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Haviktor in DRAGON BALL XENOVERSE 2

Photography for WWF Attitude video game for Acclaim Sports. Photographs by Chad L. Johnson

level 3 - crystal castle = nasty tree

One of M's favorite games, and I wanted to play it, too. Good hunting...

inFAMOUS Second Sonâ„¢_20150317190258

The kitchen decorations that remind me of how much I've spent on this hobby.

Exhibition Poster (2009) for Urbis, Manchester

My boss in the Thieves Guild.

My Mass Effect "movie" style posters

Found this at work still factory sealed in the box.

Ah, Dream and Dream/Daniel, with Delirium. Love Jill Thompson's take on the Endless.

 

Neil Gaiman's Sandman comic got me back into comics. I'd only read dorky DC superheroes when I was a kid.

 

Lookit! All those Genesis games (esp DeCapAttack!) are now on the Sonic Ultimate Genesis Collection!

Retro Hot Hatch (Bonus)

My favourite past time as a kid was to play video games. Here is a selection of controllers and some devices used for this obsession.

inFAMOUS Second Sonâ„¢_20150317191448

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Taken in the exhibition

 

Videogames: Design/Play/Disrupt

(September 2018 to February 2019)

 

Videogames: Design/Play/Disrupt explores the medium since the mid-2000s, when major technological advancements, such as increased access to broadband, social media, smart phones and newly available means of making, profoundly changed the way videogames are designed, discussed and played. This change has opened the door to new voices and ideas, allowing the medium to break beyond its perceived boundaries and aspire to new horizons.

What does it take to make a videogame? Rarely seen design materials from the desks and hard drives of leading designers sit alongside specially commissioned multimedia installations to provide new perspectives and insights into the craftsmanship and inspiration behind a selection of groundbreaking contemporary videogames.

From the cinematic blockbusters of large AAA studios to the modest and often intimate work of independent designers, this section of the exhibition presents an eclectic and diverse range of voices and work from across game design. All are united by their ambitions to break boundaries.

As tools to make games have become more available and distribution has broadened, game designers have begun to engage more widely with social and political debates. The second section of the exhibition presents the work and voices of the influential game makers and commentators who are leading critical discussion and debates that challenge not only ideas about videogames and what they should be, but how this relates to society as a whole.

Online player communities connected through servers and social platforms create, collaborate and spectate together. From mind-blowing megastructures built in Minecraft to the vast array of fan art that embraces and extends beloved virtual worlds, their work sees them transcend the role of the designer to democratise design on a vast scale. A large scale immersive installation in this section celebrates the dazzling imagination and creative chaos shown by videogame players.

From the online to the offline the playful exhibition finale looks to the rise of a new DIY arcade scene. Handmade arcade cabinets and interactive installations of spectacle and performance provide a punk alternative to the traditional arcade space that playfully reminds us of the social power of videogames.

[V&A]

California Extreme 2009

Santa Clara, CA

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