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The result of an Ebay broken videoprojectors grab bag. Well, 2 of them were easy to fix and are already back into business, so I'm quite happy with the deal. No doubt that some of the remaining ones will be disassembled for fun...

> 7000000000

Interactive installation

Stefano D'Alessio | Martina Menegon

2013

 

Every 400 milliseconds a new human being is born, at the same rate a new projected “human” appears in the space, filling it dramatically fast. As the space is restricted, humans start to hit each other trying to find their own space. When the door near by the projection is open, it starts to attract humans, sucking them off and letting them disappear. This loss generate more room of those who are still in the space.

 

TECHNICAL DETAILS

 

SOFTWARE

Realized in Max/MSP Jitter.

A variable amount of 3d, toilette stylized men and women are rendered in the virtual space projected over the toilet doors, all of them have physical body simulations and so are able to bump in to each other and against walls.

Every 400 milliseconds a new human being appears in the space so that after some time the situation gets crowded. On the bottom of the virtual space there are two invisible gates positioned exactly over the real toilet doors standing under the projection. Under this virtual gates, inside the doors frames, two virtual attractors are positioned, still not applying any force on the 3d humans.

Datas from the sensors are read by serial communication with Arduino, when one toilet door is opened, the correspondent virtual gate imitates it, opening as much as the real door, the attractor does the same applying more or less force, starting to ‘suck’ the humans inside the toilet and making them disappear. Dependently from which door is open a different sex is sucked in to the toilet, the men toilet attracts men and the women one attracts women, of course because the humans has physical bodies, there is the possibility that when the space is crowded and people start to move in mass others are accidentally dragged with them. Every time a human appears in the space or crosses the gates vanishing in the toilet, a click sound is generated. The sound is panned between left and right speaker depending from the position of the triggering event and each time its pitch, attack and delay are slightly randomized to make it more natural.

 

HARDWARE

All devices are connected to an apple computer.

A fullHD video projector is facing the wall over the toilet doors, hanging from the ceiling or standing on an adequate support. Two small speakers are standing on the ground at the external sides of the toilet doors. Two proximity sensors are connected to an Arduino, and positioned inside each toilet, facing the door aperture.

Live in the Grand Social, Dublin.

Here is how we lost an old videoprojector we were using at work. It was fitted with a regular slide projector tunsgten wire bulb, mounted at a 45° angle. With combined effects of heat and gravity, the wire bend downwards, until coming in contact with the quartz enveloppe. The quartz melted down, and became soldered with the collimator lens below the bulb. Then somebody wanted to open the light source cover for bulb checking... the lens broke. It's now a total loss. Anyway, the picture quality was very poor... we bought a great new projector.

French text is completely weird... note he plastic manufacturer name.

cargocollective.com/stefanodalessio

martinamenegon.tumblr.com

 

ɔːˈrɒbɔrəs

audio/visual installation

Stefano D’Alessio, Martina Menegon, Enrico Zago

2014

 

ɔːˈrɒbɔrəs (Uroboros) is an audio-visual installation consisting of a round plate standing in the center of a darkroom, filled with liquid. A feedback system is created by a camera filming a reflection of its own projected live image. The reflection issues from the liquid surface, which is constantly transformed by sonic vibrations. Thus, different visual patterns are created according to the development of the sound, which is in turn influenced by the mutating characteristics of the visual current. The outcome is a self-driven loop; an audio-visual reflection that behaves chaotically and unpredictably.

> 7000000000

Interactive installation

Stefano D'Alessio | Martina Menegon

2013

 

Every 400 milliseconds a new human being is born, at the same rate a new projected “human” appears in the space, filling it dramatically fast. As the space is restricted, humans start to hit each other trying to find their own space. When the door near by the projection is open, it starts to attract humans, sucking them off and letting them disappear. This loss generate more room of those who are still in the space.

 

TECHNICAL DETAILS

 

SOFTWARE

Realized in Max/MSP Jitter.

A variable amount of 3d, toilette stylized men and women are rendered in the virtual space projected over the toilet doors, all of them have physical body simulations and so are able to bump in to each other and against walls.

