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First of all I had the bright idea of using the digital optical output from the Tascam into the soundcard routed back out into the SA-6500II auxillery inputs & from there recorded on the CT-F650 via the Tape 2 record phonos. As had happened once before with the soundcard I was picking up a buzz, audible between tracks, so I opted for the more sensible direct routing - Tascam analogue out to tape deck record in. Even with Dolby NR off, the metal tape sounds superb on playback. I'd chosen to record Taking The Long Way by the Dixie Chicks onto tape, as it wasn't released in that format.

Driving John Johnston's amazing 5" gauge battery powered G class that features a sound card providing realistic locomotive sounds. Captured at the Wandong Live Steamers in 2015.

Miniature Railway Videos taken over the past few years.

Turtle Beach MultiSound Tahiti Soundcard

ISA Interface, one of the first generation of Sound-Cards.

 

Relase Date: 1991/1992

Turtle Beach introduced their revolutionary new sound hardware called MultiSound at COMDEX/Spring '91 which took place in Atlanta, GA on the 20th to 23rd of May 1991. The card hit the market in December of 1991 with a list price of 995 USD, though it was reduced to more affordable 600 USD by December of 1992 to compete better with Creative SoundBlaster 16 (350 USD for the ASP version) and alikes. In a matter of fact, MultiSound was a real engineering masterpiece aimed at sound professionals. It combined hardware advantages of the 56K system with much lower manufacturing costs and additional features, though it supported analogue inputs and outputs only. Unlike all other sound cards for the ISA bus, it didn't utilise DMA channels because the Hurricane architecture it was built upon required only a single IRQ, an I/O port and a 32Kb window in upper memory. So, this 4-layer board 34 centimetres long was populated by a whole lot of fine silicon hardware:

 

40MHz 24-bit Motorola DSP56001 / three 8x256Kbit 70ns SRAM chips;

10MHz 16-bit Motorola 68000 processor with two 8x256Kbit 70ns SRAM chips and one 512Kbit EPROM chip;

an E-mu Proteus 1/XR synthesiser with four 8Mbit Asahi Kasei ROM chips;

two Altera EP1810 (EP1810LC-20T - 48-macrocell programmable gate arrays;

two Crystal 4328 - 18-bit DACs with 64x oversampling;

one Crystal 5336 16-bit ADC with 64x oversampling;

three Philips NE5532 -dual 9V/µs 10MHz operational amplifiers;

two Dallas 1267 - dual 256-position resistor arrays;

one Philips NE558 quad timer;

some ISA bus buffering logic.

 

For more Information about this card look at: alasir.com/software/multisound/

 

For more pictures of vintage PC-Cards and Mainboards look at Vintage Computer PC Cards and Mainboards

 

TheJTL/Jason T. Lewis Workspace Early 2017

 

This is my new gaming/streaming/video editing/audio recording setup. I have it rigged as triple monitor Mac/PC Swiss Army knife. I have the PC, Mac and PS4 connected to the Elgato HD60 capture card and a 4-channel HDMI switcher. I can basically do anything I need to from this one workstation.

 

Desk:

Butcher block countertop (96 inches)

2 Gray IKEA Alex Drawer Units

3 27" Asus MX279H 1080p IPS Monitors

Blue yeti USB Mic Blackout Edition

Razer Black Widow Chroma Tournament Edition

Razer Mamba Chroma Wireless Mouse

PS4 (OG) with Nico Databank (1TB 7200rpm HD)

Astro A50 Gen 3 (hiding behind the PS4)

Tannoy Reveal 802 Studio Monitors

No-name black extended mousepad

Mac Pro keyboard and mouse:

Logitech G710

Logitech Trackball

 

PC:

Anidees AI Crystal Mid-tower PC Case

Intel i7 6700K

Nvidia GTX 1080 Founders Edition

16GB Corsair Vengeance RAM

Gigabyte Z170 HDP-3 Motherboard

Corsair H100i v2 water-cooling radiator

Corsair 850 watt power supply

Soundblaster ZX soundcard

Elgato HD60 capture card

 

Mac Pro (for audio recording):

2006 model

16GB RAM

2 Xeon 2.66mhz processors

256gb SSD system drive

250GB work drive

1TB work drive

Upgraded to run Mac OX El Capitain

 

Misc:

Presonus StudioLive AR12 USB audio mixer and interface

Sennheiser HD600 reference headphones

Sony Platinum Wireless Gaming Headset (current unit up for review)

Turtle Beach MultiSound Tahiti Soundcard

ISA Interface, one of the first generation of Sound-Cards.

 

Relase Date: 1991/1992

Turtle Beach introduced their revolutionary new sound hardware called MultiSound at COMDEX/Spring '91 which took place in Atlanta, GA on the 20th to 23rd of May 1991. The card hit the market in December of 1991 with a list price of 995 USD, though it was reduced to more affordable 600 USD by December of 1992 to compete better with Creative SoundBlaster 16 (350 USD for the ASP version) and alikes. In a matter of fact, MultiSound was a real engineering masterpiece aimed at sound professionals. It combined hardware advantages of the 56K system with much lower manufacturing costs and additional features, though it supported analogue inputs and outputs only. Unlike all other sound cards for the ISA bus, it didn't utilise DMA channels because the Hurricane architecture it was built upon required only a single IRQ, an I/O port and a 32Kb window in upper memory. So, this 4-layer board 34 centimetres long was populated by a whole lot of fine silicon hardware:

 

40MHz 24-bit Motorola DSP56001 / three 8x256Kbit 70ns SRAM chips;

10MHz 16-bit Motorola 68000 processor with two 8x256Kbit 70ns SRAM chips and one 512Kbit EPROM chip;

an E-mu Proteus 1/XR synthesiser with four 8Mbit Asahi Kasei ROM chips;

two Altera EP1810 (EP1810LC-20T - 48-macrocell programmable gate arrays;

two Crystal 4328 - 18-bit DACs with 64x oversampling;

one Crystal 5336 16-bit ADC with 64x oversampling;

three Philips NE5532 -dual 9V/µs 10MHz operational amplifiers;

two Dallas 1267 - dual 256-position resistor arrays;

one Philips NE558 quad timer;

some ISA bus buffering logic.

 

For more Information about this card look at: alasir.com/software/multisound/

 

For more pictures of vintage PC-Cards and Mainboards look at Vintage Computer PC Cards and Mainboards

 

Creative Sound Blaster Audigy

(EMU10K2 | CA0100)

 

(Top Metal | Close Up | 50x | Brightfield)

 

The EMU10K2 audio DSP chip was released August 2001 and the upcoming heart of Creative's newest SB Audigy Soundcard Series. The chip comes with round about 4 million transistors, 200MHz clock speed and was the improved version of the SB-Live EMU10K1. Manufacturing size for this chip is not exactly documented anywhere, but probably 180nm.

