View allAll Photos Tagged Pulla

Fashion design is the art of the application of design and aesthetics or natural beauty to clothing and accessories. Fashion design is influenced by cultural and social latitudes, and has varied over time and place. Fashion designers work in a number of ways in designing clothing and accessories such as bracelets and necklace, because of the time required to bring a garment onto the market, must at times anticipate changing consumer tastes.

 

Fashion designers attempt to design clothes which are functional as well as aesthetically pleasing. They must consider who is likely to wear a garment and the situations in which it will be worn. They have a wide range and combinations of materials to work with and a wide range of colors, patterns and styles to choose from. Though most clothing worn for everyday wear falls within a narrow range of conventional styles, unusual garments are usually sought for special occasions such as evening wear or party dresses.

 

Some clothes are made specifically for an individual, as in the case of haute couture or bespoke tailoring. Today, most clothing is designed for the mass market, especially casual and every-day wear.

Structure[edit]

Fashion designers can work in a number of many ways. Fashion designers may work full-time for one fashion as 'in-house designers' which owns the designs. They may work alone or as part of a team. Freelance designers work for themselves, selling their designs to fashion houses, directly to shops, or to clothing manufacturers. The garments bear the buyer's label. Some fashion designers set up their own labels, under which their designs are marketed. Some fashion designers are self-employed and design for individual clients. Other high-fashion designers cater to specialty stores or high-fashion department stores. These designers create original garments, as well as those that follow established fashion trends. Most fashion designers, however, work for apparel manufacturers, creating designs of men’s, women’s, and children’s fashions for the mass market. Large designer brands which have a 'name' as their brand such as Abercrombie & Fitch, Justice, or Juicy are likely to be designed by a team of individual designers under the direction of a designer director.

 

Designing a garment[edit]

Fashion designers work in different ways. Some sketch their ideas on paper, while others drape fabric on a dress form. When a designer is completely satisfied with the fit of the toile (or muslin), he or she will consult a professional pattern maker who then makes the finished, working version of the pattern out of card or via a computerized system. The pattern maker's job is very precise and painstaking. The fit of the finished garment depends on their accuracy. Finally, a sample garment is made up and tested on a model to make sure it is an operational outfit.

Fashion design is generally considered to have started in the 19th century with Charles Frederick Worth who was the first designer to have his label sewn into the garments that he created. Before the former draper set up his maison couture (fashion house) in Paris, clothing design and creation was handled by largely anonymous seamstresses, and high fashion descended from that worn at royal courts. Worth's success was such that he was able to dictate to his customers what they should wear, instead of following their lead as earlier dressmakers had done. The term couturier was in fact first created in order to describe him. While all articles of clothing from any time period are studied by academics as costume design, only clothing created after 1858 are considered as fashion design.

 

It was during this period that many design houses began to hire artists to sketch or paint designs for garments. The images were shown to clients, which was much cheaper than producing an actual sample garment in the workroom. If the client liked their design, they ordered it and the resulting garment made money for the house. Thus, the tradition of designers sketching out garment designs instead of presenting completed garments on models to customers began as an economy.

The garments produced by clothing manufacturers fall into three main categories, although these may be split up into additional, more specific categories

 

Haute couture[edit]

Main article: Haute couture

Until the 1950s, fashion clothing was predominately designed and manufactured on a made-to-measure or haute couture basis (French for high-sewing), with each garment being created for a specific client. A couture garment is made to order for an individual customer, and is usually made from high-quality, expensive fabric, sewn with extreme attention to detail and finish, often using time-consuming, hand-executed techniques. Look and fit take priority over the cost of materials and the time it takes to make.[1][2] Due to the high cost of each garment, haute couture makes little direct profit for the fashion houses, but is important for prestige and publicity.[3]

 

Ready-to-wear (pret-a-porter)[edit]

Main article: Ready-to-wear

Ready-to-wear clothes are a cross between haute couture and mass market. They are not made for individual customers, but great care is taken in the choice and cut of the fabric. Clothes are made in small quantities to guarantee exclusivity, so they are rather expensive. Ready-to-wear collections are usually presented by fashion houses each season during a period known as Fashion Week. This takes place on a city-wide basis and occurs twice a year. The main seasons of Fashion Week include, spring/summer, fall/winter, resort, swim, and bridal.

 

Mass market[edit]

Main article: Mass market

Currently the fashion industry relies more on mass market sales. The mass market caters for a wide range of customers, producing ready-to-wear garments using trends set by the famous names in fashion. They often wait around a season to make sure a style is going to catch on before producing their own versions of the original look. In order to save money and time, they use cheaper fabrics and simpler production techniques which can easily be done by machine. The end product can therefore be sold much more cheaply.[4][5][6]

 

There is a type of design called "kutch" design originated from the German word "kitschig" meaning "ugly" or "not aesthetically pleasing." Kitsch can also refer to "wearing or displaying something that is therefore no longer in fashion."[7] Often, high-waisted trousers, associated with the 1980s, are considered a "kitsch" fashion statement.[8]

 

Income[edit]

Globe icon.

The examples and perspective in this section may not represent a worldwide view of the subject. Please improve this article and discuss the issue on the talk page. (December 2010)

Median annual wages for salaried fashion designers were $61,160 in May 2008. The middle 50 percent earned between $42,150 and $87,120.[9] The lowest 10 percent earned less than $32,150, and the highest 10 percent earned more than $124,780. Median annual earnings were $52,860 (£28,340) in apparel, piece goods, and notions - the industry employing the largest numbers of fashion designers.[10]

 

Fashion design is the art of the application of design and aesthetics or natural beauty to clothing and accessories. Fashion design is influenced by cultural and social latitudes, and has varied over time and place. Fashion designers work in a number of ways in designing clothing and accessories such as bracelets and necklace, because of the time required to bring a garment onto the market, must at times anticipate changing consumer tastes.

 

Fashion designers attempt to design clothes which are functional as well as aesthetically pleasing. They must consider who is likely to wear a garment and the situations in which it will be worn. They have a wide range and combinations of materials to work with and a wide range of colors, patterns and styles to choose from. Though most clothing worn for everyday wear falls within a narrow range of conventional styles, unusual garments are usually sought for special occasions such as evening wear or party dresses.

 

Some clothes are made specifically for an individual, as in the case of haute couture or bespoke tailoring. Today, most clothing is designed for the mass market, especially casual and every-day wear.

