View allAll Photos Tagged UnrealEngine

A little about me: A former traditional, clay sculptor turned digital freelance artist--I also enjoy screenwriting, toy photography, pop culture, gaming, and retro themed art. My tools of choice, currently, are Blender, Marmoset Toolbag, Adobe's Substance Designer suite, and Unreal Engine. In coming weeks, I am interested in exploring Maya, Zbrush, and digging a bit into Cinema4D. Personally, I tend to gravitate towards the realistic history, psychological thriller, and horror story genres in my own art and the work of others.

 

#ArtStation: grynszpandeszign.artstation.com/

Instagram: www.instagram.com/grynszpandeszign

Facebook: www.facebook.com/grynszpan.deszign.3

#Sketchfab: sketchfab.com/grynszpandeszign

A little about me: A former traditional, clay sculptor turned digital freelance artist--I also enjoy screenwriting, toy photography, pop culture, gaming, and retro themed art. My tools of choice, currently, are Blender, Marmoset Toolbag, Adobe's Substance Designer suite, and Unreal Engine. In coming weeks, I am interested in exploring Maya, Zbrush, and digging a bit into Cinema4D. Personally, I tend to gravitate towards the realistic history, psychological thriller, and horror story genres in my own art and the work of others.

 

#ArtStation: grynszpandeszign.artstation.com/

Instagram: www.instagram.com/grynszpandeszign

Facebook: www.facebook.com/grynszpan.deszign.3

#Sketchfab: sketchfab.com/grynszpandeszign

A little about me: A former traditional, clay sculptor turned digital freelance artist--I also enjoy screenwriting, toy photography, pop culture, gaming, and retro themed art. My tools of choice, currently, are Blender, Marmoset Toolbag, Adobe's Substance Designer suite, and Unreal Engine. In coming weeks, I am interested in exploring Maya, Zbrush, and digging a bit into Cinema4D. Personally, I tend to gravitate towards the realistic history, psychological thriller, and horror story genres in my own art and the work of others.

 

#ArtStation: grynszpandeszign.artstation.com/

Instagram: www.instagram.com/grynszpandeszign

Facebook: www.facebook.com/grynszpan.deszign.3

#Sketchfab: sketchfab.com/grynszpandeszign

A little about me: A former traditional, clay sculptor turned digital freelance artist--I also enjoy screenwriting, toy photography, pop culture, gaming, and retro themed art. My tools of choice, currently, are Blender, Marmoset Toolbag, Adobe's Substance Designer suite, and Unreal Engine. In coming weeks, I am interested in exploring Maya, Zbrush, and digging a bit into Cinema4D. Personally, I tend to gravitate towards the realistic history, psychological thriller, and horror story genres in my own art and the work of others.

 

#ArtStation: grynszpandeszign.artstation.com/

Instagram: www.instagram.com/grynszpandeszign

Facebook: www.facebook.com/grynszpan.deszign.3

#Sketchfab: sketchfab.com/grynszpandeszign

A little about me: A former traditional, clay sculptor turned digital freelance artist--I also enjoy screenwriting, toy photography, pop culture, gaming, and retro themed art. My tools of choice, currently, are Blender, Marmoset Toolbag, Adobe's Substance Designer suite, and Unreal Engine. In coming weeks, I am interested in exploring Maya, Zbrush, and digging a bit into Cinema4D. Personally, I tend to gravitate towards the realistic history, psychological thriller, and horror story genres in my own art and the work of others.

 

#ArtStation: grynszpandeszign.artstation.com/

Instagram: www.instagram.com/grynszpandeszign

Facebook: www.facebook.com/grynszpan.deszign.3

#Sketchfab: sketchfab.com/grynszpandeszign

A little about me: A former traditional, clay sculptor turned digital freelance artist--I also enjoy screenwriting, toy photography, pop culture, gaming, and retro themed art. My tools of choice, currently, are Blender, Marmoset Toolbag, Adobe's Substance Designer suite, and Unreal Engine. In coming weeks, I am interested in exploring Maya, Zbrush, and digging a bit into Cinema4D. Personally, I tend to gravitate towards the realistic history, psychological thriller, and horror story genres in my own art and the work of others.