Performed by NYP SoundCard at the Esplande Concourse.

I moved the printer under the computer desk so I could fit on the amplifier (and its stable mate) from which the USB soundcard is now connected to the amp AUX input. The speakers are Gale Mini Monitor's - they may be mini but they're still powerful & a tad oversize for PC speakers!

shot with Nikon D90 @ Nikon 50mm 1.8 @ attached with Macro Filter Kit @ attached with 52mm Macro Filter Kit @ four close-up diopters at +1, +2, +4 and +10 magnification stacked together @ SB600 @ hitting the opp wall of the subject @ bouncing it on the sound card

 

to view the Macro Filter Kit click here:

www.flickr.com/photos/humayunnapeerzaada/8702143974

 

Camera Nikon D90

Exposure 0.006 sec (1/160)

Aperture f/11.0

Focal Length 50 mm

ISO Speed 100

This red glowing card under the GTX 1080 is my Soundblaster Z Soundcard.

For the music gear heads out there: The monitors are Focal CMS 65, the soundcard is a Focusrite Saffire PRO 24, the MIDI controller is a Korg SP-250 and the MacPro is running Logic Pro X.

Simple circuit for recording IR pulses. The circuit is plugged into a microphone input of a soundcard and pulses can be visualized by just simply recording them with a normal sound recording software.

Turtle Beach MultiSound Tahiti Soundcard

ISA Interface, one of the first generation of Sound-Cards.

 

Relase Date: 1991/1992

Turtle Beach introduced their revolutionary new sound hardware called MultiSound at COMDEX/Spring '91 which took place in Atlanta, GA on the 20th to 23rd of May 1991. The card hit the market in December of 1991 with a list price of 995 USD, though it was reduced to more affordable 600 USD by December of 1992 to compete better with Creative SoundBlaster 16 (350 USD for the ASP version) and alikes. In a matter of fact, MultiSound was a real engineering masterpiece aimed at sound professionals. It combined hardware advantages of the 56K system with much lower manufacturing costs and additional features, though it supported analogue inputs and outputs only. Unlike all other sound cards for the ISA bus, it didn't utilise DMA channels because the Hurricane architecture it was built upon required only a single IRQ, an I/O port and a 32Kb window in upper memory. So, this 4-layer board 34 centimetres long was populated by a whole lot of fine silicon hardware:

 

40MHz 24-bit Motorola DSP56001 / three 8x256Kbit 70ns SRAM chips;

10MHz 16-bit Motorola 68000 processor with two 8x256Kbit 70ns SRAM chips and one 512Kbit EPROM chip;

an E-mu Proteus 1/XR synthesiser with four 8Mbit Asahi Kasei ROM chips;

two Altera EP1810 (EP1810LC-20T - 48-macrocell programmable gate arrays;

two Crystal 4328 - 18-bit DACs with 64x oversampling;

one Crystal 5336 16-bit ADC with 64x oversampling;

three Philips NE5532 -dual 9V/µs 10MHz operational amplifiers;

two Dallas 1267 - dual 256-position resistor arrays;

one Philips NE558 quad timer;

some ISA bus buffering logic.

 

For more Information about this card look at: alasir.com/software/multisound/

 

For more pictures of vintage PC-Cards and Mainboards look at Vintage Computer PC Cards and Mainboards

 

Ziegelstein is German for building blocks or bricks. I use the nickname Brick Stone in many of my multiplayer online gaming titles that I enjoy.... With that, I am essentially calling myself Ziegelstein. This has proven to be the perfect name for my new array of Hi Fidelity Audiophile PC speakers.

      

What's the deal here?

    

The design goals of this system was to allow for extremely clear, yet warm and robust, 3D positional audio in either 5.1 or 7.1 titles in a near field delivery scheme, as well as serve as a part of our multimedia experience in the family/game room area of our home. I use this worksation for video and audio editing and creation, 2D and 3D graphics development for web and video games, media and entertainment such as movies, and TV via Slingbox, Netflix, Hulu and many other sources. And, yes, I also use it for state-of-the-art hardcore video gaming as this PC currently features hardware that is at the "top-of-the-line" enthusiast level for all of the installed components. This system is custom-built by myself and is designed for maximum performance on the bleeding edge of tomorrow's tech.

   

Delivering the Goods...

  

As for audio sources, The Ziegelstein-Array is powered currently by a single Harmon Kardon AVR1600 Receiver which has, at its heart, a Creative Sound Blaster X-Fi Titanium Fatal1ty Champion Series 24 Bit Soundcard. This device has modes of operation that accomodate specific areas of use such as Entertainment Mode, Audio Creation Mode, and the highly controversial Gaming Mode. While there are sound cards specifically designed for audio playback of 5.1 source media in a home theater environment, this X-fi has been crafted around a set of core components and features designed to augment the experience for the hardcore PC gamer.

    

Realistic EAX® 5.0 sound effects Hear crackling gunfire and earth-shattering explosions. EAX® 5.0 delivers realistic sound effects that will engage you in long hours of gameplay

   

EAX® and 3D audio restoration for Windows Vista® Using Windows Vista®? Creative ALchemy restores the surround sound effect for the same great gaming experience.

   

Accurate 3D positional audio Listen to 3D positional audio so accurate, you can locate your enemies through mere sound alone! Plus, the X-Fi CMSS®-3D gives you amazing surround sound even with normal stereo headphones.

 

Hardware accelerated performance

 

Get unbeatable performance with hardware accelerated audio that blows motherboard audio away.

Boost your performance even further in games like Quake 4, Battlefield 2, Prey, Unreal Tournament 3 and others that take advantage of X-RAM.

Clearer voice chats

 

Plug in your headset or microphone and hear the difference immediately. With high-quality input and hardware audio processing, your teammates will definitely hear you loud and clear.

We also take advantage of a host of features that cross the genre and benefit not just the PC gamer but the music and movie enthusiast as well.

   

24 Bit Crystalizer Restore the details and vibrance your music and movies lost during compression. X-Fi technology intelligently enhances the highs and lows so you'll hear it all-crisp cymbal crashes, wailing guitar solos, screeching tires and booming explosions.

   

CMSS-3D - Surround sound from your stereo music and movies? Yes! Expand your stereo music and movies into surround sound. Voices are centered in front of you. Ambient sound appears all around you... just like a live performance. Listen on a pair of desktop speakers or a full 5.1 or 7.1 speaker system.

 

Experience cinematic surround sound from Blu-Ray & DVD movies Watch your Media in cinematic surround sound with PowerDVD software featuring DTS™ and Dolby Digital® -EX decoding.

    

X-Fi Powers The Ziegelstein-Array!

     

Utilizing the AVR1600's 8-channel direct in and its digital inputs in its current state, The Ziegelstein-Array is able to shine as a true hi-fidelity "Studio Monitor" set of speakers capable of 4000 watts output in any traditional home theater/game room layout chosen - a system capable of handling anything thrown at it and able to deliver it cleanly in any setting, meeting any demand.