Every 400 milliseconds a new human being appears in the space so that after some time the situation gets crowded. On the bottom of the virtual space there are two invisible gates positioned exactly over the real toilet doors standing under the projection. Under this virtual gates, inside the doors frames, two virtual attractors are positioned, still not applying any force on the 3d humans.

Datas from the sensors are read by serial communication with Arduino, when one toilet door is opened, the correspondent virtual gate imitates it, opening as much as the real door, the attractor does the same applying more or less force, starting to ‘suck’ the humans inside the toilet and making them disappear. Dependently from which door is open a different sex is sucked in to the toilet, the men toilet attracts men and the women one attracts women, of course because the humans has physical bodies, there is the possibility that when the space is crowded and people start to move in mass others are accidentally dragged with them. Every time a human appears in the space or crosses the gates vanishing in the toilet, a click sound is generated. The sound is panned between left and right speaker depending from the position of the triggering event and each time its pitch, attack and delay are slightly randomized to make it more natural.

 

HARDWARE

All devices are connected to an apple computer.

A fullHD video projector is facing the wall over the toilet doors, hanging from the ceiling or standing on an adequate support. Two small speakers are standing on the ground at the external sides of the toilet doors. Two proximity sensors are connected to an Arduino, and positioned inside each toilet, facing the door aperture.

cargocollective.com/stefanodalessio

martinamenegon.tumblr.com

 

ɔːˈrɒbɔrəs

audio/visual installation

Stefano D’Alessio, Martina Menegon, Enrico Zago

2014

 

ɔːˈrɒbɔrəs (Uroboros) is an audio-visual installation consisting of a round plate standing in the center of a darkroom, filled with liquid. A feedback system is created by a camera filming a reflection of its own projected live image. The reflection issues from the liquid surface, which is constantly transformed by sonic vibrations. Thus, different visual patterns are created according to the development of the sound, which is in turn influenced by the mutating characteristics of the visual current. The outcome is a self-driven loop; an audio-visual reflection that behaves chaotically and unpredictably.

Last power-up of an expensive Infocus videoprojector... It was drop and has no bulb. Spare blub price is just absolutely not affordable vs. the price of a new projector, or even a wide lcd panel tv...

The 3 lcd panels and the optical prism.

Image seen onto a videopeprojector lcd matrix, coming through the lens and prism assembly.

> 7000000000

Interactive installation

Stefano D'Alessio | Martina Menegon

2013

 

Every 400 milliseconds a new human being is born, at the same rate a new projected “human” appears in the space, filling it dramatically fast. As the space is restricted, humans start to hit each other trying to find their own space. When the door near by the projection is open, it starts to attract humans, sucking them off and letting them disappear. This loss generate more room of those who are still in the space.

 

TECHNICAL DETAILS

 

SOFTWARE

Realized in Max/MSP Jitter.

A variable amount of 3d, toilette stylized men and women are rendered in the virtual space projected over the toilet doors, all of them have physical body simulations and so are able to bump in to each other and against walls.

Every 400 milliseconds a new human being appears in the space so that after some time the situation gets crowded. On the bottom of the virtual space there are two invisible gates positioned exactly over the real toilet doors standing under the projection. Under this virtual gates, inside the doors frames, two virtual attractors are positioned, still not applying any force on the 3d humans.

Datas from the sensors are read by serial communication with Arduino, when one toilet door is opened, the correspondent virtual gate imitates it, opening as much as the real door, the attractor does the same applying more or less force, starting to ‘suck’ the humans inside the toilet and making them disappear. Dependently from which door is open a different sex is sucked in to the toilet, the men toilet attracts men and the women one attracts women, of course because the humans has physical bodies, there is the possibility that when the space is crowded and people start to move in mass others are accidentally dragged with them. Every time a human appears in the space or crosses the gates vanishing in the toilet, a click sound is generated. The sound is panned between left and right speaker depending from the position of the triggering event and each time its pitch, attack and delay are slightly randomized to make it more natural.

 

HARDWARE

All devices are connected to an apple computer.

