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Technology's Next Big Wave -- Virtual Reality goo.gl/18F7wB

Stephanie Engle @soengle, Gabriel Valdivia @gabrielvaldivia and Chris No of the Facebook VR Design spoke about their work in the VR design space.

Virtual Reality is changing the way we interact with the world and the way content is created. It has opened up new ways to create immersive experiences that are impossible to create in any other medium.

My photoshop Morphing. I was feeling a bit buggy and was praying for some relief.

Augmented Reality/Virtual Reality aka AR/VR has been around for a while and has a bright future ahead of it beginning the new decade of 2020. Although the biggest application of AR/VR is in the gaming domain, however, there are other sectors that are using the technology for many other reasons besides user-experience. According to research conducted by ‘ResearchGate’, out of 20 points, healthcare secures a 1.2 at the usage of AR/VR for the year 2020 but it is expected to escalate to another 5.1 pointers by 2025 which shows a great promotion of the technology on the application front. More or less similar statistics are being observed and expected for the engineering domain with a rise of 4.7 pointers in 2025 from a miner 1.2 in 2020. Industries like military, retail, real estate, education video entertainment, and live events also have a piece of the cake for themselves as the application of AR/VR gets dynamic in nature and user-base expands wanting more flexibility in the usage and better user experience.

 

Source: www.sphinxworldbiz.net/blog/forecast-size-of-the-ar-vr-ma...

Royal Knights - Virtual Reality - Created with Artificial Intelligence

Royal Knights - Virtual Reality - Created with Artificial Intelligence

Royal Knights - Virtual Reality - Created with Artificial Intelligence

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