    

The Ziegelstein-Array is made from 70% Recycled Materials!

 

Aside from using recycled wire from dismantled electronics, recycled pressboard for crossover mounting, recycled sofa polyester filling and recycled self adhesive sound dampening materials, we are also using vintage gear at the heart of every unit built. Utilizing the principle of the 5 R's (which we'll cover later in this segment), we can effectively recycle vintage audio gear from the 1970's and 80's for use in our current lineup. This prototype Z-Array is featuring recycled Optimus Pro LX5 Bookshelf speakers with original refurbished Linaeum DiPole Tweeters, Peerless SDS shielded drivers, specialized 2-way crossovers and original cast aluminum cabinets. We are also using recycled Minimus 7 bookself speakers with original cast aluminum cabinets, original cloth dome tweeters, custom aluminum cone drivers and specialized 2-way crossovers.

   

The Ziegelstein-Array featured here builds a 5.1/7.1 system with 24 speakers across the 6 side channels. A Center Channel (currently 1 Unit with upgradeability to 4) and Subwoofer array (1 or 2 Units).

      

The channel array utilizes wiring in a series/parallel hybrid configuration to allow four 8 Ohm speakers to be wired together to maintain an 8 Ohm load on the Harmon Kardon.

 

Alterative methods. We are experimenting with using solid state chip amps on each channel and driving them separately.

   

The Ziegelstein-Array featured in this article is a prototype array used for additional testing of design concepts that will lead to the future development of a retail offering that will feature custom cabinets and crossover designs that will position us within reach of the proverbial Golden Ring!

   

The Ziegelstein-Array prototype will pave the way for our future products and will position us to firmly grasp a reasonable market share of the High End Audio Component niche. "High End Audio without the High Cost" - the Credo that will propel us into the 22nd Century and beyond!

    

Interrogative

  

I've spent 30 years building and testing speakers. Over that very same set of years, I have slowly built this array with components and parts that I've acquired when others have tossed them away. Really fantastic finds in my opinion for someone that can actually utilize all their hidden abilities, secrets and cost effectiveness. This is not everyone's cup of tea though. DIY Audio is a serious hobby not for the fainthearted or impatient and, though The Ziegelstein-Array protoype is a cost effective alternative to systems costing tens of thousands of dollars, it takes some time to get everything together and then you have to learn how to do it right. That can take considerable time for some. Time that, in most cases, many of us working class folk do not even posess enough of to simply sit and enjoy a meal with each other or pray together much less take on an extremely self-engrossing hobby such as DIY Audio. This oftentimes unfair trade-off is time spent initiating one particular ritual. One that I refer to as the 5 R's. This is comprised of the time and energy it takes to Recon, Recycle, Refurb, Retrofit and Refinish the units. This is where the patience and determination play a major role in the outcome of the final product. Trust me when I say that it will all pay off in the end. Recycling these discarded ebay treasures and utilizing some science, I was easily able to create a personalized system that can be manipulated in scope and size to fit any budget or space limitations. The 24-unit array featured in our shown system, excluding the front channel and subs has a DIY build cost average of approximately $75 per bookshelf unit. With the additional DIY build cost averaging to $150 for each MTM TL 3 foot tower.

      

Unrivaled Versatility

 

Another unique feature set of The Z-Array, with its multiple amplifiers driving each channel, is the ability to break up these channels sets into completely separate bookshelf systems for nearly every room in my home. By separating the channels into smaller complete bookshelf units, 6 such individual units in fact then become available for usage in a complete multi-zone audio distribution scenario. The Ziegelstein-Array becomes a complete audio experience for the entire home by allowing every room to have sublime audio in a smaller form factor with no additional cost to the owner and without sacrificing the original clarity and power of the main unit.

   

Ziegelstein FTW!

  

The most exciting news is that, our recycled Z-Array is easily showing a professional-grade "Studio Quality" output from each unit that is easily toppling the performance levels of some well-known high-end audiophile systems with units that have an ownership cost usually in the $250 to $800 range for each bookshelf unit and $1000 to multiples of that can amount into unheard-of figures for larger more exotic tower units.

    

It gets worse. The market is driven by snobs! - What's a poor boy to do?

 

Believe it or not.... Some " Extreme" audiophiles would even snub a $50K system, let alone even look at a $15K system. Labeling even the big name entry-level Home Theater offerings as cheap knockoffs or downright worthless.

      

Keeping it Real...

 

Fortunately for anyone who can appreciate the recent global financial debacles and subsequent ripples that are affecting everyone, we all can surely appreciate the cost savings delivered when one considers tackling a DIY Audio project. When you are then fortunate enough to add recycling to the mix, your cost savings can increase to 300% more overall and those old under-appreciated speaker cabinets are also not ending up in land-fills.

    

My overall total cost for all of the units in The Z-Array was in the sensible range of $800 to $1000 total for the entire set of 30 speakers. This set was also accumulated over a 6-year time frame. One must know: I did not drop $1000 all at once. It is interesting to note, though, that if I were to have bought comparable units for this array from a "High End", high cost well-known provisioner of "Professional" studio-grade speakers...

    

I would have easily had a unit cost of approximately $400 each for a small bookshelf units and $750 each for the medium sized satellite units. The cost comes to an approximate $15,000 Just for speakers! and I haven't included MY 2 $150 towers which would have cost about $900 each if I had purchased them from the same provisioner.

      

In Closing...

  

I'm very proud of my $1700 (Custom speaker array, Sony sub and HK AVR1600 AV Receiver) 7.1 PC Audiophile System. It takes any home theater system that could have easily cost me $16,000 to the cleaners for a fraction of the cost. The Z-Array wins - hands down! I am so very glad I decided to go forward with my DIY aspirations. I have learned so much while traveling this path and have made some great new friends. I am thankful that I have had the patience, determination and the know-how to build The Ziegelstein-Array!

         

Thanks for reading!

    

Here is my final computer setup. I have finally aquired all the things I wanted for my computer.

 

Intel Xeon 3.2GHz (2 processors)

4GB DDR2 RAM

80GB 10,000pm Western Digital Raptor

750GB Western Digital Black

Sapphire Ultimate Raedon 6670 1GB DDR5 Silent Edition

Acer P236 23' 1080p monitor

Logitech z2300 2.1 speaker system

Logitech G510 gaming keyboard

Logitech G9X laser gaming mouse

HP HD-4110 1080p Webcam

Razer Golithathus Mousepad Speed Edition

 

In the coming months, I plan to build a brand new system. Its planned specs are

 

Intel i5 2500k Quad Core 3.33GHz (overclock to 4.8GHz stable)

24GB DDR3 1333Mhz RAM

Sapphire Toxic 6870 x2 in crossfire

64GB Boot OS HD

80GB 10,000RPM Game HD

1.5 TB 7200RPM Media HD

Corsair H100 Water Cooling system

SoundBlaster Xi-Fi Titanium Fatal1ty Soundcard

 

I'm happy that I have everything I wanted FOR my computer, I just need THEE computer to compliment this setup. Sure I like my current dual core system, but who wouldn't like a really nice quad core system?

