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As a major part of its effort to reinvent elementary and secondary school curriculum, Amplify is producing an ambitious portfolio of digital games, including for English Language Arts and STEM. The games are being conceptualized and developed by leading independent game designers as well as veterans of top commercial game studios. For the first time, these designers, from across the United States and the United Kingdom, are gathering at a public event to discuss this work and share what they have done so far.

Pentax ME + Takumar Bayonet 135mm f/2.5 + Fuji Neopan 1600

 

Just still dicking around with the 135, trying to find the right application for it.

 

Looking back, I'm just really not that happy with todays upload. Just haven't been shooting my usual stuff, and kinda in a funk creatively. so it goes.

As a major part of its effort to reinvent elementary and secondary school curriculum, Amplify is producing an ambitious portfolio of digital games, including for English Language Arts and STEM. The games are being conceptualized and developed by leading independent game designers as well as veterans of top commercial game studios. For the first time, these designers, from across the United States and the United Kingdom, are gathering at a public event to discuss this work and share what they have done so far.

As a major part of its effort to reinvent elementary and secondary school curriculum, Amplify is producing an ambitious portfolio of digital games, including for English Language Arts and STEM. The games are being conceptualized and developed by leading independent game designers as well as veterans of top commercial game studios. For the first time, these designers, from across the United States and the United Kingdom, are gathering at a public event to discuss this work and share what they have done so far.

As a major part of its effort to reinvent elementary and secondary school curriculum, Amplify is producing an ambitious portfolio of digital games, including for English Language Arts and STEM. The games are being conceptualized and developed by leading independent game designers as well as veterans of top commercial game studios. For the first time, these designers, from across the United States and the United Kingdom, are gathering at a public event to discuss this work and share what they have done so far.

Amplify Apparel.

 

Flawless

 

Toronto, Canada ~ April 25, 2015.

 

As a major part of its effort to reinvent elementary and secondary school curriculum, Amplify is producing an ambitious portfolio of digital games, including for English Language Arts and STEM. The games are being conceptualized and developed by leading independent game designers as well as veterans of top commercial game studios. For the first time, these designers, from across the United States and the United Kingdom, are gathering at a public event to discuss this work and share what they have done so far.

Amplify Apparel.

 

Toronto, Canada ~ April 18, 2018.

 

AMPLIFY 2015: exploratory

 

DAY 2 (10/31)

Graham Lambkin / Taku Unami

 

(10/30-11/1, Fridman Gallery NYC)

 

issueprojectroom.org/program/amplify-2015-exploratory

As a major part of its effort to reinvent elementary and secondary school curriculum, Amplify is producing an ambitious portfolio of digital games, including for English Language Arts and STEM. The games are being conceptualized and developed by leading independent game designers as well as veterans of top commercial game studios. For the first time, these designers, from across the United States and the United Kingdom, are gathering at a public event to discuss this work and share what they have done so far.

Amplify Apparel.

 

Take Me To Church

 

Toronto, Canada ~ April 25, 2015.

 

As a major part of its effort to reinvent elementary and secondary school curriculum, Amplify is producing an ambitious portfolio of digital games, including for English Language Arts and STEM. The games are being conceptualized and developed by leading independent game designers as well as veterans of top commercial game studios. For the first time, these designers, from across the United States and the United Kingdom, are gathering at a public event to discuss this work and share what they have done so far.

As a major part of its effort to reinvent elementary and secondary school curriculum, Amplify is producing an ambitious portfolio of digital games, including for English Language Arts and STEM. The games are being conceptualized and developed by leading independent game designers as well as veterans of top commercial game studios. For the first time, these designers, from across the United States and the United Kingdom, are gathering at a public event to discuss this work and share what they have done so far.

Amplified tshirt worn by calum best - velvet revolver

Amplify Apparel.

 

The Weekend Vs Dance Gavin Dance

 

Toronto, Canada ~ April 25, 2015.

18 September 2008; Paynesville, Michigan.

 

This is a part of Overnight Photo Trip September 2008.

BlackManGrove 2012: 72"x60"x60". laser cut cardboard.

 

(BROOKLYN, NY) Spring 2012 – Bedford Stuyvesant Restoration Corporation (BSRC), the Pratt Center for Community Development and Pratt’s Initiative for Arts, Community, and Social Change (IACSC) are honored to announce the presentation of Amplify Action: Sustainability through the Arts”, an exhibition of works that will be presented by the Skylight Gallery, a department of BSRC's Center for Arts and Culture, created by both local artists and artists abroad that promote a civic dialogue about community sustainability.

As a major part of its effort to reinvent elementary and secondary school curriculum, Amplify is producing an ambitious portfolio of digital games, including for English Language Arts and STEM. The games are being conceptualized and developed by leading independent game designers as well as veterans of top commercial game studios. For the first time, these designers, from across the United States and the United Kingdom, are gathering at a public event to discuss this work and share what they have done so far.

As a major part of its effort to reinvent elementary and secondary school curriculum, Amplify is producing an ambitious portfolio of digital games, including for English Language Arts and STEM. The games are being conceptualized and developed by leading independent game designers as well as veterans of top commercial game studios. For the first time, these designers, from across the United States and the United Kingdom, are gathering at a public event to discuss this work and share what they have done so far.

Amplify Apparel.

 

Toronto, Canada ~ April 12, 2016.

 

I'm still a kid on a bike, you see

just about to conquer spring with new won speed

Amplify Apparel.

 

Fancy

 

Toronto, Canada ~ April 25, 2015.

 

As a major part of its effort to reinvent elementary and secondary school curriculum, Amplify is producing an ambitious portfolio of digital games, including for English Language Arts and STEM. The games are being conceptualized and developed by leading independent game designers as well as veterans of top commercial game studios. For the first time, these designers, from across the United States and the United Kingdom, are gathering at a public event to discuss this work and share what they have done so far.

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