View allAll Photos Tagged algorithm
Colorized by Artificial Intelligence Algorithm Tool from originally scanned hi-res photo from the respective source.
Credit disclaimer: I do not own the original scanned image and believe that it is in the public domain. These images have been collected from Flickr's search results and/or collected from various internet sources. If you know the link to the original image, please kindly put it into comment section as I will update the description to give full credit to the respective owner.
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www.youtube.com/channel/UC8JtcV_EejccsUNXSK_ejcw Springs of Eden
Something different - experimenting with Apophysis, the fractal flame algorithm.
Thank you Magda for your help with the application.
Colorized by Artificial Intelligence Algorithm Tool from originally scanned hi-res photo from the respective source.
Credit disclaimer: I do not own the original scanned image and believe that it is in the public domain. These images have been collected from Flickr's search results and/or collected from various internet sources. If you know the link to the original image, please kindly put it into comment section as I will update the description to give full credit to the respective owner.
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Visit my portfolio sites:
www.saatchiart.com/celestialart
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www.etsy.com/shop/EasternAccentsArt
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www.youtube.com/channel/UC8JtcV_EejccsUNXSK_ejcw Springs of Eden
do we still design our spaces this way, thinking ahead 100, 200 years, visualizing the relationship between the structures we build and their place within the natural world? not just big spaces, big structures, public places, artistic statements, but everything? have we lost our appreciation for the importance that every single, manufactured element around us has in our lives? how a building in a setting, a home, can bring us joy simply by being the result of a thoughtful, skillful person's intentions, generations before?
the world is not an algorithm. life is not an algorithm, thought is not an algorithm. culture is not an algorithm. art is not an algorithm. work is not an algorithm. aesthetic sensibility is not an algorithm. taste is not an algorithm. politics is not an algorithm. conversation is not an algorithm. writing is not an algorithm. eating is not an algorithm. travel is not an algorithm. music is not an algorithm. friends are not an algorithm. beauty is not an algorithm. joy is not an algorithm. what i like is not an algorithm. what i should like is not an algorithm. i am not an algorithm.
littletinperson
A frame from a video made in the following way: Thirty particles move linearly at various constant speeds, in randomly chosen directions, bouncing off the sides. For each pixel, determine the set of distances from the pixel to each particle (distance here calculated as the maximum absolute difference of x and y coordinates). Sort this set of distances. Color the pixel a grey value based on the ratio (distances[6]-distances[5])/(distances[7]-distances[5]).
Made with Processing (processing.org).
Video is here: vimeo.com/304041590
Colorized by Artificial Intelligence Algorithm Tool from originally scanned hi-res photo from the respective source.
Credit disclaimer: I do not own the original scanned image and believe that it is in the public domain. These images have been collected from Flickr's search results and/or collected from various internet sources. If you know the link to the original image, please kindly put it into comment section as I will update the description to give full credit to the respective owner.
Please follow, like and leave a comment for more exiting future notifications.
My websites:
Visit my portfolio sites:
www.saatchiart.com/celestialart
FOLLOW ME:
www.youtube.com/channel/UC8JtcV_EejccsUNXSK_ejcw Springs of Eden
Colorized by Artificial Intelligence Algorithm Tool from originally scanned hi-res photo from the respective source.
Credit disclaimer: I do not own the original scanned image and believe that it is in the public domain. These images have been collected from Flickr's search results and/or collected from various internet sources. If you know the link to the original image, please kindly put it into comment section as I will update the description to give full credit to the respective owner.
Please follow, like and leave a comment for more exiting future notifications.
My websites:
Visit my portfolio sites:
www.saatchiart.com/celestialart
www.redbubble.com/people/Motionage/shop
FOLLOW ME:
www.youtube.com/channel/UC8JtcV_EejccsUNXSK_ejcw Springs of Eden
The artworks are created with high-resolution (from 50 megapixel) with lots of details. If you are interested in any way to buy artworks or you just want some additional info, contact me: jc2046 [-at-] gmail.com
laserdelic.com
I've been following the twitter image encoding contest on StackOverflow. The goal was to find the best algorithm to fit an image into 140 characters on Twitter.
stackoverflow.com/questions/891643/twitter-image-encoding...
