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Same model from HOME ALONE.
This render is to show more of how she looks, and the pose.
Render with Cycles render Via Blender 2.61
Desarrollo Hacienda Santo Domingo
Proyecto: Central de Proyectos S.C.P
Render: Arq. Emmanuel Maza
Software: 3D´s max, Vray, Adobe PS3
A POV-Ray render of Deb's kayak.
The bow is to the right. The aft triangle of the coaming will be squared off. I need to update the script to do that one of these days.
The frames will be made from 1/2" HDPE and the stringers from 3/4" Aluminum tubing. If all my planning goes well I should be able to order the hdpe and aluminum sometime next week.
Casino de Juegos Rivera Norte
Concepción
Alumna: Mariela Offermann Perelló
Prof. Guia: Arq. Manuel Durán
While on the roll with the first things ever - this is my first model in Maya (supposed to be a lamp at my bedside). It was much harder (for me) to make, than it may seem - finding tools in Maya is HELL next to Blender, therefore this was done with curves (except for the plug and background).
For more information visit: www.cmp.ucr.edu/
Artists Robert Crouch, Victoria Fu and Jason Heath discuss their work featured in the exhibition RENDER: New Construction in Video Art with curators Georg Burwick, Jeff Cain and Jennifer Frias. ByteMaps is supported by the Gluck Fellows Program of the Arts at UC Riverside. The Gluck Fellows Program is made possible by the generosity of the Maxwell H. Gluck Foundation.
Presentation render for a holiday escape in a forest in Cornwall. Computer modelled using Sketchup and rendered using Photoshop and Visualizer.
Render from my Minecraft world's Nether with the recent NASA photo of the Sun's latest CME superimposed in the 360 degree sky image in the background.
For more information visit: www.cmp.ucr.edu/
Artists Robert Crouch, Victoria Fu and Jason Heath discuss their work featured in the exhibition RENDER: New Construction in Video Art with curators Georg Burwick, Jeff Cain and Jennifer Frias. ByteMaps is supported by the Gluck Fellows Program of the Arts at UC Riverside. The Gluck Fellows Program is made possible by the generosity of the Maxwell H. Gluck Foundation.
This is my interpretation of a typical American hot rod. Hot rods originated in southern California when returning WWII soldiers wanted to create an American equivalent of the light and nimble sports cars of Europe (MGs, Alfa Romeos, etc). Suped up engines mostly V8s were swapped in place of the original motors. To help improve performance body parts were often removed. Fenders, bumpers, hoods, running boards were often shed to increase the horsepower to weight ratio of the vehicle.
In this image I used a late 1920s, early 1930s sedan body as the basis for the car. Powered by a early model Ford flathead V8 which
is supercharged with three carburetors. The roof of the sedan has been chopped to reduce it's height.
I created the car from scratch using 3D modeling apps. The bulk of the modeling was done in Hexagon 3D and Silo 3D. For UV mapping I used 3DCoat. Textures were created in Photoshop and applied in Vue Complete 2015, where the scene was rendered.