View allAll Photos Tagged WebGL

Shot at Cerridwen's Cauldron:

maps.secondlife.com/secondlife/Cerridwens%20Cauldron/150/...

Present in the picture: Creamy (creamydeliciousness) and I.

 

This picture is made with stitched Firestorm raw shots, no picture enhancement nor post-processing.

Tools:

❄ #IOL# Cam Pano v0.11

yaiol.blogspot.fr/2016/10/camera-panoramic.html

❄ Hugin Panorama stitching software:

hugin.sourceforge.net

 

➯ This is a panorama, (left) click and drag to navigate!

 

ErikoLeo

 

for a better resolution view than Flickr:

threejs.org/examples/webgl_panorama_equirectangular.html

 

Shot at Cerridwen's Cauldron:

maps.secondlife.com/secondlife/Cerridwens%20Cauldron/119/...

 

This picture is made with stitched Firestorm raw shots, no picture enhancement nor post-processing.

Tools:

❄ #IOL# Cam Pano v0.11

yaiol.blogspot.fr/2016/10/camera-panoramic.html

❄ Hugin Panorama stitching software:

hugin.sourceforge.net

 

➯ This is a panorama, (left) click and drag to navigate!

 

ErikoLeo

 

for a better resolution view than Flickr:

threejs.org/examples/webgl_panorama_equirectangular.html

 

A Yorkshire Tale & PinkRayne Stores, www.pinkrayne.com

 

I kept the original Windlight with the following modifications to the sky:

Blue horizon: 182,235,251 TGB; 194,90,85 HSL

Distance Multiplier: 3

 

Shot at Rayne and PetitChat

maps.secondlife.com/secondlife/Rayne%20and%20PetitChat/11...

 

This picture is made with stitched Firestorm raw shots, no picture enhancement nor post-processing.

Tools:

❄ #IOL# Cam Pano v0.11

yaiol.blogspot.fr/2016/10/camera-panoramic.html

❄ Hugin Panorama stitching software:

hugin.sourceforge.net

 

➯ This is a panorama, (left) click and drag to navigate!

 

ErikoLeo

 

for a better resolution view than Flickr:

threejs.org/examples/webgl_panorama_equirectangular.html

 

© Dan McCabe

 

The Navier-Stokes equation is a partial differential equation that describes the motion of a viscous fluid that conserves momentum, mass, and energy.

en.wikipedia.org/wiki/Navier%E2%80%93Stokes_equations

 

I have been fascinated by acrylic pours for a while. However, I haven't tried doing them because they can be messy. With this simulation of fluid flow that runs in a browser, I can create such images without the mess :).

 

You can find the web site that creates these beautiful images here:

paveldogreat.github.io/WebGL-Fluid-Simulation/

Your browser needs to support WebGL to generate these images.

 

The image presented here has been touched up slightly in Photoshop, but this is basically what you get on that web site above.

  

Night Soliltude

  

Sim Design by ASLAN! (aslan.kish)

 

📷 Sky: place lights

 

Visit Death Valley at: maps.secondlife.com/secondlife/Hakoniwa/82/103/1501

 

This picture is made with stitched Firestorm raw shots, no picture enhancement nor post-processing.

Tools:

❄ #IOL# Cam Pano v0.11

yaiol.blogspot.fr/2016/10/camera-panoramic.html

❄ Hugin Panorama stitching software:

hugin.sourceforge.net

 

➯ This is a panorama, (left) click and drag to navigate!

  

for a better resolution view than Flickr:

threejs.org/examples/webgl_panorama_equirectangular.html

 

ErikoLeo

You can click here for a better view (sharper, and no nadir and zenith pinching) or enjoy what Flickr™ provides, which is pretty good as it is. If your WebGL is not enabled, better click!

 

You can stop the dizzily revolving panorama by clicking on the X at top right. Then it will become flat again. Click again in the same place to make it spin crazily again.

 

Hiding behind a rock at Valley of the Fire State Park. My camera bag and hiking sticks are in the shade nearby.

 

HDR with three shots, processed in the latest PTGui Pro.

 

© Dan McCabe

 

The Navier-Stokes equation is a partial differential equation that describes the motion of a viscous fluid that conserves momentum, mass, and energy.

en.wikipedia.org/wiki/Navier%E2%80%93Stokes_equations

 

I have been fascinated by acrylic pours for a while. However, I haven't tried doing them because they can be messy. With this simulation of fluid flow that runs in a browser, I can create such images without the mess :).

 

You can find the web site that creates these beautiful images here:

paveldogreat.github.io/WebGL-Fluid-Simulation/

Your browser needs to support WebGL to generate these images.

 

The image presented here has been touched up slightly in Photoshop (made larger and a bit more vibrant), but this is basically what you get on that web site above.

   

Among the most original shops I know... and cute dresses :-P

Taxi: maps.secondlife.com/secondlife/AlaFolie/157/106/588

And there are places where to shoot...

 

Designed and maintained by AlaFolie - pixivor and Laurent Bechir;

Flickr group: Alafolie and me.

 

This picture is made with stitched Firestorm raw shots, no picture enhancement nor post-processing.

Tools:

❄ #IOL# Cam Pano v0.11

yaiol.blogspot.fr/2016/10/camera-panoramic.html

❄ Hugin Panorama stitching software:

hugin.sourceforge.net

 

➯ This is a panorama, (left) click and drag to navigate!

 

ErikoLeo

 

for a better resolution view than Flickr:

threejs.org/examples/webgl_panorama_equirectangular.html

Shot at Collins Land (191, 139, 57) - Adult

 

"A japanese themed sim, a good place to take your time on a beautiful landscape"; by セリーズ・コリンズ (cerys.celestalis, .: Cerys :.)

 

"Collins Land, notre petit coin de paradis, nature, calme et tranquilité.Venez vous y reposer un instant, ça fait toujours du bien ;) "

 

Flickr group : www.flickr.com/groups/2212670@N20/

 

This picture is made with stitched Firestorm raw shots, no picture enhancement nor post-processing.

Tools:

❄ #IOL# Cam Pano v0.11

yaiol.blogspot.fr/2016/10/camera-panoramic.html

❄ Hugin Panorama stitching software:

hugin.sourceforge.net

 

➯ This is a panorama, (left) click and drag to navigate!

