View allAll Photos Tagged Realizations

I decided to do a photoshoot rather dark in response to an article I read on the net. It spoke of the rape culture in our society. It really made me think and I wanted to recreate that in this series of three Photogallery with Hambleton.

  

Opening scene

 

It is late in the 22nd Century. United Planet cruiser C57D a year out from Earth base on the way to Altair for a special mission. Commander J.J Adams (Leslie Neilsen) orders the crew to the deceleration booths as the ship drops from light speed to normal space.

 

Adams orders pilot Jerry Farman (Jack Kelly) to lay in a course for the fourth planet. The captain then briefs the crew that they are at their destination, and that they are to look for survivors from the Bellerophon expedition 20 years earlier.

 

As they orbit the planet looking for signs of life, the ship is scanned by a radar facility some 20 square miles in area. Morbius (Walter Pigeon) contacts the ship from the planet asking why the ship is here. Morbius goes on to explain he requires nothing, no rescue is required and he can't guarantee the safety of the ship or its crew.

 

Adams confirms that Morbius was a member of the original crew, but is puzzled at the cryptic warning Morbius realizes the ship is going to land regardless, and gives the pilot coordinates in a desert region of the planet. The ship lands and security details deploy. Within minutes a high speed dust cloud approaches the ship. Adams realizes it is a vehicle, and as it arrives the driver is discovered to be a robot (Robby). Robby welcomes the crew to Altair 4 and invites members of the crew to Morbious residence.

 

Adams, Farman and Doc Ostrow (Warren Stevens) arrive at the residence and are greeted by Morbius. They sit down to a meal prepared by Robbys food synthesizer and Morbius shows the visitors Robbys other abilities, including his unwavering obedience. Morbius then gives Robby a blaster with orders to shoot Adams. Robby refuses and goes into a mechanical mind lock, disabling him till the order is changed.

 

Morbius then shows the men the defense system of the house (A series of steel shutters). When questioned, Morbius admits that the Belleraphon crew is dead, Morbius and his wife being the only original survivors. Morbius's wife has also died, but months after the others and from natural causes. Morbius goes on to explain many of the crew were torn limb from limb by a strange creature or force living on the planet. The Belleraphon herself was destroyed when the final three surviving members tried to take off for Earth.

 

Adams wonders why this force has remained dormant all these years and never attacked Morbius. As discussions continue, a young woman Altaira (Anne Francis) introduces herself as Morbius daughter. Farman takes an immediate interest in Altaira, and begins to flirt with her . Altaira then shows the men her ability to control wild animals by petting a wild tiger. During this display the ship checks in on the safety of the away party. Adams explains he will need to check in with Earth for further orders and begins preparations for sending a signal. Because of the power needed the ship will be disabled for up to 10 days. Morbius is mortified by this extended period and offers Robby's services in building the communication facility

 

The next day Robby arrives at ship as the crew unloads the engine to power the transmitter. To lighten the tense moment the commander instructs the crane driver to pick up Cookie (Earl Holliman) and move him out of the way. Quinn interrupts the practical joke to report that the assembly is complete and they can transmit in the morning.

 

Meanwhile Cookie goes looking for Robby and organizes for the robot to synthesize some bourbon. Robby takes a sample and tells Cookie he can have 60 gallons ready the next morning for him.

 

Farman continues to court Altair by teaching her how to kiss, and the health benefits of kissing. Adams interrupts the exercise, and is clearly annoyed with a mix of jealous. He then explains to Altair that the clothes she wears are inappropriate around his crew. Altair tries to argue till Adams looses patience and order Altair to leave the area.

 

That night, Altair, still furious, explains to her father what occurred. Altair takes Adams advice to heart and orders Robby to run up a less revealing dress. Meanwhile back at the ship two security guards think they hear breathing in the darkness but see nothing.

 

Inside the ship, one of the crew half asleep sees the inner hatch opened and some material moved around. Next morning the Captain holds court on the events of the night before. Quinn advises the captain that most of the missing and damaged equipment can be replaced except for the Clystron monitor. Angry the Capt and Doc go back to Morbius to confront him about what has occurred.

 

Morbius is unavailable, so the two men settle in to wait. Outside Adams sees Altair swimming and goes to speak to her. Thinking she is naked, Adams becomes flustered and unsettled till he realizes she wants him to see her new dress. Altair asks why Adams wont kiss her like everyone else has. He gives in and plants one on her. Behind them a tiger emerges from the forest and attacks Altair, Adams reacts by shooting it. Altair is badly troubled by the incident, the tiger had been her friend, but she can't understand why acted as if she was an enemy.

 

Returning to the house, Doc and Adams accidently open Morbius office. They find a series of strange drawings but no sign of Morbius. He appears through a secret door and is outraged at the intrusion. Adams explains the damage done to the ship the previous night and his concern that Morbius was behind the attack.

 

Morbius admits it is time for explanations. He goes on to tell them about a race of creatures that lived on the planet called the Krell. In the past they had visited Earth, which explains why there are Earth animals on the planet. Morbius believes the Krell civilization collapsed in a single night, right on the verge of their greatest discovery. Today 2000 centuries later, nothing of their cities exists above ground.

 

Morbius then takes them on a tour of the Krell underground installation. Morbius first shows them a device for projecting their knowledge; he explains how he began to piece together information. Then an education device that projects images formed in the mind. Finally he explains what the Krell were expected to do, and how much lower human intelligence is in comparison.

 

Doc tries the intelligence tester but is confused when it does not register as high as Morbius. Morbius then explains it can also boost intelligence, and that the captain of the Belleraphon died using it. Morbius himself was badly injured but when he recovered his IQ had doubled.

 

Adams questions why all the equipment looks brand new. It is explained that all the machines left on the planet are self repairing and Morbius takes them on a tour of the rest of the installation. First they inspect a giant air vent that leads to the core of the planet. There are 400 other such shafts in the area and 9200 thermal reactors spread through the facilities 8000 cubic miles.

 

Later that night the crew has completed the security arrangements and tests the force field fence. Cookie asks permission to go outside the fence. He meets Robby who gives him the 60 gallons of bourbon. Outside, something hits the fence and shorts it out. The security team checks the breach but finds nothing. A series of foot like depressions begin forming leading to the ship. Something unseen enters the ship. A scream echos through the compound.

 

Back at the Morbius residence he argues that only he should be allowed to control the flow of Krell technology back to Earth. In the middle of the discussion, Adams is paged and told that the Chief Quinn has been murdered. Adams breaks of his discussions and heads back to the ship.