Structure[edit]

Fashion designers can work in a number of many ways. Fashion designers may work full-time for one fashion as 'in-house designers' which owns the designs. They may work alone or as part of a team. Freelance designers work for themselves, selling their designs to fashion houses, directly to shops, or to clothing manufacturers. The garments bear the buyer's label. Some fashion designers set up their own labels, under which their designs are marketed. Some fashion designers are self-employed and design for individual clients. Other high-fashion designers cater to specialty stores or high-fashion department stores. These designers create original garments, as well as those that follow established fashion trends. Most fashion designers, however, work for apparel manufacturers, creating designs of men’s, women’s, and children’s fashions for the mass market. Large designer brands which have a 'name' as their brand such as Abercrombie & Fitch, Justice, or Juicy are likely to be designed by a team of individual designers under the direction of a designer director.

 

Designing a garment[edit]

Fashion designers work in different ways. Some sketch their ideas on paper, while others drape fabric on a dress form. When a designer is completely satisfied with the fit of the toile (or muslin), he or she will consult a professional pattern maker who then makes the finished, working version of the pattern out of card or via a computerized system. The pattern maker's job is very precise and painstaking. The fit of the finished garment depends on their accuracy. Finally, a sample garment is made up and tested on a model to make sure it is an operational outfit.

Fashion design is generally considered to have started in the 19th century with Charles Frederick Worth who was the first designer to have his label sewn into the garments that he created. Before the former draper set up his maison couture (fashion house) in Paris, clothing design and creation was handled by largely anonymous seamstresses, and high fashion descended from that worn at royal courts. Worth's success was such that he was able to dictate to his customers what they should wear, instead of following their lead as earlier dressmakers had done. The term couturier was in fact first created in order to describe him. While all articles of clothing from any time period are studied by academics as costume design, only clothing created after 1858 are considered as fashion design.

 

It was during this period that many design houses began to hire artists to sketch or paint designs for garments. The images were shown to clients, which was much cheaper than producing an actual sample garment in the workroom. If the client liked their design, they ordered it and the resulting garment made money for the house. Thus, the tradition of designers sketching out garment designs instead of presenting completed garments on models to customers began as an economy.

The garments produced by clothing manufacturers fall into three main categories, although these may be split up into additional, more specific categories

 

Haute couture[edit]

Main article: Haute couture

Until the 1950s, fashion clothing was predominately designed and manufactured on a made-to-measure or haute couture basis (French for high-sewing), with each garment being created for a specific client. A couture garment is made to order for an individual customer, and is usually made from high-quality, expensive fabric, sewn with extreme attention to detail and finish, often using time-consuming, hand-executed techniques. Look and fit take priority over the cost of materials and the time it takes to make.[1][2] Due to the high cost of each garment, haute couture makes little direct profit for the fashion houses, but is important for prestige and publicity.[3]

 

Ready-to-wear (pret-a-porter)[edit]

Main article: Ready-to-wear

Ready-to-wear clothes are a cross between haute couture and mass market. They are not made for individual customers, but great care is taken in the choice and cut of the fabric. Clothes are made in small quantities to guarantee exclusivity, so they are rather expensive. Ready-to-wear collections are usually presented by fashion houses each season during a period known as Fashion Week. This takes place on a city-wide basis and occurs twice a year. The main seasons of Fashion Week include, spring/summer, fall/winter, resort, swim, and bridal.

 

Mass market[edit]

Main article: Mass market

Currently the fashion industry relies more on mass market sales. The mass market caters for a wide range of customers, producing ready-to-wear garments using trends set by the famous names in fashion. They often wait around a season to make sure a style is going to catch on before producing their own versions of the original look. In order to save money and time, they use cheaper fabrics and simpler production techniques which can easily be done by machine. The end product can therefore be sold much more cheaply.[4][5][6]

 

There is a type of design called "kutch" design originated from the German word "kitschig" meaning "ugly" or "not aesthetically pleasing." Kitsch can also refer to "wearing or displaying something that is therefore no longer in fashion."[7] Often, high-waisted trousers, associated with the 1980s, are considered a "kitsch" fashion statement.[8]

 

Income[edit]

Globe icon.

The examples and perspective in this section may not represent a worldwide view of the subject. Please improve this article and discuss the issue on the talk page. (December 2010)

Median annual wages for salaried fashion designers were $61,160 in May 2008. The middle 50 percent earned between $42,150 and $87,120.[9] The lowest 10 percent earned less than $32,150, and the highest 10 percent earned more than $124,780. Median annual earnings were $52,860 (£28,340) in apparel, piece goods, and notions - the industry employing the largest numbers of fashion designers.[10]

 

Ananassaft, Minzgrüntee, Dinkelbrot, Avocado, veganer Kaviar, veganer Kräuterfrischkäse. Gurke, Erdbeeren, Aprikose. // Pineapple juice, green minted tea, spelt fullgrain bread, cucumber, strawberry, avocado, vegan caviar, apricot, vegan herb cream cheese

Fashion design is the art of the application of design and aesthetics or natural beauty to clothing and accessories. Fashion design is influenced by cultural and social latitudes, and has varied over time and place. Fashion designers work in a number of ways in designing clothing and accessories such as bracelets and necklace, because of the time required to bring a garment onto the market, must at times anticipate changing consumer tastes.

 

Fashion designers attempt to design clothes which are functional as well as aesthetically pleasing. They must consider who is likely to wear a garment and the situations in which it will be worn. They have a wide range and combinations of materials to work with and a wide range of colors, patterns and styles to choose from. Though most clothing worn for everyday wear falls within a narrow range of conventional styles, unusual garments are usually sought for special occasions such as evening wear or party dresses.

 

Some clothes are made specifically for an individual, as in the case of haute couture or bespoke tailoring. Today, most clothing is designed for the mass market, especially casual and every-day wear.

Structure[edit]

Fashion designers can work in a number of many ways. Fashion designers may work full-time for one fashion as 'in-house designers' which owns the designs. They may work alone or as part of a team. Freelance designers work for themselves, selling their designs to fashion houses, directly to shops, or to clothing manufacturers. The garments bear the buyer's label. Some fashion designers set up their own labels, under which their designs are marketed. Some fashion designers are self-employed and design for individual clients. Other high-fashion designers cater to specialty stores or high-fashion department stores. These designers create original garments, as well as those that follow established fashion trends. Most fashion designers, however, work for apparel manufacturers, creating designs of men’s, women’s, and children’s fashions for the mass market. Large designer brands which have a 'name' as their brand such as Abercrombie & Fitch, Justice, or Juicy are likely to be designed by a team of individual designers under the direction of a designer director.

