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PHOTO DATE: May 21, 2018
LOCATION: Rocket Park
SUBJECT: NASA Spacesuit User Interface Technologies for Students (SUITS) team photos.
PHOTOGRAPHER: Josh Valcarcel
Ideum is developing an exhibit on pathogens. We are developing tangible user interface (TUI) using lighted petri dishes to represent different microorganisms. This is being developed with our Tangible Engine Media Creator - www.tangibleengine.com
July 2008 - Usability Challenge from Dusan Writer.
800,000L Viewer Interface Contest
800,000L UI Design Contest: Update & Judges Announced
Interface Design Contest Finalists
Second Life User Interface Contest - Features from the Entries
Practicing user interface design testing using paper prototypes.
Workshop on paper prototyping. Project: Innsida 2. Participants: students, employees, consultants.
Photo: Christine Sætre / NTNU
HemeshGui is a graphical user interface I made for the excellent Hemesh library by Frederik Vanhoutte. HemeshGui can render shapes directly in Sunflow via Christopher Warnow's SunflowApiApi. These are some of the first things I made with it! ;-)
Blogpost: CreativeApplications
Source Code: Google Code
Plannerd is a productivity app created for the iOS platform. It contains all the tools you need to keep organised.
Full details are available at: bit.ly/plannerdfolio
Download Plannerd from the App Store: bit.ly/plannerd01
User interface (UI) prototyping is an iterative analysis technique in which users are actively involved in the mocking-up of the UI for a system like in website designing. UI prototyping is a process that can help you plan your project better, avoid usability flaws and make your design more users friendly. Here is an infographic on importance of UI prototyping in web design.
July 2008 - Usability Challenge from Dusan Writer.
800,000L Viewer Interface Contest
800,000L UI Design Contest: Update & Judges Announced
Interface Design Contest Finalists
Second Life User Interface Contest - Features from the Entries
July 2008 - Usability Challenge from Dusan Writer.
800,000L Viewer Interface Contest
800,000L UI Design Contest: Update & Judges Announced
Interface Design Contest Finalists
Second Life User Interface Contest - Features from the Entries
These were taken using a HTC Incredible. A combination of not so great shooting environment, not so great user interface, and the concentration needed while constantly hammered by the assault blasting from the stage limit what was usable. Those are my excuses but really, the phone camera did much better than I could have guessed. To the point, I made the choice of enjoying myself by thrashing instead of concentrating in shooting :)
Megadeth's sets were grueling at the front. This was the first concert where I actually had to concentrated on preventing from being crushed by crossing my forearms and pushing - constantly. There were some cleanly shaven guys there next to me, with swastika tattoos hinting that they were no straight edge skinheads. They had to leave after a set or two, protecting a girl they were with from the constant pressure of hundreds of fans pushing against each other. After three songs, I had to squirt to the relative calm at the side.
Eureka! This new EM Spectrum exhibit takes advantage of twin 4K UHD screens and all of the coding, user interface, graphic design, and content is entirely new.
For this exhibit, we developed custom software which allows visitors to view both terrestrial and celestial objects across different wavelengths. The exhibit runs on an Ideum 100” dual 4K UHD Pano multitouch table. All of the content was developed specifically for the application. Ideum conducted a multispectral photo shoot for terrestrial objects and helped collect the latest celestial images. We worked with Science World in Vancouver to find appropriate images for the exhibit and collaborated on the content and text descriptions.
The 8K EM spectrum imaging exhibit will debut in the Eureka! Gallery at Science World at Telus World of Science in Vancouver in late February 2015. You can learn more about the Pano 100” multitouch table or the EM Spectrum exhibiton the Ideum website.
July 2008 - Usability Challenge from Dusan Writer.
800,000L Viewer Interface Contest
800,000L UI Design Contest: Update & Judges Announced
Interface Design Contest Finalists
Second Life User Interface Contest - Features from the Entries
Screenshot showing the Windows 7 Embedded Standard user interface for TV, first shown at IDF in 2010.
Moritz Stefaner has developed an alternative implementation of Refining Search pattern called "Elastic lists".
Elastic lists "extend traditional user interfaces for facet browsing". The difference is with the filters, which are more visual, and "elastic" instead of being static.
The example showcases the idea, but some important features are missing, such as:
-Paged navigation/Endless scrolling in search results is missing.
-Only one value per facet can be selected at a time.
Blog article: well-formed-data.net/archives/246/elastic-times
See it live: moritz.stefaner.eu/projects/elastic-lists/NYT/
More screenshots and UI design patterns at Patternry.com
At 9 a.m. this morning, FriendFeed launched a new user interface at beta.friendfeed.com/. The new beta site will run in parallel with the current version of FriendFeed at friendfeed.com at least for a while.
