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Images from InParticular, a Three.js based browser thing. WebGL Version. By Lawrie Cape. More details online at www.lawriecape.co.uk/theblog/index.php/archives/898
Based on Eberhar Geant. Blender 2.6 Rebuilding the animation model for realtime viz on Sketchfab. Live: skfb.ly/k4jhg21dca
Rendered in webgl with three.js using public NASA models of the Europa Clipper spacecraft (NASA/Caltech) and an astronaut in an Extravehicular Mobility Unit (NASA), and star map from NASA Goddard.
Coast along the real oil-price index (price of Brent-Oil, per barrel) - from May 1987 until January 2017* - feel the price inflation & decline as you ride along the line graph through all major conflict zones in the Middle-East of the past 30 years. The weather forecast predicts rough times.
VR-Installation: Mixed media, virtual reality head-mounted system, speakers, screen
All photos take at the 2017 SIGGRAPH Khronos BOF. Photos Copyright Andrew Garrard. Used with permission.
Jonah Brucker-Cohen (@coinop2) shows us how to build custom public SMS input sessions using "Lively", a web-based texting platform that uses WEBGL that I worked on that allows for multiple participants to send messages to a shared public display.
Rendered in webgl with three.js using public NASA models of the Europa Clipper spacecraft (NASA/Caltech) and an astronaut in an Extravehicular Mobility Unit (NASA), and star map from NASA Goddard.
Images from InParticular, a Three.js based browser thing. WebGL Version. By Lawrie Cape. More details online at www.lawriecape.co.uk/theblog/index.php/archives/898
A few photos from the Khronos Milano Chapter Meetup June 2015. Photos used with permission from WeMake.
Sam made this screenshot today. This is the active portion of the current version of the yt GUI (Reason), which is now in its fifth iteration. Britton, Cameron, Jeff, Sam and I have been working on it. It's a Web GUI, written in ExtJS, that requires no toolkit to be built but can still do really rad stuff like WebGL grid viewers (shown here) and plot window widgets for interactive panning and zooming (shown in tabs here).
When we finished the first iteration a few weeks ago, Britton said, "I'm looking forward to this being the last GUI we have to write." I think we might be at that point now.
I'm really, really jazzed up about this.