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Not to be left out in the cold Fila has pulled off quite a coup in getting involved with the Teenage Mutant Ninja Turtles movie. The tandem have developed a nice live-action creative that will be showcased complimenting the movies release on August 8th. The video gives us a nice tease using...
Here it is, the main attraction. Check out the picture notes for specifics on each item. The biggest thing here is obviously the camera. Pictured here is the Nikon D100. I could go on about the camera forever but I'll save that for another post.
A tour of the legendary Industrial Light and Magic (ILM) studios in San Francisco, the visual effects company founded by Star Wars creator George Lucas. My friend Jean Bolte has been working at ILM for decades, in a variety of roles, from model maker and puppeteer to digital artist and supervisor.
She showed me some of the original models created for such cinematic milestones as Star Wars, Jurassic Park, Pirates of the Caribbean and Ghostbusters. The intricate detail behind these fabulous creatures can inspire our own work. We’re both members of Pataphysical Studios, where we create a wide range of animated characters, interactive artworks and imaginary solutions.
This is another caleidoscope of the collection I found at a friend's place.
Her husband collected the most intriguing ones he came across and she displays them in a corner by a window, complete with a biography of Da Vinci.
The first enemy my player encounters is an easy kill, a goblin.
For our midterm project in Visual Effects class, we were tasked to create a mockup first-person shooter (FPS) game using digital elements like text, images and videos put together in After Effect's 3D environment.
Created by: Anne Lorraine Uy (www.anneuy.com)
Adviser: Ramin Shadmehr
Course: Digital Design and Development 2013-2014
School: British Columbia Institute of Technology
Finished project preview:
www.youtube.com/watch?v=vsua_RQPVlM
Personal walkthrough on my blog:
blog.anneuy.com/2014/03/21/fantasy-fps-mockup-ve-midterms/
-----------------
Resource and Credits-
Object and Character stock:
moonchilde-stock.deviantart.com/
free-stock-by-wayne.deviantart.com/
justalittleknotty.deviantart.com/
Patterns and Textures:
designm.ag/resources/free-illustrator-patterns/
webdesignledger.com/freebies/70-beautiful-damask-patterns...
Font:
An Unfortunate Event (dewarped) by Kevin Wilson 2004
Sprite stocks:
Explosions and Particles:
Ramin Shadmehr
www.youtube.com/user/FeaturePicture
All others randomly sourced on Google
Created using the following programs:
Adobe AfterEffects
Adobe Photoshop
Adobe Illustrator
Adobe Premiere
A series of photographs taken in the city of Vernon, California. Just South of Los Angeles, Vernon is an industrial hub and civic oligarchy.
During the opening of the Singapore River Festival 2009, the Asian Civilization Museum's facade displayed visual effects of colourful transformation with lights and moving imagery.
During the opening of the Singapore River Festival 2009, the Asian Civilization Museum's facade displayed visual effects of colourful transformation with lights and moving imagery.
BEYOND THE CALL
The True Story of One World War II Pilot’s Covert Mission to Rescue POWs on the Eastern Front
“Beyond The Call” is an untold true story of World War II. This story is taken from the novel book which is recently published on Feb-3-2015 by “Penguin Publishing Group”. This book...
shehroze.com/2015/12/12/beyond-the-call-will-be-on-screen...
A series of photographs taken in the city of Vernon, California. Just South of Los Angeles, Vernon is an industrial hub and civic oligarchy.
A tour of the legendary Industrial Light and Magic (ILM) studios in San Francisco, the visual effects company founded by Star Wars creator George Lucas. My friend Jean Bolte has been working at ILM for decades, in a variety of roles, from model maker and puppeteer to digital artist and supervisor.
She showed me some of the original models created for such cinematic milestones as Star Wars, Jurassic Park, Pirates of the Caribbean and Ghostbusters. The intricate detail behind these fabulous creatures can inspire our own work. We’re both members of Pataphysical Studios, where we create a wide range of animated characters, interactive artworks and imaginary solutions.