View allAll Photos Tagged VideoGame

This is the title screen from "Save Starbase Alpha"; the last videogame I wrote on my Atari 800XL. See more about this at www.angelfire.com/scifi/atari/ImageoriginsCOM.html

Retro Hot Hatch (2/2)

This kids is why Kijiji pwns. All this for free. It's a start to rebuilding the old collection of gaming DOOM I used to have.

They were asking $15 for this, I offered $10 for the system and game and they took it eagerly. All cables, 2 controllers, a multitap, LAN adapter, and Ratchet & Clank: Deadlocked. They had some garbage PS2 games but Sonic Adventure and Super Mario Sunshine for GC...but its a good thing I checked the boxes, because they turned out to be empty.

 

$10

Mattel Intellivision Sea Battle instructions, Mattel 1980

Via Alessandrini 40

35038 Torreglia (PD) Italia

sassu@grupposinestetico.it

Mattel Intellivision Triple Action instructions, Mattel 1981

Retro Hot Hatch (1/2)

Retro Supercars (batch 2 of 2)

 

Mattel Intellivision PGA Golf instructions, Mattel 1980

Taken in the exhibition

 

Videogames: Design/Play/Disrupt

(September 2018 to February 2019)

 

Videogames: Design/Play/Disrupt explores the medium since the mid-2000s, when major technological advancements, such as increased access to broadband, social media, smart phones and newly available means of making, profoundly changed the way videogames are designed, discussed and played. This change has opened the door to new voices and ideas, allowing the medium to break beyond its perceived boundaries and aspire to new horizons.

What does it take to make a videogame? Rarely seen design materials from the desks and hard drives of leading designers sit alongside specially commissioned multimedia installations to provide new perspectives and insights into the craftsmanship and inspiration behind a selection of groundbreaking contemporary videogames.

From the cinematic blockbusters of large AAA studios to the modest and often intimate work of independent designers, this section of the exhibition presents an eclectic and diverse range of voices and work from across game design. All are united by their ambitions to break boundaries.

As tools to make games have become more available and distribution has broadened, game designers have begun to engage more widely with social and political debates. The second section of the exhibition presents the work and voices of the influential game makers and commentators who are leading critical discussion and debates that challenge not only ideas about videogames and what they should be, but how this relates to society as a whole.

Online player communities connected through servers and social platforms create, collaborate and spectate together. From mind-blowing megastructures built in Minecraft to the vast array of fan art that embraces and extends beloved virtual worlds, their work sees them transcend the role of the designer to democratise design on a vast scale. A large scale immersive installation in this section celebrates the dazzling imagination and creative chaos shown by videogame players.

From the online to the offline the playful exhibition finale looks to the rise of a new DIY arcade scene. Handmade arcade cabinets and interactive installations of spectacle and performance provide a punk alternative to the traditional arcade space that playfully reminds us of the social power of videogames.

[V&A]

California Extreme 2009

Santa Clara, CA

Fotos del evento Oneup Uruguay, de los días sábado 16 y domingo 17 de Mayo.

Muy buena onda la gente con las fotos.

Los invito a etiquetarse o etiquetar a quienes conozcan!

 

#oneup #oneupuruguay #cosplay #freakout

Mattel Intellivision PGA Golf instructions, Mattel 1980

Mattel Intellivision Burgertime instructions, Mattel 1983

Mattel Intellivision Triple Action instructions, Mattel 1981

Roxanne in Honey PC

1 2 ••• 64 65 67 69 70 ••• 79 80