 

Designing a garment[edit]

Fashion designers work in different ways. Some sketch their ideas on paper, while others drape fabric on a dress form. When a designer is completely satisfied with the fit of the toile (or muslin), he or she will consult a professional pattern maker who then makes the finished, working version of the pattern out of card or via a computerized system. The pattern maker's job is very precise and painstaking. The fit of the finished garment depends on their accuracy. Finally, a sample garment is made up and tested on a model to make sure it is an operational outfit.

Fashion design is generally considered to have started in the 19th century with Charles Frederick Worth who was the first designer to have his label sewn into the garments that he created. Before the former draper set up his maison couture (fashion house) in Paris, clothing design and creation was handled by largely anonymous seamstresses, and high fashion descended from that worn at royal courts. Worth's success was such that he was able to dictate to his customers what they should wear, instead of following their lead as earlier dressmakers had done. The term couturier was in fact first created in order to describe him. While all articles of clothing from any time period are studied by academics as costume design, only clothing created after 1858 are considered as fashion design.

 

It was during this period that many design houses began to hire artists to sketch or paint designs for garments. The images were shown to clients, which was much cheaper than producing an actual sample garment in the workroom. If the client liked their design, they ordered it and the resulting garment made money for the house. Thus, the tradition of designers sketching out garment designs instead of presenting completed garments on models to customers began as an economy.

The garments produced by clothing manufacturers fall into three main categories, although these may be split up into additional, more specific categories

 

Haute couture[edit]

Main article: Haute couture

Until the 1950s, fashion clothing was predominately designed and manufactured on a made-to-measure or haute couture basis (French for high-sewing), with each garment being created for a specific client. A couture garment is made to order for an individual customer, and is usually made from high-quality, expensive fabric, sewn with extreme attention to detail and finish, often using time-consuming, hand-executed techniques. Look and fit take priority over the cost of materials and the time it takes to make.[1][2] Due to the high cost of each garment, haute couture makes little direct profit for the fashion houses, but is important for prestige and publicity.[3]

 

Ready-to-wear (pret-a-porter)[edit]

Main article: Ready-to-wear

Ready-to-wear clothes are a cross between haute couture and mass market. They are not made for individual customers, but great care is taken in the choice and cut of the fabric. Clothes are made in small quantities to guarantee exclusivity, so they are rather expensive. Ready-to-wear collections are usually presented by fashion houses each season during a period known as Fashion Week. This takes place on a city-wide basis and occurs twice a year. The main seasons of Fashion Week include, spring/summer, fall/winter, resort, swim, and bridal.

 

Mass market[edit]

Main article: Mass market

Currently the fashion industry relies more on mass market sales. The mass market caters for a wide range of customers, producing ready-to-wear garments using trends set by the famous names in fashion. They often wait around a season to make sure a style is going to catch on before producing their own versions of the original look. In order to save money and time, they use cheaper fabrics and simpler production techniques which can easily be done by machine. The end product can therefore be sold much more cheaply.[4][5][6]

 

There is a type of design called "kutch" design originated from the German word "kitschig" meaning "ugly" or "not aesthetically pleasing." Kitsch can also refer to "wearing or displaying something that is therefore no longer in fashion."[7] Often, high-waisted trousers, associated with the 1980s, are considered a "kitsch" fashion statement.[8]

 

Income[edit]

Globe icon.

The examples and perspective in this section may not represent a worldwide view of the subject. Please improve this article and discuss the issue on the talk page. (December 2010)

Median annual wages for salaried fashion designers were $61,160 in May 2008. The middle 50 percent earned between $42,150 and $87,120.[9] The lowest 10 percent earned less than $32,150, and the highest 10 percent earned more than $124,780. Median annual earnings were $52,860 (£28,340) in apparel, piece goods, and notions - the industry employing the largest numbers of fashion designers.[10]

 

Fashion design is the art of the application of design and aesthetics or natural beauty to clothing and accessories. Fashion design is influenced by cultural and social latitudes, and has varied over time and place. Fashion designers work in a number of ways in designing clothing and accessories such as bracelets and necklace, because of the time required to bring a garment onto the market, must at times anticipate changing consumer tastes.

 

Fashion designers attempt to design clothes which are functional as well as aesthetically pleasing. They must consider who is likely to wear a garment and the situations in which it will be worn. They have a wide range and combinations of materials to work with and a wide range of colors, patterns and styles to choose from. Though most clothing worn for everyday wear falls within a narrow range of conventional styles, unusual garments are usually sought for special occasions such as evening wear or party dresses.

 

Some clothes are made specifically for an individual, as in the case of haute couture or bespoke tailoring. Today, most clothing is designed for the mass market, especially casual and every-day wear.

Structure[edit]

Fashion designers can work in a number of many ways. Fashion designers may work full-time for one fashion as 'in-house designers' which owns the designs. They may work alone or as part of a team. Freelance designers work for themselves, selling their designs to fashion houses, directly to shops, or to clothing manufacturers. The garments bear the buyer's label. Some fashion designers set up their own labels, under which their designs are marketed. Some fashion designers are self-employed and design for individual clients. Other high-fashion designers cater to specialty stores or high-fashion department stores. These designers create original garments, as well as those that follow established fashion trends. Most fashion designers, however, work for apparel manufacturers, creating designs of men’s, women’s, and children’s fashions for the mass market. Large designer brands which have a 'name' as their brand such as Abercrombie & Fitch, Justice, or Juicy are likely to be designed by a team of individual designers under the direction of a designer director.

 

Designing a garment[edit]

Fashion designers work in different ways. Some sketch their ideas on paper, while others drape fabric on a dress form. When a designer is completely satisfied with the fit of the toile (or muslin), he or she will consult a professional pattern maker who then makes the finished, working version of the pattern out of card or via a computerized system. The pattern maker's job is very precise and painstaking. The fit of the finished garment depends on their accuracy. Finally, a sample garment is made up and tested on a model to make sure it is an operational outfit.

Fashion design is generally considered to have started in the 19th century with Charles Frederick Worth who was the first designer to have his label sewn into the garments that he created. Before the former draper set up his maison couture (fashion house) in Paris, clothing design and creation was handled by largely anonymous seamstresses, and high fashion descended from that worn at royal courts. Worth's success was such that he was able to dictate to his customers what they should wear, instead of following their lead as earlier dressmakers had done. The term couturier was in fact first created in order to describe him. While all articles of clothing from any time period are studied by academics as costume design, only clothing created after 1858 are considered as fashion design.

 

It was during this period that many design houses began to hire artists to sketch or paint designs for garments. The images were shown to clients, which was much cheaper than producing an actual sample garment in the workroom. If the client liked their design, they ordered it and the resulting garment made money for the house. Thus, the tradition of designers sketching out garment designs instead of presenting completed garments on models to customers began as an economy.

