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Virtual walk-through by Arch Virtual - www.archvirtual.com
for Rutgers University:
We have implemented a flocking behaviour for the Birds which the user can see in the second univers.
We used the flocking system Boids developped by Craig Reynolds in 1986. We have studied some others implementations like the one from Daniel Schiffman on #Processing or the one from Robert Hodgins on #Cinder, then we try to create our own version using C#.
We also add others behaviors like a focus behavior and obstacle avoidance. Each agent can only focus on a limited number of neighbors. If the agent had reach its max of neighbors he ignores others agents which could enter in its field of view
Virtual walk-through by Arch Virtual - www.archvirtual.com
for Rutgers University:
Virtual walk-through by Arch Virtual - www.archvirtual.com
for Rutgers University:
Credits:
Norbert Unfug - Project Director, Photography, Level Design, Unity 3D
Das Happy Medium - Creative Direction
Thomas Waidhofer - Sounddesign, Characters, 3D Models
Thomerth Hoch - Photograpy, Level Design
Skandar McClane - 3D Models
Benjamin Menedetter - Graphic Design
Bobby Rajesh Malhotra - Unity Consulting
Rune Sten - Unity Scripting
Ludwig Hammel - Piss Script
Sebastian Pirch - 3D Consulting
Andras Eichstaedt - Music Music Music