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My old Apple IIe. Purchased back in early 1986. Oddly, I sold my Amiga 1000 and got this. Had it until late 1986 when I sold it and moved to an Atari 520ST. Of note, this unit had a Mockingboard C soundcard as well as an Apple UniDisk 3.5" drive and controller.

 

Picture taken in early 1986.

Le premier des Flight Simulator, vue de la piste, moteur éteint

Une partie de ma collection qui a bien augmenté depuis cette photo.

 

Il y a un peu de tout :

- En bas a droite, Un lisa avec son DD profile et peu visible un Apple III, a gauche un Apple IIe avec deux lecteurs et un écran IIgs.

- Au milieu, la collection complète des Macs monobloc 128k, 512k, Se, Classic, Color ... avec un Apple IIgs "Woz" édition et un IIe platinum aussi quelques DD.

- Un peu plus haut des LC séries I, II et III, des Quadra et des Macintosh II, IIx, IIfx, IIci IIcx ...

- En haut a droite le carton original d'un Mac portable, a coté des Apple II, II+, IIe et encore des monoblocs...

Watching Petar Puskarich's presentation on running AppleWorks on the Apple II+ from the Byte Cellar during KansasFest 2022.

Jeu video pour la famille des Apple II : Southern Command.

Ecran des premiers combats entre les forces blindés Israélienne et égyptienne.

 

• Editeur : Strategic Simulations Inc. (S.S.I.) U.SA.

• Présentation : En coffret contenant une disquette, une carte, un résumé des règles et un manuel de 8 pages en anglais.

• Descriptif : Wargame stratégique et tactique simulant la guerre du Kippour dans le désert du Sinaï en 1973. (Israël contre Egypte).

Pour deux joueurs ou en solitaire contre l'ordinateur qui tient le camp Egyptien. Wargame sur cases hexagonales avec deux niveaux (stratégique et tactique). Vous disposez de la panoplie complète de la guerre moderne : chars, missiles, infanterie, artillerie, génie, aviation, etc.

Les possibilités de l'ordinateur sont exploitées au maximum dans ce wargame de très haut niveau : pièces cachées, mouvements retardés, etc.

 

Sur Apple IIC et son écran dédié, l'écran de démarrage d'un jeu de le société mythique Strategic Simulations (SSI)

 

Celle-ci est une ancienne société de développement et d'édition de jeux vidéo américaine. Elle est fondée en 1979 par Joel Billings qui a alors pour objectif d’adapter son loisir favori, les jeux de guerre, en jeu vidéo.

This is a shot of the Apple II test house on the Nevada test site. The house was subjected to an atomic bomb blast (codenamed Apple II) during 1955, meant to test the civil effects of weapons. Note the graffiti of Garfield in the top window. The security on the test site is pretty tight, but peace protesters have been conducting 'back field actions' inside the perimeter for years now.

An Apple II computer, complete with dual floppy disk drive.

Write Your Own Adventure Programs For Your Microcomputer was a book which showed you how to write text adventures in BASIC for your home computer. It contained a step by step guide which culminated in you producing a 64 location adventure called Haunted House. Written by Jenny Tyler and Les Howarth, it was released by Usborne in 1983. The book included adaptions for the program to run on the ZX Spectrum 48K / Timex 2000, TRS-80, Apple, Dragon 32, VIC-20, BBC Micro, Commodore PET, Oric and a specially adapted smaller version for the 16K ZX81 / Timex 1000 by Chris Oxlade.

I like old computers. But I have a teeny-tiny home office, so I can't have all of them set up all the time; I need to multi-task. What to do? Organize them into the Retrocomputing Closet of Doom, so I have easy access to each piece whenever I fancy pulling it out!

 

From bottom to top: MicroVAX 3100, Apple ][ Plus, Dell Optiplex PII, Apple IIgs, Commodore 64, VT320 terminal, Sun SPARCstation LX, and an overabundance of keyboards, keyboards, keyboards.

 

The scary thing is, everything works.

