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Retomando el proyecto huascAR de realidad aumentada para el 23 de mayo.

We have implemented a flocking behaviour for the Birds which the user can see in the second univers.

 

We used the flocking system Boids developped by Craig Reynolds in 1986. We have studied some others implementations like the one from Daniel Schiffman on #Processing or the one from Robert Hodgins on #Cinder, then we try to create our own version using C#.

 

We also add others behaviors like a focus behavior and obstacle avoidance. Each agent can only focus on a limited number of neighbors. If the agent had reach its max of neighbors he ignores others agents which could enter in its field of view

Screenshot from the final Univers #00

Credits:

 

Norbert Unfug - Project Director, Photography, Level Design, Unity 3D

 

Das Happy Medium - Creative Direction

 

Thomas Waidhofer - Sounddesign, Characters, 3D Models

 

Thomerth Hoch - Photograpy, Level Design

 

Skandar McClane - 3D Models

 

Benjamin Menedetter - Graphic Design

 

Bobby Rajesh Malhotra - Unity Consulting

 

Rune Sten - Unity Scripting

 

Ludwig Hammel - Piss Script

 

Sebastian Pirch - 3D Consulting

 

Andras Eichstaedt - Music Music Music

New home by Crescendo Design

www.crescendodesign.com

 

Virtual realtime walk-through tour built with game engine Unity3D

Autodesk Revit model converted into Unity3D and Oculus Rift by Arch Virtual - www.archvirtual.com

Primeiro teste de exportação para rodar no browser. Testando também movimentação, colisão, iluminação e cameras.

 

vion.caioroque.com/1st_test.html

(Necessário a instalação do Plug-in do Unity3D)

Duck Hunting 3D the Best of the Class hunting Game.

 

Download Now:

Android: goo.gl/XDFB2H

iOS: goo.gl/gND51c

 

#hunting #gaming #duckhunting #duck #unitygames

This is a video from a user test that was being tested for my thesis project in interaction design. The project is about how particle effects contribute to immersion.

 

Watch this video on Vimeo. Video created by emjaay.

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