 

Wallpaper in 1080p

CPU : i7 3770k

GPU : Sapphire R9 290 Tri-X

Mobo : Asus P8 Z77 vlk

Ram : 2x 4 GB 1600 Mhz Crucial Balistix Tactical Tracer

Cooler : Corsair h100i

SSD : 128 GB Corsair Force GS

HDD's :

RAID 0 : 2x 500 GB Hitachi Deskstar 7k1000

2 TB Western Digital Caviar Green

PSU : BeQuiet! PurePower 630W

SoundCard : Creative Sound Blaster Recon3D

LED : BitFenix Alchemy Connect White

It is possible to get fairly nice results with the PRA program, but it takes a lot of fiddling with both software parameters and the interfacing hardware between the PMT and the soundcard input of the PC. My netbook is very particular about both the DC and AC conditions so both the AC input level and the DC drain on microphone input phantom power need to be optimized. It is possible to input microsecond width pulses and have PRA work with the impulse response of the PC's antialiasing filter. Or a near critically damped LCR circuit or a passive lowpass filter around 12 kHz can be added to yield a slower pulse for PRA to attempt to recognize. In this photo you can see the lead peak just to the right of the leftmost spike; this is the lead shield emitting x rays in response to gamma rays.

A day of downloading music software (around 20 gig) , installing it and then getting it to talk to my soundcard. Eventually at around 10.30 at night I was able to start playing with the stuff - all on headphones, of course. The neighbours wouldn't have been best pleased. I really want to record a lot more this year, for a wide variety of reasons. Managed to draft a few rough pads for some songs which I'll return to over the next couple of weeks.

Turtle Beach MultiSound Tahiti Soundcard

ISA Interface, one of the first generation of Sound-Cards.

 

Relase Date: 1991/1992

Turtle Beach introduced their revolutionary new sound hardware called MultiSound at COMDEX/Spring '91 which took place in Atlanta, GA on the 20th to 23rd of May 1991. The card hit the market in December of 1991 with a list price of 995 USD, though it was reduced to more affordable 600 USD by December of 1992 to compete better with Creative SoundBlaster 16 (350 USD for the ASP version) and alikes. In a matter of fact, MultiSound was a real engineering masterpiece aimed at sound professionals. It combined hardware advantages of the 56K system with much lower manufacturing costs and additional features, though it supported analogue inputs and outputs only. Unlike all other sound cards for the ISA bus, it didn't utilise DMA channels because the Hurricane architecture it was built upon required only a single IRQ, an I/O port and a 32Kb window in upper memory. So, this 4-layer board 34 centimetres long was populated by a whole lot of fine silicon hardware:

 

40MHz 24-bit Motorola DSP56001 / three 8x256Kbit 70ns SRAM chips;

10MHz 16-bit Motorola 68000 processor with two 8x256Kbit 70ns SRAM chips and one 512Kbit EPROM chip;

an E-mu Proteus 1/XR synthesiser with four 8Mbit Asahi Kasei ROM chips;

two Altera EP1810 (EP1810LC-20T - 48-macrocell programmable gate arrays;

two Crystal 4328 - 18-bit DACs with 64x oversampling;

one Crystal 5336 16-bit ADC with 64x oversampling;

three Philips NE5532 -dual 9V/µs 10MHz operational amplifiers;

two Dallas 1267 - dual 256-position resistor arrays;

one Philips NE558 quad timer;

some ISA bus buffering logic.

 

For more Information about this card look at: alasir.com/software/multisound/

 

For more pictures of vintage PC-Cards and Mainboards look at Vintage Computer PC Cards and Mainboards

 

vimeo.com/89494596

 

------------------------------------------------------

제작일 1995년 9월

제작자 컴게이리즘 김 병욱

 

CST.DOC

 

Comgarithm Sound Team Digital Module Player v3.3

 