 

Later that night Doc finds the footprints and makes a cast. The foot makes no evolutionary sense. It seems to have elements of a four footed and biped creature; also it seems a predator and herbivore. Adams questions Cookie who was with the robot during the test and decides the robot was not responsible.

 

The next day at the funeral for Chief Morbius again warns him of impending doom facing the ship and crew. Adams considers this a challenge and spends the day fortifying the position around the ship. After testing the weapons and satisfied all that could be done has, the radar station suddenly reports movement in the distance moving slowly towards the ship.

 

No one sees anything despite the weapons being under radar fire control. The controller confirms a direct hit, but the object is still moving towards the ship. Suddenly something hits the force field fence, and a huge monster appears outlined in the energy flux. The crew open fire, but seem to do little good. A number of men move forward but a quickly killed.

 

Morbious wakes hearing the screams of Altair. Shes had a dream mimicking the attack that has just occurred. As Morbious is waking the creature in the force field disappears. Doc theories that the creature is made of some sort of energy, renewing itself second by second.

 

Adams takes Doc in the tractor to visit Morbius intending to evacuate him from the planet. He leaves orders for the ship to be readied for lift off. If he and Doc dont get back, the ship is to leave without them. They also want to try and break into Morbious office and take the brain booster test.

 

They are met at the door by Robby, who disarms them. Altair appears and countermands the orders given to Robby by her father. Seeing a chance Doc sneaks into the office. Altair argues with Adams about trying to make Morbius return home, she ultimately declares her love for him.

 

Robby appears carrying the injured Doc. Struggling to speak and heavy pain, Doc explains that the Krell succeeded in their great experiment. However they forgot about the sub conscious monsters they would release. Monsters from the id.

 

Morbius sees the dead body of Doc, and makes a series of ugly comments. His daughter reminds him that Doc is dead. Morbius lack of care convinces Altair she is better off going with Adams. Morbius tries to talk Adams out of taking Altair.

 

Adams demands an explanation of the id. Morbius realizes he is the source of the creature killing everyone. The machine the Krell built was able to release his inner beast, the sub conscious monster dwelling deep inside his ancestral mind.

 

Robby interrupts the debate to report something approaching the house. Morbius triggers the defensive shields of the house, which the creature begins to destroy. Morbius then orders Robby to destroy the creature, however Robby short circuits. Adams explained that it was useless; Robby knew it was Morbius self.

 

Adams, Altair and Morbius retreat to the Krell lab and sealed themselves in by sealing a special indestructible door. Adams convinces Morbius that he is really the monster, and that Morbius can not actually control his subconscious desires.

 

The group watch as the creature beings the slow process of burning through the door. Panicked Morbius implores Altair to say it is not so. Suddenly the full realization comes, and he understands that he could endanger or even kill Altair.

 

As the creature breaks through Morbius rushes forward and denies its existence. Suddenly the creature disappears but Morbius is mortally wounded. With his dying breath he instructs Adams to trigger a self destruct mechanism linked to the reactors of the great machine. The ship and crew have 24 hours to get as far away from the planet as possible

 

The next day we see the ship deep in space. Robby and Altair are onboard watching as the planet brightens and is destroyed. Adams assures Altair that her fathers memory will shine like a beacon.

 

Visit Toyark.com and TFW2005.com for full sets of these galleries!

Strobist: Vivitar 285HV thru umb cam R

Cosmopolitan: April 1955

Illustration by Rowland Emmit

Another realization of Multioutlining project.

Light painting image done in Erg-Chebbi (Merzouga, Morocco) while LPWA Morocco meet-up October 2018. More details here youtu.be/vNz1htts-uc

 

This event was possible because of help from LPWA Morocco Representative Yasmina Cherkaoui @yaslightpainter and sponsorship by Royal Air Maroc, TheArtCompany Gallery (Casablanca), Maroc Telecom, 2M Television (Morocco), Do-It Co, Insitut Francais Casablanca and OCP (Casablanca).

More about Multioutlining technique see here www.lightpainters.com/archive/lpwa/publication/115/index.htm

An Instantiation is a concept in Object Oriented Programming (OOP) - You can create an object with a set of properties that are defined by a Class in a program. When you create a member of a class, it is the instantiation (i.e. realization or creation) of a specific object of that class.

 

Object (computer science)

From Wikipedia, the free encyclopedia

In computer science, an object is a location in memory having a value and possibly referenced by an identifier. An object can be a variable, a data structure, or a function. In the class-based object-oriented programming paradigm, "object" refers to a particular instance of a class where the object can be a combination of variables, functions, and data structures. In relational database management, an object can be a table or column, or an association between data and a database entity (such as relating a person's age to a specific person).[1]

 

Contents [hide]

1 Object-based languages

2 Object-oriented programming

3 Specialized objects

4 Distributed objects

5 Objects and the Semantic Web

6 See also

7 References

8 External links

Object-based languages[edit]

Main article: Object-based language

An important distinction in programming languages is the difference between an object-oriented language and an object-based language. A language is usually considered object-based if it includes the basic capabilities for an object: identity, properties, and attributes. A language is considered object-oriented if it is object-based and also has the capability of polymorphism and inheritance. Polymorphism refers to the ability to overload the name of a function with multiple behaviors based on which object(s) are passed to it. Conventional message passing discriminates only on the first object and considers that to be "sending a message" to that object. However, some OOP languages such as Flavors and the Common Lisp Object System (CLOS) enable discriminating on more than the first parameter of the function.[2] Inheritance is the ability to subclass an object class, to create a new class that is a subclass of an existing one and inherits all the data constraints and behaviors of its parents but also changes one or more of them.[3][4]

 

Object-oriented programming[edit]

Main article: Object-oriented programming

Object-Oriented programming is an approach to designing modular reusable software systems. The object-oriented approach is fundamentally a modelling approach.[5] The object-oriented approach is an evolution of good design practices that go back to the very beginning of computer programming. Object-orientation is simply the logical extension of older techniques such as structured programming and abstract data types. An object is an abstract data type with the addition of polymorphism and inheritance.