 

ErikoLeo

 

for a better resolution view than Flickr:

threejs.org/examples/webgl_panorama_equirectangular.html

You can click here for a better view (sharper, and no nadir and zenith pinching) or enjoy what Flickr™ provides, which is pretty good as it is. If your WebGL is not enabled, better click!

 

You can stop the dizzily revolving panorama by clicking on the X at top right. Then it will become flat again. Click again in the same place to make it spin crazily again.

 

This is the bottom of the circular staircase. Half of my friend Norman Hudson (in blue) can be seen through one of the windows into the courtyard. You can see a reflection of my tripod in the far mirror.

A Yorkshire Tale & PinkRayne Stores, www.pinkrayne.com

 

I kept the original Windlight with the following modifications to the sky:

Blue horizon: 182,235,251 TGB; 194,90,85 HSL

Distance Multiplier: 3

 

Shot at Rayne and PetitChat

maps.secondlife.com/secondlife/Rayne%20and%20PetitChat/11...

 

This picture is made with stitched Firestorm raw shots, no picture enhancement nor post-processing.

Tools:

❄ #IOL# Cam Pano v0.11

yaiol.blogspot.fr/2016/10/camera-panoramic.html

❄ Hugin Panorama stitching software:

hugin.sourceforge.net

 

➯ This is a panorama, (left) click and drag to navigate!

 

ErikoLeo

 

for a better resolution view than Flickr:

threejs.org/examples/webgl_panorama_equirectangular.html

 

You can click here for a much better view (no nadir and zenith pinching) or enjoy what Flickr™ provides. If your WebGL is not enabled, better click!

 

Blue-tiled shower + jacuzzi in a nice guest house in Gualala, Mendocino County. Available for rent.

 

You can stop the dizzily revolving panorama by clicking on the X at top right. Then it will become flat again. Click again in the same place to make it spin crazily again.

 

Ten-position setup with focus stack and HDR in every position. Nikon D810 with Sigma 15mm fisheye, Panosaurus pano head, Photomatix, PTGui.

   

Light Thoughts 3 at LEA 20 by Jo Williams (jo.williams), and at LEA 21 by Mario2 Helstein (Mario2 Helstein).

 

shot at LEA 21 :

maps.secondlife.com/secondlife/LEA21/180/68/24

 

This picture is made with stitched Firestorm raw shots, no picture enhancement nor post-processing.

Tools:

❄ #IOL# Cam Pano v0.11

yaiol.blogspot.fr/2016/10/camera-panoramic.html

❄ Hugin Panorama stitching software:

hugin.sourceforge.net

 

➯ This is a panorama, (left) click and drag to navigate!

 

ErikoLeo

 

for a better resolution view than Flickr:

threejs.org/examples/webgl_panorama_equirectangular.html

 

Light Thoughts 3 at LEA 20 by Jo Williams (jo.williams), and at LEA 21 by Mario2 Helstein (Mario2 Helstein).

  

Shot at LEA 20 :

maps.secondlife.com/secondlife/LEA20/120/231/26

  

This picture is made with stitched Firestorm raw shots, no picture enhancement nor post-processing.

Tools:

❄ #IOL# Cam Pano v0.11

yaiol.blogspot.fr/2016/10/camera-panoramic.html

❄ Hugin Panorama stitching software:

hugin.sourceforge.net

 

➯ This is a panorama, (left) click and drag to navigate!

 

ErikoLeo

 

for a better resolution view than Flickr:

threejs.org/examples/webgl_panorama_equirectangular.html

 

You can click here for a much better view (sharper, and no nadir and zenith pinching) or enjoy what Flickr™ provides. If your WebGL is not enabled, better click!

 

You can stop the dizzily revolving panorama by clicking on the X at top right. Then it will become flat again. Click again in the same place to make it spin crazily again.

 

Marina Münter (vivresavie) exhibition at Berg by Nordan Art, Nordan om Jorden.

katebergdorf.wordpress.com/2017/08/31/non-perishable-an-e...

 

outfit Alafolie Short & Top, Meli Imako Doc Martens.

 

Visit this location at Berg by Nordan Art in Second Life

 

This picture is made with stitched Firestorm raw shots, no picture enhancement nor post-processing.

Tools:

❄ #IOL# Cam Pano v0.11

yaiol.blogspot.fr/2016/10/camera-panoramic.html

❄ Hugin Panorama stitching software:

hugin.sourceforge.net

 

➯ This is a panorama, (left) click and drag to navigate!

  

for a better resolution view than Flickr:

threejs.org/examples/webgl_panorama_equirectangular.html

 

ErikoLeo

You can click here for a much better view (sharper, and no nadir and zenith pinching) or enjoy what Flickr™ provides. If your WebGL is not enabled, better click!

 

You can stop the dizzily revolving panorama by clicking on the X at top right. Then it will become flat again. Click again in the same place to make it spin crazily again.

You can click here for a better view (sharper, and no nadir and zenith pinching) or enjoy what Flickr™ provides, which is pretty good as it is. If your WebGL is not enabled, better click!

 

You can stop the dizzily revolving panorama by clicking on the X at top right. Then it will become flat again. Click again in the same place to make it spin crazily again.

 

The ground floor with some views of the landscape. A worker is standing at a far table. My photo gear is on the floor nearby.

© Dan McCabe

 

The Navier-Stokes equation is a partial differential equation that describes the motion of a viscous fluid that conserves momentum, mass, and energy.

en.wikipedia.org/wiki/Navier%E2%80%93Stokes_equations

 

I have been fascinated by acrylic pours for a while. However, I haven't tried doing them because they can be messy. With this simulation of fluid flow that runs in a browser, I can create such images without the mess :).

 

You can find the web site that creates these beautiful images here:

paveldogreat.github.io/WebGL-Fluid-Simulation/

Your browser needs to support WebGL to generate these images.

 

The image presented here has been touched up slightly in Photoshop, but this is basically what you get on that web site above.

   

You can click here for a much better view (no nadir and zenith pinching) or enjoy what Flickr™ provides by default. If your WebGL is not enabled, better click!