##

###

### # ##

#### ## ### ## Comgarithm SoftWare

## ## ## ## ## Programmed By Toughkim

## ## ## ## ## Tm

## ## ## ## ==== ## ==== ===== ===== ===== = = = =

## ## ## ## = #= = = = = = = = == ==

## ## ## = === ====== ===== = = ====== = == =

## ### = == =## = = == = = = = = =

### ==== = = ## = = = ===== = = = = =

~~~~~~~~~~##~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

## Copyrighted By Toughkim

 

읽기에 앞서......

 

본 CST-PLAYER를 사용하시는 여러분께 감사드립니다.

이 CST-PLAYER는 포토웨어입니다. 포토웨어는 이 프로그램을 사용하시고 맘에

드시면,자신의 여자친구 사진을 저에게 보내주시면 되는 공개웨어입니다.

세계를 다 돌아다닐 수는 없고 CST-PLAYER를 통해서 세계 모든나라 많은

여성들의 사진을 모으려고 이렇게 애써 올립니다. 여자친구가 없으신분은,

사진이 담긴 엽서를 보내주셔도 됩니다.

 

이번 3.3버젼은 제가 DOS용으로 만드는 마지막 플레이어입니다.

Cst-Player의 엔진은 제가 근 1년여간에 걸쳐 비공개적 업그레이드를

해왔으며, 본인이 참여한 여러 게임에서 그 안정성을 확보한바 있읍니다.

이 엔진은 리얼모드에서 부터 시작해 지금의 보호모드에 이르기까지

업그레이드를 해왔으며, 오랜기간동안 본인 나름데로의 알고리즘을

사용해 속도와, 음질면에서 최대한의 최적화를 끌어내도록 하였읍니다.

(보호모드에서의 발견된 버그로는 PMODEW와의 링크시 특정 아미가 모듈에서

다운되는 부분정도 입니다.(큰 버그로군요 ^_^;)

 

개요

 

CST-PLAYER(이하 CST)는 DIGITAL SAMPLING INSTRUMENT 방식으로 제작된

S3M, MOD, MTM, NST, FAR, 669, STM등의 파일을 구동시켜 플레이하는

프로그램입니다. 기존의 외국 플레이어(CP,DMP,PMP.MDP.....등) 외국 플레이어에

한계를 깨어보고자 만들어 본 작품이지만, 구현상의 여러가지 많은

어려움이 뒤따랐읍니다.

그러나 궁 하면 통하는 법!!! 저희 컴게이리즘팀이 제작한 게임 '마더플레넷'에

BGM으로 이 모듈을 제작하면서 CST모듈은 안정성과 질적인 면에 빛을 보게

되었읍니다. 마더플레넷 프로젝트 이후 많은 수정과 사운드에 관련된 알려진 거의

모든 알고리즘(돌비서라운드, THX, 야마하사운드,등등)을 조사하여, CST 자체가,

음의 파형을 함부러 조작하며, 보다 뛰어난 음질을 선사하는 플레이어를 만들게

되었읍니다. 결론부터 이야기하자면, CST는 유명한 외국의 '큐빅'이나,DMP 또는

PMP등보다, 더욱 우수한 음질과 음량을 낼수 있게 된것입니다.

 

본인이 음악에 좀 미친 놈이라, 이퀄라이져 조차도 어떻게 하면 좀더 편하게

맞추어 줄수 있을까...를 곰곰히 당구장에서 생각한 끝에, 음악파일을 읽어서,

레이트와, 파형등을 조사하고, 악기의 배치를 자체적으로 분석해,

메탈, 클래식, 째즈, R&B등, 락큰롤에서 테크노 등 스타일의 음악에 자동적으로

CST는 분위기에 맞는 EFFECT를 걸어 최적의 음질을 선사하도록 했읍니다.

돌비서라운드 마저도 지원하므로 음질에 의구심을 품지 않으셔도 될것이라

생각됩니다. 아직 유저 인터페이스에 많은 신경을 쓰지는 않았지만,

초기버젼을 제작할 즈음에, CST가 자동으로 대처할수 있도록 하였기에,

그다지 중요한 것은 아니라고 생각하였읍니다.

그러나 좀더 고급 뮤지션을 위해서 다음버젼에서는 그런 모든 기능을 유저에게도

충분히 조작할수 있도록 할애할 예정입니다.

 

사양

 

기종 : 386Dx이상

VIDEO CARD : SVGA 640*480*256(VESA 호환)

SVGA 800*600*256(VESA 호환)

플레이어의 차별을 두기위해 고해상도 SVGA VESA표준모드를

사용하였읍니다.

 

32비트 보호모드로 프로그래밍 되어있으므로, 음질의

HIGH QUALITY를 최대한 구현및 메모리의 한계를 극복하도록 했읍니다

 

실행방법 : CST [파일이름]

을 도스 커멘드 상태에서 입력해주시면,

자동으로 사운드카드 일절 모든 인터럽트와, DMA 그리고

컴을 채크하고 사용기종에 최적의 환경으로 만들어

기존의 플레이어에 난무하던 모든 옵션을 제거하였읍니다.

 

셋업방법 : 만일 CST-PLayer가 사운드카드를 인식하지 못할경우에는

CST /S

를 입력해 셋업모드로 들어가 자신이 가진 카드에 맞는

샛업을 잡으시기 바랍니다.

(예 : 옥소리, 사운드마스터 계열등)

 

사용법 : 키조작

 

: 플래이패턴 1증가

up : 볼륨증가.

down : 볼륨감소

space : 잠시 포즈.

esc : 도스로 빠져나오기.

F10 : 노트디스플레이

[ : 속도의 감소

] : 속도의 증가

. : 속도 미세조정(증가)

, : 속도 미세조정(감소)

D : 도스모드

  

FAQ

 

Q : SoundCard Initializing Error가 나는데 이는 무엇때문인가?

A : 그것은 기존에 잡았던 사운드카드에 대한 정보가 달라졌기 때문에

나타나는 현상으로 CST /S를 입력해 셋업모드에서 새로이 셋업을

잡으면 되지만 이때에도 똑같은 현상이 일어나면 CST.CFG를

지우고 다시 셋업하기 바란다.

 

Q : 윈도우 모드에서는 작동하지 않는가?

A : 그렇다.

그러나 차기버젼은 순수 윈도우버젼으로 제작된다.

 

Q : DOS/4GW -Fatal Error가 나오면서 실행이 안된다.

A : 이 CST-Player는 보호모드에서 작동한다. 그러나, 몇몇 특정

컴퓨터의 경우의 메모리셋업으로 인해 DOS4GW.exe와 충돌을

하는 경우가 있기도 하다. 이때에는

EMM386의 메모리 셋업을 점검하고 디스크캐쉬의 사용을 자제하되,

되도록이면, 램상주프로그램을 REMOVE시키는 것이 좋다.

 

Q : 차라리 CP나 각종 모듈플레이어처럼 옵션을 많이 만들었으면 좋지

않겠는가?

A : 본인이 옵션이 있는 어플을 별로 좋아하지 않는다. 그러나,

꼭 필요한 옵션만은 선별해서 넣으려고 했으나, 또 여기서

엄청나게 많은 옵션이 필요하게 되어버렸다. 옵션이 많으면

사용자 면에서 볼때 가장 짜증스런 일이라 생각한다.

그것은 본인 취향이므로 이해해 달라.

 

Q : 실행이 안되고 그냥 도스모드로 돌아온다.

A : CST.EXE의 파일이름이 바뀌었다.

Cst-player는 자신의 파일이름이 바뀌면 실행되지 않는다.

 

Q : 화면이 깨져서 나온다.

A : 그것은 당신이 가진 VGA카드가 VESA표준모드를 지원하지 않기

때문에 일어나는 일이다. 이럴경우 VGA카드제조업체가 제공하는

도스용 드라이버를 사용하거나, UNIVBE같은 훌륭한 베사드라이버를

실행시키라. (예 : 시러스로직 계열)

 

Q : 엔진에 대한 버그는 ?

A : 본인이 여러게임에서 사용해본 결과 아무 문제없이 작동하였으며,

속도또한 만족스러운 정도이다.

단지 PMODEW와 링크시 몇몇 특정 곡에서 폭주의 문제를 일으킨다.

이것은 본인이 급히 윈도우스를 개발하는 바람에 해결하지 못한

버그이다.

 

Q : 여자사진은 많이 받았는가?

A : 독일과, 핀란드에서 많이 받았으며, 그중에 CUBIC팀이 보내준,

포르노사진이 인상적이다.

당신도 보내달라.

 

Q : 여자친구가 있는가?

A : 사적인 질문은 하지말라. (없으니 소개팅 주선좀 .)

  

마지막으로.....

우리팀의 이쁜이 호범씨, 문선이 누나, 홍원이, 영창이, 병운이, 인환씨,

선철이, 임수 씨에게 감사드리며, 내동생 깐돌이, 유정이,

아버지, 어머니께 저를 낳아주신것에 대한 목멘 감사,

그리고 옆 사무실 우영건설 대구 갈구리 아저씨,

더부리 호프집 아줌마, 목마 당구장, 없어진 구 시에스타

나이트장 8번 웨이터 윤수일, 등등에세 감사드립니다.

 

아참!!!

이 프로그램을 사용하시는 분들!! 제발 여자친구들 사진좀 보내주세요,

거듭 말씀드리지만, CST-PLAYER는 포토웨어a입니다!!.

그럼 주소를 끝으로 글을 마무리 짓겠읍니다.

많이 사용해 주세요......빠이빠이......

  

Email : Internet - toughkim@chollian.co.kr

FIDO-Net - toughkim@4:7132/660.54

Comppuserve - 100050,3533

Nifty serve - POT00798

PosServe - PCA00611

toughkim - MSN, 천리안, NowNuri, Unitel, Hitel, Aminet

  

when you really look...it's art.

 

Snapping pictures...better than it burning in some slum in China.

So, as some of you know, I've had a pretty shitty desktop computer for a while. Then my Web Design teacher decided to give me his HP XW6200 desktop server. And my life changed forever. I FINALLY have a decent desktop, that I dont want to throw out the window. Sure, this computer isnt a Quad core, but this computer does everything I need it to do, so I am extremely happy with it. Here's the new specs.

 

Intel Dual core Xeon 3.2GHz (2 physically seperate Xeon Cores)

4GB DDR2 RAM

80GB WD Raptor 10,000RPM Boot HD

750GB WD Black 7200RPM Media HD

HD 6670 1GB GDDR5 graphics card

Acer 23' 1080p P236H Monitor

Logitech Z2300 2.1 speaker system

 

I plan to get a SoundBlaster Fatal1ty soundcard and logitech G110 backlit keyboard. I might upgrade the RAM to 8GB's but thats something I WANT to do, not need to do.

 

I finally migrated to Windows 7 about 2 months ago. I LOVE Windows 7, it has made me forget EVERYTHING about XP. So this is my new desktop, which I looveee :D

TheJTL/Jason T. Lewis Workspace Early 2017

 

This is my new gaming/streaming/video editing/audio recording setup. I have it rigged as triple monitor Mac/PC Swiss Army knife. I have the PC, Mac and PS4 connected to the Elgato HD60 capture card and a 4-channel HDMI switcher. I can basically do anything I need to from this one workstation.

 

Desk:

Butcher block countertop (96 inches)

2 Gray IKEA Alex Drawer Units

3 27" Asus MX279H 1080p IPS Monitors

