View allAll Photos Tagged UnrealEngine
A little about me: A former traditional, clay sculptor turned digital freelance artist--I also enjoy screenwriting, toy photography, pop culture, gaming, and retro themed art. My tools of choice, currently, are Blender, Marmoset Toolbag, Adobe's Substance Designer suite, and Unreal Engine. In coming weeks, I am interested in exploring Maya, Zbrush, and digging a bit into Cinema4D. Personally, I tend to gravitate towards the realistic history, psychological thriller, and horror story genres in my own art and the work of others.
#ArtStation: grynszpandeszign.artstation.com/
Instagram: www.instagram.com/grynszpandeszign
Facebook: www.facebook.com/grynszpan.deszign.3
#Sketchfab: sketchfab.com/grynszpandeszign
A little about me: A former traditional, clay sculptor turned digital freelance artist--I also enjoy screenwriting, toy photography, pop culture, gaming, and retro themed art. My tools of choice, currently, are Blender, Marmoset Toolbag, Adobe's Substance Designer suite, and Unreal Engine. In coming weeks, I am interested in exploring Maya, Zbrush, and digging a bit into Cinema4D. Personally, I tend to gravitate towards the realistic history, psychological thriller, and horror story genres in my own art and the work of others.
#ArtStation: grynszpandeszign.artstation.com/
Instagram: www.instagram.com/grynszpandeszign
Facebook: www.facebook.com/grynszpan.deszign.3
#Sketchfab: sketchfab.com/grynszpandeszign
A little about me: A former traditional, clay sculptor turned digital freelance artist--I also enjoy screenwriting, toy photography, pop culture, gaming, and retro themed art. My tools of choice, currently, are Blender, Marmoset Toolbag, Adobe's Substance Designer suite, and Unreal Engine. In coming weeks, I am interested in exploring Maya, Zbrush, and digging a bit into Cinema4D. Personally, I tend to gravitate towards the realistic history, psychological thriller, and horror story genres in my own art and the work of others.
#ArtStation: grynszpandeszign.artstation.com/
Instagram: www.instagram.com/grynszpandeszign
Facebook: www.facebook.com/grynszpan.deszign.3
#Sketchfab: sketchfab.com/grynszpandeszign
A little about me: A former traditional, clay sculptor turned digital freelance artist--I also enjoy screenwriting, toy photography, pop culture, gaming, and retro themed art. My tools of choice, currently, are Blender, Marmoset Toolbag, Adobe's Substance Designer suite, and Unreal Engine. In coming weeks, I am interested in exploring Maya, Zbrush, and digging a bit into Cinema4D. Personally, I tend to gravitate towards the realistic history, psychological thriller, and horror story genres in my own art and the work of others.
#ArtStation: grynszpandeszign.artstation.com/
Instagram: www.instagram.com/grynszpandeszign
Facebook: www.facebook.com/grynszpan.deszign.3
#Sketchfab: sketchfab.com/grynszpandeszign
A little about me: A former traditional, clay sculptor turned digital freelance artist--I also enjoy screenwriting, toy photography, pop culture, gaming, and retro themed art. My tools of choice, currently, are Blender, Marmoset Toolbag, Adobe's Substance Designer suite, and Unreal Engine. In coming weeks, I am interested in exploring Maya, Zbrush, and digging a bit into Cinema4D. Personally, I tend to gravitate towards the realistic history, psychological thriller, and horror story genres in my own art and the work of others.
#ArtStation: grynszpandeszign.artstation.com/
Instagram: www.instagram.com/grynszpandeszign
Facebook: www.facebook.com/grynszpan.deszign.3
#Sketchfab: sketchfab.com/grynszpandeszign
A little about me: A former traditional, clay sculptor turned digital freelance artist--I also enjoy screenwriting, toy photography, pop culture, gaming, and retro themed art. My tools of choice, currently, are Blender, Marmoset Toolbag, Adobe's Substance Designer suite, and Unreal Engine. In coming weeks, I am interested in exploring Maya, Zbrush, and digging a bit into Cinema4D. Personally, I tend to gravitate towards the realistic history, psychological thriller, and horror story genres in my own art and the work of others.
