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DeBruce Foundation Code Up Project: Technology VR Summer Camp (VRoKCs)

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This week full control of the 8 possible directions of our robot arm will be in place

Retomando el proyecto huascAR de realidad aumentada para el 23 de mayo.

We have implemented a flocking behaviour for the Birds which the user can see in the second univers.

 

We used the flocking system Boids developped by Craig Reynolds in 1986. We have studied some others implementations like the one from Daniel Schiffman on #Processing or the one from Robert Hodgins on #Cinder, then we try to create our own version using C#.

 

We also add others behaviors like a focus behavior and obstacle avoidance. Each agent can only focus on a limited number of neighbors. If the agent had reach its max of neighbors he ignores others agents which could enter in its field of view

Screenshot from the final Univers #00

Credits:

 

Norbert Unfug - Project Director, Photography, Level Design, Unity 3D

 

Das Happy Medium - Creative Direction

 

Thomas Waidhofer - Sounddesign, Characters, 3D Models

 

Thomerth Hoch - Photograpy, Level Design

 

Skandar McClane - 3D Models

 

Benjamin Menedetter - Graphic Design

 

Bobby Rajesh Malhotra - Unity Consulting

 

Rune Sten - Unity Scripting

 

Ludwig Hammel - Piss Script

 

Sebastian Pirch - 3D Consulting

 

Andras Eichstaedt - Music Music Music

New home by Crescendo Design

www.crescendodesign.com

 

Virtual realtime walk-through tour built with game engine Unity3D

Autodesk Revit model converted into Unity3D and Oculus Rift by Arch Virtual - www.archvirtual.com

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