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A Coinop Videogame i created for a competition. Won #1 :)
You can vote for it on Lego Ideas: ideas.lego.com/projects/68503
The hero Sai returns! Patapon 2 was my all-time PSP favorite, so I'm really excited to play it again!
Patapon 1+2 replay_20250720141704
© Luís Campillo 2015
Model Ane Sehnsucht. www.anesehnsucht.com
luiscampillo.tumblr.com/
instagram.com/luiscampillo/
Before Halo, before Unreal, before Quake, before them all, there was DOOM - the first person shooter that started it all. DOOM is now more than 20 years old, and still going strong!
Check out the gibb-tastic FLY-THROUGH VIDEO!
Then enjoy close-up photos of the diorama and all of its characters.
Or see it in person! LEGO DOOM will be on display in Seattle, first at BrickCon (October 2014) and Emerald City ComicCon (March 2015).
Welcome to my new project: 8-Bit Fatalities. The idea behind the project stems from growing up at an arcade, and my eventual love affair with Mortal Kombat.
Before Mortal Kombat, violence in video games was largely unheard of or ignored because of its extreme pixelized simplicity. But when Liu Kang and Sub Zero came along to finish off arcade goers the world changed and parents were in an uproar (not mine though).
I couldn't understand what the big deal was though, because as a videogame player all my life I had already considered my actions life and death. Just because you didn't see pac-man violently tearing into the ghosts with his jaws, or mario smashing in the brains of a goomba, thats what I knew was happening. I knew my goal was to kill these enemies, so Mortal Kombat wasn't a big change for me. To me, it was still just a game, where fake deaths happened as part of game progression. To uninformed adults, however, Mortal Kombat was a photo realistic depiction of kids becoming complicit in virtual murders. And so, I decided to show everyone just what I imagined was happening when these little blocky, pixelized abstractions did when they came into contact with eachother, but in a much more visceral, and gory way than could ever be shown with limited graphical systems.
Today, we get to see what happens when an over zealous blue ghost tries to bite off more than he can chew. A powered up pac-man was not staying inside his ectoplasmic stomach for long.
if you don't like the wheels, i'm sorry my attempted reshoot failed. It took me so long to reline the car up that the clouds had gone. i'm willing to post it if there's demand but it's not as good as this one is
it was supposed to look like a hot wheels i had as a kid, but then i went and painted it blue (my toy was red). the hot wheels' wheels looked kind of like these
Concept art done for Installation 01, a Halo fan game. These were revealed in our new media page on our recently revealed website installation01.org/media
This game has helped me while I'm mostly laid up. Although, I'm much better now!
Sad state in mainstream film and television when a video-game can incorporate mature story-telling complexities that most projects have mostly abandoned.
I hate watching shows/movies where 35-55 year people have the motives of 12 year olds.
So much video-game RPG paradigm of what the first game in this series was tightly wound to, was made more organic, fluid, less restrictive. Much better than the previous first game and all the faction-locked RPGs I've played so far.
The character acting and motion-capture was done extremely well. So much more nuance that I've seen in any video-game so far. It didn't just rely on its massive budget for visual and audio candy! That was secondary to the story, and sub-stories. And even those, most of them, had sub-stories within those.
I've played these type of games with my mind locked into the over-used trope of "choosing a faction". I always went after the best, fairest, most just solutions.
This continuation with Aloy, almost completely threw away "choosing" one side over all the others. Aloy becomes, by her very nature, the hero for all, not by a default group the player usually has to choose, at the disadvantage of other factions she doesn't choose to align with.
Like the way, I've always played all of these "RPG" types of games ( with frustrations, along with the fun ), Aloy ignores the factions/tribes superficial grievances and pays attention to solutions that not only benefit everyone, but demands they continue to cooperate with one another to survive.
The size of this game project and the dozens of studios involved, rival any mega-budget film/television project now.
Hundreds and hundreds of people in the game's Main Adventure end-credits.
Still a lot to do! And that's not even counting the expansion series of the game, so far!
oops, if you were lucky and fast you got to see the unedited version of this
P.S. That black square above the front of the car should actually be a welcome sign for whatever this building is, but QA never got around to checking the spelling (or this is an inside joke that went over my head), so it merely says "WELLCOME, PLEASE PLEASE PLEASE PLEASE PLEASE PLEASE"
Ladies, I did it for you. Torn Tibias, available
BOM enabled so that extra flap uptop... it matches your skin, cuz it is your skin.
Ontop of that 6 other customizable faces with hideable gore, and skeleton feet.
Rigged for
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Reborn Ebody
Legacy Female
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Male rigs may come not entirely sure yet.
sometimes i get a feeling that i'm not the first one to have ideas for photos, and this is one of those times