This is a shot from inside the Apple II test house, on the Nevada test site. The house was one of several set up to measure the effects of a 29 kiloton explosion in 1955 (that's roughly one and a half times as powerful as the Hiroshima explosion). Mannequins were placed inside the house to see how people and the structure itself would fare in an atomic blast. This house survived, although others closer to the blast were destroyed.

Juin 2010, une partie de ma collection de "vieux' micros Apple et produits divers ...

 

Dans la partie centrale de la photo :

- LC

- Mac II VI

- LC 630

- Power Mac 7100 / 80

- 6100 / 66

- Mac II SI

- 6100 / 66 X2

- Power Mac 7200 / 90

 

Ma collection de micros Apple :

www.apple-collection.com/Collecmacinto.htm

 

Le site Francais des Apple vintage :

www.apple-collection.com/

I was a Commodore user and never had much experience with the Apple II world. I'm sure that these are digitized on archive.org or similar sites but if anyone would like these they're at the Habitat For Humanity ReStore in Westminster, MD.

Retro Game controler by 8Bitdo

Virtually attended my first KFest!

See www.penmachine.com/geekyderek.html for an explanation. And don't forget the Photoshopped version. I was about sixteen years old, setting up a booth at the Vancouver computer fair for the Apple Alliance computer club.

Pour Apple IIc, câble du fabricant "le chat mauve" qui permet de brancher une télévision muni d'une prise péritel au IIc.

Jeu vidéo pour la famille des Apple II : Six-Gun Shootout (1985)

" Gunfights of the wild west "

 

Ici le scenario " Raid indien" !

 

• Avec se wargame vous incarnez une des grandes figures de l’Ouest Américain, Billy the Kid, The Dalton gang, wyatt Earp, Doc Holliday … Chaque personnage ayant des caractéristiques unique.

• Vous pourrez choisir un scénario basé sur l’histoire de l’Ouest ou sur des légendes populaires. Vos armes, un colt six coups, mais aussi le couteau ou le bâton de dynamite !

• Jouable en solitaire ou à deux joueurs.

 

C'est un intéressant mélange de stratégie et d'éléments de RPG , un peu similaire à Computer Ambush un autre wargame de SSI. En résumé, se jeu ne ressemblait à aucun autre !

 

• Editeur : Strategic Simulations Inc. (S.S.I.) U.SA.

• Présentation : En coffret contenant une disquette et un manuel de 21 pages en anglais.

Still works except for intermittent keyboard

 

.

.

IMG_0817CrS Eds Historic Apple II Computer

It’s been five years since my last foray into the weird world of TGIMBOEJ. During that time, I managed to put aside a decent collection of electronic detritus for inclusion in my second box.

 

The contents of Prairie Oyster 2 include such items as a vintage Sony transistor radio, a fully functional Casio Data Bank DC-7800, a pair of seemingly dead Amprobe AC volt-ammeters, a homemade audio amplifier, several mystery circuit boards, a Northern Telecom push-to-talk telephone handset, a second generation iPod touch with a shattered screen, and other wonderful goodies.

 

This awesome pile of crap will be finding its way to Toronto and into the capable hands of Erin “Robotgrrl” Kennedy.

VidHD is an HDMI video output device (and rather more...) for slotted Apple II models. It emulates the video hardware of all models of the Apple II (GS, too).

This is what happens when you are freaking sick and have nothing better to do and you don't wanna knit.

 

***Sorry for the long post but I figured I should put this in here since I did spend half the night playing the game and finally got this screen.***

 

"Freedom" is suposedly about a person (male or female) escape slavery to "freedom". The game is supposed to be for 5th - 9th graders. It is also supposedly very hard. So... this game has a lot of interesting controversy. This game got discontinued after one year of sales so naturally I am a curious little critter especially with this damn cold I got from the hubby.

 

... and yes, this game is hella hard and I have a degree in history with some quarters of antebellum south and the restoration history.