The contest was inspired by Quasimondo's MonaTweeta II image:
www.flickr.com/photos/quasimondo/3518306770/
Although my compression algorithm didn't pan out, I was able to adapt the program to generate these images based on sampling a spiral of points from a source image.
Polygon Breakup explores unfamiliar techniques for achieving visual effects. In place of a standard fadeout, a recursive polygon splitting function slowly shreds the shapes.
Prints are available at www.tylerlhobbs.com/works/item/polygon-breakup.
A mosaic made of an image of a bunch of apples on the dirty, leafy ground by cutting up into squares and then sorting on some color "closeness".
Made with processing.org.
Colorized by Artificial Intelligence Algorithm Tool from originally scanned hi-res photo from the respective source.
Credit disclaimer: I do not own the original scanned image and believe that it is in the public domain. These images have been collected from Flickr's search results and/or collected from various internet sources. If you know the link to the original image, please kindly put it into comment section as I will update the description to give full credit to the respective owner.
Please follow, like and leave a comment for more exiting future notifications.
My websites:
Visit my portfolio sites:
www.saatchiart.com/celestialart
www.redbubble.com/people/Motionage/shop
FOLLOW ME:
www.youtube.com/channel/UC8JtcV_EejccsUNXSK_ejcw Springs of Eden
Colorized by Artificial Intelligence Algorithm Tool from originally scanned hi-res photo from the respective source.
Credit disclaimer: I do not own the original scanned image and believe that it is in the public domain. These images have been collected from Flickr's search results and/or collected from various internet sources. If you know the link to the original image, please kindly put it into comment section as I will update the description to give full credit to the respective owner.
Please follow, like and leave a comment for more exiting future notifications.
My websites:
Visit my portfolio sites:
www.saatchiart.com/celestialart
www.redbubble.com/people/Motionage/shop
FOLLOW ME:
www.youtube.com/channel/UC8JtcV_EejccsUNXSK_ejcw Springs of Eden
Created entirely through programming. This series is roughly based on the idea of Conway's Game of Life.
Prints of this work are available on Tyler Hobbs Art.
Image created using particles obeying certain "gravitational" laws. Mostly variations on "accelerate toward/away from some particle unless some condition is met, in which case move toward/away from some other particle".
Made with processing (processing.org).
drawing on canvas with trear physics tendrils using texones creative computing framework which is based on processing
Experimentations with Sean Wood and Louis Commère of the Neurocomputational and Intelligent Signal Processing (NECOTIS) research group during an interdiciplinairy art, science and technologies research residency in 2015. The residency program is a collaboration between the Sporobole art center and Université de Sherbrooke.
The granular sampling system analyses and maps audio features such as the amplitude, balance, pitch, spectrum, frequencies, harmonics and percussiveness of sounds. Using a random walker algorithm, it generates endless compositions based on the relationships between the sound samples transposed in reconfigurable point clouds.
www.francois-quevillon.com/html/en/node/303
Expérimentations avec Sean Wood et Louis Commère du groupe NECOTIS (Neurosciences Computationnelles et Traitement Intelligent des Signaux ) dans le cadre d'une résidence de recherche en arts, sciences et technologies. Le programme de résidence est une collaboration entre le centre en art actuel Sporobole et l’Université de Sherbrooke.
Le système d'échantillonnage granulaire procède à l'analyse de caractéristiques sonores et à leur visualisation dans un espace à multiples dimensions. Le logiciel examine des paramètres tels que l'amplitude, l'équilibre, la hauteur, le spectre, les fréquences, les harmoniques, les passages à zéro et l'aspect percussif du son. En utilisant un algorithme de marche aléatoire (random walker), il génère ensuite des pièces infinies selon les relations entre les échantillons sonores transposés dans un nuage de points dont la structure est reconfigurable.