The garments produced by clothing manufacturers fall into three main categories, although these may be split up into additional, more specific categories

 

Haute couture[edit]

Main article: Haute couture

Until the 1950s, fashion clothing was predominately designed and manufactured on a made-to-measure or haute couture basis (French for high-sewing), with each garment being created for a specific client. A couture garment is made to order for an individual customer, and is usually made from high-quality, expensive fabric, sewn with extreme attention to detail and finish, often using time-consuming, hand-executed techniques. Look and fit take priority over the cost of materials and the time it takes to make.[1][2] Due to the high cost of each garment, haute couture makes little direct profit for the fashion houses, but is important for prestige and publicity.[3]

 

Ready-to-wear (pret-a-porter)[edit]

Main article: Ready-to-wear

Ready-to-wear clothes are a cross between haute couture and mass market. They are not made for individual customers, but great care is taken in the choice and cut of the fabric. Clothes are made in small quantities to guarantee exclusivity, so they are rather expensive. Ready-to-wear collections are usually presented by fashion houses each season during a period known as Fashion Week. This takes place on a city-wide basis and occurs twice a year. The main seasons of Fashion Week include, spring/summer, fall/winter, resort, swim, and bridal.

 

Mass market[edit]

Main article: Mass market

Currently the fashion industry relies more on mass market sales. The mass market caters for a wide range of customers, producing ready-to-wear garments using trends set by the famous names in fashion. They often wait around a season to make sure a style is going to catch on before producing their own versions of the original look. In order to save money and time, they use cheaper fabrics and simpler production techniques which can easily be done by machine. The end product can therefore be sold much more cheaply.[4][5][6]

 

There is a type of design called "kutch" design originated from the German word "kitschig" meaning "ugly" or "not aesthetically pleasing." Kitsch can also refer to "wearing or displaying something that is therefore no longer in fashion."[7] Often, high-waisted trousers, associated with the 1980s, are considered a "kitsch" fashion statement.[8]

 

Income[edit]

Globe icon.

The examples and perspective in this section may not represent a worldwide view of the subject. Please improve this article and discuss the issue on the talk page. (December 2010)

Median annual wages for salaried fashion designers were $61,160 in May 2008. The middle 50 percent earned between $42,150 and $87,120.[9] The lowest 10 percent earned less than $32,150, and the highest 10 percent earned more than $124,780. Median annual earnings were $52,860 (£28,340) in apparel, piece goods, and notions - the industry employing the largest numbers of fashion designers.[10]

 

Fashion design is the art of the application of design and aesthetics or natural beauty to clothing and accessories. Fashion design is influenced by cultural and social latitudes, and has varied over time and place. Fashion designers work in a number of ways in designing clothing and accessories such as bracelets and necklace, because of the time required to bring a garment onto the market, must at times anticipate changing consumer tastes.

 

Fashion designers attempt to design clothes which are functional as well as aesthetically pleasing. They must consider who is likely to wear a garment and the situations in which it will be worn. They have a wide range and combinations of materials to work with and a wide range of colors, patterns and styles to choose from. Though most clothing worn for everyday wear falls within a narrow range of conventional styles, unusual garments are usually sought for special occasions such as evening wear or party dresses.

 

Some clothes are made specifically for an individual, as in the case of haute couture or bespoke tailoring. Today, most clothing is designed for the mass market, especially casual and every-day wear.

Structure[edit]

Fashion designers can work in a number of many ways. Fashion designers may work full-time for one fashion as 'in-house designers' which owns the designs. They may work alone or as part of a team. Freelance designers work for themselves, selling their designs to fashion houses, directly to shops, or to clothing manufacturers. The garments bear the buyer's label. Some fashion designers set up their own labels, under which their designs are marketed. Some fashion designers are self-employed and design for individual clients. Other high-fashion designers cater to specialty stores or high-fashion department stores. These designers create original garments, as well as those that follow established fashion trends. Most fashion designers, however, work for apparel manufacturers, creating designs of men’s, women’s, and children’s fashions for the mass market. Large designer brands which have a 'name' as their brand such as Abercrombie & Fitch, Justice, or Juicy are likely to be designed by a team of individual designers under the direction of a designer director.

 

Designing a garment[edit]

Fashion designers work in different ways. Some sketch their ideas on paper, while others drape fabric on a dress form. When a designer is completely satisfied with the fit of the toile (or muslin), he or she will consult a professional pattern maker who then makes the finished, working version of the pattern out of card or via a computerized system. The pattern maker's job is very precise and painstaking. The fit of the finished garment depends on their accuracy. Finally, a sample garment is made up and tested on a model to make sure it is an operational outfit.

Fashion design is generally considered to have started in the 19th century with Charles Frederick Worth who was the first designer to have his label sewn into the garments that he created. Before the former draper set up his maison couture (fashion house) in Paris, clothing design and creation was handled by largely anonymous seamstresses, and high fashion descended from that worn at royal courts. Worth's success was such that he was able to dictate to his customers what they should wear, instead of following their lead as earlier dressmakers had done. The term couturier was in fact first created in order to describe him. While all articles of clothing from any time period are studied by academics as costume design, only clothing created after 1858 are considered as fashion design.

 

It was during this period that many design houses began to hire artists to sketch or paint designs for garments. The images were shown to clients, which was much cheaper than producing an actual sample garment in the workroom. If the client liked their design, they ordered it and the resulting garment made money for the house. Thus, the tradition of designers sketching out garment designs instead of presenting completed garments on models to customers began as an economy.

The garments produced by clothing manufacturers fall into three main categories, although these may be split up into additional, more specific categories

 

Haute couture[edit]

Main article: Haute couture

Until the 1950s, fashion clothing was predominately designed and manufactured on a made-to-measure or haute couture basis (French for high-sewing), with each garment being created for a specific client. A couture garment is made to order for an individual customer, and is usually made from high-quality, expensive fabric, sewn with extreme attention to detail and finish, often using time-consuming, hand-executed techniques. Look and fit take priority over the cost of materials and the time it takes to make.[1][2] Due to the high cost of each garment, haute couture makes little direct profit for the fashion houses, but is important for prestige and publicity.[3]

 

Ready-to-wear (pret-a-porter)[edit]

Main article: Ready-to-wear

Ready-to-wear clothes are a cross between haute couture and mass market. They are not made for individual customers, but great care is taken in the choice and cut of the fabric. Clothes are made in small quantities to guarantee exclusivity, so they are rather expensive. Ready-to-wear collections are usually presented by fashion houses each season during a period known as Fashion Week. This takes place on a city-wide basis and occurs twice a year. The main seasons of Fashion Week include, spring/summer, fall/winter, resort, swim, and bridal.

