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Image created using particles obeying certain "gravitational" laws. Mostly variations on "accelerate toward/away from some particle unless some condition is met, in which case move toward/away from some other particle".
Made with processing (processing.org).
I've been following the twitter image encoding contest on StackOverflow. The goal was to find the best algorithm to fit an image into 140 characters on Twitter.
stackoverflow.com/questions/891643/twitter-image-encoding...
The contest was inspired by Quasimondo's MonaTweeta II image:
www.flickr.com/photos/quasimondo/3518306770/
Although my compression algorithm didn't pan out, I was able to adapt the program to generate these images based on sampling a spiral of points from a source image.
Image created using particles obeying certain "gravitational" laws. Mostly variations on "accelerate toward/away from some particle unless some condition is met, in which case move toward/away from some other particle".
Now with color!
Made with processing (processing.org).
A mosaic made of an image of a bunch of apples on the dirty, leafy ground by cutting up into squares and then sorting on some color "closeness".
Made with processing.org.
Polygon Breakup explores unfamiliar techniques for achieving visual effects. In place of a standard fadeout, a recursive polygon splitting function slowly shreds the shapes.
Prints are available at www.tylerlhobbs.com/works/item/polygon-breakup.
Colorized by Artificial Intelligence Algorithm Tool from originally scanned hi-res photo from the respective source.
Credit disclaimer: I do not own the original scanned image and believe that it is in the public domain. These images have been collected from Flickr's search results and/or collected from various internet sources. If you know the link to the original image, please kindly put it into comment section as I will update the description to give full credit to the respective owner.
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My websites:
Visit my portfolio sites:
www.saatchiart.com/celestialart
FOLLOW ME:
www.youtube.com/channel/UC8JtcV_EejccsUNXSK_ejcw Springs of Eden
Created entirely through programming. This series is roughly based on the idea of Conway's Game of Life.
Prints of this work are available on Tyler Hobbs Art.
Image created using particles obeying certain "gravitational" laws. Mostly variations on "accelerate toward/away from some particle unless some condition is met, in which case move toward/away from some other particle".
Made with processing (processing.org).
Colorized by Artificial Intelligence Algorithm Tool from originally scanned hi-res photo from the respective source.
Credit disclaimer: I do not own the original scanned image and believe that it is in the public domain. These images have been collected from Flickr search results. If you know the link to the original image, please kindly put it into comment section as I will update the description to give full credit to the respective owner.
Please follow, like and leave a comment.
My websites:
Visit my portfolio sites:
FOLLOW ME:
www.youtube.com/channel/UC8JtcV_EejccsUNXSK_ejcw Springs of Eden
Experimentations with Sean Wood and Louis Commère of the Neurocomputational and Intelligent Signal Processing (NECOTIS) research group during an interdiciplinairy art, science and technologies research residency in 2015. The residency program is a collaboration between the Sporobole art center and Université de Sherbrooke.
The granular sampling system analyses and maps audio features such as the amplitude, balance, pitch, spectrum, frequencies, harmonics and percussiveness of sounds. Using a random walker algorithm, it generates endless compositions based on the relationships between the sound samples transposed in reconfigurable point clouds.
www.francois-quevillon.com/html/en/node/303
Expérimentations avec Sean Wood et Louis Commère du groupe NECOTIS (Neurosciences Computationnelles et Traitement Intelligent des Signaux ) dans le cadre d'une résidence de recherche en arts, sciences et technologies. Le programme de résidence est une collaboration entre le centre en art actuel Sporobole et l’Université de Sherbrooke.
Le système d'échantillonnage granulaire procède à l'analyse de caractéristiques sonores et à leur visualisation dans un espace à multiples dimensions. Le logiciel examine des paramètres tels que l'amplitude, l'équilibre, la hauteur, le spectre, les fréquences, les harmoniques, les passages à zéro et l'aspect percussif du son. En utilisant un algorithme de marche aléatoire (random walker), il génère ensuite des pièces infinies selon les relations entre les échantillons sonores transposés dans un nuage de points dont la structure est reconfigurable.
A screen capture from a generative animation in my first mobile game: DRIFT, the puzzle that doesn't stand still.
See more at rndsd.com/drift/
Downtown Toronto. From the 'way-back machine, some photos from 2013 that I never got around to processing.
an example of mapping of colors, based on the Hungarian algorithm.
(c) 2016, Taro Yamamoto, All rights reserved.