 

You can stop the dizzily revolving panorama by clicking on the X at top right. Then it will become flat again. Click again in the same place to make it spin crazily again.

 

Contractor Norman Hudson in front of a San Francisco panorama. Financial District on the left, Golden Gate bridge on the right.

Sim design by [https://www.flickr.com/photos/sweetsexycrazy] (thenewkae), Also LAQ CSR.

 

"This is Greenland !!

With its typical colorful houses, fishing harbour, ice landscapes, frosted atmosphere and the sound of the bitter wind .. We tried to be original and as realistic as possible, while keeping a small part of fantasy of course. Have fun!"

  

Visit IASWAS - Groenland Kangamiut, Pryde - (Adult)

 

maps.secondlife.com/secondlife/Pryde/40/172/24

(K. A.)

 

This picture is made with stitched Firestorm raw shots, no picture enhancement nor post-processing.

Tools:

❄ #IOL# Cam Pano v0.11

yaiol.blogspot.fr/2016/10/camera-panoramic.html

❄ Hugin Panorama stitching software:

hugin.sourceforge.net

 

➯ This is a panorama, (left) click and drag to navigate!

  

for a better resolution view than Flickr:

threejs.org/examples/webgl_panorama_equirectangular.html

 

ErikoLeo

You can click here for a better view (sharper, and no nadir and zenith pinching) or enjoy what Flickr™ provides, which is pretty good as it is. If your WebGL is not enabled, better click!

 

You can stop the dizzily revolving panorama by clicking on the X at top right. Then it will become flat again. Click again in the same place to make it spin crazily again.

 

This is at the top of the circular staircase, with a view of the driveway and the hills beyond.

You can click here for a better view (no nadir and zenith pinching) or enjoy what Flickr™ provides, which is pretty good as it is. If your WebGL is not enabled, better click!

 

You can stop the dizzily revolving panorama by clicking on the X at top right. Then it will become flat again. Click again in the same place to make it spin crazily again.

 

Living room with a view of the North San Francisco Bay. The solid stone fireplace is very neat.

 

The California coast is becoming a cemetery for the Monterey pine, its main tree species. The tree reproduces only when it burns, as fire releases the seeds from the cone. Due to enhanced fire-fighting efforts, fires are not going to happen. Controlled burning is as popular with the residents as Isis or Ebola, so no one in power will ever support it.

 

You can wait for Flickr to show the interactive virtual reality viewer (it can be slow, depending on your Internet speed) or click here for faster access to the viewer. If your browser does not enable WebGL, you can wait forever, so better click on that link! Clicking on the link also provides a better view, without nadir or zenith pinching. Convinced?

 

Bonus points to whoever finds my Giotto Rocket blower. I left it somewhere on the forest floor.

Holiday Trace, Secret Charm Panorama:

 

Shot at Holiday Trace, Secret Charm:

maps.secondlife.com/secondlife/Secret%20Charm/11/224/22

❄ Landscapers & Decorators :

Elvira Kytori, Kylie (kylie.jaxxon), Gnaaah Xeltentat.

Flickr group:

www.flickr.com/groups/thetrace.

  

This picture is made with stitched Firestorm raw shots, no picture enhancement nor post-processing.

Tools:

❄ #IOL# Cam Pano v0.11

yaiol.blogspot.fr/2016/10/camera-panoramic.html

❄ Hugin Panorama stitching software:

hugin.sourceforge.net

 

➯ This is a panorama, (left) click and drag to navigate!

  

for a better resolution view than Flickr:

threejs.org/examples/webgl_panorama_equirectangular.html

 

ErikoLeo

You can click here for a much better view (sharper, and no nadir and zenith pinching) or enjoy what Flickr™ provides. If your WebGL is not enabled, better click!

 

You can stop the dizzily revolving panorama by clicking on the X at top right. Then it will become flat again. Click again in the same place to make it spin crazily again.

 

You can click here for a much better view (sharper, and no nadir and zenith pinching) or enjoy what Flickr™ provides. If your WebGL is not enabled, better click!

 

You can stop the dizzily revolving panorama by clicking on the X at top right. Then it will become flat again. Click again in the same place to make it spin crazily again.

 

SL360@home in Normandie Coeur

  

This picture is made with stitched Firestorm raw shots, no picture enhancement nor post-processing.

Tools:

❄ #IOL# Cam Pano v0.11

yaiol.blogspot.fr/2016/10/camera-panoramic.html

❄ Hugin Panorama stitching software:

hugin.sourceforge.net

 

➯ This is a panorama, (left) click and drag to navigate!

  

for a better resolution view than Flickr:

threejs.org/examples/webgl_panorama_equirectangular.html

 

ErikoLeo

 

Credits:

Art:

Ziki Questi

⚫ Elin Egoyan (young girl portrait) ( elin egoyan )

Furnitures:

⚫Dysfunctionality (Anke Hatchuk)

Apple Fall

⚫Dekute Dekore (Debil Skute)

⚫Jian ([JIAN])

⚫Pierre Ceriano

⚫[KK] - Katy's Kreations (Katy Dirkle)

Holiday Trace, Secret Charm Panorama.

 

Shot at Holiday Trace, Secret Charm:

maps.secondlife.com/secondlife/Secret%20Charm/99/143/25

❄ Landscapers & Decorators :

Elvira Kytori, Kylie (kylie.jaxxon), Gnaaah Xeltentat.

Flickr group:

www.flickr.com/groups/thetrace.

  

This picture is made with stitched Firestorm raw shots, no picture enhancement nor post-processing.

Tools:

❄ #IOL# Cam Pano v0.11

yaiol.blogspot.fr/2016/10/camera-panoramic.html

❄ Hugin Panorama stitching software:

hugin.sourceforge.net

 

➯ This is a panorama, (left) click and drag to navigate!

  

for a better resolution view than Flickr:

threejs.org/examples/webgl_panorama_equirectangular.html

 

ErikoLeo

You can click here for a slightly better view (no nadir and zenith pinching) or enjoy what Flickr™ provides, which is pretty good as it is. If your WebGL is not enabled, better click!

 

You can stop the dizzily revolving panorama by clicking on the X at top right. Then it will become flat again. Click again in the same place to make it spin crazily again.

