sector. And there is still some loot here. But everything may change…

ENCOUNTER in orbit. Ready for launch.

The whole history: twitter.com/egpjet3d/status/963073721723432960

Where am I from? Colax. Ordinary mining colony. There are dozens of them. Not a perfect place, but it could be worse. Atmosphere is inert, put pressure is normal. So oxygen mask is your best friend there. It’s quite cool place: 10-15C at day, just above zero at night. Rocks, sand and dust everywhere. And iron ore. Goode one. It’s only reason for colony to exist. Ore is quite unique; it’s very reach and doesn’t need much refining. The whole subsector gets iron from here. Plus a bit of extra rare metals. Colax isn’t old colony, everything works perfect. Most of industrial processes are automated. So there are not many workers. It will change in future when machines will start to break. More workers to support equipment, more equipment to support life of workers. You understand. But now it’s fine. Mines are in good condition, metal factory too. Sometimes some issues happen in spaceport, but it is normal. Usually it’s quite there, only a few shuttles arrive per week. But when a large cargo ship appears on orbit, it’s total mess. Such ships can’t land due to their size, so small orbital shuttles are used. Lots of them. But number of landing pads is limited. Spaceport works non-stop for several days to process cargo. And if only somebody mixes up container…

Where am I from? Colax. Ordinary mining colony. There are dozens of them. Not a perfect place, but it could be worse. Atmosphere is inert, put pressure is normal. So oxygen mask is your best friend there. It’s quite cool place: 10-15C at day, just above zero at night. Rocks, sand and dust everywhere. And iron ore. Goode one. It’s only reason for colony to exist. Ore is quite unique; it’s very reach and doesn’t need much refining. The whole subsector gets iron from here. Plus a bit of extra rare metals. Colax isn’t old colony, everything works perfect. Most of industrial processes are automated. So there are not many workers. It will change in future when machines will start to break. More workers to support equipment, more equipment to support life of workers. You understand. But now it’s fine. Mines are in good condition, metal factory too. Sometimes some issues happen in spaceport, but it is normal. Usually it’s quite there, only a few shuttles arrive per week. But when a large cargo ship appears on orbit, it’s total mess. Such ships can’t land due to their size, so small orbital shuttles are used. Lots of them. But number of landing pads is limited. Spaceport works non-stop for several days to process cargo. And if only somebody mixes up container…

some things coming from just doodling - Blender 2.8 Cycles render with procedural texturing

This Hammerhead was structurally the same, although it featured the several new additions.

These included two extra modules mounted to the port and starboard of the craft, six escape pods in place of the cargo bay, and a fourth sublight drive mounted on top of the primary three, giving it enough power to single-handedly move a disabled Star Destroyer.

This was the version used the most during the Battle of Scarif.

Blender3D model, www.turbosquid.com/3d-models/hammerhead-corvette-3d-model...

Commissioned build for gman_animations over on Instagram.

 

Never thought I'd do a Cyberpunk build (I'm much more of a Deus Ex fellow), but here we are. This leans pretty heavily on the initial Manticore concepts by Ben Andrews - but any further forays into Cyberpunk would certainly have more of a personal touch.

 

A build like this, with articulated engine mounts, functional hatchwork, and a detailed interior, presents many opportunities for animated presentation work - but I can only carve out so much time per project. Make sure to head over to gman's profile to see what ultimately comes of this. ;)

Model on Mecabricks: mecabricks.com/en/models/3X8jOrpN2YJ

 

Some people call us marauders, scavengers. That’s close to the truth. It’s our job. Sometimes space ships break. And they can’t always be repaired. Too much damage. Too far from inhabited systems. We are looking for abandoned starships and disassemble them. Even if the ship exploded, there are still some valuable parts that can be sold. But they explode very rarely. Usually ships die because of malfunction of couple of systems. The other ones stay undamaged. We cut out the most valuable parts. It’s impossible to take everything we want. Just those things that can fit into the hold and external containers. So the profit isn’t very big. And do not forget about risks. Abandoned ship is a dangerous place. Something unexpected can happen anytime. So, why do we do it? Because someone has to take back those resources. Miners dug ore. Than the metal was made. Electronics. The ship was assembled. We just trying to make this work not worthless if the ship dies. And get some money.

Soviet rocket that was designed by NPO Energia to serve as a heavy-lift partially recoverable launch system for a variety of payloads including the Buran spacecraft. The Energia used four strap-on boosters each powered by a four-chamber RD-170 engine burning kerosene/LOX, and a central core stage with 4 one-chamber RD-0120 engines fueled by liquid hydrogen/LOX. The rocket had the capacity to place about 100 tonnes in Low Earth orbit, up to 20 tonnes to geostationary orbit and up to 32 tonnes to a translunar trajectory.

