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Horseland™, a popular online virtual pet community, has announced a revamped website that now includes an interactive 3D world with customizable horses and avatars.
One of the oldest online gaming communities featuring virtual pets, Horseland is loved by young and old alike from all over the world. Over the past decade, millions of players have created horses and dogs that they care for, compete with, breed, and trade. Horseland promotes an open play experience, allowing players to create their own online roles (e.g. horse trainers, breeders, home page designers) to cater to the various needs of the users in the community.
Horseland announced today the addition of an immersive virtual world where players can create customizable avatars for themselves and their horses. In this virtual world, players can ride their horses and have adventures with other members of the virtual community. Players now also have the ability to design their own 3D jumping courses and compete in jumping competitions with their horses. Additional features of the new site include a tack shop to buy items for horse and player avatars, player forums and casual games.
"Horseland is all about imagination and experiencing what it is like to own your own animal," states Christina Johnson, General Manager of Horseland LLC. "By adding the new immersive 3D world, players can now interact with their horses and each other in a more realistic way."
Waiting for the Desfolhada (corn harvest party) at Locus Project Amiais in Second Life
betatechnologies.info/blog/locus-project-360-deg-pics
visit inworld: maps.secondlife.com/secondlife/AMIAIS%201/89/200/37
Choosing a world for playing Runescape - a lot of servers to choose from in many different countries. Note that some servers offer different features (such as PvP play)
It's changed a lot since I first logged in...
The pyramids will fall
Turn to dust before the sun
And the star will rise again
Until destiny is done..,
Waiting...
I'm still waiting.
Is there still you?
Is there still me?
Is there still a chance for...we?
Model: Kurosawa no Akamitori
If you work on your Smithing, Alchemy & Enchanting, you can make some ossm armor - check out the stats on these pieces.
I am nearly invulnerable to melee & elemental magic, with an Armor Rating of 648; Blocking 92%, All elements 86% Resists, 46% enhanced damage and boosted Health, Magicka & Stamina.
Using the Steed Stone, the heavy armor weighs nothing and doesn't drain stamina or speed and my clean fighting weight (with 10 lb sword Achmed) is 117.
Marco and Maria share a secret in Locus Project Amiais @SL ❤️ (and Dona Celeste kind of suspects...)
TNC at the VWEC Community Faire
maps.secondlife.com/secondlife/SCSB/39/128/23
Come visit The Nature Collective at the Virtual World Education Consortium Summer 2026 Community Faire! Grab a free bingo game and enjoy a peaceful moment with the bees. Make sure to explore the other booths and take a ride on the ferris wheel!
Check out the blog here - naturecollectivesl.com/2026/06/02/tnc-at-the-vwec-summer-...
A sigh of relief
A gaze in the distance
The past is behind
The future is before
You are here
Forever more?
To: Etienne
1-Note the arrows. This is how you move objects in the scene similar to Opensim clients but not in a live environment where other avatars see the changes in real-time. Switching to scale, rotation and more is done with the toolbars above 1. Think Objects tab of build palette.
2-Camera view control-Think camera controls in Opensim clients but many more options. Moving the camera here is not real-time with live avatars though. This is for positioning static or tracking cameras such as first person views, 3rd person views and cinematic camera sweeps. In world camera controls like Opensim clients can easily be added.
3-Game view-Preview you can try at any time to see your design live (even with others popping in) or alone before final build. No real Opensim similarities here.
4-Objects are imported sometimes as subassemblies or fully finished objects or characters-Think linked prims or sculpties but with far more options. Downside is compared to Opensim these external editors have a higher learning curve but rewarding options when skilled. Also there is no rich inworld real-time building tools compared to Opensim clients-yet!
5-Hierarchy-All the currently rezzed or instantiated objects used in the current scene. Scenes are like sims but more like video game levels in "teleporting" terms.
6-Detail view-Think build palette in Opensim clients where you get prim details on position, texture, scripts etc but with more options. Granular control is found here.
7-Project-All the files that are available as assets to be rezzed or instantiated (called to action ie scripts being invoked, new prims appearing). When used they appear in Hierarchy.