 

Rather than structure programs as code and data an object-oriented system integrates the two using the concept of an "object". An object has state (data) and behavior (code). Objects can correspond to things found in the real world. So for example, a graphics program will have objects such as circle, square, menu. An online shopping system will have objects such as shopping cart, customer, product,. The shopping system will support behaviors such as place order, make payment, and offer discount. The objects are designed as class hierarchies. So for example with the shopping system there might be high level classes such as electronics product, kitchen product, and book. There may be further refinements for example under electronic products: CD Player, DVD player, etc. These classes and subclasses correspond to sets and subsets in mathematical logic.[6][7]

 

Specialized objects[edit]

An important concept for objects is the design pattern. A design pattern provides a reusable template to address a common problem. The following object descriptions are examples of some of the most common design patterns for objects.[8]

 

Function object: an object with a single method (in C++, this method would be the function operator, "operator()") that acts much like a function (like a C/C++ pointer to a function).

Immutable object: an object set up with a fixed state at creation time and which does not change afterward.

First-class object: an object that can be used without restriction.

Container: an object that can contain other objects.

Factory object: an object whose purpose is to create other objects.

Metaobject: an object from which other objects can be created (Compare with class, which is not necessarily an object)

Prototype: a specialized metaobject from which other objects can be created by copying

God object: an object that knows too much or does too much. The God object is an example of an anti-pattern.

Singleton object: An object that is the only instance of its class during the lifetime of the program.

Filter object

Distributed objects[edit]

Main article: Distributed object

The object-oriented approach is not just a programming model. It can be used equally well as an interface definition language for distributed systems. The objects in a distributed computing model tend to be larger grained, longer lasting, and more service-oriented than programming objects.

 

A standard method to package distributed objects is via an Interface Definition Language (IDL). An IDL shields the client of all of the details of the distributed server object. Details such as which computer the object resides on, what programming language it uses, what operating system, and other platform specific issues. The IDL is also usually part of a distributed environment that provides services such as transactions and persistence to all objects in a uniform manner. Two of the most popular standards for distributed objects are the Object Management Group's CORBA standard and Microsoft's DCOM.[9]

 

In addition to distributed objects, a number of other extensions to the basic concept of an object have been proposed to enable distributed computing:

 

Protocol objects are components of a protocol stack that enclose network communication within an object-oriented interface.

Replicated objects are groups of distributed objects (called replicas) that run a distributed multi-party protocol to achieve high consistency between their internal states, and that respond to requests in a coordinated way. Examples include fault-tolerant CORBA objects.

Live distributed objects (or simply live objects)[10] generalize the replicated object concept to groups of replicas that might internally use any distributed protocol, perhaps resulting in only a weak consistency between their local states.

Some of these extensions, such as distributed objects and protocol objects, are domain-specific terms for special types of "ordinary" objects used in a certain context (such as remote invocation or protocol composition). Others, such as replicated objects and live distributed objects, are more non-standard, in that they abandon the usual case that an object resides in a single location at a time, and apply the concept to groups of entities (replicas) that might span across multiple locations, might have only weakly consistent state, and whose membership might dynamically change.

 

Objects and the Semantic Web[edit]

The Semantic Web is essentially a distributed objects framework. Two key technologies in the Semantic Web are the Web Ontology Language (OWL) and the Resource Description Framework (RDF). RDF provides the capability to define basic objects—names, properties, attributes, relations—that are accessible via the Internet. OWL adds a richer object model, based on set theory, that provides additional modeling capabilities such as multiple inheritance.

 

OWL objects are not like standard large grained distributed objects accessed via an Interface Definition Language. Such an approach would not be appropriate for the Internet because the Internet is constantly evolving and standardization on one set of interfaces is difficult to achieve. OWL objects tend to be similar to the kind of objects used to define application domain models in programming languages such as Java and C++.

 

However, there are important distinctions between OWL objects and traditional object-oriented programming objects. Where as traditional objects get compiled into static hierarchies usually with single inheritance, OWL objects are dynamic. An OWL object can change its structure at run time and can become an instance of new or different classes.

 

Another critical difference is the way the model treats information that is currently not in the system. Programming objects and most database systems use the "closed-world assumption". If a fact is not known to the system that fact is assumed to be false. Semantic Web objects use the open world assumption, a statement is only considered false if there is actual relevant information that it is false, otherwise it is assumed to be unknown, neither true nor false.

 

OWL objects are actually most like objects in artificial intelligence frame languages such as KL-ONE and Loom.

 

The following table contrasts traditional objects from Object-Oriented programming languages such as Java or C++ with Semantic Web Objects:[11][12]

 

OOP ObjectsSemantic Web Objects

Classes are regarded as types for instances.Classes are regarded as sets of individuals.

Instances can not change their type at runtime.Class membership may change at runtime.

The list of classes is fully known at compile-time and cannot change after that.Classes can be created and changed at runtime.

Compilers are used at build-time. Compile-time errors indicate problems.Reasoners can be used for classification and consistency checking at runtime or build-time.

Classes encode much of their meaning and behavior through imperative functions and methods.Classes make their meaning explicit in terms of OWL statements. No imperative code can be attached.

Instances are anonymous insofar that they cannot easily be addressed from outside of an executing program.All named RDF and OWL resources have a unique URI under which they can be referenced.

Closed world: If there is not enough information to prove a statement true, then it is assumed to be false.Open world: If there is not enough information to prove a statement true, then it may be true or false.[13]

 

 

Every once in a while I try something different to break the monotonous habits I form around methods of "making." In this case, digital painting.

life just ain't going right for me recently, like it's toying with me. Happiness come & go just like the wind, as always luck is not on my side. Don't even know what to do anymore, time to wake up...

In the realization of the attic Gaudí adopted an ingenious architectural solution based on the use of so-called catenary arch, which allows an even distribution of loads by eliminating the need for columns, walls and buttresses. The result is an environment that calls to mind a cave, or some say the rib cage of a large animal like a whale.

 

---

 

Nella realizzazione della soffitta Gaudí adottò una ingegnosa soluzione architettonica basata sull'utilizzo del cosiddetto arco catenario o arco equilibrato, che consente una omogenea distribuzione dei carichi eliminando la necessità di colonne, muri e contrafforti. Il risultato è un ambiente che richiama una caverna, o secondo alcuni la cassa toracica di un grande animale come la balena. In passato vi trovava posto la lavanderia dei condomini mentre oggi ospita un piccolo museo dedicato all'architetto catalano. Due scale a chiocciola collegano i locali della soffitta alla terrazza.

it.wikipedia.org/wiki/Casa_Batll%C3%B3#La_soffitta

 

--

Website (wip): picas.cc/

 

Twitter: twitter.com/supersum30

« Le 12 septembre 1866, Habert, qui

vivait alors au Raincy, signa un contrat d'association avec Adolphe

Block et poursuivit son œuvre avec Cendrillon, La Dame Blanche

et La Muette de Portici. »

S: Diableries.B.M/ D.P & P.F.