 

This game is pretty sad. It paints a picture of all the scenarios of where slaves come from. Your family history pretty much includes slaves being captured from Africa to were free but captured to be enslaved anyway. I think the game people were trying too hard to squeeze the various methods of enslavements on one caption screen personally. That part is kind of off putting and probably would frighten any 10 year old kid if they have to play this game unsupervised. Hell... hearing grandpa's story was pretty frightening too. He tried to escape and failed so the owner cut his feet off so he can't run away! How he stay alive as a grandfather in the plantation is of course unknown since you are going to run away anyway.

 

Even though there is a "resume journey" part there is no actual save button! Before this point I keep getting recaptured and brought back to be sold, although I did manage to drown twice and once fall into a hole and died.

 

However, if you are lucky and the character that you have *just* happens to be literate AND able to swim you can make it through, although I only got that lucky combination once and you have to be female. This is where I got the screen here.

 

If you are male you are more likely to get a pass and you might be able to knock the patrollers unconscious more often if you choose to fight them. If you are female you are just a *tad* more likely to be literate (only happened twice) but you can't really fight back.

 

Sometimes you get can't read or write AND can't swim. If you get that combo restart the game. You just can't win with that combo. Believe me I tried. :(

 

If you actually wanna play this ancient game here (at least 24 years old) are some tips to actually get freedom:

 

***Important!!!! In the 2 Youtube videos that I saw NONE of the people actually asked the elders at the part "Do yuh have anythin' that'd help me?" TWICE. If you ask them twice they will give you everything they have, including the pepper (grandpa), the knife and food (aunt Nancy), twine and fishing hooks (uncle Virgil), and the herbs (aunt Molly). Pretty much keep asking them stuff until they have nothing left to give. ***

 

1) You don't need literacy to win the game although it doesn't hurt either. Literacy I think is probably more important if you are playing scenario #1 as there are lots of directions that you have to go from one safe house to another. You do need to however have the can swim part. If you can't swim it doesn't matter how shallow the river is, if you try to cross it you die. That is it. There seems to be no trouble with canals though, but still. One of the times I drowned because I had to cross a river. I was surrounded and had to make a move any move to get out and it is to drown. Sucks.

 

2) The game will have given you $21 if you talked to all the elders. I never used any money in the game yet for anything useful. No one tried to sell me anything or the stores would even let me in so... I only got into a situation where money was used as a possible bribe. I just stupidly parted with $3 out of $21 with nothing interesting other than "Thanks for the money. Now scram!".

 

3) If you don't have to knock on any doors don't. Usually people either chase you away (sometimes with food) or worse: call the patrol people to come after you (that happened 3 times to me). Usually if the people call the patrols nearby you are pretty much captured. BUT If you find a guy with a lantern and the light is ON then you can knock and enter. I just avoided any villages. Nothing came good for me trying to knock there. I did see a saw mill once and that was ok but in general people just want to get rid of you.

 

4) Sometimes the game goes into a loop of having a "friendly stranger" take you in. I got into that loop twice. While it is nice to have someone take you in and feeding you seriously you don't need to keep going there back and forth and waste your time. *Sometimes* the kindly stranger will have instructions for you to go to a particular area but I think it depends on where you are.

 

I haven't tried the other hardness levels other than easy #4 which is pretty much go to the midwest to escape. #1 is pretty easy too and I actually got pretty far from there, but not sure what "freedom" is to that level yet because it keeps having me go from one safe house to another in a loop until I was captured again. #3 the hardest level pretty much has you in the middle of the south try to go to the same place as #1 which is to the midwest.

 

I hope this weird guide will help anyone who tries to play the game and get frustrated!

Jeu vidéo pour la famille des Apple II : Mech Brigade.

 

• L'écran montre la page de choix principal du jeu. Vous pouvez jouer librement ou a travers de plusieurs scenarios, le micro pouvant prendre la place de l'Otan ou des Russes.

• Editeur : Strategic Simulations Inc. (S.S.I.) U.SA / 1985.

 

Combats tactiques de forces mécanisés moderne dans l'Allemagne de l'ouest.

A votre disposition toute la panoplie des forces armées moderne allant des chars lourds aux transports de troupes en passant par les hélicoptères de combat et une multitudes de missiles guidés par laser.

