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The arrival of smartphones has changed our daily lives to such an extent that the very use of this device has led to a good number of new behaviours. New attitudes are manifold, daily and for the most part unconscious. In a digital world where behaviour changes faster than new words can be created to describe them. A Screentime Connaisseurs Lexicon studies some of this behaviour through a series of neologisms that enable us to better understand certain addictions, means of resistance and social biases.
Credit: ECAL Jimmy Rachez
Man, movieverse Demolisher has probably the goofiest design for a Transformer ever. (Which is saying quite a lot)
So of course I had to have him. His two minutes of screentime were pure unadulturated ridiculous awesome.
So busy at the moment! I'm spending way too much time with 'mac'.
Between fun stuff like 365, flickr and facebook and the time I spend on the computer for work, emails, student blog challenges, interactive whiteboard lessons, programming etc etc etc. it's no wonder my eye sight is deteriorating!
I don't think I'm this bad but...
"The average daily usage for all screens, in some countries, has reached 9 hours per day. This is for recreational use of screens and does not include work time.
On average, people watch 4 hours of television and then spend another 4 plus hours with computers, games, video, iPods and cell phones."
*Sigh*
Oh, movieverse Ironhide...
You're the main reason I liked the first one more then I should, the main reason I went 'Oh hell naw' over 'Revenge of the Fallen' for his heavily trimmed screentime and downright REFUSE to watch Dark of the Moon because of his death scene and how it's apparently handled.
What can we do in the face of the ever-worsening climate crisis? This project titled Alignment Problem presents two apps that attempt to have an effect. The first app limits your screentime on your phone based on the carbon emissions associated with its usage. It links your digital wellness to ecological limits, but it is a fig leaf: a few grams of carbon saved is nothing substantial. The second app takes a different tack: it collects pledges of money toward buying a company responsible for 1% of global emissions and running it into the ground.
Photo: Thomas Thwaites
The smartphone is a boon in today’s world but clearly a health bane. The health issues arising out of too much smartphone usage are highlighted here.
Read Here: www.99healthideas.com/7-major-health-effects-of-too-much-...
Pictures by Andrea del Sarto in Room 2: Power, Patronage and Politics: Painting in Florence and Rome 1500–1600
As parents ourselves, we believe that there is a need for play facilities that offer a wide range of play options for children other than inflatables and trampolines. Our goal was to create a play space in which children of different age groups can have fun together under 1 roof! There are few facilities that can meet the play needs of both a 2 year old and a 10 year old.
Introducing….Hyper Kidz! Our facility features soft foam play equipment with slow moving parts, a unique dress, and a fun theme. Hyper Kidz also has multiple party rooms to host children's birthdays as well as special events or celebrations for groups, camps, sports teams, field trips, and organizations.
We strongly believe in the power of play and its ability to develop and enhance children's social skills, critical and analytical thinking, problem-solving abilities, fine and gross motor skills, and social etiquette. Hyper Kidz is the perfect option to reduce screentime and encourage active and physical play.
Our bright, soft, and visually open play area ensures children's safety, while challenging them to climb, run, think, interact, explore, chase their imaginations, and have fun. Hyper Kidz offers year-round, climate-controlled fun for children ages 0-13.
www.k12academics.com/national-directories/school-vendor/m...
Kids screen time should be limited and always be monitored. The information available to them online is amazing. Movies, television shows, personally uploaded videos, advertisements and chat rooms can influence kids more than we would like to think.
(Photo from: www.img.wonderhowto.com)