 

Harbert pressé par Block ?

Dans tous les cas petite réalisation.

Plan très peu profond, voir l'anaglyphe et aucun effet et belles finitions dans le décor.

Les petites mains anonymes devront rattraper tout !

Elles vont se surpasser....

Double perçage total, souvent les perçages diffère d'un côté et de l'autre, et un travail admirable ( des deux cotés aussi) sur le char de cendrillon. Des perçage coloré or/rouge et vierge ,avec un effet bluffant dessiné a la cire elle aussi différemment colorée ! On voit très bien l’écrasement du papier de soie sur la couche albuminée. ( en presse ? )Toujours à gauche une vue sur-contrastée et sur-colorée pour apprécier ce travail de fourmis véritables artistes !

Vous avez remarqué le chandelier sur la cheminée.

Il a droit lui aussi à son perçage...

 

Herbert pressed by Block?

In all cases small realization.

Very shallow plan, see the anaglyph and no effect and beautiful finishes in the decor.

The anonymous little hands will have to make up for everything!

They are going to surpass themselves....

Double total drilling, often drilling differs on one side and the other, and admirable work (on both sides also) on the cinderella tank.

Gold/red and virgin coloured piercings, with a bluffing effect drawn on the wax itself!

We see very well the crushing of the silk paper on the albuminous layer.

( in press?) Always on the left a view over-contrasted and over-colored to appreciate this work of ants true artists!

 

You noticed the candlestick on the fireplace.

He is also entitled to his piercing...

   

and you realize you stepped off your spaceship one planet too early.

 

the realization that each random passerby is living a life as vivid and complex as your own—populated with their own ambitions, friends, routines, worries and inherited craziness—an epic story that continues invisibly around you like an anthill sprawling deep underground, with elaborate passageways to thousands of other lives that you’ll never know existed, in which you might appear only once, as an extra sipping coffee in the background, as a blur of traffic passing on the highway, as a lighted window at dusk.

Lord Siva said: “What cannot be acquired without great pains – the true import of Vedanta (Self-Realization) – can be attained by anyone who looks at this hill from where it is visible or even mentally thinks of it from afar.”

Arunachala Mahatmyam (Skanda Purana)

  

girivalam is the circumambulation of a holy object, like a temple or here, the Arunachala hill, a symbol of Brahman, the Self, Shiva or whatever name one wants to use to describe the attribute-less supreme Being. The distance is about 15 km and it is recommended to go barefoot and slow, like a "pregnant queen". The direction is clockwise. At all times of the day and night one finds people performing this age old practice.

After doing only one round I got addicted to it and proceeded to go every day for 50 consecutive days. There is an indescribable joy coming from it ...

 

Girvalam week

Realization Point Sunset, Flagstaff Rd. Boulder, CO

Thaumatophyllum giganteum - Self-Realization Fellowship Meditation Gardens, Encinitas, California

Ideas living in your mind

hopes growing in your heart

dreams invading your nights and days

thoughts being present in your tears, shrugs and chukcles

 

The stuff you are made of

 

Now

materializing

solidifying

corporealizing

 

The world outside your mind

is mimicing, mirroring, materializing

your idea

As I prepared for my day today, my mind thought reached a realization - it's be a full 10 months since I've photographed a bear! No wonder I've been missing them.

 

On a trip to the Canadian Rockies to meet up with Jeff Clow's DCPT in Banff, Tom & I went out early to explore other photo opportunities surrounding that area. One of the areas that we found particularly fun for it's uniqueness, was the town of Golden in British Columbia, Canada. There was so much to do there - hiking, mountain biking, paragliding - to name a few. There was also quite a bit of wildlife there, including BEAR! So you know that I was quite the happy camper. Actually even the camping was wonderful, as we slept peacefully in our yurt nearby.

 

So, one evening when we drove around the town, on the way out, I spotted this black bear along the roadside (which is unusual because normally wildlife is spotted by my personal "wildlife spotter extraordinaire" husband Tom. The black bear was seemingly dining on what appeared to be some grain or oats that got spilled in the gravel along the roadside pull-out. So we pulled over and from the car, I happily snapped away images. Of course, when a car is pulled over with a long lens pointed out the window, many more cars are to follow. Now when I'm the additional car, it's never a problem :-) , but when you have wildlife to yourself, trying to be respectable to their space and signs that they're exhibiting with your presence, when a big rig shows up and activates it's air brakes and positions itself between you and the wildlife, that's an issue... enough said, I won't dwell on it. Back to the story ...

 

So every time we were either coming or going from the area, must times we spotted a black bear there. Not sure how many there were, but there was more than one based upon size, color, etc. So it became on ritual to stop in on the area and watch or wait for the bears to show up.

 

In this image, the bigger of the bears had obviously fed enough and was taking a break in the action. As it simply laid down and rested, it would look up at me while I was photographing it. The look in its eyes was such an intriguing look and I couldn't help but wonder what it was thinking. What do you think?

 

Well, I just had to get my bear fix for the day. My time to visit with the bears and other wildlife (other than birds) are WAY overdue. In a few weeks I'll begin my 30-day countdown to Alaska and for me, it can't come soon enough!

 

Thanks for stopping by to visit and especially appreciate all of your comments and thoughts. Have a busy day today, so I'll be catching up with your streams as time allows this weekend. Have a great one!

You can check out the rest of my work and toy reviews to these social media sites.

 

Please Like/Follow/Subscribe. Thanks!

 

Blog | www.codenamelocust.wordpress.com

Instagram | www.instagram.com/codenamepablo

Facebook | www.facebook.com/locustblogsite

Youtube | www.youtube.com/user/dmon06660

Art house Leidse Rijn Utrecht Netherlands - 2004-2010

Stanley Brouwn - artist - idea

Bertus Mulder - architect - realization

Towards the end of the Korean War, the USAF came to the realization that their transport fleet was becoming obsolete. The C-46 Commandos and C-47 Skytrains in service were no longer adequate, while the C-119 Flying Boxcar was having difficulties. In 1951, the USAF issued a requirement for a new tactical transport, an aircraft that would need to carry at least 72 passengers, be capable of dropping paratroopers, and have a ramp for loading vehicles directly into the cargo compartment. Moreover, it must be a “clean sheet” design, not a conversion from an existing airliner, and the USAF preferred it be a turboprop design. Five companies submitted designs, and six months later the USAF chose Lockheed’s L-402 design—over the misgivings of Lockheed’s chief designer, Clarence “Kelly” Johnson, who warned that the L-402 would destroy the company. Little was Johnson to know that, fifty years later, the L-402—designated C-130 Hercules by the USAF—would still be in production, and one out of only five aircraft to have over 50 years of service with the original purchaser.