 

Part of the backyard of a mansion in Tiburon, which overlooks the San Francisco Bay.

 

Just one dog, not two dogs.

You can click here for a much better view (sharper, and no nadir and zenith pinching) or enjoy what Flickr™ provides. If your WebGL is not enabled, better click!

 

You can stop the dizzily revolving panorama by clicking on the X at top right. Then it will become flat again. Click again in the same place to make it spin crazily again.

 

The columns and other relief work are done in ArcusStone™. The walls are covered in rough browncoat to receive later a smooth troweled finish.

 

© Steve Rosenow, Dan McCabe

 

This is a screen shot of a project to create an interactive browser-based virtual reality walk-through of the historic Puget Sound ferry MV Kalakala. Steve Rosenow created this amazingly detailed model of the Kalakala (the model includes incredible interior details that aren't easily visible in this view) and I am working on creating the interactive visualization and navigation of that model in a browser using WebGL technology.

 

This walk-though is now live and can be seen at:

kalakala-vr.zen3d.com/

 

The Kalakala served as a ferry on the waters of Puget Sound in the Seattle area from 1935 to 1967. She had a very distinctive "streamlined" Art Deco styling that made her instantly recognizable.

 

The hull of the Kalakala was originally constructed for the Peralta in 1926, which burned down to the water line in 1933. The remains of that ship were then purchased and transported to Seattle, which the Kalakala was built upon.

 

After her retirement as a ferry in 1967, she was sold to a seafood processor and used to package seafood. She was abandoned some time before 1984, when her rusting hulk was discovered in Alaska. She was subsequently towed back to the Puget Sound area with the desire to restore her to her former glory. Unfortunately, that never happened, and she was scrapped in early 2015.

 

Aside from her pleasing aesthetics, the Kalakala has the distinction of having the first commercially available navigation radar, with the FCC issuing license #001 in 1946.

 

More information about the Kalakala can be found here:

www.kalakala.org

and here:

en.wikipedia.org/wiki/MV_Kalakala

 

[Note: this description uses the feminine voice in the third person to refer to the Kalakala, which is the tradition in the naval literature.]

 

[Note: this image was updated on 7/4/15 to reflect the latest state of the project. I have now placed the model on a reflecting water surface that is dynamic in the browser, although this image only captures a static variant of that. In the browser version, the waves move, as does the reflection of the Kalakala off the surface of that water.]

Just some desktop graphics created for fun with WebGL Fuid Simulation by PavelDoGreat. Check it out here (great fun!):

 

paveldogreat.github.io/WebGL-Fluid-Simulation/?fbclid=IwA...

Updated version. Enhanced ray/beam by adding screenshot element from WebGL Fuid Simulation by PavelDoGreat. Check it out here (great fun!): paveldogreat.github.io/WebGL-Fluid-Simulation/?fbclid=IwA...

© Steve Rosenow, Dan McCabe

 

The opening sequence of an interactive virtual reality walk through of the historic Puget Sound ferry, Kalakala, running in a browser that supports WebGL. Steve Rosenow created this amazingly detailed model of the Kalakala and I am working on creating the interactive visualization and navigation of that model in a browser using WebGL technology.

 

The model is now live! You can explore it yourself at:

kalakala-vr.zen3d.com/

 

The Kalakala served as a ferry on the waters of Puget Sound in the Seattle area from 1935 to 1967. She had a very distinctive "streamlined" Art Deco styling that made her instantly recognizable.

 

The hull of the Kalakala was originally constructed for the Peralta in 1926, which burned down to the water line in 1933. The remains of that ship were then purchased and transported to Seattle, which the Kalakala was built upon.

 

After her retirement as a ferry in 1967, she was sold to a seafood processor and used to package seafood. She was abandoned some time before 1984, when her rusting hulk was discovered in Alaska. She was subsequently towed back to the Puget Sound area with the desire to restore her to her former glory. Unfortunately, that never happened, and she was scrapped in early 2015.

 

Aside from her pleasing aesthetics, the Kalakala has the distinction of having the first commercially available navigation radar, with the FCC issuing license #001 in 1946.

 

[Note: this description uses the feminine voice in the third person to refer to the Kalakala, which is the tradition in the naval literature.]

Niamh's Journey of Dreams, a Tale by Cybele Moon Realized in SL by Ceakay Ballyhoo. Prepare to have a pretty nice moment of dream and happiness.

There is also a Cybele Moon Exhibition.

 

CK (ceakay.ballyhoo):

Ceakay Ballyhoo

Ceakay Ballyhoo's blog

CybeleMoon (hana.hoobinoo) aka "The Dune Mouse":

not always here and not all there

The Runes of the Gatekeeper's Daughter; The chronicles of Niamh.

Cybele (Si Belle) suggests : "An Gaoth Aneas" (The Wind from the South) by The Chieftains.

 

visit: maps.secondlife.com/secondlife/Storybrooke/74/102/35

WL:

📷 Sky: Places Bentham

📷 Water: Pond

  

This picture is made with stitched Firestorm raw shots, no picture enhancement nor post-processing.

Tools:

❄ #IOL# Cam Pano v0.11

yaiol.blogspot.fr/2016/10/camera-panoramic.html

❄ Hugin Panorama stitching software:

hugin.sourceforge.net

 

➯ This is a panorama, (left) click and drag to navigate!

  

for a better resolution view than Flickr:

threejs.org/examples/webgl_panorama_equirectangular.html

 

ErikoLeo

getting close to the end. this one is sized to be a lamp, hope to release next week

BUILD your own Space Racer and FLY through checkpoints, maneuver around asteroids, and grab powerups as you race towards victory!

 

You can mix-and-match the cockpit, wings, and thrusters of your Space Racer, and watch your own creation in action as you race against three AI opponents! The white triangle crosshair guides you to the checkpoints that you must pass. Hold the left mouse button to accelerate, move the mouse to steer, and click the right mouse button or press the spacebar to use a powerup. There are two types of powerups: Boosts and Lasers. Boosts make you faster, and lasers can stun opponents in front of you. Watch out: the competition can use powerups too!