Blue yeti USB Mic Blackout Edition

Razer Black Widow Chroma Tournament Edition

Razer Mamba Chroma Wireless Mouse

PS4 (OG) with Nico Databank (1TB 7200rpm HD)

Astro A50 Gen 3 (hiding behind the PS4)

Tannoy Reveal 802 Studio Monitors

No-name black extended mousepad

Mac Pro keyboard and mouse:

Logitech G710

Logitech Trackball

 

PC:

Anidees AI Crystal Mid-tower PC Case

Intel i7 6700K

Nvidia GTX 1080 Founders Edition

16GB Corsair Vengeance RAM

Gigabyte Z170 HDP-3 Motherboard

Corsair H100i v2 water-cooling radiator

Corsair 850 watt power supply

Soundblaster ZX soundcard

Elgato HD60 capture card

 

Mac Pro (for audio recording):

2006 model

16GB RAM

2 Xeon 2.66mhz processors

256gb SSD system drive

250GB work drive

1TB work drive

Upgraded to run Mac OX El Capitain

 

Misc:

Presonus StudioLive AR12 USB audio mixer and interface

Sennheiser HD600 reference headphones

Sony Platinum Wireless Gaming Headset (current unit up for review)

The spec sheet claims >109dB A-weighted dynamic range, while the CS4272 claims 114 dB dynamic range and 100 dB THD+N.

The blue LED was keeping me up at night (as tends to happen with blue LEDs in consumer products these days), so I dimmed it by increasing the resistance in series with it while I had the thing open. I replaced the blinding 1 kΩ resistor with a 10 kΩ.

 

You can also see the redundant wires on the headphone jack, so that if the solder joints on the board break again, there's still a wire connecting them and I won't have to take it apart again.

Turtle Beach MultiSound Tahiti Soundcard

ISA Interface, one of the first generation of Sound-Cards.

 

Relase Date: 1991/1992

Turtle Beach introduced their revolutionary new sound hardware called MultiSound at COMDEX/Spring '91 which took place in Atlanta, GA on the 20th to 23rd of May 1991. The card hit the market in December of 1991 with a list price of 995 USD, though it was reduced to more affordable 600 USD by December of 1992 to compete better with Creative SoundBlaster 16 (350 USD for the ASP version) and alikes. In a matter of fact, MultiSound was a real engineering masterpiece aimed at sound professionals. It combined hardware advantages of the 56K system with much lower manufacturing costs and additional features, though it supported analogue inputs and outputs only. Unlike all other sound cards for the ISA bus, it didn't utilise DMA channels because the Hurricane architecture it was built upon required only a single IRQ, an I/O port and a 32Kb window in upper memory. So, this 4-layer board 34 centimetres long was populated by a whole lot of fine silicon hardware:

 

40MHz 24-bit Motorola DSP56001 / three 8x256Kbit 70ns SRAM chips;

10MHz 16-bit Motorola 68000 processor with two 8x256Kbit 70ns SRAM chips and one 512Kbit EPROM chip;

an E-mu Proteus 1/XR synthesiser with four 8Mbit Asahi Kasei ROM chips;

two Altera EP1810 (EP1810LC-20T - 48-macrocell programmable gate arrays;

two Crystal 4328 - 18-bit DACs with 64x oversampling;

one Crystal 5336 16-bit ADC with 64x oversampling;

three Philips NE5532 -dual 9V/µs 10MHz operational amplifiers;

two Dallas 1267 - dual 256-position resistor arrays;

one Philips NE558 quad timer;

some ISA bus buffering logic.

 

For more Information about this card look at: alasir.com/software/multisound/

 

For more pictures of vintage PC-Cards and Mainboards look at Vintage Computer PC Cards and Mainboards

 

Less hours at work would be nice too.

I didn't forget to power the RH1 from the mains before starting to record, hence the charger symbol being displayed.

As you can see, I installed some red underglow underneath my computer desk (and paper desk too,) for some nice mood lighting effects. Below my computer desk is a portable 320 gb external harddrive, that goes on the road with my notebook. and a 1tb external high speed drive that stays at home. There is also an external USB soundcard used to power my 5.1 surround sound system, and a Sony DVD/CD player that I use to play CD's in conjuction with arranging projects I have. My Logitech surround sound system can upmix the 2.1 audio out from the DVD player to a full 5.1 mix, which is a nice feature in these situations.

 

Also Notice the 2.7 cubic foot mini-fridge. Nice for some cold refreshments while working.

Turtle Beach MultiSound Tahiti Soundcard

ISA Interface, one of the first generation of Sound-Cards.

 

Relase Date: 1991/1992

Turtle Beach introduced their revolutionary new sound hardware called MultiSound at COMDEX/Spring '91 which took place in Atlanta, GA on the 20th to 23rd of May 1991. The card hit the market in December of 1991 with a list price of 995 USD, though it was reduced to more affordable 600 USD by December of 1992 to compete better with Creative SoundBlaster 16 (350 USD for the ASP version) and alikes. In a matter of fact, MultiSound was a real engineering masterpiece aimed at sound professionals. It combined hardware advantages of the 56K system with much lower manufacturing costs and additional features, though it supported analogue inputs and outputs only. Unlike all other sound cards for the ISA bus, it didn't utilise DMA channels because the Hurricane architecture it was built upon required only a single IRQ, an I/O port and a 32Kb window in upper memory. So, this 4-layer board 34 centimetres long was populated by a whole lot of fine silicon hardware:

 

40MHz 24-bit Motorola DSP56001 / three 8x256Kbit 70ns SRAM chips;

10MHz 16-bit Motorola 68000 processor with two 8x256Kbit 70ns SRAM chips and one 512Kbit EPROM chip;

an E-mu Proteus 1/XR synthesiser with four 8Mbit Asahi Kasei ROM chips;

two Altera EP1810 (EP1810LC-20T - 48-macrocell programmable gate arrays;

two Crystal 4328 - 18-bit DACs with 64x oversampling;

one Crystal 5336 16-bit ADC with 64x oversampling;

three Philips NE5532 -dual 9V/µs 10MHz operational amplifiers;

two Dallas 1267 - dual 256-position resistor arrays;

one Philips NE558 quad timer;