 

The C-130 was designed to give mostly unfettered access to a large cargo compartment—the ramp forms an integral part of the rear fuselage, the wing is mounted above the fuselage, and the landing gear is carried in sponsons attached to the fuselage itself, while the fuselage has a circular design to maximize loading potential. The high wing also gives the C-130 good lift, especially in “high and hot” situations. The Allison T56 turboprop was designed specifically for the Hercules, and has gone on to become one of the most successful turboprop designs in history.

 

After two YC-130 prototypes, the Hercules went into production as the C-130A in 1956, to be superseded by the improved C-130B in 1959. The latter became the baseline Hercules variant: C-130As had three-blade propellers and a rounded “Roman” nose, while the B introduced the more familiar, longer radar nose and four-blade propellers. (Virtually all A models were later retrofitted to the long nose, though they kept the three-blade propellers.) In the 50 years hence, the basic C-130 design has not changed much: the C-130E introduced underwing external fuel tanks, while the C-130H has a slightly different wing. Even the new C-130J variant only introduced new engines with more fuel efficient six-bladed propellers: the basic design remains the same. Lockheed also offers stretched versions of the Hercules, initially as a civilian-only option (the L-100-30); the British Royal Air Force bought this version as the C-130K and it was later adopted by other nations, including the United States.

 

The basic C-130 is strictly a transport aircraft, but the versatility of the aircraft has meant it has been modified into a dizzying number of variants. These include the AC-130 Spectre gunship, the HC-130 rescue aircraft and WC-130 weather reconnaissance version. Other versions include several dozen EC-130 electronic warfare/Elint variants, KC-130 tankers, and DC-130 drone aircraft controllers. The USAF, the US Navy, and the US Marine Corps are all C-130 operators as well. Besides the United States, there are 67 other operators of C-130s, making it one of the world’s most prolific aircraft, with its only rivals the Bell UH-1 Iroquois family and the Antonov An-2 Colt biplane transport. C-130s are also used extensively by civilian operators as well as the L-100 series.

 

The “Herky Bird,” as it is often nicknamed, has participated in every military campaign fought by the United States since 1960 in one variation or the other. During Vietnam, it was used in almost every role imaginable, from standard transport to emergency bomber: as the latter, it dropped M121 10,000 pound mass-focus bombs to clear jungle away for helicopter landing zones, and it was even attempted to use C-130s with these bombs against the infamous Thanh Hoa Bridge in North Vietnam. (Later this capability was added as standard to MC-130 Combat Talon special forces support aircraft; the MC-130 is the only aircraft cleared to carry the GBU-43 MOAB.) It was also instrumental in resupplying the Khe Sanh garrison during its three-month siege. Hercules crews paid the price as well: nearly 70 C-130s were lost during the Vietnam War. In foreign service, C-130s have also been used heavily, the most famous instance of which was likely the Israeli Entebbe Raid of 1976, one of the longest-ranged C-130 missions in history. C-130s are often in the forefront of humanitarian missions to trouble spots around the world, most recently in the 2011 Sendai earthquake disaster in Japan.

 

As of this writing, over 2300 C-130s have been built, and most are still in service. It remains the backbone of the USAF’s tactical transport service; attempts to replace it with the Advanced Tactical Transport Program (ATTP) in the 1980s and to supplement it with the C-27J Spartan in the 2000s both failed, as the USAF realized that the only real replacement for a C-130 is another C-130.

 

66-0212 has had quite the career. Built as a HC-130P Combat King rescue support aircraft, it was initially assigned to the 48th Aerospace Rescue and Recovery Squadron at Eglin AFB, Florida, in 1966. It wasn't there long before it was transferred to Vietnam, where it joined the 38th ARRS at Tan Son Nhut, coordinating rescues of downed airmen in Southeast Asia. 66-0212 was one of two aircraft selected in 1970 for a special mission, one that was kept highly guarded: Operation Kingpin. It wasn't until nearly the day of the operation that 66-0212's crew learned what the target of their mission was: the Son Tay prison camp, not far from Hanoi itself. Though Kingpin was almost perfectly executed, with 66-0212 one of the pathfinder aircraft for the USAF HH-53 Jolly Greens headed for Son Tay, it hit a dry hole: Son Tay's POWs had been moved to another camp due to flooding.

 

After the Son Tay raid, 66-0212 would remain in Vietnam a bit longer, before returning to the United States, for assignment at Kirtland AFB, New Mexico with the 1550th Air Training and Test Wing; it would be used to train other Combat King crews. The aircraft would remain at Kirtland for the rest of its active duty career, and was converted to a MC-130P Combat Talon in 1996, continuing to train special operations crews as part of the 58th Special Operations Wing. As newer MC-130s arrived, 66-0212 was transferred to the 129th Rescue Wing (California ANG) at Moffett Field until it was retired in 2018. Because of its status as a Son Tay raider, 66-0212 was donated to the Castle Air Museum.

 

I was a bit surprised to see a MC-130 on display, but Castle has done a nice job in maintaining this historic aircraft. It wears the current camouflage scheme for USAF special operations aircraft.

 

"Here's a sobering thought: what if, at this very moment, I am living

up to my full potential?"

 

- Jane Wagner

Last minute realization.. I have no photo of the day! Instead of pajamas I made EG put on her ball gown and pose in front of my new "backdrop" I bought at the fabric store -- it's really a $14 remnant of an expensive piece of upholstery fabric w/ flowers and butterflies.. It was half price! I bought quite a few pieces that I am looking forward to using.

 

Thank goodness she stopped being silly long enough for me to get a shot! She's saved me many times!! I love you Emma Grace!

 

PTM: Warm Sweetness and Heaven Shines Down actions

wearing:

#2Blueberry-Mykonos,Satin Robe,red rare. Sept.Arcade

#4Blueberry-Mykonos,Boot,Blk.rare,Sept.Arcade.

