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The Pd patch used during the "Nunk on Droise" performances.
Demo video: jp.youtube.com/watch?v=9sdife7cNTw
Historical Orchestra
CONTEXT
Experimentation related to Ferhat’s doctoral research developed in Designing Interactions with Electronics WS, PureData WS and Physical Interaction Design courses.
DESCRIPTION
Historical Orchestra, a digital cultural heritage experience, is an interactive installation that utilizes three tangible musical interfaces and gives real-time visual narrative feedback. The musical instruments and the interactive animation are based on a cultural heritage artifact, a 16th century Turkish illustrated manuscript.
PROJECT GROUP
Ferhat Sen, Reha Discioglu, Piibe Piirma
PRESENTING TODAY
Ferhat Sen
MORE INFO
ferhat.sen@aalto.fi
reha.discioglu@aalto.fi
piibe@artun.ee
ferhatsen.com
This is an audiovisual performance done entirely in pure data (free software), the patch work in an pseudo-autonomous mode and the performer can only infuence it. There are many sensors (accelerometer, infrared, light..) that can control any parameter of the video or audio.. The sensor in the screen generates changes in one layer of the audio depending on the luminosity of the visuals.
The perfo was presented for first time in Rome in the liveperformersmeeting 09.
The video are photograps and videos taked in Galicia and Berlin. The oríginal audio has three parts and was composed with "hardware"+ field recordings done with self made binaural microphones and processed in Pd.
Thanks to Torsten for making "camera" and to everybody involved somehow.. Hope u like it! : )
This is a frame from a video. You can watch it on Vimeo.
Avant de travailler avec un dispositif numérique à partir de Puredata, d'un webcam et d'un vidéoprojecteur, il y a eu deux tentatives pour utiliser un rétroprojecteur.
Le manque de possibilité d'agrandissement était trop limitant. D'autre part le manque de définition des images et de leurs couleurs n'aidait pas.
Before working with a digital setup with Puredata, a webcam and a videoprojector, I tried using an overhead proector.
The enlargement of the pictures was limited. And the quality of the pictures and their colours did not help either.
Photo : B. Devos - 2008
Generated using a GEM pluggin for Pure Data (Real-time graphical dataflow programming environment for audio, video, and graphical processing.) Pure Data is a free, open-source software that can be downloaded at puredata.info/
Second test without Arduino of displaying contours in real time on an oscilloscope. There is no more serial communication as it was too slow. Now, the points of the contours are sent to a pure data patch through OSC and then to the oscilloscope through the sound output (thanks Alexis for the suggestion!).
It is a very very quick test that seems promising. Just have to improve how the points are sent and how pure data deals with them.
Minimal Networked Living Structures [Rez]
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Con esta serie de obras electrónicas el espectador se sumerge en un mundo kandiskiano que lleva al espectador por un recorrido en el que las experiencias de la dimensión espacial y el sentido de forma adquieren un significado literal.
La pieza está desarrollada a partir de un metaflow de datos establecidos entre aplicaciones desarrolladas en lenguaje ActionScript3 y PureData por medio del protocolo OSC.
With this series of electronic artwork, the artist submerges into a world of Kandinsky that takes the spectator on a journey where they will experience in the spatial dimensions the theory more than just plain words.
The artwork is developed from a metaflow of data established between applications developed in ActionScript3 language and PureData through the protocol OSC.
通过这一系列的作品,艺术家置身于康定斯基的世界中,带领观者进入一个空间的旅行体验。
该作品由基于ActionScript3和PureData语言开发而成的数据元流并通过OSC协议实现。
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During the making of the project up in Baldock.
The Sonic Garden is commissioned by the Royal Borough of Kensington and Chelsea and is part of the InTransit Festival (artist led walks and installations). It is also part of the London Festival of Architecture and the Chelsea Festival. The venue is World's End Place on the King's Road, and the installation runs from 22nd June (live art launch 6.30pm) to 16th July.
Read Dody Nash's blog entry on the installation here:
Avant de travailler avec un dispositif numérique à partir de Puredata, d'un webcam et d'un vidéoprojecteur, il y a eu deux tentatives pour utiliser un rétroprojecteur.
Le manque de possibilité d'agrandissement était trop limitant. D'autre part le manque de définition des images et de leurs couleurs n'aidait pas.
Before working with a digital setup with Puredata, a webcam and a videoprojector, I tried using an overhead proector.
The enlargement of the pictures was limited. And the quality of the pictures and their colours did not help either.
Photo : B. Devos - 2008
Animated GIF link: www.flickr.com/photos/danomatika/32821946322/sizes/o/
Animated GOF comparing the Pd vanilla & extended font metrics aka how the boxes & fonts are sized. The larger of the two is the current vanilla sizing and the smaller is the sizing from Pd-extended, both using the DejaVu Sans Mono font.
Jeanne d'Arc / Joan of Arc Artist residence / Domrémy-la-Pucelle, France 2012 / LE CENTRE D'INTERPRÉTATION : VISAGES DE JEANNE // Mobil'Homme
Jeanne d'Arc / Joan of Arc Artist residence / Domrémy-la-Pucelle, France 2012 / LE CENTRE D'INTERPRÉTATION : VISAGES DE JEANNE // Mobil'Homme
Minimal Networked Living Structures [Rez]
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Con esta serie de obras electrónicas el artista se sumerge en un mundo kandiskiano que lleva al espectador por un recorrido en el que las experiencias de la dimensión espacial y el sentido de forma adquieren un significado literal.
La pieza está desarrollada a partir de un metaflow de datos establecidos entre aplicaciones desarrolladas en lenguaje ActionScript3 y PureData por medio del protocolo OSC.
With this series of electronic artwork, the artist submerges into a world of Kandinsky that takes the spectator on a journey where they will experience in the spatial dimensions the theory more than just plain words.
The artwork is developed from a metaflow of data established between applications developed in ActionScript3 language and PureData through the protocol OSC.
通过这一系列的作品,艺术家置身于康定斯基的世界中,带领观者进入一个空间的旅行体验。
该作品由基于ActionScript3和PureData语言开发而成的数据元流并通过OSC协议实现。
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