 

Mass market[edit]

Main article: Mass market

Currently the fashion industry relies more on mass market sales. The mass market caters for a wide range of customers, producing ready-to-wear garments using trends set by the famous names in fashion. They often wait around a season to make sure a style is going to catch on before producing their own versions of the original look. In order to save money and time, they use cheaper fabrics and simpler production techniques which can easily be done by machine. The end product can therefore be sold much more cheaply.[4][5][6]

 

There is a type of design called "kutch" design originated from the German word "kitschig" meaning "ugly" or "not aesthetically pleasing." Kitsch can also refer to "wearing or displaying something that is therefore no longer in fashion."[7] Often, high-waisted trousers, associated with the 1980s, are considered a "kitsch" fashion statement.[8]

 

Income[edit]

Globe icon.

The examples and perspective in this section may not represent a worldwide view of the subject. Please improve this article and discuss the issue on the talk page. (December 2010)

Median annual wages for salaried fashion designers were $61,160 in May 2008. The middle 50 percent earned between $42,150 and $87,120.[9] The lowest 10 percent earned less than $32,150, and the highest 10 percent earned more than $124,780. Median annual earnings were $52,860 (£28,340) in apparel, piece goods, and notions - the industry employing the largest numbers of fashion designers.[10]

 

About the Artist :

Chennai Plus

First Weekly Tabloid in Chennai

Bringing Out A 2D Animation Documentary On Mahatma Gandhi!

Posted on February 23, 2013 by Chennai Plus

Winner of Bafta Award for television animation serial

Mr.A.Karthikeyan is the winner of Bafta Award for doing an animation Television serial Red Fox and his team got the SFX National Award for Aalavandan, Tamil Movie. He has worked in 2D and 3D Kannada, Tamil and Hindi films including a few television series as an animator. Karthikeyan has completed his B.Sc Visual Communication and he is presently pursuing his M.Sc Visual Communication at Annamalai University. He has the technical knowledge in free hand outline and model drawing and has completed a related course from Tamil Nadu Government Technical Board.

His mode of painting consists of oil colours and water colours. His personal skill and talent in art consists of pen and pencil art, portrait, concept art, story board, Lay-out, character design, anatomy drawing. Classes in drawing and painting are also taken by him. He has software knowledge including MAYA (Character Animation). Karthikeyan had worked as a 2D Animation Director at Pyramid Infotainment Ltd, Valluar Kottam, Chennai. He was an Animation Supervisor for Games Shastra Solutions based at Hyderabad from January 2007 to 2009. He was a 3D Animator for I Power Animation Studio based in Chennai from November 2005 to 2006.

Karthikeyan worked as a senior animator in Til Solutions (Total Infotainment) from August 2001 to 2003. He also was the senior animator in Data Quest from 2003 to 2004 and a senior animator cum team leader for Semanoor Technologies from 2004 January to October 2005. At Millitioon Animation Studio, Adyar Karthikeyan did animation projects for television series in foreign channels. He has done a number of classical animations for serials, namely- Pense Betes, Celestin, Red Fox, Vampire, Pirates and Aliens and Zoo Lane. At Til Solutions Karthikeyan did 2D animation feature films for various clients including Milt Vallas, Scaramoosh and Cartoon Network.

At Data Quest Karthikeyan worked on projects titled Potatoes and Dragon and Pet Pals. He did television serials in foreign channels for Alphanim Animation Studio, France and for Titaly Animation Studio in Australia. As a 3D animator in I Power Animation Studio, Karthikeyan worked with client Maharashtra Multimedia for five episodes. Apart of being a expert animation and talented artist, Karthikeyan enjoys listening to music, and watching National Geographic and Discovery Channel.

His first solo art show titled Indian Freedom Fighters in on at La Galerie D’Expressions, Hotel Ambassador Pallava, Montieth Road Egmore from 16th to 28th February 2013. About 80 paintings in pen and ink medium are displayed at the gallery. All the paintings are excellently done in a realistic manner by Karthikeyan, despite the fact that he is physically challenged. Karthikeyan is the perfect example for hard work, dedication and striving towards success in life. Karthikeyan resides at Sidco Nagar, Villivakkam.

 

Finnish all-day favourite. This one was eaten at Ilmajoki Openair Museum, West-Finland.

 

KORVAPUUSTIT

 

Zutaten:

 

Hefeteig:

1/2 L Milch

50 g Backhefe

2 TL Salz

1 Ei

2 dl Zucker

200 g Butter/Öl/Margarine

ca. 14 dl (900 g) Weizenmehl

1 EL zerstoßenes Kardamon

Eigelb zum Bestreichen, Streuzukcer

 

Füllung:

0,5 dl Zucker

30 g Butter

1 EL Zimt

 

1. Hefe in handwarmer Milch auflösen, mit Ei, Salz, Kardamon und dem Mehl gut verrühren, zuletzt das weiche Fett hineinrühren und an warmer Stelle gehen lassen.

 

2. Teig auf Backbrett dünn ausrollen, mit der Butter bestreichen und der Zucker/Zimt-Mischung bestreuen. Von einer Längskante her aufrollen und aus der Teigrolle Scheiben schneiden, die von außen her in der Mitte zusammengedrückt werden, dass die inneren Schichten zu beiden Seiten hervorquellen. Die Ohrfeigen noch einmal gehen lassen, mit Ei bestreichen und Streuzucker darüberstreuen und bei 225 Grad goldgelb backen (8-10 min).

Fiat 500 seen in Bari, Puglia (Apulia), Italy - May 2019

Dixième anniversaire de la proclamation de la Royauté albanaise, 1er septembre 1928-1938.

 

Décimo aniversario de la proclamaciòn del Reino de Albania, 1° de septiembre 1928-1938.

Fashion design is the art of the application of design and aesthetics or natural beauty to clothing and accessories. Fashion design is influenced by cultural and social latitudes, and has varied over time and place. Fashion designers work in a number of ways in designing clothing and accessories such as bracelets and necklace, because of the time required to bring a garment onto the market, must at times anticipate changing consumer tastes.

 

Fashion designers attempt to design clothes which are functional as well as aesthetically pleasing. They must consider who is likely to wear a garment and the situations in which it will be worn. They have a wide range and combinations of materials to work with and a wide range of colors, patterns and styles to choose from. Though most clothing worn for everyday wear falls within a narrow range of conventional styles, unusual garments are usually sought for special occasions such as evening wear or party dresses.