 

#ArtStation: grynszpandeszign.artstation.com/

Instagram: www.instagram.com/grynszpandeszign

Facebook: www.facebook.com/grynszpan.deszign.3

#Sketchfab: sketchfab.com/grynszpandeszign

Category : Level Design for games | RealTime VR | Mobile Friendly

Tools: Autodesk 3ds Max | Unreal Engine | Unity | Modular kit

Project link: www.horde-core.com/projects/project-phi

A little about me: A former traditional, clay sculptor turned digital freelance artist--I also enjoy screenwriting, toy photography, pop culture, gaming, and retro themed art. My tools of choice, currently, are Blender, Marmoset Toolbag, Adobe's Substance Designer suite, and Unreal Engine. In coming weeks, I am interested in exploring Maya, Zbrush, and digging a bit into Cinema4D. Personally, I tend to gravitate towards the realistic history, psychological thriller, and horror story genres in my own art and the work of others.

 

#ArtStation: grynszpandeszign.artstation.com/

Instagram: www.instagram.com/grynszpandeszign

Facebook: www.facebook.com/grynszpan.deszign.3

#Sketchfab: sketchfab.com/grynszpandeszign

A little about me: A former traditional, clay sculptor turned digital freelance artist--I also enjoy screenwriting, toy photography, pop culture, gaming, and retro themed art. My tools of choice, currently, are Blender, Marmoset Toolbag, Adobe's Substance Designer suite, and Unreal Engine. In coming weeks, I am interested in exploring Maya, Zbrush, and digging a bit into Cinema4D. Personally, I tend to gravitate towards the realistic history, psychological thriller, and horror story genres in my own art and the work of others.

 

#ArtStation: grynszpandeszign.artstation.com/

Instagram: www.instagram.com/grynszpandeszign

Facebook: www.facebook.com/grynszpan.deszign.3

#Sketchfab: sketchfab.com/grynszpandeszign

Home page displaying featured items, calender events, and current news.

Project PHI

Category : Level Design for games | RealTime VR | Mobile Friendly

Tools: Autodesk 3ds Max | Unreal Engine | Unity | Modular kit

Project link: www.horde-core.com/projects/project-phi

Hellblade: Senua's Sacrifice

Photo Mode

A little about me: A former traditional, clay sculptor turned digital freelance artist--I also enjoy screenwriting, toy photography, pop culture, gaming, and retro themed art. My tools of choice, currently, are Blender, Marmoset Toolbag, Adobe's Substance Designer suite, and Unreal Engine. In coming weeks, I am interested in exploring Maya, Zbrush, and digging a bit into Cinema4D. Personally, I tend to gravitate towards the realistic history, psychological thriller, and horror story genres in my own art and the work of others.

 

#ArtStation: grynszpandeszign.artstation.com/

Instagram: www.instagram.com/grynszpandeszign

Facebook: www.facebook.com/grynszpan.deszign.3

#Sketchfab: sketchfab.com/grynszpandeszign

Made with 3ds Max for Unreal. Front doors operated with Blueprint. Can be defaulted open or open with proximity. Imperfections added to add style.

A little about me: A former traditional, clay sculptor turned digital freelance artist--I also enjoy screenwriting, toy photography, pop culture, gaming, and retro themed art. My tools of choice, currently, are Blender, Marmoset Toolbag, Adobe's Substance Designer suite, and Unreal Engine. In coming weeks, I am interested in exploring Maya, Zbrush, and digging a bit into Cinema4D. Personally, I tend to gravitate towards the realistic history, psychological thriller, and horror story genres in my own art and the work of others.

 

#ArtStation: grynszpandeszign.artstation.com/

Instagram: www.instagram.com/grynszpandeszign

Facebook: www.facebook.com/grynszpan.deszign.3

#Sketchfab: sketchfab.com/grynszpandeszign

Category: Walkthrough | RealTime | VR | Interior

Tools: Autodesk 3ds Max | uvlayout | Substance | Unreal Engine

Project Link: www.horde-core.com/projects/magic-night-walkthrough

Youtube: youtu.be/kHb8Uu12Xj4

Category : Level Design for games | RealTime VR | Mobile Friendly

Tools: Autodesk 3ds Max | Unreal Engine | Unity | Modular kit

Project link: www.horde-core.com/projects/project-phi

Jay Wilbur, Ray Park, and Jack Porter - EGK launch event

Category: Virual Tour | RealTime | VR | Interior | Smartphone Support

Tools: Autodesk 3ds Max | uvlayout | Substance | Unreal Engine

Project Link: www.horde-core.com/projects/realtime-room-vr/

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