L'Otan d'un coté, les Russe de l'autre ... le choc est violant !

 

Retro Apple II themed stand for charging an Apple Watch

Complete Apple IIe system at Free Geek Vancouver. Very reasonable price IMO. Only problem was the C key was broken - you'd have to glue it back, the actual key was snapped off (not just the key cover coming off).

 

Oh and yes, those are the manuals sitting on top of the monitor.

En fouillant un peu, il n'est pas rare de trouver quelques pépites...

Apple IIe computer at the National Museum of Computing in Bletchley Park

 

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L'écran de l'Apple II aprés avoir "freezer" la mémoire grace à la carte Wildcard 2.

Did you have one of these?

kids learning goto statements in basic ;) (eng: "you can't use it - you can't use it - you can't use it" ...)

l'Apple IIe esegue "Apple Logo" - foto di Irene De Franco

Manufacturer: Apple Computer Corporation

Years: 1977-1980

Price: $1295

Processor: MOS 6502 running at 1 MHz

RAM: 4K-48K

Video: Apple II 140x192, 280x192, 6 colors, TV or composite monitor

OS options: Apple DOS, ProDOS, CP/M with Z80 card

MARZO

donato da Dip. Biologia Università della Calabria

Noël 1982 si ma mémoire est bonne.

VC (Viet Cong) est une simulation distinctive qui met le joueur en mesure de gérer à la fois les forces de pacification militaire et le climat politique civil public. Votre tâche est de gérer une province avec les forces ARV (Armée de la République du Sud Vietnam) ainsi que les bataillons US Air Calvary et d'artillerie de campagne. La NVA (armée nord-vietnamienne) et la VC contrôlées par l'ordinateur rendront cette guérilla / guerre terroriste difficile .

Ce jeu se joue au tour par tour comme tout les jeux de l'époque.

It appears that we did not take any pictures of the yardsale haul this expedition. But we DID take a picture of this $12 onyx chess set--which we did NOT buy.

 

Why? Processing minor childhood trauma, to be honest.

 

My mom would routinely throw away possessions that I treasured and adored, to "clean" my room. It got to the point where I knew which day was trash day -- something I have trouble remembering as an adult. Why? Because I'd come home from school and have to root through the dumpster to see which of my possessions I'd have to remove from the trash. That is, if I was lucky enough to catch it before it was taken away. Which I was NOT, with my original onyx chess set.

 

I was an avid chess player as a kid, reading a book by renowned chess champion Bobby Fisher; setting up pieces to match the scenarios in the book. Playing them out. Playing Sargon constantly on the AppleII+. Getting good enough to beat adults.

 

I had a fantastic onyx chess set. One of many things that just disappeared one day. I believe it was donated to the Boy Scouts to "clean" my room. This type of stuff went on and on. I'm sure it's a factor in the way that I process material loss as an adult. I tend to not throw things away. Or just put them in the attic in case I need them. And then when I do throw them away, I often have to photograph things so that it's not a "total loss" in my mind; I still have the picture.

 

At one point I was being screamed at by both parents to clean a mess that I could not even perceive. When asked where the mess was, my dad pointed and screamed "up there, on top of that shelf". It was a 3-D model of the capital building that he had worked on for a good month to put together. But now it was a "mess", due to the way abusive rage refocused their perception. So I taught him a lesson and cleaned it up by ripping it up in front of him. He responded by kicking my drum set down to the ground and storming out of the room. This must have been after they broke my door so that I couldn't lock it to protect myself in situations like this.

 

And that's why I don't throw stuff away as much as I should, to this day. The existential threat always remained.

 

For instance, one day I went out to a festival, with my dad screaming that all my possessions (including my computer) would be in the yard when I came back. I was unable to enjoy myself that day, and still remember the panging feelings of anxiety in my stomach. Feelings and uncertainty that I could not shake all day. My sin? He couldn't find his hairbrush, because I'd borrowed it and accidentally left it at Carolyn's house. Who traumatizes their children because they can't find their hairbrush? Good l' dad. This is the type of psychologically abusive situation I would frequently be placed in.