 

LEGO Ideas entry: ideas.lego.com/challenges/6811cf30-f944-4dfa-8714-9b38be6...

 

Play the game here: play.unity.com/mg/lego/webgl-builds-22445

I made my first videogame! Meet Honeybrick, the sweetest Lego honey bee you'll ever see! Play as her as she embarks on her first day of making honey. Talk to fellow bees and explore the world through the eyes of a tiny bee as you fly around collecting nectar from flowers. Use special abilities such dash and spin attack to defeat enemies, including wasps, flies, and spiders. Keep up your energy by picking up bee bread. Once you have enough nectar, return to the hive, fill the honeycomb cell with honey, and head up to the Queen Bee's throne room to receive your reward! It's the game everyone is buzzing about! Play for free now: play.unity.com/mg/lego/webgl-cgr

This fine detail from an organic fractal structure programmed by Tom Beddard.

 

Tom's application "Fractal Lab" allows the user to move around (in 3 dimensional space) this 3D fractal structure, moving in and out to visualize fine detail.

 

This real time exploration (like a video game) is enabled because Fractal Lab is based on Computer Graphics Card shader programs which allow these ultra complex structures to be calculated many times per second, bringing the visualization to life with viewpoint based animation.

 

I'll say it again. This is the most amazing computer graphic art program I have seen in a very long time.

 

Wow!

 

See www.subblue.com/blog/2011/3/5/fractal_lab for details about Fractal Lab

My Minifig earned from participating in the LEGO Ideas "Build your own game" contest finally arrived!

 

You can play my entry for the contest, "Space Racer"!

Time to test out the new Flickr viewer for equirectangulars...

 

Personally, I think it kinda sucks. Low res, screws up the zenith and nadirs, autolaunches. ... and it's hanging for me in Chrome on OSX.

 

Use the SPI-V viewer instead.

 

update: I apparently had WebGL disabled in my browser (Settings -> Show Advanced Settings -> System -> Use hardware acceleration when possible). Geez, that took forever to find/fix. If you're having an issue with the viewer launching, test your browser here.

 

BTW, spent another two hours finding out why the Domino's website came up blank. Turned out it was an EXIF viewer plugin (headhands).

 

Can't find a way to fix the resolution in the viewer, tho, unless I make all my full resolution images available. And that's sooooo not happening.

Welcome to the Irrlicht Engine

 

The Irrlicht Engine is an open source realtime 3D engine written in C++. It is cross-platform, using D3D, OpenGL and its own software renderers. OpenGL-ES2 and WebGL renderers are also in development. It is a stable library which has been worked on for nearly 2 decades. We've got a huge community and Irrlicht is used by hobbyists and professional companies alike. You can find enhancements for it all over the web, like alternative terrain renderers, portal renderers, exporters, world layers, tutorials, editors, language bindings and so on. And best of all: It's completely free.

 

irrlicht.sourceforge.io/

  

Irrlichtelieren (Will-o’-the-wisping-around)

Jane K. Brown

UNIVERSITY OF WASHINGTON

orcid.org/0000-0002-7527-1150

The lexeme Irrlichtelieren (will-o’-the-wisping-around, i.e. thinking outside the box) is Goethe’s neologism for a heterodox line of thought that displaces traditional methods of philosophy and science. Although the term occurs only once, in the student scene of Faust, Part One (FA 1.7:83.1917), the shifting value of will-o’-the-wisps in Faust and other works corresponds to the theories of scientific method Goethe advanced in essays of the 1790s and especially to the methodology of his Zur Farbenlehre (Theory of Color) of 1810. While in Goethe’s letters and in the devil’s language in Faust, will-o’-the-wisps betoken illusion, they develop in the course of Faust into symbols of the ineffable truth that Kantian metaphysics had effectively substituted for God. The ironic dialectic of the will-o’-the-wisps shapes Goethe’s views of pedagogy and scientific epistemology and his positions on the idealist subject/object dichotomy, on the relationships of nature and truth, on representation and knowledge, and on knowledge and community.

Introduction

Etymological Implications

Learning as Flitting Around

Subject-Object Relations

The Relationship of Nature and Truth

Representation as Knowledge

Knowledge and Community

Notes

Related Entries

Works Cited and Further Reading

Introduction

 

The neologism irrlichtelieren can be defined as: “An innovative and eccentric line of thought, [. . .] a lexical innovation [. . .] that configures the ‘improper’ imperative of Goethean thought [. . .] to displace the ‘proper’ way of doing philosophy (including logic, rationalist metaphysics, and transcendental idealism) by repurposing its traditional instruments of torture.”1 Goethe invented the word and used it only once, in the student scene of Faust I. Derived from the noun Irrlicht (will-o’-the-wisp, or ignis fatuus), it initially identifies the confused thinking of the student who has yet to learn logic,

Daß er bedächtiger so fortan

Hinschleiche die Gedankenbahn,

Und nicht etwa, die Kreuz und Quer,

Irrlichteliere hin und her. (FA 1.7:83.1914–17)2

So that he creep more circumspectly

along the train of thought

and not go will-o’-the-wisping

back and forth and here and there.

However, the use of will-o’-the-wisp in Faust transforms this apparent praise of logic into its opposite, so that “will-o’-the-wisping back and forth” comes to represent the epistemology actually promoted not only in Faust but also in Goethe’s essays on scientific methodology and optics from the 1790s and in his massive Zur Farbenlehre (Theory of Colors) of 1810. Derived from irren (erring), the central theme of Faust, where the Lord says “Es irrt der Mensch, so lang er strebt” (FA 1.7:27.317; man errs as long as he strives) and Licht (light), used consistently as an image for knowledge or truth in Goethe, as so often in the period, irrlichtelieren becomes a useful term for Goethe’s process of learning truth by trial and error. It engages a series of epistemological issues typical of the period: thinking outside the box, subject/object, the relation of nature and truth, the role of representation in knowledge, and the epistemology of community formation. Irrlichtelieren not only exemplifies Goethe’s tendency to heuristic rather than systematic thought (unlike that of his Romantic colleagues), but indeed embodies its own meaning—for will-o’-the-wisps and similar figures appear as characters in his (arguably) most characteristic works: Faust and the Märchen (Fairy Tale) of 1795. Furthermore, the word irrlichtelieren appears in Faust in the context of philosophical discourse when Mephistopheles is holding forth on the place of logic in the curriculum; similarly, in Faust II, a will-o’-wisp-like creature named Homunculus, seeking to become, is introduced in the context of implied questions of becoming in idealist philosophy as well as the philosophical-scientific discourse of classical antiquity invoked by the two pre-Socratics Anaxagoras and Thales. Yet because, unlike most of the terms in this lexicon, irrlichtelieren begins in Goethe’s poetic works as a metaphor that then becomes a personification, it emerges as a philosophical concept only in the metadiscourse of scholarly analysis.