The biggest difference between the old version of FriendFeed and the new version is the introduction of live scrolling updates. I had early access to the new beta site over the weekend and spent some time playing around with it.
Here are my initial thoughts.
1. Live Updating. I tried playing around with this and have mixed feelings about it. Sometimes I really like it. It feels more intuitive and interactive. Other times it's harder to put into words why I don't feel like I like it, but the word that keeps popping into my head is seasickness. A lot of the problem here is that I'm following a ton of people (over 6,000) and so the user interface just scrolls too fast some of the time. Too fast for me to read on my main FriendFeed page. It feels chaotic and I can't keep up. I found that late at night it is slower and more manageable but during prime time it was too fast.
Fortunately for me (and others) there is a pause button which allows you to turn this feature off and manually refresh the page like you did with the old version. Live updating works much better on my smaller lists. I'm sure there are some that will really digg this new feature though, especially since most people are not trying to follow over 6,000 like I am. I'm interested in hearing Robert Scoble's observations about this feature as well as he follows even more people than I do. This new feature is turned on by default.
I suspect that most of the time I'll have live updating turned on but that during especially busy times I'll turn it off.
2. A new design and interface with much more emphasis on your avatar. I have to say I love the new UI. I think the new UI looks much cleaner -- beautiful looking with easy on the eyes rounded corners and the what not. I'm assuming Kevin Fox deserves some of the kudos for this new design, but whoever worked on it, hats off to you.
I think one of the things that hurt the old version of FriendFeed was that it just felt too complicated and even a bit clunky. Even though I never thought it was too complicated for me, I heard that complaint from people a lot. All of the little service icons could be intimidating.
Now FriendFeed has dropped the service icons and focused much more on the individual user avatar. It feels a bit more like Twitter now in that regard. I actually like this and think that it will make FriendFeed much less intimidating to people. I also suspect that females with attractive avatars are likely to see a significant spike in followers on this new version. ;)
3. Direct messaging comes to FriendFeed. With this new user interface, FriendFeed has now introduced direct messaging. This small but super powerful new feature is much bigger than I think people will realize at first. I think FriendFeed direct messaging could eventually replace a lot of my email personally. Some of the people behind GMail are on the FriendFeed team so I expect good things from their direct messaging service. It's nice how FriendFeed shows you a little number next to your Direct Mail menu, much nicer than "YOU'VE GOT MAIL!" But the real power of direct messaging in Friendfeed is that it really incorporates a whole new way to communicate via email. It's far more collaborative with the live updating.
One of the things I hate about email is that once I send a message it's gone. Frequently I'll send an email and then realize I made a typo or misspoke or wish I could in some way edit it. With FriendFeed you can. You just go back into the message and change whatever you meant to say. Because all of the messages are grouped together it's much easier to follow and track conversations directly than traditional email.
Direct messaging on FriendFeed almost feels more like a chat/mail hybrid than anything. I found that just using this new service for one day that it was one of the stickier things I've seen on FriendFeed. I've seen very little spam on FriendFeed so far and FriendFeed's direct messaging feels a lot more fun than regular old email.
4. Filters. Filters rock. One of the most exciting ways to use FriendFeed is to filter interesting ways to view all of the vast repository of information and data it has become. One of my favorite filters is scanning FriendFeed for entries with the word "photography" in them with five likes or more. I've found some super interesting photographers and photography related stuff on the internet that way.
In the past I actually just made a bookmark for this and would go to the bookmark myself. It's nice to have it built right into my main FriendFeed Interface. It will be interesting to see the FriendFeed community builid and share custom filters over time. I suspect that there are many hidden gems out there that we don't even know about yet. But in the meantime, check out a few of these filters that I've already created for myself personally: all Flickr posts, all Zooomr posts, all posts on FriendFeed with 5 likes or more, all Flickr posts with 5 likes or more, posts mentioning the word neon with 1 like or more. These are just a few examples. The sky's the limit here really. If you've got some great filters yourself please leave them in the comments.
5. Profiles. Although they are very rudimentary, FriendFeed has now added the ability for you to add a description to your profile page. I've been a big proponent of profiles coming to FriendFeed for a while. Initially I was a bit disappointed with the profile description because earlier yesterday in the beta it was limited to 50 characters. I set my original profile description as "I hate 50 character limit profiles." But then after I direct messaged Bret Taylor, one of the FriendFeed Founders, about this, Bret extended the character limit and so now I'm able to fit the same tagline that I'm using on Twiter: "Quiet Observer of Modern Nihilism with Box that Captures Light." Thanks to Bret and the team for giving us a little bit more room for our profile descriptions.
