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Visualisation work for the local council to provide images of the various options for the flood defence and seafront improvement schemes,
Concept visualisation of ZiZaRi pendant lighting.
VFX rendered 'in camera'. No post-production.
A dual-skin lighting form with two distinct 3d textured surfaces; a dynamic energetic outer texture juxtaposes a serene and soothing inner lit reflector surface.
The funky, ziggy-zaggy outer surface fizzes with light and shadow. The inner surface oozes an oasis of calm with a subtle cascading ripple. The planar rim harmoniously holds the two surfaces together.
A 2-tone fabric cable with a zig-zag pattern is used to echo and complement the 3d texture of the pendant.
visualise: reloaded
science made simple
Photo: Kiran Ridley
Saturday 7 May 2.00pm & 7.00pm
macrobert mainhouse
Tickets 01786 466666
Bah, looking back at this, it really seems dated. Fugly, but at the time, it worked. I hated the OSD for CenterStage. Had it gone into full and proper production it would be one of the first places for a visual redesign.
Four A4 silkscreen prints, four 5x7 photos.
Experimental responses to original architectural photography of 'Berlin Hauptbahnhof' (middle) - creating silkscreen prints, line drawing printed onto acetate and printing onto fabric (bottom). final layered silkscreen print (top).
- October 2017.
This application is a visualiser for the next generation of 3D ground avoidance sonar. It is coded in C#, using DirectX9 for drawing.
The 3D matrices retrieved from the echo sounder are processed and polygonised with the marching-cube algorithm.
The colour display is based on height or intensity of the echo, allowing a visual identification of the obstacles respectively by their depth or material.
The resolution of the processed 3D matrices can be changed arbitrarily.
Files can be displayed in succession via a playback function.
This screen is a polygonisation renderer as a solid mesh with lighting and a colour palette based on depth.