Etymological Implications

 

The addition of “-ieren” to the word “Irrlicht” turns it into a verb, so that it means “to wisp around.” The combination of “will-o’-the-wisp” with the formal French suffix is intentionally frivolous, as is often the case with Goethe at his most ironic and most profound moments. In Goethe’s day, an Irrlicht was a still mysterious natural phenomenon (now understood as a natural fluorescence originating in the spontaneous combustion of gases from rotting matter in marshy places). Its entry into folklore, specifically as a mischievous nature spirit, is documented in Germany only beginning in the sixteenth century, when the Latin term ignis fatuus (silly flame) was invented by a German humanist to lend the long-existing German word intellectual credibility.3 Although Goethe was familiar with explanations for Irrlichter extending back to Paracelsus (1493–1541) and, beyond him, to the pre-Socratics, he used it as a scientific term only once, in a reference to two essays by his friend, the botanist and Romantic natural philosopher Christian Gottfried Nees von Esenbeck (1776–1858).4 Esenbeck considered both will-o’-the-wisps and falling stars to be entirely natural phenomena connected to a slime (Schleim), but in a tension typical of Romantic Naturphilosophie remained uncertain as to whether its effects were natural or supernatural. Sly allusions to Esenbeck are to be found in Faust via the presence of falling stars in the “Walpurgis Night’s Dream” and the sticky roses that torment Mephistopheles in act five of Faust II. Otherwise, Goethe used Irrlicht in his poetic works, essays, and correspondence always negatively, to refer to delusions.5 Thus, in Faust, “will-o’-the-wisp” emerges primarily from the mouth of Mephistopheles, the skeptical conjuror of illusions, and its ultimate significance as the best way to learn about truth arises from the fundamental irony inherent in the devil’s role in the play.

Learning as Flitting Around

 

Irrlichter are delusive because they constantly move around and because their light leads travelers astray. And yet, for the author of innumerable works about characters who wander aimlessly, wandering is a primary mode of being. Examples of such characters include Faust, for whom erring is the only path to salvation; the hero of Wilhelm Meisters Lehrjahre (1795/96; Wilhelm Meister’s Apprenticeship) and almost everyone in Wilhelm Meisters Wanderjahre (1829; Wilhelm Meister’s Journeyman Years); the indecisive traveler of Briefe aus der Schweiz (1808; Letters from Switzerland), who worries whether he should climb the Furka in winter; and the traveler in Italienische Reise (1816/17; Italian Journey), who hesitates to go to Sicily and decides not to go to Greece. In his autobiography, Dichtung und Wahrheit (1833; Poetry and Truth), Goethe regularly defines epochs of his life in terms of place and consistently features his own lack of agency in his choice of places. He, too, was a constant wanderer, even after he was more or less settled in Weimar.

Wandering is also the primary mode of scientific experimentation in the essays of the 1790s, where a “good experiment” (Goethe’s word is “Erfahrung [. . .] einer höhern Art”; FA 1.25:34) requires multiple observations of the same object from many different points of view (see, especially, “Der Versuch als Vermittler zwischen Objekt und Subjekt” of 1793). Indeed, the word Erfahrung contains the verb fahren (to travel). In this respect, Goethe was already ahead of Hegel, whose Phänomenologie was originally called “Die Wissenschaft der Erfahrung des Bewußtseins” (The Science of the Experience of Consciousness) and who emphasizes the notion of “dialektische Bewegung” (dialectical movement) at the heart of Erfahrung. Similarly, Part 1 of the Farbenlehre calls upon the reader to engage in several long series of observations, each of which ends with analogical amplifications of central observation rather than with a theoretical conclusion. Indeed, at the end of a Goethean experiment, the phenomenon “kann niemals isoliert werden” (FA 1.25:126; can never be isolated), the truth is to remain untouched in the unarticulated center of all the different observations. The same is still true in the Wanderjahre of the late 1820s, a text that both celebrates wandering and delights in the juxtaposition of seemingly contradictory points of view in its narratives and aphorisms. Indeed, Goethe’s cultivation of aphorism, as also his history of the science of color in the form of separate descriptions of scientists without an overarching narrative, reflect this same method of what, at first, seems to be random flitting. Irrlichterlieren is the freedom to attend to each detail carefully in itself before connecting it to others.

 

Subject-Object Relations

 

The experimental method Goethe described in the 1790s, when he was doing research in botany, anatomy, geology, and optics, when he was also absorbed in Kant’s Kritik der Urteilskraft (Critique of Judgment) and bringing scientists and philosophers (like Hegel) of the new idealist movement to the university at Jena had, as its explicit purpose, the mediation between subject and object. The multiperspectivism of “Der Versuch als Vermittler” (The Experiment as Mediator) arises from the need to keep scientific knowledge from imposing the subject on the object, the basic problem of idealism. Too much subjectivity causes the investigator to draw arbitrary and often unwarranted connections among phenomena and to become too attached to hypotheses, while too much objectivity reduces scientific knowledge to a mere collection of isolated facts (FA 1.25:31–33). Goethe resolves the problem with the term “Entäußerung,” renunciation, or, literally, withdrawal of one’s self to the outside. Goethe’s “experiment” escapes subjectivity but connects facts by multiplying and varying the conditions of observation. The quality of wandering now becomes flitting around outside of the box—that is, behaving like an Irrlicht flitting around outdoors. Similarly, Faust removes himself to the outside of his study and his identity with the aid of Mephistopheles, the invoker of will-o’-the-wisps in the play, while the world of the Märchen transcends itself through the mediation of actual will-o’-the-wisps visiting from abroad. Such is the model for Goethe’s epistemology.