L$ 90 ONE DAY - 6396 FUN CAR Wheelie Bin DRIVABLE & Wearable for Photo

 

marketplace.secondlife.com/pt-BR/products/search?utf8=%E2...

  

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Hey, Rico, I’ve heard you are still chilling on LV-1136. Give up that damned frozen world and join us! Can you believe? Now we have our own salvage ship. Jolly Reaper. And I’m a navigator here. Do you remember that crash on LV-1287? New Qadesh. Olimp class freighter collided into orbital cargo transfer station. Lots of dead bodies, lots of debris. Those bastards from the Transport Alliance didn’t admitted it was their ship. Station was completely ruined, but the ship was repaired and modified. Yes, now it’s a salvage ship. And it belongs to the Outer Worlds. Yes, it’s huge. Damn biggest salvage ship, as I know. You should join us as soon as possible. We are making real money. Last time we sold almost all systems of abandoned freighter. Other salvagers can take only couple of valuable parts. We took almost everything. And most of our crew looted some small stuff for themselves. You know, some personal thing of dead ship’s crew, lots of gadgets, displays, wires. Everything you can sell personally to other people, not to the companies. But I don’t care about that. Abandoned ship is dangerous place and I’m a bit coward. However, you are reckless one. So you can try to find something valuable. You told you’ve given up job on freighters. You were tired and bored of similar flights. And we always have something different! And crew is fine. There is always somebody to talk or drink with. Don’t wait. Nowadays Jolly Reaper is the only such ship in this sector. And there is still some loot here. But everything may change…

Blender3D model, www.turbosquid.com/3d-models/3d-starfortress-star-wars-12...

 

The MG-100 StarFortress SF-17, also known as the B/SF-17 heavy bomber, was a model of heavy bomber manufactured by Slayn & Korpil for use by the New Republic during the late stages of the Galactic Civil War.

Following the Galactic Concordance and New Republic disarmament, the ship was primarily used in civilian applications.

Several ships were used by the Resistance during its war with the First Order around 34 ABY, earning it the name Resistance Bomber.

Check this model in 3D on Mecabricks

 

– Why have I chosen RSS Korolev? Every captain wants such ship. Fast. Huge. Convenient. Never mind, I m just joking. Someone else would say something about a new frontier and a spirit of discovery. As for me, it s just a new experience. You know, if you are captain, it s almost impossible to find anything except cargo ship. Or a liner for the lucky ones. It s not bad, but those routine delivery missions are too identical. Fly somewhere, take cargo, go back, repeat. This research voyage is completely different. Much more responsibility. There are larger cargo ships, but the crew is always low, a couple of dozens at the biggest ones. And all of them are captain s subordinates. Captain is a god on his ship. Here… everything is different. Hundreds of scientists are not just passengers. I have to change course if some astronomer finds some unusual star or if a biologist decides to scan particular planet for life. It s a bit annoying. Some more conservative person could find such situation real headache. But I don t want to return to the freighters.

– They can say everything they want, but NavSystems was a general sponsor of this mission. So our aim is establishing new hyperspace routes and correcting old ones. Most expansive and complicated equipment of this ship are all kinds of hyperspace scanners. Laying a new route isn t a simple task. You have to keep in mind many factors to make it fast, reliable, safe, economic. And profitable for company. Days, when ship had to have huge powerful expansive computer onboard to calculate hyperjump, are gone. Companies like NavSystem provide access to their servers to make calculations as simple as it possible. Global hyperspace beacon network collects all necessary data; servers process it and give all parameters of a jump for a fair payment. This entire infrastructure has high running cost, so we can t do it for free.

– Those bastards from the ā€œnavigators guildā€ think they are masters here. But most of them don t even understand that their precious hyperroutes are useless if nobody wants to use them. Every journey needs a reason. The most common and obvious one is valuable resource deposit. Humanity needs more resources for further expansion. That s why we should check every possible planet, moon or asteroid belt. Moreover, every planet is unique and can tell scientists something new and may be important. We ve already done several discoveries. But ā€œnavigatorsā€ always hurry us up if they find star system useless for them. We must do something.

– This expedition has already given us good results. We collected tons of information and statistics. It will help for new colonists a lot. Some people hope we can find one more earth-like planet. It will be a great success. However, we checked thousands of planets and none of them is suitable for human without any special equipment. We even found some samples of life, but it were just bacteria and a couple of simplest seaweeds. Space is a dead place. I hope we can change this in future.

I started out just trying to create a plant-like object. I have seen a number of flowers that form spheres and thought I would try that. Once created, I wanted more color than I had in the original render, so I started playing with colors in photoshop. From there, I found I liked a number of combinations, so I decided to publish a set of the same image with different colors.

  

Can be displayed individually or in a combination with 1 or more of the others in this set.

 

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