A fullHD video projector is facing the wall over the toilet doors, hanging from the ceiling or standing on an adequate support. Two small speakers are standing on the ground at the external sides of the toilet doors. Two proximity sensors are connected to an Arduino, and positioned inside each toilet, facing the door aperture.

This makes all the price of your device ! Note the hand-witten sticker, not something usual by now.

Here is how we lost an old videoprojector we were using at work. It was fitted with a regular slide projector tunsgten wire bulb, mounted at a 45° angle. With combined effects of heat and gravity, the wire bend downwards, until coming in contact with the quartz enveloppe. The quartz melted down, and became soldered with the collimator lens below the bulb. Then somebody wanted to open the light source cover for bulb checking... the lens broke. It's now a total loss. Anyway, the picture quality was very poor... we bought a great new projector.

7.1 Home Theater system with Integra electronics, Dynaudio Contour speakers, Sunfire subwoofer, Slimdevices audio client, Dvico video client, Sanyo videoprojector, Adeo screen & X-Media Server

AVA offers superior audio/visual equipment rentals, staging and event coverage, multimedia design and post production services.

For More information, go to www.avactions.com

cargocollective.com/stefanodalessio

martinamenegon.tumblr.com

 

ɔːˈrɒbɔrəs

audio/visual installation

Stefano D’Alessio, Martina Menegon, Enrico Zago

2014

 

ɔːˈrɒbɔrəs (Uroboros) is an audio-visual installation consisting of a round plate standing in the center of a darkroom, filled with liquid. A feedback system is created by a camera filming a reflection of its own projected live image. The reflection issues from the liquid surface, which is constantly transformed by sonic vibrations. Thus, different visual patterns are created according to the development of the sound, which is in turn influenced by the mutating characteristics of the visual current. The outcome is a self-driven loop; an audio-visual reflection that behaves chaotically and unpredictably.

> 7000000000

Interactive installation

Stefano D'Alessio | Martina Menegon

2013

 

Every 400 milliseconds a new human being is born, at the same rate a new projected “human” appears in the space, filling it dramatically fast. As the space is restricted, humans start to hit each other trying to find their own space. When the door near by the projection is open, it starts to attract humans, sucking them off and letting them disappear. This loss generate more room of those who are still in the space.

 

TECHNICAL DETAILS

 

SOFTWARE

Realized in Max/MSP Jitter.

A variable amount of 3d, toilette stylized men and women are rendered in the virtual space projected over the toilet doors, all of them have physical body simulations and so are able to bump in to each other and against walls.

Every 400 milliseconds a new human being appears in the space so that after some time the situation gets crowded. On the bottom of the virtual space there are two invisible gates positioned exactly over the real toilet doors standing under the projection. Under this virtual gates, inside the doors frames, two virtual attractors are positioned, still not applying any force on the 3d humans.

Datas from the sensors are read by serial communication with Arduino, when one toilet door is opened, the correspondent virtual gate imitates it, opening as much as the real door, the attractor does the same applying more or less force, starting to ‘suck’ the humans inside the toilet and making them disappear. Dependently from which door is open a different sex is sucked in to the toilet, the men toilet attracts men and the women one attracts women, of course because the humans has physical bodies, there is the possibility that when the space is crowded and people start to move in mass others are accidentally dragged with them. Every time a human appears in the space or crosses the gates vanishing in the toilet, a click sound is generated. The sound is panned between left and right speaker depending from the position of the triggering event and each time its pitch, attack and delay are slightly randomized to make it more natural.

 

HARDWARE

All devices are connected to an apple computer.

A fullHD video projector is facing the wall over the toilet doors, hanging from the ceiling or standing on an adequate support. Two small speakers are standing on the ground at the external sides of the toilet doors. Two proximity sensors are connected to an Arduino, and positioned inside each toilet, facing the door aperture.

AVA offers superior audio/visual equipment rentals, staging and event coverage, multimedia design and post production services.