The Relationship of Nature and Truth

 

In the Farbenlehre and repeatedly in the Wanderjahre Goethe asserts that the truth, the phenomenon (and later Urphänomen, or sometimes das Absolute), remains unknowable. Ringed about by observations, it is incommensurable, a secret to be respected, in some contexts to be reverenced, but to remain unviolated. Especially the Farbenlehre makes generous use of the terms “higher” and “highest” to rank insights and phenomena and does not hesitate to address transition points from the material to the spiritual/intellectual realm. Above all, the volume communicates the profound respect the scientist owes to the purity and essential impenetrability of the natural phenomenon. Just as in the earlier methodological essays, the phenomenon proper, which Goethe calls the “Urphänomen,” remains, to the end, a riddle at the center of all the scientist’s observations. Esenbeck’s theory of the mysterious slime that characterizes will-o’-the-wisps and falling stars is a similar mystery at the heart of a scientific explanation, leaving an opening to the realm of Geist (spirit/mind). The Irrlicht is Goethe’s image for this essential part of his epistemology. The Irrlicht can never be grasped, like the rainbow in the first scene of Faust II or the jewels scattered by Knabe Lenker (Boy Charioteer) in act two that turn to insects in the hand. In its inconstant motion, it escapes the control even of Mephistopheles in the Walpurgis Night of Faust I and it is repeatedly imagined in evanescent lights in Faust I and in a series of mysterious attractive figures in Faust II, such as Knabe Lenker, Homunculus, the angels of the burning roses in act five, and, finally, the rising Mater Gloriosa, always just out of reach at the very end of the play. In the Märchen the will-o’-the-wisps, having transubstantiated the green snake, restore the world to order and harmony and end by scattering gold, always in Goethe a symbol of the vital force of life, natura naturans. As folklore figures, will-o’-the-wisps are Goethe’s ideal image of Romantic natural supernaturalism, of the permeable, ungraspable boundary between nature and spirit, between the real and the ideal.

Representation as Knowledge

 

While the Absolute cannot be grasped directly, it can nevertheless be known through representations the mind stages for itself. The essay “Physik überhaupt” (1798; Physics in general) already introduces aesthetic terminology: the goal of Goethe’s series of observations is not to pin down the phenomenon but to understand it in a sequence or in a series of episodes. To present it, then, requires the condensing activity of the subject to represent aspects of the object “in einer stetigen Folge der Erscheinungen” (FA 1.25:126; in a regular series of appearances). “Aesthetic” is the appropriate term here, because all of Goethe’s poetic writing of the 1790s has episodic plots consisting of a series of experiences repeated from varied perspectives. The tripartite structure of the Farbenlehre similarly reflects Goethe’s basic principle of examining any phenomenon from several different points of view, both between and within parts, and his corresponding stylistic tendency toward episodic organization.

Yet, aesthetic terminology plays an even greater role in the epistemology of the Farbenlehre. Part 1 discusses the subject-object tension, for example, by focusing on “Begrenzung” (limitation) as the essential cause of color rather than Newton’s refraction. Color, like any other phenomenon, can only be recognized as such through its boundaries. Defining the edges of color or of light, then, transforms it into an image, a Bild (“Anzeige und Übersicht des goetheschen Werkes zur Farbenlehre,” FA 1.23.1:1045). Such framing equates to looking at the phenomenon from outside, a single perspective at a time, followed by connecting single observations into patterns in order to transform attentive looking into theorizing (FA 1.23.1:14), as already in the essays of the 1790s. But the consistent focus on the word Bild for what Goethe calls “theorizing” dominates this work (see also FA 1.23.1:12, 120). The foreword to the Farbenlehre compares understanding people’s inner (hidden) character through their deeds to understanding the nature of light through color: “Die Farben sind Taten des Lichts, Taten und Leiden” (FA 1.23.1:12; Colors are the deeds of light, what it does and what it endures). The comparison of human character to light has suddenly morphed into personification when colors become the deeds and sufferings of humanity. Colors have become actors, and indeed, given the Aristotelian atmosphere evoked by “Taten und Leiden,” tragic actors. Actors are images, personifications, representations, and not essences, but these “actors” are the realia of empirical observations. Reality is now something staged. Indeed, the first part of the Farbenlehre provides illustrations to enable the reader to repeat, to reenact, the “experiments” described in the text, and Goethe justifies this move by comparing his illustrations to a play performance, which requires spectacle, sound, and motion to be realized (FA 1.23.1:18–19). Theorizing is transformed into interpretation as observation of nature is equated to observation of a play on stage.

This dramatizing personification underpins Goethe’s understanding of light. The human eye, he asserts, does not see forms, but only light, dark, and color. He continues, “Das Auge hat sein Dasein dem Licht zu danken. Aus gleichgültigen thierischen Hülfsorganen ruft sich das Licht ein Organ hervor, das seines Gleichen werde; und so bildet sich das Auge am Lichte für’s Licht, damit das innere Licht dem äußeren entgegentrete” (FA 1.23.1:24; The eye owes its existence to light. From among the lesser ancillary organs of the animals, light calls forth one organ to be its like, and thus the eye is formed by the light and for the light so that the inner light may emerge to meet the outer light).6 Now light is the creator god calling forth the human eye, made in the god’s own image. From here it is but a step back to Faust, with its little erring lights, the will-o’-the-wisps, and Faust as, in effect, the erring human eye, looking at and wanting to experience the entire creation, a notion of experience as viewing already adumbrated at the end of the Vorspiel auf dem Theater (Prelude on the Stage) and in the final line of the first scene in Faust II, “Am farbigen Abglanz haben wir das Leben” (FA 1.7.206:4727; Life is ours in the colorful reflection). Indeed, the Irrlichter in Faust actually anticipate the trajectory of color and light in the Farbenlehre. They enter the play in Mephistopheles’ frivolous neologism, irrlichtelieren, and appear on stage as speaking actors in the Walpurgis Night and in the Walpurgis Night’s Dream, then as Knabe Lenker, Homunculus, and the impish angels in Faust II. Seeming at first to be delusions leading into error, they become images, then actors, who mirror for Faust and for us the presence in the world of the invisible and incommensurable truth that gives it meaning. The whole drama is nothing but plays within the play, and, in the end, it turns out that is all anyone can expect. In the final scene, Faust floats upward and onward apparently into the infinite, but in order to know that, to perceive the infinites, images are still necessary. Hence the baroque Catholic imagery that is obviously and uncomfortably not “real.” The final “chorus mysticus” (FA 1.7:464.12104–11) speaks of “Gleichnis” (parable), an extreme form of image, and then of dramatic action (“getan” [done], “Ereignis” [event]), exactly the way the Farbenlehre describes the representation of light in color. “Das Unzulängliche” (what is inadequate/unachievable) itself is transformed in the process. In Goethe’s day, this adjective meant “inadequate” but, in Goethe’s usage, becomes “unachievable”—a category of the object becomes a category of subjective striving. The play ends with the impossible riddle, “das ewig-Weibliche” (the eternal feminine). It is the Urphänomen, the phenomenon that underlies all our observations but remains alone as a riddle in the center.

