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MyrioMyrmex Medusa (formerly Myrmex Medusa)

 

I am renaming this Genus because I did not do my taxonomic due diligence in the first go round. As it turns out, there is already a Myrmex genus out there and oddly enough (since myrmex is Greek for ant), the name belongs to a beetle. So I want no part of that because this really is an ant. Frequently, ant genera have myrmex as a suffix, like Pogonomyrmex (a harvester ant) or Acromyrmex versicolor (another ant).

 

Myrio is greek for countless, like the countless iterations that make the body of each ant.

Using the right mathemagical transformation will generate a swarm of equally countless ants.

 

So MyrioMyrmex then, and you can see why it is called Medusa.

 

20 November 2014

A shot I forgot to upload, taken back in October. It was REALLY hard to get because I couldn't get the animation to freeze properly, so I'm proud that I got it.

Gameplay 3 allows you to create custom touch, voice, and motion controls for your favorite PC games.

 

In early April, Ideum released GestureWorks Gameplay 3, available on Steam. Previous versions of Gameplay allowed gamers to use and build their own controllers for touch, as an overlay on existing PC games. Gamers have already created nearly 600 “virtual controllers” for hundreds of PC games that they have shared with the larger community. Gameplay 3 includes everything users loved about Gameplay 2, including configurable touch interfaces and Android support.

 

Now, with Gameplay 3, gamers will be able to interact with games in dramatically new, ultra-customized ways. While gamers will still experience fully customized on-screen controls, gestures, and remote layouts, key new features include voice recognition, and all-new hand- and head-motion gestures with the Leap Motion sensor, RealSense 3D camera, and wearable sensor gesture support.

 

This is what it actually looks like!

I created a new area of Hell just past the Bloodbath. Tidbits of newness all over, fresh paint, bodies and a little ice.

Gallery V and Helloween Opening Dance today 2-4slt @The Bloodbath [maps.secondlife.com/secondlife/Viper%20Isles%202/87/175/2009 Bloodbath]

Artists in the nanowrimo.org forums are kind enough to create all manner of art for us writers and our specific needs. I was certain to make sure the artist who made this calendar saw their calendar rendered into virtual reality; they were very excited.

 

House by Trompe Loielle

Apple candles by What Next

Otter Planter by North Oak

FORT CARSON, Colo. – Sergeant First Class William Jackson, a health care specialist working as Head Strength and Conditioning coach with the World Class Athlete Program, clears the airway of a simulated casualty at the Fort Carson Training Complex, March 14, 2012.

(U.S. Army photo by Pfc. Andrew Ingram, 4th Inf. Div. PAO)

 

A stitched HDR panoramic of the virtual reality simulator in Howe Hall

Dysfunctional's new EEP pack is lovely.

Although virtual reality is not yet mainstream technology, 2015 was obviously a significant year for the Virtual Reality Industry. New Virtual Reality Headsets were introduced including some full-featured, robust and powerful, some virtual reality headsets which are quite simple and other ...

 

3d-car-shows.com/important-virtual-reality-milestones-in-...

I created a new area of Hell just past the Bloodbath. Tidbits of newness all over, fresh paint, bodies and a little ice.

Gallery V and Helloween Opening Dance today 2-4slt @The Bloodbath [maps.secondlife.com/secondlife/Viper%20Isles%202/87/175/2009 Bloodbath]

: @luchhxx

 

💎 ᴠʙ. ᴄʜ ʀɪɴɢ ᴅᴇʟᴜxᴇ

 

ʀɪɴɢs ʀɪɢɢᴇᴅ ғᴏʀ ʟᴇɢᴀᴄʏ ғ/ᴍ - ᴋᴜᴘʀᴀ - ʀᴇʙᴏʀɴ

 

💎 ᴠʙ. ᴄʜʀᴏᴍᴇ ʜᴇᴇʟs ᴅᴇʟᴜxᴇ

 

ʀɪɢɢᴇᴅ ғᴏʀ: ʟᴇɢᴀᴄʏ ғ - ᴋᴜᴘʀᴀ - ʀᴇʙᴏʀɴ - ʟᴀʀᴀ - ʙʙʟ ɪᴍᴘ - ᴘᴇᴀᴄʜ

 

ᴀᴠᴀɪʟᴀʙʟᴇ ɪɴ ᴍᴀɪɴsᴛᴏʀᴇ

 