For More information, go to www.avactions.com

> 7000000000

Interactive installation

Stefano D'Alessio | Martina Menegon

2013

 

Every 400 milliseconds a new human being is born, at the same rate a new projected “human” appears in the space, filling it dramatically fast. As the space is restricted, humans start to hit each other trying to find their own space. When the door near by the projection is open, it starts to attract humans, sucking them off and letting them disappear. This loss generate more room of those who are still in the space.

 

TECHNICAL DETAILS

 

SOFTWARE

Realized in Max/MSP Jitter.

A variable amount of 3d, toilette stylized men and women are rendered in the virtual space projected over the toilet doors, all of them have physical body simulations and so are able to bump in to each other and against walls.

Every 400 milliseconds a new human being appears in the space so that after some time the situation gets crowded. On the bottom of the virtual space there are two invisible gates positioned exactly over the real toilet doors standing under the projection. Under this virtual gates, inside the doors frames, two virtual attractors are positioned, still not applying any force on the 3d humans.

Datas from the sensors are read by serial communication with Arduino, when one toilet door is opened, the correspondent virtual gate imitates it, opening as much as the real door, the attractor does the same applying more or less force, starting to ‘suck’ the humans inside the toilet and making them disappear. Dependently from which door is open a different sex is sucked in to the toilet, the men toilet attracts men and the women one attracts women, of course because the humans has physical bodies, there is the possibility that when the space is crowded and people start to move in mass others are accidentally dragged with them. Every time a human appears in the space or crosses the gates vanishing in the toilet, a click sound is generated. The sound is panned between left and right speaker depending from the position of the triggering event and each time its pitch, attack and delay are slightly randomized to make it more natural.

 

HARDWARE

All devices are connected to an apple computer.

A fullHD video projector is facing the wall over the toilet doors, hanging from the ceiling or standing on an adequate support. Two small speakers are standing on the ground at the external sides of the toilet doors. Two proximity sensors are connected to an Arduino, and positioned inside each toilet, facing the door aperture.

AVA offers superior audio/visual equipment rentals, staging and event coverage, multimedia design and post production services.

For More information, go to www.avactions.com

The projection booth for auditorium 3.

The platters are behind the left window, the 35mm projector as well as a videoprojector behind the door, and the makeup table behind the right window. Not only can the projectionist access the booth from a tiny door in the back of the auditorium, but also from the street!

I should find my polarizing filter and see if I can take a picture without all the reflection from the Italian restaurant across.

Video projectors, metal, wood, custom video switchers and four video channels, colour, sound

 

In 1993 Paik and German artist Hans Haacke were invited to jointly represent Germany at the Venice Biennale. Both artists had lived in the United States since the mid-1960s.

Paik exhibited a series of works inspired by Marco Polo’s thirteenth-century journey from Venice to Mongolia and beyond. He used the subject to explore the historical and philosophical links between Europe and Asia. The Mongolian Tent 1993 was also shown in the German Pavilion, which received the Golden Lion award that year.

Another key work from Paik’s Venice Biennale exhibition was Sistine Chapel 1993, presented here for the first time since 1993. This immersive video installation filled one of the wing spaces of the pavilion, including the ceiling. It originally used 42 projectors which switched at random between four separate videos, all playing at the same time. An audiovisual collage of new footage and samples from Paik’s past videos, it featured many of the friends, collaborators and public figures seen in this exhibition. It was Paik’s own way of summarising his artistic career with video.

[Tate Modern]

 

Nam June Paik

(October 2019 – February 2020)

 

The visionary artist who embraced mass media and new technology

Nam June Paik’s experimental, innovative, yet playful work has had a profound influence on today’s art and culture. He pioneered the use of TV and video in art and coined the phrase ‘electronic superhighway’ to predict the future of communication in the internet age.

This major exhibition is a mesmerising riot of sights and sounds. It brings together over 200 works from throughout his five-decade career – from robots made from old TV screens, to his innovative video works and all-encompassing room-sized installations such as the dazzling Sistine Chapel 1993.

Born in South Korea in 1932, but living and working in Japan, Germany and the US, Paik developed a collaborative artistic practice that crossed borders and disciplines. The exhibition looks at his close collaboration with cellist Charlotte Moorman. It also highlights partnerships with other avant-garde artists, musicians, choreographers and poets, including John Cage, Merce Cunningham and Joseph Beuys.

