View allAll Photos Tagged VirtualEnvironment
The first public presentation of the project took place in Trans-Media-Laboratory in Hellerau, Dresden.
In the photo: visitors in the virtual environment based on kalypso
The power plant.
Syncretia/Citrinitas is an alchemical power plant which utilizes the water pumped from the Black Mountain for alchemical purposes. This water is cycled through the fairy chimneys at Syncretia/Cappadocia, after which it begins its long journey across the plains of the northern shore. The acquisition of alchemical properties is initiated during this phase: As it progresses the water gains in density. In the plant proper the water is further treated to the point where it can actually turn dross to gold! The two Hobo trucks inside the huge containers are currently undergoing treatment. One unexpected byproduct is a rejuvenating elixir! Sitting inside one of the spheres below the purification tanks can create wonders, not only in therms of appearance but also of state of mind!
We seem to be outed: A lot of people seem to have already discovered the location of our shop, thanks to a wonderful blog post by Helena Stringer. So, although we still have a ways to go, here is the slurl to alpha.tribe:
slurl.com/secondlife/Klein/55/116/63
The hair worn with this outfit is simply the best Mohawk in SL, I think. It can be obtained (as a dollarbie!!!) amongst the texture testers at Helena Stringer's store, the Mausoleum:
Well, like I was saying to someone the other day, my brain is already fairly damaged so exposure should not do much further harm. Indeed, if anything, the cooling winds around the crevices may prove to be beneficial!
This wonder is created by Pandora Wrigglesworth... The steampunk ears and tail, on the other hand, are the work of Thomus Keen.
The water is piped across the northern plain.
Syncretia/Citrinitas is an alchemical power plant which utilizes the water pumped from the Black Mountain for alchemical purposes. This water is cycled through the fairy chimneys at Syncretia/Cappadocia, after which it begins its long journey across the plains of the northern shore. The acquisition of alchemical properties is initiated during this phase: As it progresses the water gains in density. In the plant proper the water is further treated to the point where it can actually turn dross to gold! The two Hobo trucks inside the huge containers are currently undergoing treatment. One unexpected byproduct is a rejuvenating elixir! Sitting inside one of the spheres below the purification tanks can create wonders, not only in therms of appearance but also of state of mind!
This is yet another bit of old-work recycling. It used to be a poster designed for a design exhibition organized by the city of Daegu in Korea, hence the name of the outfit:
www.citrinitas.com/miscellaneous/daegu.htm
(And no, I am not from there. Never even been there... ;-)
Visit alpha.tribe at Klein:
Skin-Ys&Ys
Hair-Boon
Dress-Emery TDR Blue
Socks-Emery
Shoes-Lelutka
Glasses-Artilleri
Bag-Emery
Bangle-SHADE THRONE
Necklace-Whippet&Buck
MosMax's slide...
It is a long long slide from a great height all the way into the water. You touch a red ball and land inside of it and get catapulted down. If you are in mouselook it is a somewhat grueling experience. The construction itself is a beautiful luminescent wireframe. I went down quite a few times while I took these and will be back for more...
SIM PATH SYSTEM NOW AVAILABLE IN 13 SECTIONS
A number of you have asked for our paths we are using here at Ferndale this winter. Well we listened and we now have the full Sim Path System on sale - 13 sections so you can create your own version of our path, including steps, to cover an area as large or small as you wish. Modify and Copyable - 599L for the set. See it here: slurl.com/secondlife/Ferndale/128/118/24
Photograph settings are SL defaults and was taken on site at Two Moon Gardens using the midday setting. All other items and the surface patch were derendered and a prim with a library grass texture was placed underneath part of the sim's pathway. Photo shows how some of the sections, including steps, fit together. Sections are shown on the insert, an image taken from the product box.
This is yet another bit of old-work recycling. It used to be a poster designed for a design exhibition organized by the city of Daegu in Korea, hence the name of the outfit:
www.citrinitas.com/miscellaneous/daegu.htm
(And no, I am not from there. Never even been there... ;-)
Visit alpha.tribe at Klein:
Some photos of slides shown @ my talk @ LandExpo last Saturday.
the ppt of my presentation: "Historically Accurate Buildings in Virtual Environments: The architecture of Shakespeare's Era in Second Life".
The Anatomical Avatar. Available at alpha.tribe:
slurl.com/secondlife/Klein/55/116/63
(This outfit is part of an art installation at Syncretia:
The second international Workshop concerning the European Tele-Plateaus took place in the Medialab Prado, Madrid. More than 40 participants from the region attended.
Along with various ETP-artists, the workshop focussed on:
* Ensuring the technical networking and implementation of net-supported interaction of several distant participants
* Scheduling and advancement of interactive networked virtual envirnonments.
The participants of the workshop were offered the possibility to become acquainted with the functionality of the Camera-Motion-Sensing-System that is used in the context of ETP. They would be able to contribute in the technical, artistical and conceptual development. Under the leadership of reverso, terms of body-telematic presence should be ascertained, which are avoiding the presentation of precisely identifiable shapes and rather create spacial, acoustical and visual amorphous perceptions of presence. That way, a criticism on the model of the telematic communication in the information society should be raised.