#13 Blueberry,Mykonos,panties red,common, Sept.Arcade.

#16Blueberry,mykonos,Armlorals,Sept.Arcade

#19Blueberry,Mykonos,Bra red.Sept,Arcade.

24Blueberry,Mykonos,Tiara,Gold.Sept.Arcade.

#9 Blueberry-Oakley,red wings. Main shop Gatcha.

"D!VA Hair "Hellen" Onyx -Oct.C88

I wanted to do an actual "Personal work" shot for once so I decided to work off an idea for a short film my friend and I had been planning. It hinges on that moment we encounter growing up in which we began to understand how mechanized our world really is, not in that it is a bad or good thing, but that it is mysterious to us when we are developing, that time in which we try to wrap our heads around such a vast and complex system is quite a pivotal moment that is often dismissed, despite the impact it has on our livelihood.

 

Strobist info,

430exii at 1/4th power with a 28" x 28" softbox to the right of camera facing the model

430exii at 1/8th power with a 28" x 28" softbox to the left of camera slightly over model

2003XXXX | REALIZATION

-

318*410mm | acrylic on wood panel

A Koi fish pond at the Self-Realization Fellowship Garden

Thaumatophyllum giganteum - Self-Realization Fellowship Meditation Gardens, Encinitas, California

Trapped on either side of a door marked: DNA.... Beau and Keeks are reluctantly forced to confront and deal with the full and profound realization of being defined by their genetics. Keeks, no matter how much she might long for it, will never be able be to bark, piss on a hydrant or play with Dusty the donkey. Beau, realizes he can only snore, not purr; cannot jump four feet straight up to land on a kitchen cabinet to eat the butter; that his feces will forever sit out there for all to see (unless cleaned up by me...and he's okay with that). Ranting and railing at these realities do no good. Yes, Freedom is the recognition of necessity.....we must forge on with what we are given as best we can.....

 

But consciousness and full acceptance of facts like this often lead to confusion, sadness, ultimately to despair and alcoholism (as they have with me)....this image captures that moment where their world tips into that realization........

I just realized that most of my pictures are in the doorway of a hotel room. I'm always standing there like I'm waiting for someone to knock or getting ready to go out. Why? Well simple really, as a traveling girl I do most of my dressing and photo taking while on the road in a hotel. With limited space the doorway seems to be as good a spot as any, although I don't always like that there is a sign on the door. Oh well, what's a girl to do?

Wait a minute... Frog had set HIM up.

I've much to learn about riverside exposures in early morning mist and...a great many other things

 

View On Black

On the crest of Mt. Washington, five miles from downtown Los Angeles, Paramahansa Yogananda established the Self-Realization Fellowship headquarters and meditation grounds in 1925. (Photo from 2013)

Name: Kraanspoor

City: Amsterdam

Architect(s): OTH (Ontwerpgroep Trude Hooykaas bv)

realization: 2007

 

Kraanspoor (translated as craneway) is a light-weight transparent office building of three floors built on top of a concrete craneway on the grounds of the former NDSM (Nederlandsche Dok en Scheepsbouw Maatschappij) shipyard, a relic of Amsterdam’s shipping industry. This industrial monument, built in 1952, has a length of 270 meters, a height of 13,5 meters and a width of 8,7 meters. A street length and width. The new construction on top is the same 270 meters long, with a width of 13,8 meters, accentuates the length of Kraanspoor and the phenomenal expansive view of the river IJ. Fully respecting its foundation, the building is lifted by slender steel columns 3 meters above the crane way, appearing to float above the impressive concrete colossus.

 

The challenge of the design for OTH was to utilize the maximum allowable load of the existing craneway. The concrete craneway functions as a foundation, and carries the maximum possible weight of a three storey building, with an asymmetrical overhang on the water-side; this is due to the heavier load barring function for the former revolving cranes that cantilevered to this side. The light-weight building of steel construction made the light-weight floors necessary. By using a hollow Infra+ floor system, the piping and wiring are tucked away in the floor allowing for a maximum clear height.

 

The glass building is clear and simple in plan. The newly built construction is characterized by its transparent double-skin climate façade of glass: the outer layer of moveable motor-driven glass louvers appear as lace-work around the building, the inner façade is of hinged timber windows with a full height from office floor to ceiling. This climate façade allows natural ventilation of the offices and acts as a buffer against heat in the summer and cold in the winter. The concrete Infra+ underfloor of only 70mm allows for concrete core activity. The water from the IJ river is pumped up and used for heating as well as cooling via a water pump.

 

The pre-existing facilities have been utilised in the building’s new function. The former four old stairwells still remain as entrance to the building and are foreseen with panorama lifts and new stairs. The two gangways/catwalks alongside the concrete craneway function as fire-escape routes. In the heart of the original concrete structure, underneath the new structure, is extensive archive/storage space.

 

"A seamless combination of old and new – industrial heritage and modern architecture in which the waterways are restored and the slipway determines the orientation. The entire place with its shipping industrial past has an intense energy. The object is to intertwine the old with the new, to preserve history, and not loose this energy.

 

The wharf is dead? – Long live the wharf."

 

text: www.archdaily.com

熟悉的林荫树,寒冷的路灯像露水滴垂下来。下过雨的夜晚沉醉在它的幻觉之中。沉醉是你离开我的时候,我知道自己很寥落,但是还在爱。

 

MD: Buri

 

+++ DISCLAIMER +++

Nothing you see here is real, even though the conversion or the presented background story might be based on historical facts. BEWARE!

  

Some background:

Due to the restrictions of the Versailles treaties, the Reichswehr was already dealing with the increasing mobilization and motorization of the army after the end of the First World War. The realization that the speed of the troop units required appropriate equipment was available early on. However, the Reichswehr suffered from financial constraints and during the Weimar Republic the industry only had limited capacity for series production of larger, armored vehicles.

 

Nevertheless, at that time the Sd.Kfz. 3 (unarmored half-track transport vehicle/1927), the ARW (eight-wheel car/1928) and the ZRW (ten-wheel car/1928) provided fundamental experience. The findings of these tests and the troop testing with the Sd.Kfz. 3 enabled a more precise specification of the new vehicles to be developed. The "heavy" armored cars were primarily intended for the reconnaissance units of the new armored forces.