[Tate Modern]

cargocollective.com/stefanodalessio

martinamenegon.tumblr.com

 

ɔːˈrɒbɔrəs

audio/visual installation

Stefano D’Alessio, Martina Menegon, Enrico Zago

2014

 

ɔːˈrɒbɔrəs (Uroboros) is an audio-visual installation consisting of a round plate standing in the center of a darkroom, filled with liquid. A feedback system is created by a camera filming a reflection of its own projected live image. The reflection issues from the liquid surface, which is constantly transformed by sonic vibrations. Thus, different visual patterns are created according to the development of the sound, which is in turn influenced by the mutating characteristics of the visual current. The outcome is a self-driven loop; an audio-visual reflection that behaves chaotically and unpredictably.

AVA offers superior audio/visual equipment rentals, staging and event coverage, multimedia design and post production services.

For More information, go to www.avactions.com

AVA offers superior audio/visual equipment rentals, staging and event coverage, multimedia design and post production services.

For More information, go to www.avactions.com

AVA offers superior audio/visual equipment rentals, staging and event coverage, multimedia design and post production services.

For More information, go to www.avactions.com

AVA offers superior audio/visual equipment rentals, staging and event coverage, multimedia design and post production services.

For More information, go to www.avactions.com

 

cargocollective.com/stefanodalessio

martinamenegon.tumblr.com

 

ɔːˈrɒbɔrəs

audio/visual installation

Stefano D’Alessio, Martina Menegon, Enrico Zago

2014

 

ɔːˈrɒbɔrəs (Uroboros) is an audio-visual installation consisting of a round plate standing in the center of a darkroom, filled with liquid. A feedback system is created by a camera filming a reflection of its own projected live image. The reflection issues from the liquid surface, which is constantly transformed by sonic vibrations. Thus, different visual patterns are created according to the development of the sound, which is in turn influenced by the mutating characteristics of the visual current. The outcome is a self-driven loop; an audio-visual reflection that behaves chaotically and unpredictably.

TapGig during public event, Zamanand in Munich. Ukrainian artist playing from Lviv projected on the war memorial Siegestor.

 

photos by Nils Nebe

 

see a video here: www.youtube.com/watch?v=zaG_D97raBE

cargocollective.com/stefanodalessio

martinamenegon.tumblr.com

 

ɔːˈrɒbɔrəs

audio/visual installation

Stefano D’Alessio, Martina Menegon, Enrico Zago

2014

 

ɔːˈrɒbɔrəs (Uroboros) is an audio-visual installation consisting of a round plate standing in the center of a darkroom, filled with liquid. A feedback system is created by a camera filming a reflection of its own projected live image. The reflection issues from the liquid surface, which is constantly transformed by sonic vibrations. Thus, different visual patterns are created according to the development of the sound, which is in turn influenced by the mutating characteristics of the visual current. The outcome is a self-driven loop; an audio-visual reflection that behaves chaotically and unpredictably.

interactive installation

Martina Menegon, Stefano D’Alessio

2013

 

Right to Be Present is an interactive video-mapping where Human Rights are projected under the Vienna’s Salztorbrücke, bridge that connects the jewish district to the city center. The text scrolls continuously below the bridge, moving from one side the other and giving the audience the possibility to read in huge letters the Human Rights. Depending on the position of the audience and its interests regarding the bridge, the clarity of the text changes. If no one is present or near, the Human Rights melt transforming themselves into unreadable floating trails, traces of something present but washed out by the unawareness or the uninterest of people. Remembering is an active action.

 

Stills from Alex Wolf Bierbaum's video documentiation

Right to Be Present @Salztorbrücke Vienna 2013 (abstractFlow)

 

Right to Be Present

interactive installation

Martina Menegon, Stefano D’Alessio

2013

 

Right to Be Present is an interactive video-mapping where Human Rights are projected under the Vienna’s Salztorbrücke, bridge that connects the jewish district to the city center. The text scrolls continuously below the bridge, moving from one side the other and giving the audience the possibility to read in huge letters the Human Rights. Depending on the position of the audience and its interests regarding the bridge, the clarity of the text changes. If no one is present or near, the Human Rights melt transforming themselves into unreadable floating trails, traces of something present but washed out by the unawareness or the uninterest of people. Remembering is an active action.