In the photo: participating dancers in the virtual environment based on kalypso
Some photos of slides shown @ my talk @ LandExpo last Saturday.
the ppt of my presentation: "Historically Accurate Buildings in Virtual Environments: The architecture of Shakespeare's Era in Second Life".
Building by Alpha Auer, story and animations by Frigg Ragu, avatars by Grapho Fullstop. Burning Life, 12 Mile:
slurl.com/secondlife/Burning Life-12 Mile/131/234/25
Urban Harvy concert at the Rhapsody in Winter venue at Two Moon Gardens on Thursday, November 20th 2014 from 2pm to 3pm SLT: maps.secondlife.com/secondlife/Ferndale/50/131/27
Skin-Ys&Ys
Hair-Boon
Dress-Emery TDR Blue
Socks-Emery
Shoes-Lelutka
Glasses-Artilleri
Bag-Emery
Bangle-SHADE THRONE
Necklace-Whippet&Buck
We seem to be outed: A lot of people seem to have already discovered the location of our shop, thanks to a wonderful blog post by Helena Stringer. So, although we still have a ways to go, here is the slurl to alpha.tribe:
slurl.com/secondlife/Klein/55/116/63
The hair worn with this outfit is simply the best Mohawk in SL, I think. It can be obtained (as a dollarbie!!!) amongst the texture testers at Helena Stringer's store, the Mausoleum:
So, what will I do about it? What do you THINK I will do about it for God's sakes?
Where is that blasted appearance palette when it is the most needed?
alphatribe.wordpress.com/2010/06/27/june-2010-feather-star/
Visit alpha.tribe at Klein:
Skin -Atomic Bambi
Hair -Fri.Day
T Shirt -Milk Motion
Vest -RibboN
Jeans -REMY
Boots -Milk Motion
Necklace&Bracelet -SHADE THRONE
Glasses -REEK
Bag -COCO
Again I have added transparency to most of the prims that make up the original defender avatar of Flea Bussy and assembled them around Alpha to create the mechanoid/humanoid hybrid which is now posing on one of the hamster wheels at Syncretia. The skin is, yet again, Vry Offcourse's "Forge" skin...
Unisex avatar comes with M/F skins, headdress, spine, bracelets, prim manicure, various belts with trains and g-strings and bare foot sandals.
Visit alpha.tribe at Klein:
Sadly, I crashed and was unable to witness the process of destruction to its fullest. These two shots here are really not amongst my best "nuke documentation" efforts...
MosMax's slide...
It is a long long slide from a great height all the way into the water. You touch a red ball and land inside of it and get catapulted down. If you are in mouselook it is a somewhat grueling experience. The construction itself is a beautiful luminescent wireframe. I went down quite a few times while I took these and will be back for more...
As they used to say in good old Rome: "In Aqua e salus" ... however in "Vino e veritas"
;-)
Male and female skins and many attachments and particles. Available at alpha.tribe:
The power plant.
Syncretia/Citrinitas is an alchemical power plant which utilizes the water pumped from the Black Mountain for alchemical purposes. This water is cycled through the fairy chimneys at Syncretia/Cappadocia, after which it begins its long journey across the plains of the northern shore. The acquisition of alchemical properties is initiated during this phase: As it progresses the water gains in density. In the plant proper the water is further treated to the point where it can actually turn dross to gold! The two Hobo trucks inside the huge containers are currently undergoing treatment. One unexpected byproduct is a rejuvenating elixir! Sitting inside one of the spheres below the purification tanks can create wonders, not only in therms of appearance but also of state of mind!
Day 2 and I am back at it: One thing I realized looking at what I did yesterday is that I probably need to lessen what I have in the background. Here I have taken away some of those prims. Still need to do more of it by the looks of things though.
Second, I rezzed some lights to create lit up areas. It works to a certain extent but not to the degree where photshop is totally obsolete. So, there is still considerable selective light adjustment with both Curves and Levels in PS.
Third - and I really love this one: If one rezzes a prim and selects it the avatar looks at the prim, right? So, I used one of the light prims to get Alpha to look where I want her to look. As long as one disables the selection beam from the tools menu, it works like a charm! hhh
Multiple "flame" atachments. The skirt is inspired by medieval religious candelabras.
Visit alpha.tribe at Klein:
Hair -BOON
Skin -Belleza
Leggings-Glow studio TDR
Jacket- CheerNo TDR
Shoes -Pixel Mode
Glasses - Glow Studio TDR
We seem to be outed: A lot of people seem to have already discovered the location of our shop, thanks to a wonderful blog post by Helena Stringer. So, although we still have a ways to go, here is the slurl to alpha.tribe:
slurl.com/secondlife/Klein/55/116/63
The hair worn with this outfit is simply the best Mohawk in SL, I think. It can be obtained (as a dollarbie!!!) amongst the texture testers at Helena Stringer's store, the Mausoleum:
This is most definitely my one favorite structure anywhere in the metaverse. Putting anything near it/next to it is a huge challenge but I really take my hat off to wolfie: The S+R port really looks magnificent next to it.
And then of course, is the huge, white, blurry cube: Windlight, fog and the effects generated by that cube, which was apparently created by a gentleman named Gene Replacement really make for amazing photographs I think.