 

The incipient rearmament could only start with a "cheap" solution, though. A three-part armored structure for the chassis of commercially available off-road trucks was developed by the Army Weapons Office, Dept. WaTest 6, in cooperation with the company Deutsche Eisenwerke AG. The typical truck chassis featured front-wheel steering and a driven bogie at the rear (4x6 layout). In June 1929, the companies Magirus, Daimler-Benz and Büssing-NAG were commissioned to develop the desired armored car from it. If you consider that this truck class was developed for a payload of 1.5t, you can already conclude from this that the vehicles, which are now equipped with a significantly heavy armored structure, had little off-road mobility. Even if the appearance of the vehicles supplied by the different manufacturers was similar, there were external distinguishing features by which the manufacturer could be identified. The vehicles were tested in the Reichswehr from 1932 and introduced later.

 

One of the four crew members (driver, commander, gunner, radio-operator) was used as a reverse driver: with the narrow streets of the time and a turning circle of between 13 and 16m, this function was essential for a truck-sized heavy reconnaissance vehicle. The chassis had the excellent ladder-type configuration, able to withstand the stress of rough rides at high speed. The scout car was 5570 mm long, 1820 mm wide, 2250 mm high and weighed 5.35, 5.7 or 6 tons, depending on the manufacturer. The hull was made of welded steel armor, 5 to 14.5 mm (0.2-0.57 in) thick depending on the angle (bottom to front) with well-sloped plates. The armament consisted of a 2 cm KwK 30 with 200 rounds and a MG 13 with 1300 rounds in a manually operated turret. The fuel supply was 90, 105 or 110 liters, but with a consumption of about 35 or 40 liters per 100 km, this resulted in a completely inadequate range for a scout car.

 

Having no true alternatives at hand, the armored 4x6 car was accepted and became known as the Sd.Kfz. 231 (6-wheel), and it was subsequently developed into two more vehicles. Up until 1937, 123 vehicles were built as Sd.Kfz. 231 reconnaissance cars and Sd.Kfz. 232 radio trucks. A further 28 were manufactured as Sd.Kfz. 263 (Panzerfunkwagen) command vehicles.

As early as 1932, after testing the pilot series, it was clear that the interim solution of "cheap" 6-wheel vehicles would not meet the future requirements of the armored divisions now planned. It was planned that from 1935/36 at least 18 vehicles of a new type that would meet the requirements for off-road mobility and high road speeds should be produced annually. Büssing-NAG had obviously made a good impression with the ARW and was now commissioned to make the revised vehicle ready for series production, which would become the SdKfz. 231 (8-Rad). The overall concept was completed between 1934 and 1935 and already showed all the features of the future type: all 8 wheels driven and steered, the same speed forwards and backwards, ability to change direction in less than 10 seconds, and a turning circle of "only" 10.5m. The vehicle layout was changed, too: the engine bay was relocated to the rear, the crew compartment was placed at the front end. This improved weight distribution, handling, and the field of view for the main forward driver.

The purpose of the new vehicles was identical to that of the earlier heavy 6-wheel vehicles, they were used on the same sites and so the same ordnance inventory designation was adopted, despite the vehicle’s many modifications. The so-called Sd.Kfz. 231 (8-Rad) was armed, corresponding to its 6-Rad counterpart, with a 2cm KwK 30 and the MG 13 (later MG 34) in a rotating turret. Likewise, the Sd.Kfz. 232 (8-Rad) carried a large, curved bow antenna, and there was a Sd.Kfz. 263 (8-Rad) command vehicle, too.

 

Nevertheless, the Army Weapons Office demanded a short-term solution for a vehicle based on the 4x6 chassis that offered better off-road performance and armament, namely a 37 mm anti-tank gun, with at least comparable range and armor protection. This interim vehicle was supposed to be ready for service in early 1934. Magirus accepted the challenge and proposed the Sd.Kfz. 241, a 4x8 vehicle. It retained the old overall 6-Rad layout with the front engine under a long bonnet, but it had a fourth steered axle added to lower ground pressure and improve the vehicle’s trench bridging capabilities. The powered two rear axles retained the 6-Rad’s twin wheels, so that the vehicle stood on a total of twelve tires with a relatively large footprint. The armored hull was very similar to the Sd.Kfz. 231 6-Rad, but carried a new, bigger turret with a 3.7 cm KwK 30 L/45 gun and an axis-parallel 7.92 mm MG 34 light machine gun.

 

The box-shaped turret exploited the hull’s width to the maximum and had a maximum armor of 15 mm, no base and the seat of the commander was attached to the tower wall. The commander sat elevated under a raised cupola in the rear section of the turret, just behind the main gun. He had five viewing slits protected by glass blocks and steel slides for all-round visibility. The gunner/loader, standing to the left of the main gun, had to constantly follow the movement of the turret, which was done by hand. In order to support the gunner when slewing the turret, the commander had an additional handle on the right side. The two crew members also had a turret position indicator.

The cannon was fired electrically via a trigger, the machine gun was operated mechanically with a pedal. To aim and view the outside, the gunner had a gun sight to the left of the gun with an opening in the gun mantlet. Standard access to the vehicle was through low double-doors in the vehicle’ flank, but side exit openings in the turret with two flaps each were also frequently used to board it. Another entry was through the commander cupola’s lid.

With all this extra hardware, the Sd.Kfz. 241’s overall weight rose considerably from the late Sd.Kfz. 231 (6-Rad) nearly 6 tons to 7.5 tons. As a consequence, the chassis had to be reinforced and a more powerful engine was used, a 6-cylinder Maybach HL 42 TRKM w carburetor gasoline engine with 4170 cc capacity and 100 hp (74 kW) output at 3000 rpm.

 

As expected, the Sd.Kfz. 241 was not a success. Even though the first vehicles were delivered in time in mid-1934, its operational value was rather limited. Off-road capability was, due to the extra weight, the raised center of gravity and the lack of all-wheel drive, just as bad as the 6-Rad vehicles, and the more powerful engine’s higher fuel consumption allowed neither higher range, despite bigger fuel tanks, nor a better street performance. The only real progress was the new 3.7 cm KwK 30’s firepower, which was appreciated by the crews, even though the weapon was only effective against armored targets at close range. At 100 m, 64 mm of vertical armor could be penetrated, but at 500 m this already dropped to 31 mm, any angle in the armor weakened its hitting power even further. The weapon’s maximum range was 5.000m, though, and with HE rounds the Sd.Kfz. 241 could provide indirect fire support. Another factor that limited the vehicle’s effectiveness was that the gun had to be operated by a single crew member who had to load and aim at the same time – there was simply not enough space for a separate loader who would also have increased the gun’s rate of fire from six to maybe twelve rounds per minute. The vehicle’s armor was also inadequate and only gave protection against light firearms, but not against machine guns or heavier weapons. On the other side, the cupola on top of the turret offered the commander in his elevated position a very good all-round field of view, even when under full protection – but this progressive detail was not adopted for the following armored reconnaissance vehicles and remained exclusive to German battle tanks.