#ArtStation: grynszpandeszign.artstation.com/
Instagram: www.instagram.com/grynszpandeszign
Facebook: www.facebook.com/grynszpan.deszign.3
#Sketchfab: sketchfab.com/grynszpandeszign
Category : Level Design for games | RealTime VR | Mobile Friendly
Tools: Autodesk 3ds Max | Unreal Engine | Unity | Modular kit
Project link: www.horde-core.com/projects/project-phi
A little about me: A former traditional, clay sculptor turned digital freelance artist--I also enjoy screenwriting, toy photography, pop culture, gaming, and retro themed art. My tools of choice, currently, are Blender, Marmoset Toolbag, Adobe's Substance Designer suite, and Unreal Engine. In coming weeks, I am interested in exploring Maya, Zbrush, and digging a bit into Cinema4D. Personally, I tend to gravitate towards the realistic history, psychological thriller, and horror story genres in my own art and the work of others.
#ArtStation: grynszpandeszign.artstation.com/
Instagram: www.instagram.com/grynszpandeszign
Facebook: www.facebook.com/grynszpan.deszign.3
#Sketchfab: sketchfab.com/grynszpandeszign
A little about me: A former traditional, clay sculptor turned digital freelance artist--I also enjoy screenwriting, toy photography, pop culture, gaming, and retro themed art. My tools of choice, currently, are Blender, Marmoset Toolbag, Adobe's Substance Designer suite, and Unreal Engine. In coming weeks, I am interested in exploring Maya, Zbrush, and digging a bit into Cinema4D. Personally, I tend to gravitate towards the realistic history, psychological thriller, and horror story genres in my own art and the work of others.
#ArtStation: grynszpandeszign.artstation.com/
Instagram: www.instagram.com/grynszpandeszign
Facebook: www.facebook.com/grynszpan.deszign.3
#Sketchfab: sketchfab.com/grynszpandeszign
Project PHI
Category : Level Design for games | RealTime VR | Mobile Friendly
Tools: Autodesk 3ds Max | Unreal Engine | Unity | Modular kit
Project link: www.horde-core.com/projects/project-phi
A little about me: A former traditional, clay sculptor turned digital freelance artist--I also enjoy screenwriting, toy photography, pop culture, gaming, and retro themed art. My tools of choice, currently, are Blender, Marmoset Toolbag, Adobe's Substance Designer suite, and Unreal Engine. In coming weeks, I am interested in exploring Maya, Zbrush, and digging a bit into Cinema4D. Personally, I tend to gravitate towards the realistic history, psychological thriller, and horror story genres in my own art and the work of others.
#ArtStation: grynszpandeszign.artstation.com/
Instagram: www.instagram.com/grynszpandeszign
Facebook: www.facebook.com/grynszpan.deszign.3
#Sketchfab: sketchfab.com/grynszpandeszign
Made with 3ds Max for Unreal. Front doors operated with Blueprint. Can be defaulted open or open with proximity. Imperfections added to add style.
A little about me: A former traditional, clay sculptor turned digital freelance artist--I also enjoy screenwriting, toy photography, pop culture, gaming, and retro themed art. My tools of choice, currently, are Blender, Marmoset Toolbag, Adobe's Substance Designer suite, and Unreal Engine. In coming weeks, I am interested in exploring Maya, Zbrush, and digging a bit into Cinema4D. Personally, I tend to gravitate towards the realistic history, psychological thriller, and horror story genres in my own art and the work of others.
#ArtStation: grynszpandeszign.artstation.com/
Instagram: www.instagram.com/grynszpandeszign
Facebook: www.facebook.com/grynszpan.deszign.3
#Sketchfab: sketchfab.com/grynszpandeszign
Category: Walkthrough | RealTime | VR | Interior
Tools: Autodesk 3ds Max | uvlayout | Substance | Unreal Engine
Project Link: www.horde-core.com/projects/magic-night-walkthrough
Youtube: youtu.be/kHb8Uu12Xj4
Category : Level Design for games | RealTime VR | Mobile Friendly
Tools: Autodesk 3ds Max | Unreal Engine | Unity | Modular kit
Project link: www.horde-core.com/projects/project-phi
Category: Virual Tour | RealTime | VR | Interior | Smartphone Support
Tools: Autodesk 3ds Max | uvlayout | Substance | Unreal Engine
Project Link: www.horde-core.com/projects/realtime-room-vr/