 

So, it's good for me to identify the root cause of some of my behaviors and personality, and taking a picture of this set helped me process my loss and trauma. This picture reminds me that I *COULD* have an onyx chess set now, in 2018, without financial sacrifice....if I wanted to. The power was finally back in my hands again.

 

I didn't buy it. But the pictures reminds me that I COULD have bought it. Which makes me feel less robbed, now. Now, the reason I don't have an onyx chess set isn't because my possessions were forcefully taken away from me -- but due to my own choice. This let me reclaim my power.

 

(Note that I could have bought a set at any time, but a full price onyx chess set is more money than $12. The point was being able to have something like this WITHOUT great personal sacrifice. If I had to pay full price, I would not have been the one in power. But at $12--no great loss--the power was finally back in my hands again. Plus, I'm sure my story would have let me talk them down to $7-$10.)

 

yardsaling.

chess, chess pieces, onyx chess, onyx chess pieces, onyx set.

set-onyx.

 

Annandale, Virginia.

 

May 12, 2018.

  

... Read my blog at clintjcl at wordpress dot com

 

... Read my yard sale-related blogposts at clintjcl dot wordpress dot com/category/yard-sales/

  

BACKSTORY: Got up around 08:00, made it out driving by 09:00 and went out until 12:15 for a total of 03:15 hours. Spent $13.50 plus ~$2.35 gas for 28.9 miles of driving (33.1mpg @ $2.69/G), for a total cost of $15.85. We drove to 21 yard sales, stopping at 14 (67%) of them. We made 11 purchases (11 items) for a total estimated value of $67.83, leading to a profit/savings of $51.98. So in essence, we multiplied our $15.85 investment by 4.3. (Also, if you think about it, the profit counts for even more when you consider that we have to earn $59.25 on the job, pre-tax, in order to take home the $51.98 in cash that we saved. How long does $51.98 of disposable income take to earn, vs the 03:15 hrs we spent here?) Anyway, this works out to a *post-tax* wage of $10.40/hr as a couple or $5.20/hr per person. Not that great, but still fun.

  

THE TAKE:

 

* $10.00: floor lamp, thick base, leaf design (EV:$14.16)

 

* $1.00: necklace, dark gray beads (EV:$1.25)

 

* $1.00: organizer, 12x7x1", 26 compartments (EV:$0.85)

 

* $0.50: book, Robotech: The Macross Saga: Battlecry (EV:$3.98)

 

* $0.50: hair clip, barrette, hanging pearls (EV:$1.67)

 

* $0.25: toy, Snoopy, D-73527, 2" (EV:$2.99)

 

* $0.25: compact, mirror, magnifying mirror, pink, I'm A Freakin' Professional (EV:$0.99)

 

* $FREE: thread, 68 various spools (EV:$14.96 ($3.25 for 15))

 

* $FREE: cat toy, mouse, orange & yellow felt (EV:$2.26)

 

* $FREE: Electric Adventure Lab, Science Fair 10 in One, cat no. #28-160, Radio Shack (EV:$23.72)

 

* $FREE: extension cord (EV:$1.00)

Jeu vidéo pour la famille des Apple II : Six-Gun Shootout (1985)

" Gunfights of the wild west "

 

• Avec se wargame vous incarnez une des grandes figures de l’Ouest Américain, Billy the Kid, The Dalton gang, wyatt Earp, Doc Holliday … Chaque personnage ayant des caractéristiques unique.

• Vous pourrez choisir un scénario basé sur l’histoire de l’Ouest ou sur des légendes populaires. Vos armes, un colt six coups, mais aussi le couteau ou le bâton de dynamite !

• Jouable en solitaire ou à deux joueurs.

 

C'est un intéressant mélange de stratégie et d'éléments de RPG , un peu similaire à Computer Ambush un autre wargame de SSI. En résumé, se jeu ne ressemblait à aucun autre !

 

• Editeur : Strategic Simulations Inc. (S.S.I.) U.SA.

• Présentation : En coffret contenant une disquette et un manuel de 21 pages en anglais.

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