 

Some clothes are made specifically for an individual, as in the case of haute couture or bespoke tailoring. Today, most clothing is designed for the mass market, especially casual and every-day wear.

Structure[edit]

Fashion designers can work in a number of many ways. Fashion designers may work full-time for one fashion as 'in-house designers' which owns the designs. They may work alone or as part of a team. Freelance designers work for themselves, selling their designs to fashion houses, directly to shops, or to clothing manufacturers. The garments bear the buyer's label. Some fashion designers set up their own labels, under which their designs are marketed. Some fashion designers are self-employed and design for individual clients. Other high-fashion designers cater to specialty stores or high-fashion department stores. These designers create original garments, as well as those that follow established fashion trends. Most fashion designers, however, work for apparel manufacturers, creating designs of men’s, women’s, and children’s fashions for the mass market. Large designer brands which have a 'name' as their brand such as Abercrombie & Fitch, Justice, or Juicy are likely to be designed by a team of individual designers under the direction of a designer director.

 

Designing a garment[edit]

Fashion designers work in different ways. Some sketch their ideas on paper, while others drape fabric on a dress form. When a designer is completely satisfied with the fit of the toile (or muslin), he or she will consult a professional pattern maker who then makes the finished, working version of the pattern out of card or via a computerized system. The pattern maker's job is very precise and painstaking. The fit of the finished garment depends on their accuracy. Finally, a sample garment is made up and tested on a model to make sure it is an operational outfit.

Fashion design is generally considered to have started in the 19th century with Charles Frederick Worth who was the first designer to have his label sewn into the garments that he created. Before the former draper set up his maison couture (fashion house) in Paris, clothing design and creation was handled by largely anonymous seamstresses, and high fashion descended from that worn at royal courts. Worth's success was such that he was able to dictate to his customers what they should wear, instead of following their lead as earlier dressmakers had done. The term couturier was in fact first created in order to describe him. While all articles of clothing from any time period are studied by academics as costume design, only clothing created after 1858 are considered as fashion design.

 

It was during this period that many design houses began to hire artists to sketch or paint designs for garments. The images were shown to clients, which was much cheaper than producing an actual sample garment in the workroom. If the client liked their design, they ordered it and the resulting garment made money for the house. Thus, the tradition of designers sketching out garment designs instead of presenting completed garments on models to customers began as an economy.

The garments produced by clothing manufacturers fall into three main categories, although these may be split up into additional, more specific categories

 

Haute couture[edit]

Main article: Haute couture

Until the 1950s, fashion clothing was predominately designed and manufactured on a made-to-measure or haute couture basis (French for high-sewing), with each garment being created for a specific client. A couture garment is made to order for an individual customer, and is usually made from high-quality, expensive fabric, sewn with extreme attention to detail and finish, often using time-consuming, hand-executed techniques. Look and fit take priority over the cost of materials and the time it takes to make.[1][2] Due to the high cost of each garment, haute couture makes little direct profit for the fashion houses, but is important for prestige and publicity.[3]

 

Ready-to-wear (pret-a-porter)[edit]

Main article: Ready-to-wear

Ready-to-wear clothes are a cross between haute couture and mass market. They are not made for individual customers, but great care is taken in the choice and cut of the fabric. Clothes are made in small quantities to guarantee exclusivity, so they are rather expensive. Ready-to-wear collections are usually presented by fashion houses each season during a period known as Fashion Week. This takes place on a city-wide basis and occurs twice a year. The main seasons of Fashion Week include, spring/summer, fall/winter, resort, swim, and bridal.

 

Mass market[edit]

Main article: Mass market

Currently the fashion industry relies more on mass market sales. The mass market caters for a wide range of customers, producing ready-to-wear garments using trends set by the famous names in fashion. They often wait around a season to make sure a style is going to catch on before producing their own versions of the original look. In order to save money and time, they use cheaper fabrics and simpler production techniques which can easily be done by machine. The end product can therefore be sold much more cheaply.[4][5][6]

 

There is a type of design called "kutch" design originated from the German word "kitschig" meaning "ugly" or "not aesthetically pleasing." Kitsch can also refer to "wearing or displaying something that is therefore no longer in fashion."[7] Often, high-waisted trousers, associated with the 1980s, are considered a "kitsch" fashion statement.[8]

 

Income[edit]

Globe icon.

The examples and perspective in this section may not represent a worldwide view of the subject. Please improve this article and discuss the issue on the talk page. (December 2010)

Median annual wages for salaried fashion designers were $61,160 in May 2008. The middle 50 percent earned between $42,150 and $87,120.[9] The lowest 10 percent earned less than $32,150, and the highest 10 percent earned more than $124,780. Median annual earnings were $52,860 (£28,340) in apparel, piece goods, and notions - the industry employing the largest numbers of fashion designers.[10]

 

KLEM-uh-tiss or klem-AT-iss -- ancient Greek klematis (vine); climbing ... Dave's Botanary

zey-LAN-ee-kuh -- of or from Ceylon (Sri Lanka) ... Dave's Botanary

 

commonly known as: Ceylon clematis, Ceylon naravelia • Assamese: চাগল লতি chagal lati, গোৰাপচৈ gorap-choi • Bengali: ছাগলবাটি chagalabati • Garo: behalisham, jyrmailasam, sangongri, shamgangri • Hindi: वातनाशिनी vatanasini • Kannada: ಅಗ್ನಿಬಳ್ಳಿ agniballi, ಅರಗಿನಬಳ್ಳಿ araginaballi, ಚರಚರ ಬಳ್ಳಿ charachara balli, ನಾಕ್ ಚಿಕನಿ naak chikani • Karbi: khoro-soi-rikang, nongnongbiki-ringkang • Khasi: jyrmai-lasam • Konkani: नरवेल naravel • Lepcha: tumbumchilop • Malayalam: എരിവള്ളി erivalli, കരുപ്പക്കൊടി karuppakkoti, തലവേദനവള്ളി thalavedanavalli, പൊഴന്തലച്ചി pozhanthalachi, വാതംകൊല്ലി vaathamkolli, വാതക്കൊടി vaathakkodi • Marathi: नरवेल naravel • Mishing: ৰামনাম ৰিবে ramnam-riube • Nepali: रसगार्गी rasagaargee • Odia: ଚଂଗୁଲ ବତୀ changul bati, ଗଣମାରି ganamari • Sanskrit: धनवल्ली dhanavalli, कृशानुग krshanuga • Tamil: வாதம்கொல்லி vatamkolli • Telugu: కారు పిప్పల తివ్వ karu pippala tivva, ముక్కు పీనాస తీగ mukku peenasa teega, పుల్ల బచ్చల pulla bachala • Tulu: ತರೆಕುತ್ತುಥ ಬಳ್ಳು tharekutthutha ballu

 

botanical names: Clematis zeylanica (L.) Poir. ... homotypic synonyms: Atragene zeylanica L. • Naravelia zeylanica (L.) DC. ... heterotypic synonyms: Atragene lobata Llanos • Naravelia lobata (Llanos) Merr. ... and more at POWO, retrieved 30 October 2023

Fashion design is the art of the application of design and aesthetics or natural beauty to clothing and accessories. Fashion design is influenced by cultural and social latitudes, and has varied over time and place. Fashion designers work in a number of ways in designing clothing and accessories such as bracelets and necklace, because of the time required to bring a garment onto the market, must at times anticipate changing consumer tastes.

