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Born out of an incubator project between Dubit and KZero, WEARVR is becoming the leading game, experience and app store for virtual reality.
WEARVR was launched in July 2014 and achieved 100,000 downloads in its first five months. Now, in March 2014 we have reached 200,000 downloads of virtual...
Virtual Reality is changing the way we interact with the world and the way content is created. It has opened up new ways to create immersive experiences that are impossible to create in any other medium.
92 Inch Touch Screen Monitor
The Complete View software running on an attached PC
About to cross the road and walk towards one of the houses
92 Inch Touch Screen Monitor
The Complete View software running on an attached PC
Looking straight down at a Site Plan in its default configuration
Inventor / Chief Scientist Matt Flagg plays with virtual jellyfish in this custom interactive developed for Ocean Park Hong Kong
more info: www.playmotion.com/titles
José Luis Navarro Salinas (ponente y moderador de esta edición de TEDxGranViaSalon) ofreciendo su charla #TEDxTalk "¿Nueva? Realidad"
José Luis Navarro Salinas (ponente y moderador de esta edición de TEDxGranViaSalon) ofreciendo su charla #TEDxTalk "¿Nueva? Realidad"
We invite you to delve into the spectacular world of learning with interactive educational games for children through advanced technology in 3D, free augmented reality apps and AR VR. Redchimpz brings forth creative, colourful and incredible virtual reality games for kids that enhance their skills and makes learning fun and exciting.
In “The Next Big Thing: New Realities” supersession Jens Christensen, CEO, Jaunt (right) said that "best practices" need to be resolved to make “movie” content for virtual reality platforms. Questions include should stories be told in first or third person and what are the best ways to light and decorate sets.
Una cámara 360º, uno de los muchos "aparatitos" que pudimos ver en TEDxGranViaSalon ¿Nueva? Realidad.
Finally after weeks of work and silence I have made a proper spherical panorama with thousands of rendered objects (9,000 in this case). These panoramas are made to increase details in the distance without compromising too many polygons, allowing to render things close by with all the power of the graphic card. These textures are created dynamically, therefore can be rendered accordingly as the player moves around the world, and new objects can be added in the same way they are added to a normal scene. When rendered in a sphere it looks like you stand in the middle of an empty valley with all objects in the distance. The lower part is void of objects since it will be filled with real 3D shapes during gameplay.
Asistentes a TEDxGranViaSalon ¿Nueva? Realidad. En primer plano, la cámara 360º, uno de los múltiples "aparatitos" que pudimos ver durante la jornada
Virtural Reality objects modeled by Jack Ox from sound files collected by Alvin Curran, and which will be played by Curran on a Disklavier during the performance of the Gridjam over the LambdaRail.
José Luis Navarro Salinas (ponente y moderador de esta edición de TEDxGranViaSalon) ofreciendo su charla #TEDxTalk "¿Nueva? Realidad"