some ISA bus buffering logic.

 

For more Information about this card look at: alasir.com/software/multisound/

 

For more pictures of vintage PC-Cards and Mainboards look at Vintage Computer PC Cards and Mainboards

 

Turtle Beach MultiSound Tahiti Soundcard

ISA Interface, one of the first generation of Sound-Cards.

 

Relase Date: 1991/1992

Turtle Beach introduced their revolutionary new sound hardware called MultiSound at COMDEX/Spring '91 which took place in Atlanta, GA on the 20th to 23rd of May 1991. The card hit the market in December of 1991 with a list price of 995 USD, though it was reduced to more affordable 600 USD by December of 1992 to compete better with Creative SoundBlaster 16 (350 USD for the ASP version) and alikes. In a matter of fact, MultiSound was a real engineering masterpiece aimed at sound professionals. It combined hardware advantages of the 56K system with much lower manufacturing costs and additional features, though it supported analogue inputs and outputs only. Unlike all other sound cards for the ISA bus, it didn't utilise DMA channels because the Hurricane architecture it was built upon required only a single IRQ, an I/O port and a 32Kb window in upper memory. So, this 4-layer board 34 centimetres long was populated by a whole lot of fine silicon hardware:

 

40MHz 24-bit Motorola DSP56001 / three 8x256Kbit 70ns SRAM chips;

10MHz 16-bit Motorola 68000 processor with two 8x256Kbit 70ns SRAM chips and one 512Kbit EPROM chip;

an E-mu Proteus 1/XR synthesiser with four 8Mbit Asahi Kasei ROM chips;

two Altera EP1810 (EP1810LC-20T - 48-macrocell programmable gate arrays;

two Crystal 4328 - 18-bit DACs with 64x oversampling;

one Crystal 5336 16-bit ADC with 64x oversampling;

three Philips NE5532 -dual 9V/µs 10MHz operational amplifiers;

two Dallas 1267 - dual 256-position resistor arrays;

one Philips NE558 quad timer;

some ISA bus buffering logic.

 

For more Information about this card look at: alasir.com/software/multisound/

 

For more pictures of vintage PC-Cards and Mainboards look at Vintage Computer PC Cards and Mainboards

 

This neat little entry level Pioneer SA-6300 integrated amplier dates from 1977 but looks almost new, on top of it is my Edirol UA-25 24bit 96kHz USB soundcard, a bit more recent!

I've since sold the SA-6300 to make way for an SA-6500 Mark II.

Turtle Beach MultiSound Tahiti Soundcard

ISA Interface, one of the first generation of Sound-Cards.

 

Relase Date: 1991/1992

Turtle Beach introduced their revolutionary new sound hardware called MultiSound at COMDEX/Spring '91 which took place in Atlanta, GA on the 20th to 23rd of May 1991. The card hit the market in December of 1991 with a list price of 995 USD, though it was reduced to more affordable 600 USD by December of 1992 to compete better with Creative SoundBlaster 16 (350 USD for the ASP version) and alikes. In a matter of fact, MultiSound was a real engineering masterpiece aimed at sound professionals. It combined hardware advantages of the 56K system with much lower manufacturing costs and additional features, though it supported analogue inputs and outputs only. Unlike all other sound cards for the ISA bus, it didn't utilise DMA channels because the Hurricane architecture it was built upon required only a single IRQ, an I/O port and a 32Kb window in upper memory. So, this 4-layer board 34 centimetres long was populated by a whole lot of fine silicon hardware:

 

40MHz 24-bit Motorola DSP56001 / three 8x256Kbit 70ns SRAM chips;

10MHz 16-bit Motorola 68000 processor with two 8x256Kbit 70ns SRAM chips and one 512Kbit EPROM chip;

an E-mu Proteus 1/XR synthesiser with four 8Mbit Asahi Kasei ROM chips;

two Altera EP1810 (EP1810LC-20T - 48-macrocell programmable gate arrays;

two Crystal 4328 - 18-bit DACs with 64x oversampling;

one Crystal 5336 16-bit ADC with 64x oversampling;

three Philips NE5532 -dual 9V/µs 10MHz operational amplifiers;

two Dallas 1267 - dual 256-position resistor arrays;

one Philips NE558 quad timer;

some ISA bus buffering logic.

 

For more Information about this card look at: alasir.com/software/multisound/

 

For more pictures of vintage PC-Cards and Mainboards look at Vintage Computer PC Cards and Mainboards

 

Cooler Master HAF-932 Chassis :)

 

SPECIFICATIONS:

Gigabyte EP45-DQ6 motherboard

Intel Core2Quad Q9400 2.66GHz processor

Powercolor ATI Radeon 3870 512MB gpu

Team Xtreem Dark 4GB (2x2GB) CL-5 memory

Gigabyte Odin Pro 800W PSU

Seagate 250GB SATA HDD (OS drive)

 

More specs (inside) soon:

- Cooler Master V8 cpu cooler

- Creative X-FI Titanium Fatality PCIe soundcard (to match the chasis color!)

Turtle Beach MultiSound Tahiti Soundcard

ISA Interface, one of the first generation of Sound-Cards.

 

Relase Date: 1991/1992

Turtle Beach introduced their revolutionary new sound hardware called MultiSound at COMDEX/Spring '91 which took place in Atlanta, GA on the 20th to 23rd of May 1991. The card hit the market in December of 1991 with a list price of 995 USD, though it was reduced to more affordable 600 USD by December of 1992 to compete better with Creative SoundBlaster 16 (350 USD for the ASP version) and alikes. In a matter of fact, MultiSound was a real engineering masterpiece aimed at sound professionals. It combined hardware advantages of the 56K system with much lower manufacturing costs and additional features, though it supported analogue inputs and outputs only. Unlike all other sound cards for the ISA bus, it didn't utilise DMA channels because the Hurricane architecture it was built upon required only a single IRQ, an I/O port and a 32Kb window in upper memory. So, this 4-layer board 34 centimetres long was populated by a whole lot of fine silicon hardware:

 

40MHz 24-bit Motorola DSP56001 / three 8x256Kbit 70ns SRAM chips;

10MHz 16-bit Motorola 68000 processor with two 8x256Kbit 70ns SRAM chips and one 512Kbit EPROM chip;

an E-mu Proteus 1/XR synthesiser with four 8Mbit Asahi Kasei ROM chips;