 

Fashion designers attempt to design clothes which are functional as well as aesthetically pleasing. They must consider who is likely to wear a garment and the situations in which it will be worn. They have a wide range and combinations of materials to work with and a wide range of colors, patterns and styles to choose from. Though most clothing worn for everyday wear falls within a narrow range of conventional styles, unusual garments are usually sought for special occasions such as evening wear or party dresses.

 

Some clothes are made specifically for an individual, as in the case of haute couture or bespoke tailoring. Today, most clothing is designed for the mass market, especially casual and every-day wear.

Structure[edit]

Fashion designers can work in a number of many ways. Fashion designers may work full-time for one fashion as 'in-house designers' which owns the designs. They may work alone or as part of a team. Freelance designers work for themselves, selling their designs to fashion houses, directly to shops, or to clothing manufacturers. The garments bear the buyer's label. Some fashion designers set up their own labels, under which their designs are marketed. Some fashion designers are self-employed and design for individual clients. Other high-fashion designers cater to specialty stores or high-fashion department stores. These designers create original garments, as well as those that follow established fashion trends. Most fashion designers, however, work for apparel manufacturers, creating designs of men’s, women’s, and children’s fashions for the mass market. Large designer brands which have a 'name' as their brand such as Abercrombie & Fitch, Justice, or Juicy are likely to be designed by a team of individual designers under the direction of a designer director.

 

Designing a garment[edit]

Fashion designers work in different ways. Some sketch their ideas on paper, while others drape fabric on a dress form. When a designer is completely satisfied with the fit of the toile (or muslin), he or she will consult a professional pattern maker who then makes the finished, working version of the pattern out of card or via a computerized system. The pattern maker's job is very precise and painstaking. The fit of the finished garment depends on their accuracy. Finally, a sample garment is made up and tested on a model to make sure it is an operational outfit.

Fashion design is generally considered to have started in the 19th century with Charles Frederick Worth who was the first designer to have his label sewn into the garments that he created. Before the former draper set up his maison couture (fashion house) in Paris, clothing design and creation was handled by largely anonymous seamstresses, and high fashion descended from that worn at royal courts. Worth's success was such that he was able to dictate to his customers what they should wear, instead of following their lead as earlier dressmakers had done. The term couturier was in fact first created in order to describe him. While all articles of clothing from any time period are studied by academics as costume design, only clothing created after 1858 are considered as fashion design.

 

It was during this period that many design houses began to hire artists to sketch or paint designs for garments. The images were shown to clients, which was much cheaper than producing an actual sample garment in the workroom. If the client liked their design, they ordered it and the resulting garment made money for the house. Thus, the tradition of designers sketching out garment designs instead of presenting completed garments on models to customers began as an economy.

The garments produced by clothing manufacturers fall into three main categories, although these may be split up into additional, more specific categories

 

Haute couture[edit]

Main article: Haute couture

Until the 1950s, fashion clothing was predominately designed and manufactured on a made-to-measure or haute couture basis (French for high-sewing), with each garment being created for a specific client. A couture garment is made to order for an individual customer, and is usually made from high-quality, expensive fabric, sewn with extreme attention to detail and finish, often using time-consuming, hand-executed techniques. Look and fit take priority over the cost of materials and the time it takes to make.[1][2] Due to the high cost of each garment, haute couture makes little direct profit for the fashion houses, but is important for prestige and publicity.[3]

 

Ready-to-wear (pret-a-porter)[edit]

Main article: Ready-to-wear

Ready-to-wear clothes are a cross between haute couture and mass market. They are not made for individual customers, but great care is taken in the choice and cut of the fabric. Clothes are made in small quantities to guarantee exclusivity, so they are rather expensive. Ready-to-wear collections are usually presented by fashion houses each season during a period known as Fashion Week. This takes place on a city-wide basis and occurs twice a year. The main seasons of Fashion Week include, spring/summer, fall/winter, resort, swim, and bridal.

 

Mass market[edit]

Main article: Mass market

Currently the fashion industry relies more on mass market sales. The mass market caters for a wide range of customers, producing ready-to-wear garments using trends set by the famous names in fashion. They often wait around a season to make sure a style is going to catch on before producing their own versions of the original look. In order to save money and time, they use cheaper fabrics and simpler production techniques which can easily be done by machine. The end product can therefore be sold much more cheaply.[4][5][6]

 

There is a type of design called "kutch" design originated from the German word "kitschig" meaning "ugly" or "not aesthetically pleasing." Kitsch can also refer to "wearing or displaying something that is therefore no longer in fashion."[7] Often, high-waisted trousers, associated with the 1980s, are considered a "kitsch" fashion statement.[8]

 

Income[edit]

Globe icon.

The examples and perspective in this section may not represent a worldwide view of the subject. Please improve this article and discuss the issue on the talk page. (December 2010)

Median annual wages for salaried fashion designers were $61,160 in May 2008. The middle 50 percent earned between $42,150 and $87,120.[9] The lowest 10 percent earned less than $32,150, and the highest 10 percent earned more than $124,780. Median annual earnings were $52,860 (£28,340) in apparel, piece goods, and notions - the industry employing the largest numbers of fashion designers.[10]

 

Fashion design is the art of the application of design and aesthetics or natural beauty to clothing and accessories. Fashion design is influenced by cultural and social latitudes, and has varied over time and place. Fashion designers work in a number of ways in designing clothing and accessories such as bracelets and necklace, because of the time required to bring a garment onto the market, must at times anticipate changing consumer tastes.

 

Fashion designers attempt to design clothes which are functional as well as aesthetically pleasing. They must consider who is likely to wear a garment and the situations in which it will be worn. They have a wide range and combinations of materials to work with and a wide range of colors, patterns and styles to choose from. Though most clothing worn for everyday wear falls within a narrow range of conventional styles, unusual garments are usually sought for special occasions such as evening wear or party dresses.