 

Only a total of fifty-five Sd.Kfz. 241s were completed by Magirus in Cologne until 1936, when production of the Sd.Kfz. 231 (8-Rad) vehicle family started and soon replaced the Sd.Kfz. 241, which was primarily operated at the Eastern Front in Poland and Czechoslovakia. By 1940, no Sd.Kfz. 241 was left in any frontline army unit, but a few survivors were grouped together and handed over to police units. Their main gun was either completely deleted or sometimes replaced with a second machine gun, and they were used for urban patrols and riot control duties. However, by 1942, no Sd.Kfz. 241 was left over.

  

Specifications:

Crew: Four (commander, gunner, driver, radio operator/rear driver)

Weight: 7.5 tons (11.450 lb)

Length: 5,85 metres (19 ft 2 in)

Width: 2,20 metres (7 ft 2 ½ in)

Height: 2,78 metres (9 ft 1 in)

Ground clearance: 28.5 cm (10 in)

Suspension: Torsion bar and leaf springs

Fuel capacity: 150 litres (33 imp gal; 40 US gal)

 

Armor:

8–15 mm (0.31 – 0.6 in)

 

Performance:

Maximum road speed: 70 km/h (43.5 mph)

52 km/h (32.3 mph) backwards

Operational range: 250 km (155 miles)

Power/weight: 13 PS/ton

 

Engine:

Maybach HL42 TRKM water-cooled straight 6-cylinder petrol engine with 100 hp (74 kW),

driving the rear pair of axles

 

Transmission:

Maybach gearbox with 5-speed forward and 4-speed reverse

 

Armament:

1× 37 mm KwK 30 L/45 cannon with 70 rounds

1× 7.92 mm MG 34 machine gun mounted co-axially with 1.300 rounds

  

The kit and its assembly:

This fictional armored car was inspired by a leftover rear axles from an Italeri Sd.Kfz. 231 (6-Rad) model that I converted into a fictional half-track variant some time ago. I wondered if the set could be transplanted under an 8-Rad chassis, to create a kind of missing link to the 8x8 successors of the Sd.Kfz. 231 (6-Rad) with a total of twelve tires on four axles.

 

The basis became a First to Fight 1:72 Sd.Kfz. 231 (8-Rad) kit – a rather simple and robust affair, apparently primarily intended for tabletop purposes. But the overall impression is good, and it would be modified, anyway, even though the plastic turned out to be rather soft/waxy and the parts’ sprue attachment points a bit wacky.

 

The hull was “turned around” to drive backwards, so that its rear engine ended up in the front. I eventually only used the rear twin wheels from the Sd.Kfz. 231 (6-Rad), but not its single axles and laminated springs. Instead, I first cut the OOB mudguards in two halves, removed their side skirts and glued them onto the lower hull in reversed order, so that the exhausts and their muffler boxes would end up at the rear of the front fenders. With these in place I checked the axles’ position from the OOB ladder chassis, which is a single, integral part, and found that the rear axles’ position had to be moved by 2mm backwards. Cutting the original piece and re-arranging it was easier to scratch a new rear suspension, and the rocker bars had to be shortened to accept the wider twin wheels.

 

The original small turret with the 20 mm autocannon was deleted and replaced with core elements from a Panzer III turret, left over from previous conversion projects. Wider than any original turret of the Sd.Kfz. 231/232 family, it had to be narrowed by roughly 5mm – I had to cut a respective plug from the turret’s and the mantlet’s middle section, the deformed hatch was covered under a Panzer III commander cupola. To mate the re-arranged turret with the OOB adapter plate to mount it onto the hull, and to add overall stability to the construction, I filled the interior with 2C putty.

The typical storage bin at the turret’s rear was omitted, though, it would have made it too large for the compact truck chassis. The shape was a perfect stylistic match, even though, with the longer gun barrel, the vehicle reminds a lot of the Soviet BA-10 heavy armored car?

 

Most small details like the bumpers and the headlights were taken OOB, I added a whip antenna base at the rear and mounted two spare wheels at the back, one of them covered with a tarpaulin (made from paper tissue drenched with white glue, this was also used to create the gun mantlet seals).

  

Painting and markings:

Typical for German vehicles from the early WWII stages the Sd.Kfz. 241 was painted Panzergrau (RAL 7021; I used Humbrol 67, which is authentic, but mixed it with some 125 to create a slightly lighter shade of grey) overall - quite dull, but realistic. To make the vehicle look more interesting, though, I added authentic contemporary camouflage in the form of low-contrast blotches with RAL 8017, a very dark reddish brown, mixed from Humbrol 160 and some 98. Better, but IMHO still not enough.

 

After the model received a washing with highly thinned red-brown acrylic artist paint I applied the few decals and gave the parts an overall dry-brushing treatment with grey and dark earth. Everything was sealed with matt acrylic varnish. For even more “excitement”, I decided to add a coat of snow.

For the simulated “frosting” I used white tile grout – which has the benefits of being water-soluble, quite sturdy to touch and the material does not yellow over time like gypsum.

 

First, the wheels, the chassis and the inside of the wheel arches received a separate treatment with relatively dryly mixed tile grout, simulating snow and dirt clusters. Once thoroughly dried, the wheels were mounted. Then the model was sprayed with low surface tension water and loose tile grout was drizzled over hull and turret, creating a flaky coat of fake snow. Once dry again, everything received another coat of matt acrylic varnish to protect and fixate everything further.

  

A relatively quick build, done in a few days. The First to Fight kit is very simple and went together well, but I’d use something else the next time due to the odd material it was molded with. The outcome of an 4x8 scout car looks quite plausible, though, like the missing link between the Sd.Kfz. 231 and 232 – the unintended similarity with the Soviet BA-10 heavy armored car was a bit surprising, though. And the snow on the model eventually makes it look a bit more interesting, the stunt was worth the effort.

1 2 ••• 6 7 9 11 12 ••• 79 80