two Altera EP1810 (EP1810LC-20T - 48-macrocell programmable gate arrays;

two Crystal 4328 - 18-bit DACs with 64x oversampling;

one Crystal 5336 16-bit ADC with 64x oversampling;

three Philips NE5532 -dual 9V/µs 10MHz operational amplifiers;

two Dallas 1267 - dual 256-position resistor arrays;

one Philips NE558 quad timer;

some ISA bus buffering logic.

 

For more Information about this card look at: alasir.com/software/multisound/

 

For more pictures of vintage PC-Cards and Mainboards look at Vintage Computer PC Cards and Mainboards

 

This is the motherboard (main circuit board) from a 4th generation iPod classic, c.2004.

 

Our images are published under a Creative Commons Licence (see opposite) and are free for noncommercial use. We also license our images for commercial use. Please contact us directly via our website for more details.

I'll be missing the curve and soft keyboard of TravelMate, but the screen and soundcard of ThinkPad are better

Pravin is a Drummer/ DJ/ Producer. He has lived in England and Dubai most of his life.

 

Pravin has played with/ for the Foreign Beggars Live Band and numerous other projects such as with UK hip hop legend JEHST, SWAMI, Brooke Supple, Jimmi Nolan, MEDISON, Claudia Georgette, Jelone, The FOCUSED FEW, Pamela Fay-Weekes, Pawn, Amar (Timbaland Shock Value), the highly acclaimed Focused Few, Kyza (formerly of Terra Firma fame), Solenca, Jennifer Crestol, Skrein, Dubbledge, Syntax, Asavior, Shaair and Func (Mumbai), Abhorred, KELBIE, and Daniel Ward-Murphy, and Les Davidson amongst others.

 

He's been gigging in numerous countries including Canada, Amsterdam, Dubai, Lebanon, all over the UK, Norway, Germany, and all over India.

 

I met him for the first time in October last year when he played with Bandish Projekt. Since then in India, he's played for Shaa'ir + Func , Sridhar Thayil and has been a sessions musician for a couple of other outfits. He is a founding member of Wobble which happens at Bonobo every month. He is one of the sickest DNB DJs around.

 

He is going back to the UK tomorrow but should be back soon, hopefully. He wanted to strip for this picture but the ladies were like *woooooo*

Here's a shot of the studio setup. We'll let John describe it for you.

 

"I used two pairs of microphones for the main pickup, a spaced pair of B&K (now DPA) 4006 omnis, and an almost coincident pair of B&K (now DPA) 4011 cardioids.(I used the ORTF technique for the cardioids - mike capsules spaced by 7" and angled at 115 degrees.) In one session, I was also using a pair of DPA 4060 miniature omnis mounted on either side of a Jecklin disc for a parallel binaural recording. Monday night I also used almost-coincident Neumann TLM103 cardioids to close-mike a Steinway piano in a Debussy work.

 

"All the sessions were done at 24-bit resolution and 88.2kHz sample rate. (The downconversion from 88.2kHz to the CD's 44.1kHz is transparent, and the 88.2kHz masters could also be used for SACD or DVD-A release.) Apart from the binaural recording, for which I used the Panasonic DAT recorder's A/D converters, all the converters' wordclocks were linked, so the heterogeneous storage medium would not be an issue once I had uploaded all 6 tracks of data onto my Sonic Solutions Digital Audio Workstation's hard drives and aligned each pair in time with the others.

 

"Looking from left to right, there are 3 stacks of gear. From top to bottom on the left are: my computer monitor; an AKG D190E mike for talkback; my guitar preamp gear in a small flight case, which I was using to feed an AR "Powered Partner" active speaker for talkback; and my PC (a Dell 866MHz Pentium 3 with 47GB HD space), fitted with CardDeluxe and RME soundcards. I used the CardDeluxe ADCs for the close-miked piano feed, storing the 24-bit/88.2kHz data on the computer with CoolEdit 2000. The RME has digital I/O so I used that to backup the Nagra, again using CoolEdit 2000.

 

"The middle stack, from top to bottom, consists of: a Nagra-D (4 channels of 24-bit/44.1kHz data used to store 2 channels of 24-bit/88.2kHz data from the omni pickup); a PrismSound MR-1024T "bit splitter" used to split 2 channels of 24-bit/88.2kHz data from the cardioid pickup into 8 channels of 16/44.1 data; a Tascam DA-38 MDM recorder used to store those 8 channels of 16-bit/44.kHz data; a pair of 2-channel Millennia Media HV-3B low-noise solid-state mike preamps, used for the omnis and cardioids; a Forssell M2a 2-channel low-noise tube preamp, used for the Neumanns and for the binaural mikes; two 2-channel dCS 904 A/D converters running at 24-bit/88.2kHz (omnis and cardioids); and an Audio Power Industries Power Wedge AC conditioner.

 

"On the right, again from top to bottom, are: Stax Lambda and Sennheiser HD-580 headphones; the Stax tube amplifier, a Perpetual P-3A D/A converter; a dCS 972 format converter to convert the 24-bit/88.2kHz double-speed AES/EBU link from the dCS 904 ADC to two single-speed 44.kHz AES/EBU datastreams to feed the Nagra; and a Panasonic SV-3700 DAT recorder used for the binaural recording. Just visible on the far right of the photo, next to the stack of BASF tapes for the Nagra, is a HeadRoom Blockhead balanced heaphone amplifier, used to drive balanced Sennheiser HD-600 headphones."

Shot with Canon EOS 400D + Canon 18-55mm

 

Another one from the "tube".

 

During the next time I think I will not be able to be as active here as I usually am because my pc broke down and until this is ficed I have to work on one which is really slow and I am not able to do processing on it. So lets hope that this is fixed pretty fast. I am going to call the service center now =)

 

*edit* My PC is fixed now so there will be no problems anymore. For the PC cracks: My Soundcard broke and stopped the PC from booting. Soundcard is removed now and everything works properly.

 

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