Knowledge and Community

 

As Irrlichter are promoted from metaphor to personification in Faust, they become mediators, agents of cooperation. They take on bodies, and in the course of Faust II appear in the bodies of poetry, the vital spirit of life, in effect as Beauty in the form of Helen, and eventually as the angelic messengers of Divine Love. In the course of the play, they represent everything up a great chain of being from delusive nature to higher truth, to pure spirit. In the Märchen their ontological status engages the same totality, but not in such a clearly ordered hierarchy. In that tale, they become brighter and apparently more solid after substantial meals of gold, and as they scatter their energy in showers of gold coins they lose substance and even visibility. But the fact that they generously spend their golden substance is crucial. In both their getting and spending they enable the troubled inhabitants of the fairytale world to work together as a community and to restore their golden age of unity, peace, and prosperity. Their arrival signals the beginning of the restoration, and their departure its completion. They are the circulators of gold, of the vitality of nature and spirit; they are the light of this particular world, its erring light. As the mediators between spirit and nature, they also enable the establishment of human community, the injection of ideal order into an otherwise imperfect real world. Cooperation is also an essential element of Goethe’s scientific epistemology: scientific knowledge is built up one small piece at a time, whether as the process of repeated observations by a single individual or, at least as importantly, as the accumulation of observations by many individuals over long periods. The historical section of the Farbenlehre is longer than its theoretical section and polemic against Newton put together. Irrlichtelieren, as a unique mode of engagement with others, inspires a different kind of cooperative knowledge from the chains of tradition.

Nevertheless, it would be naive and most un-Goethean to regard this view as simple optimistic progressivism. Irrlichter are transient, evanescent phenomena. They may inspire social cohesion for the moment, as in the Märchen, but they are eternal wanderers, succeeded in the tale, to be sure, by other wanderers, but hardly guarantors of a permanent future outside of a fairy tale. Similarly, Faust’s utopian draining of swamps does not last forever in the real world of Faust, and Faust’s own vision of the future foresees them constantly recreated in a permanent struggle with the sea. And the sea is not only a force of destruction, but is also, in itself, a life-giving force. It, too, is a wanderer. It takes wanderers, the force of constant change, to promote social community but, like the visitors to the New World in the Wanderjahre, they always leave again.

Goethe’s early political ideal was Justus Möser’s federalism of small states. While he read political thinkers like Jean-Jacques Rousseau, Gaetano Filangieri, and Cesare Beccaria, he never favored large permanent systems. He loved Rome, center of the world, for the personal relationships and development it afforded him, but not as the great political center. Not the Aeneid, the great epic of the founding of the Roman Empire, excited him, but the Odyssey, in which the hero’s struggles increasingly have to do with escaping the lures of women to return to his small island home, when he must yet again depart on another journey to plant an oar in a place where journeying by sea and epic heroism are unknown. Goethe admired but did not celebrate Napoleon, and he juxtaposed to his demonic hero Faust the passive, bourgeois heroes Wilhelm Meister and the Hermann of Hermann und Dorothea (1797; Hermann and Dorothea). His politics favored the small-scale operations that allowed for variation, change, indeed the “frivolity” of will-o’-wisps. In a common cliché, Goethe is the last Renaissance man, the last universalist, which is another way of saying that his scientific and poetic epistemologies, or his epistemology and his poetology, are essentially linked, as in this anything but frivolous term irrlichtelieren.

Clark Muenzer, personal communication. See also Muenzer’s “Begriff” entry in this volume. ↩

All references to Faust are cited parenthetically by line number. All translations are my own unless otherwise indicated. ↩

See the entry “Irrlicht” in Handwörterbuch des deutschen Aberglaubens, ed. Hanns Bächtold-Stäubli and Eduard Hoffmann-Krayer (Berlin: de Gruyter, 1931-32). ↩

G. Schmid, “Irrlicht und Sternschnuppe,” Goethe 13 (1951): 268-89. ↩

See the entries “Irrlicht,” “irrlichtartig,” and “irrlichtelieren” in the Goethe-Wörterbuch, ed. Berlin-Brandenburgische Akademie der Wissenschaften, Deutsche Akademie der Wissenschaften zu Berlin, Akademie der Wissenschaften in Göttingen, and the Heidelberger Akademie der Wissenschaften (Stuttgart: Kohlhammer, 1978), 2:235-43. woerterbuchnetz.de/?sigle=GWB#0. ↩

Johann Wolfgang Goethe. Scientific Studies, trans. Douglas Miller (Suhrkamp: New York, 1988), 164. First sentence altered by JKB. ↩

  

goethe-lexicon.pitt.edu/GL/article/view/15

I made a short browser computer game using LEGO Microgame for Unity! :D This is my entry for "Build Your Own Game" contest on Lego Ideas (comments there are higly appreciated!).

 

Help the little shark to grow up and became the Mistress of the Sea! Eat small fish and avoid big fish! Listen to the friendly crab for instructions!

 

One shark, five levels, six types of fish and one talking crab. The last level has a timer and a boss, so watch out!

 

All models were created by me with Bricklink Studio.

 

Play the game! :)

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