This image is excerpted from a U.S. GAO report:
www.gao.gov/products/GAO-20-479SP
FORENSIC TECHNOLOGY: Algorithms Used in Federal Law Enforcement
Just started experimenting with a magnet board, mind-mapping and algorithm to get order and an overview into my atomic to-do list. Soon ran out of magnets, so I only grouped the to-do slips roughly. I am still at the very start of this design process. But, boy, does that put fun into your task list. The inspiration came from this website alas, it is in German.
Update: this was one of the first experiment with this method. The method has been greatly refined. Please check out the Slip Method set and the serialised book on my website.
Colorized by Artificial Intelligence Algorithm Tool from originally scanned hi-res photo from the respective source.
Credit disclaimer: I do not own the original scanned image and believe that it is in the public domain. These images have been collected from Flickr's search results and/or collected from various internet sources. If you know the link to the original image, please kindly put it into comment section as I will update the description to give full credit to the respective owner.
Please follow, like and leave a comment for more exiting future notifications.
My websites:
Visit my portfolio sites:
www.saatchiart.com/celestialart
www.redbubble.com/people/Motionage/shop
FOLLOW ME:
www.youtube.com/channel/UC8JtcV_EejccsUNXSK_ejcw Springs of Eden
In the performance Robots, Bass, and Hot Algorithms! AI artist Portrait XO enters the stage with Moritz Simon Geist for musical interventions featuring techno robots and an AI collaborator. Portrait XO is an award-winning independent researcher and artist who creates musical and visual works with traditional and non-traditional methods based on ongoing research in computational creativity and human-machine collaboration. Sonically obsessed with space and time, she explores how far she can take storytelling and sound traveling through latent space. Moritz Simon Geist is a music producer working with music robots. He started because he wants to invent the future of electronic music — with robots! His projects range from robotic music performances to robotic sound installations.
Photo: tom mesic
The Haecceity series utilizes a random set of points to form a color and brightness map. Shapes are then painted with a color determined by the nearest color and brightness points.
In place of transparency, textures are used to allow the eye to see harmonious colors at the same time.
All works in the series are generated from the same program. No part of the works are drawn or painted by hand.
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Algorithmes Sérigraphiques
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Day 4 and we have started printing, yeah !
Algorithmes Sérigraphiques is a week long creative workshop using Processing to generate images and silk screen to print the results.
Un workshop d'une semaine avec du Processing et de la sérigraphie.
For further info/Plus d'infos : www.freeartbureau.org/blog/
Experimentations with Sean Wood and Louis Commère of the Neurocomputational and Intelligent Signal Processing (NECOTIS) research group during an interdiciplinairy art, science and technologies research residency in 2015. The residency program is a collaboration between the Sporobole art center and Université de Sherbrooke.
The granular sampling system analyses and maps audio features such as the amplitude, balance, pitch, spectrum, frequencies, harmonics and percussiveness of sounds. Using a random walker algorithm, it generates endless compositions based on the relationships between the sound samples transposed in reconfigurable point clouds.
www.francois-quevillon.com/html/en/node/303
Expérimentations avec Sean Wood et Louis Commère du groupe NECOTIS (Neurosciences Computationnelles et Traitement Intelligent des Signaux ) dans le cadre d'une résidence de recherche en arts, sciences et technologies. Le programme de résidence est une collaboration entre le centre en art actuel Sporobole et l’Université de Sherbrooke.
Le système d'échantillonnage granulaire procède à l'analyse de caractéristiques sonores et à leur visualisation dans un espace à multiples dimensions. Le logiciel examine des paramètres tels que l'amplitude, l'équilibre, la hauteur, le spectre, les fréquences, les harmoniques, les passages à zéro et l'aspect percussif du son. En utilisant un algorithme de marche aléatoire (random walker), il génère ensuite des pièces infinies selon les relations entre les échantillons sonores transposés dans un nuage de points dont la structure est reconfigurable.
I am curious about how the mysterious Flickr Explore algorithms work in the Time Domain as well as the Frequency Domain...
That's a new thought for me. I have been focusing on the frequency domain, but recently, it is selecting previously posted photos, so it would be interesting to see how it handles the time domain. It seems to be more complex than I had previously thought...
Perhaps there is a set of (possibly iterative or nested) algorithms...
I wonder if the algorithm is written by artists or engineers... (^_^)
Probably a combination... What do you think?
Wouldn't it be fun to have the data? LOL...