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Black Series

Render:Keyshot

Post:Photoshop

Assam rendered using the text on a can of Japanese coffee.

Partiendo del modelo 3D que se ha utilizado para el diseño mecánico, José García aplicó colores y texturas y llevó a cabo estos renders. Encontrarás información sobre este proyecto en www.bottpower.com

 

Starting from the 3D model used for the mechanical design, José García applied lights, colours and textures, creating these renders. You will find more info about this project in www.bottpower.com/eng

If thou sayest, Behold, we knew it not; doth not he that pondereth the heart consider it? and he that keepeth thy soul, doth not he know it? and shall not he render to every man according to his works?

 

Proverbs 24:12 King James Version

 

role.bandcamp.com/album/render

This is a Buell engine we have built in CAD. We will use it to design a chassis that a customer ordered us.

  

On Display from December 3 - 31 are 38 of my Hotel sketches. I had custom made hangers for all 80 sketches to be displayed but they did not have enough hooks!

Anyway the display setup turned out well and have received some nice feedback from the people that saw it.

 

If you're in the area, hope you can visit to take a look!

 

newtonfreelibrary.net/

 

Render de espacios interiores, adecuación de espacios comerciales.

Fabuland model by Philo

 

Photo-real rendering powered by mecabricks to blender template.

 

www.mecabricks.com/

www.flickr.com/photos/mecabricks

Designed on Bricklinks Studio 2.0 program

Incheon International Airport T2

HDA : Design of roof structures and departure level envelope

Client : Incheon international airport corporation ( IIAC)

Architect : Heerim Architect & Planners, Mooyoung Architect & Consulting Architect Gensler

Date : 2011 - 2018

See more at : www.hda-paris.com/

3D models for LOLmops on KetNet.

Modelo / Iluminación 3D

This was at a charity fashion shoot I was asked to cover and this is one of my favourites. It took a lot of work in Photoshop to render the background, but so worth it I feel.

Here's a render of an up and coming MOC, done using stud.io's Etesight "photo realistic" render.

 

Some ppart substitutions wil have to be made, most notably the 8x16 tiles on the roof.

Full actionscript render. Lots of details

(render size 3600x3600)

Rendered out because why the hell not. I wanna reach out and hold it.

 

This project made me think, made me develop new techniques, and challenged my building skill. This wasn't built to fill a D&C stats gap, but because I wanted to bring my vision of a concept photo to life. This wasn't built for the end content, this was built for the love of building, and there is something very satisfying about that which none of my previous works can deliver.

It's these are the moments that I still build for.

This is kind of project I want to keep doing.

Produção de cena complexa e com uma grande quantidade de ítens.

A POV ray render created using the MadPipe macro

Utah Teapot (physical edition)

Vizcom render from my ink sketch with overpaint in Sketchbook Pro

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