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T4TS Radio speaks to trainee electrician Stephen Kershaw about his course
Listen to his interview here: train4tradeskills.blogspot.com/2011/02/stephen-talks-to-t...
Finally after weeks of work and silence I have made a proper spherical panorama with thousands of rendered objects (9,000 in this case). These panoramas are made to increase details in the distance without compromising too many polygons, allowing to render things close by with all the power of the graphic card. These textures are created dynamically, therefore can be rendered accordingly as the player moves around the world, and new objects can be added in the same way they are added to a normal scene. When rendered in a sphere it looks like you stand in the middle of an empty valley with all objects in the distance. The lower part is void of objects since it will be filled with real 3D shapes during gameplay.
WOO!!! Holy Seizures, Batman! We're not extra at all, are we? Happy Pride 2021, everyone!
maps.secondlife.com/secondlife/Second%20Pride%20West/256/...
|| Photo info: Taken 2022-11-12 with iPhone 14 Pro Max, iPhone 14 Pro Max back triple camera 6.86mm f/1.78, ¹⁄₄₀ sec at f/1.8, focal length 6.86 mm, ISO ISO 1000. Copyright 2022 .
Oculus Connect 2018 (OC4) was held in San Jose, CA, where engineers, designers, and creatives from around the world come together to push virtual reality forward.
This year, SJPL TeenHQ hosted an OC4 session that featured new and upcoming virtual reality software.
Amusitronix is the source for realistic racing simulators rentals that will put the pedal to the metal at your next big event.
First iteration of Mark Klink's masks.
Still image from the Development of Fools Paradise, an Immersive Environment by Paul Hertz, with Music by Stephen Dembski, Masks by Mark Klink, and Calligraphy by Koy Suntichotinun. To be published and exhbited by DiMoDA, dimoda.art/, opening at SIGGRAPH Asia in Bangkok at the end of November 2017. The work, Fools Paradise, is based on the Proverbs of Hell by William Blake, and was originally staged in 2004 as a VR performance with live musicians conducted by Stephen Dembski. See paulhertz.net/paradise/index.html for more on the 2004 production and the intermedia collaboration Hertz and Dembski developed to create the world and the music.
The Oculus Rift and virtual reality are gaining a lot of steam these days. It seems that just about anywhere you look, you can read up on something about the medium, from news that certain games like Half Life are being played with the headset, or even Facebook’s Two Billion Dollar ...