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Barthold at the OpenGL BOF pre OpenGL 20th Anniversary Party at SIGGRAPH 2012 (Photo courtesy Neil Trevett)
Barthold at the OpenGL BOF pre OpenGL 20th Anniversary Party at SIGGRAPH 2012 (Photo courtesy Neil Trevett)
Kurt Akeley - the inventor of OpenGL speaks at the OpenGL BOF pre OpenGL 20th Anniversary Party at SIGGRAPH 2012. (Photo courtesy Neil Trevett)
Benj Lipchak - OpenGL ES 3.0 Spec Editor - speaking at the Khronos OpenGL ES BOF at SIGGRAPH 2012 (Photo courtesy Neil Trevett)
A realtime 3D visualisation of the global climate change discussion via hologram - inside the COP17 Conference in Durban, South Africa
Barthold signs Christoph's OpenGL Insights book! OpenGL 20th Anniversary Party at SIGGRAPH 2012. (Photo courtesy Neil Trevett)
For a long time AR, (augmented reality) MR, (mixed reality) and VR, (virtual reality) were lacking concrete usecases (except porn) and was waved aside as nerds playground galore.
Today, with WebGL being a generally accepted 3D web standard, AR becoming accessible within the browser, hardware for displaying VR, AR and 3D applications becoming more affordable, and studios getting better at creating experiences while respecting the technology and its borders, we can finally start enjoying the show.
But what makes a good VR journey? What creates an enjoyable immersive AR experience?
Frankâs talk will showcase real client use-cases. He will open his (prinzipiell studioâs) cookbook and share his recipes to serve excellent results for clients like Adidas, Porsche, Samsung, Puma and many more.
For a long time AR, (augmented reality) MR, (mixed reality) and VR, (virtual reality) were lacking concrete usecases (except porn) and was waved aside as nerds playground galore.
Today, with WebGL being a generally accepted 3D web standard, AR becoming accessible within the browser, hardware for displaying VR, AR and 3D applications becoming more affordable, and studios getting better at creating experiences while respecting the technology and its borders, we can finally start enjoying the show.
But what makes a good VR journey? What creates an enjoyable immersive AR experience?
Frankâs talk will showcase real client use-cases. He will open his (prinzipiell studioâs) cookbook and share his recipes to serve excellent results for clients like Adidas, Porsche, Samsung, Puma and many more.
All serious conversations take place at the party. Benj Lipchak and Rob Barris - OpenGL 20th Anniversary Party at SIGGRAPH 2012. (Photo courtesy Neil Trevett)
Johannes Behr of Fraunhofer speaking at the Khronos WebGL BOF at SIGGRAPH 2012 (Photo courtesy Neil Trevett)
A few photos from our F2F in Orlando at the Khronos Kup. A friendly game of bowling. Photos Copyright 2013 Neil Trevett. Used with permission. www.photograffer.com
Photos from the various New York Chapter Meetups. Learn more about the <a href="http://www.meetup.com/Khronos-NY-Chapter/"upcoming chapter meetups.
Kluster is a visual experiment and technology demo that uses k-means clustering to create a 3D star system using the pixels of an image.
Try it yourself here: kluster.j38.net
Barthold at the OpenGL BOF pre OpenGL 20th Anniversary Party at SIGGRAPH 2012 (Photo courtesy Neil Trevett)
Dinner time at the Khronos Group Face-to-Face in Budapest 2013. Copyright 2013 Norekefoto.se. Used with permission.