 

Stills from Alex Wolf Bierbaum's video documentiation

interactive installation

Martina Menegon, Stefano D’Alessio

2013

 

Right to Be Present is an interactive video-mapping where Human Rights are projected under the Vienna’s Salztorbrücke, bridge that connects the jewish district to the city center. The text scrolls continuously below the bridge, moving from one side the other and giving the audience the possibility to read in huge letters the Human Rights. Depending on the position of the audience and its interests regarding the bridge, the clarity of the text changes. If no one is present or near, the Human Rights melt transforming themselves into unreadable floating trails, traces of something present but washed out by the unawareness or the uninterest of people. Remembering is an active action.

 

Stills from Alex Wolf Bierbaum's video documentiation

interactive installation

Martina Menegon, Stefano D’Alessio

2013

 

Right to Be Present is an interactive video-mapping where Human Rights are projected under the Vienna’s Salztorbrücke, bridge that connects the jewish district to the city center. The text scrolls continuously below the bridge, moving from one side the other and giving the audience the possibility to read in huge letters the Human Rights. Depending on the position of the audience and its interests regarding the bridge, the clarity of the text changes. If no one is present or near, the Human Rights melt transforming themselves into unreadable floating trails, traces of something present but washed out by the unawareness or the uninterest of people. Remembering is an active action.

 

Stills from Alex Wolf Bierbaum's video documentiation

cargocollective.com/stefanodalessio

martinamenegon.tumblr.com

 

ɔːˈrɒbɔrəs

audio/visual installation

Stefano D’Alessio, Martina Menegon, Enrico Zago

2014

 

ɔːˈrɒbɔrəs (Uroboros) is an audio-visual installation consisting of a round plate standing in the center of a darkroom, filled with liquid. A feedback system is created by a camera filming a reflection of its own projected live image. The reflection issues from the liquid surface, which is constantly transformed by sonic vibrations. Thus, different visual patterns are created according to the development of the sound, which is in turn influenced by the mutating characteristics of the visual current. The outcome is a self-driven loop; an audio-visual reflection that behaves chaotically and unpredictably.

interactive installation

Martina Menegon, Stefano D’Alessio

2013

 

Right to Be Present is an interactive video-mapping where Human Rights are projected under the Vienna’s Salztorbrücke, bridge that connects the jewish district to the city center. The text scrolls continuously below the bridge, moving from one side the other and giving the audience the possibility to read in huge letters the Human Rights. Depending on the position of the audience and its interests regarding the bridge, the clarity of the text changes. If no one is present or near, the Human Rights melt transforming themselves into unreadable floating trails, traces of something present but washed out by the unawareness or the uninterest of people. Remembering is an active action.

 

Stills from Alex Wolf Bierbaum's video documentiation

AVA offers superior audio/visual equipment rentals, staging and event coverage, multimedia design and post production services.

For More information, go to www.avactions.com

interactive installation

Martina Menegon, Stefano D’Alessio

2013

 

Right to Be Present is an interactive video-mapping where Human Rights are projected under the Vienna’s Salztorbrücke, bridge that connects the jewish district to the city center. The text scrolls continuously below the bridge, moving from one side the other and giving the audience the possibility to read in huge letters the Human Rights. Depending on the position of the audience and its interests regarding the bridge, the clarity of the text changes. If no one is present or near, the Human Rights melt transforming themselves into unreadable floating trails, traces of something present but washed out by the unawareness or the uninterest of people. Remembering is an active action.

 

Stills from Alex Wolf Bierbaum's video documentiation

I made some final modifications after this to bring the LCD panel closer to the overhead projector lens. This involved trimming the back on the monitor case so it was lower.

 

This gave better focus. I haven't had any problems with over heating.

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