I do think it would be interesting to see FriendFeed add a city or zipcode field in the profile info as well that could then be used to create a list of suggested users in your geographic area.
Overall I'm very happy with the new FriendFeed. I think it represents a simpler more elegantly designed user interface and a huge step forward for the service and for the company. I think this new interface will give FriendFeed much more mainstream appeal and really shows that FriendFeed is the clear leader in the microblogging and lifestreaming space right now.
If you would like to follow me on the new FriendFeed beta you can do that here.
Check on your boat from anywhere using the Eye Trax #surveillance #cameras. Call us today! www.eyetrax.com
This whole panel pulls out of the cradle attached by a retractable wire and controls the whole experience, including the seat with 5 built in massage zones and the amazing ICE Information Communications and Entertainment system. And it's actually not too bad to use, at least the handheld unit. The main screen stuff is not quite as intuitive because it uses a mouse metaphor but without a mouse. Most people seem to get the hang of it, though
SmartTouch™ multi-language user interface design, makes operation simple and easily accessible to operators of all skill levels - from experienced hatchery managers with specific control needs, to fully automated hatcheries.
Large, high-contrast, high resolution 10.4 inch colour LCD screen with Projective Capacitive Touch Screen technology (PCT) and ergonomic user interface viewing angle.
MIT's David Merrill demonstrates what he calls "distributed gestural user interface." tiny computing devices that interact with each other.
HemeshGui is a graphical user interface I made for the excellent Hemesh library by Frederik Vanhoutte. HemeshGui can render shapes directly in Sunflow via Christopher Warnow's SunflowApiApi. These are some of the first things I made with it! ;-)
Blogpost: CreativeApplications
Source Code: Google Code
Amish Patel is an engineering program manager for the Windows Touch team within the Human Interfaces group at Microsoft working on touch optimized user experiences. Amish is currently working on a set of thoughts he calls “the touch principles”, which are a set of design guidelines that modern developers and designers should be considering as we move from conventional mouse and keyboard GUI toward touch first user interfaces. In addition to this research, he is driving his team toward a vision of every Windows computer in the world to be mobile, connected and touchable!
Background: Amish is a proud Canadian, born and raised in Toronto and attended the University of Toronto’s computer science and economics departments. Amish started his time at Microsoft analyzing usage patterns and designing interactions for pen based computing on the Tablet PC platform. Amish later joined the Windows Touch team to deliver the first multi-touch Windows OS in Windows7.
Amish is excited about the rise of touch based computing within an ‘always connected’ world, which in his eyes marks the shift toward more natural and intuitive ways in which humans can better learn, play, share!
July 2008 - Usability Challenge from Dusan Writer.
800,000L Viewer Interface Contest
800,000L UI Design Contest: Update & Judges Announced
Interface Design Contest Finalists
Second Life User Interface Contest - Features from the Entries
Apollo Guidance Computer Display and Keyboard Assembly flown on Apollo 12
From Wikipedia:
The user interface unit was called the DSKY[4] (display/keyboard); an array of numerals and a calculator-style keyboard. Commands were entered numerically, as two-digit "prog", "verb", and "noun" numbers. The numerals were green high-voltage electroluminescent displays arranged in an array of seven segments per numeral to display numbers. The segments were driven by electromechanical relays, which limited the display update rate (Block II used faster SCRs – silicon controlled rectifiers). Three 5-digit numbers could also be displayed in octal or decimal. Input was by pushbuttons. This "calculator-style" interface¹ was the first of its kind, the prototype for all similar digital control panel interfaces.
The command module (CM) had two DSKYs; one located on the main instrument panel and another located in the lower equipment bay near a sextant used for aligning the inertial guidance platform. Both DSKYs were driven by the same AGC. The lunar module (LM) had a single DSKY for its AGC.
Eureka! This new EM Spectrum exhibit takes advantage of twin 4K UHD screens and all of the coding, user interface, graphic design, and content is entirely new.
For this exhibit, we developed custom software which allows visitors to view both terrestrial and celestial objects across different wavelengths. The exhibit runs on an Ideum 100” dual 4K UHD Pano multitouch table. All of the content was developed specifically for the application. Ideum conducted a multispectral photo shoot for terrestrial objects and helped collect the latest celestial images. We worked with Science World in Vancouver to find appropriate images for the exhibit and collaborated on the content and text descriptions.
The 8K EM spectrum imaging exhibit will debut in the Eureka! Gallery at Science World at Telus World of Science in Vancouver in late February 2015. You can learn more about the Pano 100” multitouch table or the EM Spectrum exhibit on the Ideum website.