ʟᴍ: maps.secondlife.com/secondlife/VBxPP/132/129/3034

 

ᴍʏ sᴜᴘᴀ sᴛᴀʀ ᴅʀɪɴᴋ sᴇᴛ 🌟

 

💎ᴠ// ᴅᴏɴᴊᴜʟɪᴏ . ᴜʟᴛɪᴍᴀ

 

ᴀᴠᴀɪʟᴀʙʟᴇ ɪɴ ᴍᴀɪɴsᴛᴏʀᴇ ᴀɴᴅ ᴍᴀʀᴋᴇᴛᴘʟᴀᴄᴇ

 

ʟᴍ: maps.secondlife.com/secondlife/Urban%20City/159/129/27

 

marketplace.secondlife.com/p/V-DonJulio-ULTIMA/25544071

 

#secondlife #secondlifeblogger #baddie #secondlifemodel #secondlifeshopping #photography #virtualreality #colors #dinner #explore #blogger #food #discover #explorepage #discoverpage #love #tatted #fashion

One of the new features of Gameplay 3 is the ability to create motion controls for your favorite PC games.

 

In early April, Ideum released GestureWorks Gameplay 3, available on Steam. Previous versions of Gameplay allowed gamers to use and build their own controllers for touch, as an overlay on existing PC games. Gamers have already created nearly 600 “virtual controllers” for hundreds of PC games that they have shared with the larger community. Gameplay 3 includes everything users loved about Gameplay 2, including configurable touch interfaces and Android support.

 

Now, with Gameplay 3, gamers will be able to interact with games in dramatically new, ultra-customized ways. While gamers will still experience fully customized on-screen controls, gestures, and remote layouts, key new features include voice recognition, and all-new hand- and head-motion gestures with the Leap Motion sensor, RealSense 3D camera, and wearable sensor gesture support.

Vanessa Blaylock Company / portfolio of Performance Art works. 2009 - 2013.

Every week day at 5 pm. SLT, Dann leads us through ten minutes of mindfulness meditation. Sound and ability to hear voice, required.

 

Center for Mindfulness: maps.secondlife.com/secondlife/Niuka/118/179/2490

  

This research project targeted students to get to know devices in a simulated classroom, which was inspired by the time of my teaching computer science in a village. Every technique of this game, like 3d building and motion interaction, I was self-taught, which I enjoyed a great deal.

_____

 

A video shares 4 steps about my ways to learn to make a VR game,

 

- 3D models building and adapt the environment to Android phones, like light baking and simplify the models.

 

- create some UI attached by effects and add listeners inside it.

 

- apply Google Cardboard SDK to the first-person-camera character, and set up keyboard&joystick control.

 

- link every object inside this game through triggers and design the reactions

 

Design by kbnotq

Via Unity 3D&Cardboard SDK

 

Staring closely at animated trees shortly after surgery will trip you right out! o.O

Interplay of digital circuit and number graphics on the subject of electronics, computers, communications and modern technologies.

Beware pretty ladies bearing treats.

I created a new area of Hell just past the Bloodbath. Tidbits of newness all over, fresh paint, bodies and a little ice.

Gallery V and Helloween Opening Dance today 2-4slt @The Bloodbath [maps.secondlife.com/secondlife/Viper%20Isles%202/87/175/2009 Bloodbath]

Virtual Reality Room @ Vaasar

A fun picture I forgot to upload last All Hallow's Eve. An incantation spoken by an unwise acolyte, and my Dark Fae is summoned from her slumber...

 

Taken at The Dominion.

Wings by JOMO.

"Mistress of Death" costume by Boudoir.

Hair by Tableau Vivant.

Eyes by ELEMENTAL.

Menlo School hosts a 24 hour software development Hackathon. Photo by Doug Peck.

Pittsburg Artwalk in collaboration with SEK Art Fest, completed this public art piece entitled "Your Downtown" located at the northwest corner of 5th Street and Broadway.

 

Put on your Google Cardboard and experience this virtual tour in high quality resolution here: round.me/tour/30173/view/72672/

The Kaleidoscope VR Film Festival is a traveling showcase of the best in cinematic virtual reality.

 

This event was held at Metropolist, 2931 1st Avenue South Seattle, Washington 98134. On Wednesday, August 26, 2015.

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