 

Some clothes are made specifically for an individual, as in the case of haute couture or bespoke tailoring. Today, most clothing is designed for the mass market, especially casual and every-day wear.

Structure[edit]

Fashion designers can work in a number of many ways. Fashion designers may work full-time for one fashion as 'in-house designers' which owns the designs. They may work alone or as part of a team. Freelance designers work for themselves, selling their designs to fashion houses, directly to shops, or to clothing manufacturers. The garments bear the buyer's label. Some fashion designers set up their own labels, under which their designs are marketed. Some fashion designers are self-employed and design for individual clients. Other high-fashion designers cater to specialty stores or high-fashion department stores. These designers create original garments, as well as those that follow established fashion trends. Most fashion designers, however, work for apparel manufacturers, creating designs of men’s, women’s, and children’s fashions for the mass market. Large designer brands which have a 'name' as their brand such as Abercrombie & Fitch, Justice, or Juicy are likely to be designed by a team of individual designers under the direction of a designer director.

 

Designing a garment[edit]

Fashion designers work in different ways. Some sketch their ideas on paper, while others drape fabric on a dress form. When a designer is completely satisfied with the fit of the toile (or muslin), he or she will consult a professional pattern maker who then makes the finished, working version of the pattern out of card or via a computerized system. The pattern maker's job is very precise and painstaking. The fit of the finished garment depends on their accuracy. Finally, a sample garment is made up and tested on a model to make sure it is an operational outfit.

Fashion design is generally considered to have started in the 19th century with Charles Frederick Worth who was the first designer to have his label sewn into the garments that he created. Before the former draper set up his maison couture (fashion house) in Paris, clothing design and creation was handled by largely anonymous seamstresses, and high fashion descended from that worn at royal courts. Worth's success was such that he was able to dictate to his customers what they should wear, instead of following their lead as earlier dressmakers had done. The term couturier was in fact first created in order to describe him. While all articles of clothing from any time period are studied by academics as costume design, only clothing created after 1858 are considered as fashion design.

 

It was during this period that many design houses began to hire artists to sketch or paint designs for garments. The images were shown to clients, which was much cheaper than producing an actual sample garment in the workroom. If the client liked their design, they ordered it and the resulting garment made money for the house. Thus, the tradition of designers sketching out garment designs instead of presenting completed garments on models to customers began as an economy.

The garments produced by clothing manufacturers fall into three main categories, although these may be split up into additional, more specific categories

 

Haute couture[edit]

Main article: Haute couture

Until the 1950s, fashion clothing was predominately designed and manufactured on a made-to-measure or haute couture basis (French for high-sewing), with each garment being created for a specific client. A couture garment is made to order for an individual customer, and is usually made from high-quality, expensive fabric, sewn with extreme attention to detail and finish, often using time-consuming, hand-executed techniques. Look and fit take priority over the cost of materials and the time it takes to make.[1][2] Due to the high cost of each garment, haute couture makes little direct profit for the fashion houses, but is important for prestige and publicity.[3]

 

Ready-to-wear (pret-a-porter)[edit]

Main article: Ready-to-wear

Ready-to-wear clothes are a cross between haute couture and mass market. They are not made for individual customers, but great care is taken in the choice and cut of the fabric. Clothes are made in small quantities to guarantee exclusivity, so they are rather expensive. Ready-to-wear collections are usually presented by fashion houses each season during a period known as Fashion Week. This takes place on a city-wide basis and occurs twice a year. The main seasons of Fashion Week include, spring/summer, fall/winter, resort, swim, and bridal.

 

Mass market[edit]

Main article: Mass market

Currently the fashion industry relies more on mass market sales. The mass market caters for a wide range of customers, producing ready-to-wear garments using trends set by the famous names in fashion. They often wait around a season to make sure a style is going to catch on before producing their own versions of the original look. In order to save money and time, they use cheaper fabrics and simpler production techniques which can easily be done by machine. The end product can therefore be sold much more cheaply.[4][5][6]

 

There is a type of design called "kutch" design originated from the German word "kitschig" meaning "ugly" or "not aesthetically pleasing." Kitsch can also refer to "wearing or displaying something that is therefore no longer in fashion."[7] Often, high-waisted trousers, associated with the 1980s, are considered a "kitsch" fashion statement.[8]

 

Income[edit]

Globe icon.

The examples and perspective in this section may not represent a worldwide view of the subject. Please improve this article and discuss the issue on the talk page. (December 2010)

Median annual wages for salaried fashion designers were $61,160 in May 2008. The middle 50 percent earned between $42,150 and $87,120.[9] The lowest 10 percent earned less than $32,150, and the highest 10 percent earned more than $124,780. Median annual earnings were $52,860 (£28,340) in apparel, piece goods, and notions - the industry employing the largest numbers of fashion designers.[10]

 

Sellos albaneses en el 75 cumpleaños de Mao Tse Tung, lider chino, 1968. En tiempos de la amistad albano-china.

 

Segells albanesos per els 75 anys d'en Mao Tse Tung, lider xino, 1968. En temps de l'amistat politica entre Xina i Albania (1964-1978).

As Music Department :

Athu Oru Kanaa Kaalam (2005) (playback singer)

Oru Naal Oru Kanavu (2005) (playback singer)

Mumbai Express (2005) (playback singer)

Annan (1999) (playback singer)

Kummi Paattu (1999) (playback singer)

Manam Virumbuthey Unnai (1999) (playback singer)

Nilavey Mugam Kaattu (1999) (playback singer)

Ponnu Veetukkaran (1999) (playback singer)

Sethu (1999) (playback singer)

Kangalin Vaarthaigal (1998) (playback singer)

Kannathaal (1998) (playback singer)

Kavala Padathey Sahothara (1998) (playback singer)

Kizhakkum Maerkkum (1998) (playback singer)

Kumbakonam Gopalu (1998) (playback singer)

Poonthottam (1998) (playback singer)

Senthooram (1998) (playback singer)

Thalaimurai (1998) (playback singer)

Veera Thaalaattu (1998) (playback singer)

Devathai (1997) (playback singer)

Kaadhalukku Mariyaadai (1997) (playback singer)

Kaliyoonjal (1997) (musical director) (playback singer)

Oru Yaatra Mozhi (1997) (playback singer)

Thenmaangu Paattu Karan (1997) (playback singer)

Vasuki (1997) (playback singer)

Gulaabi (1996) (playback singer)

Irattai Roja (1996) (playback singer)

Katta Panchayathu (1996) (playback singer)

Nammoora Mandaara Hoove (1996) (playback singer)

Poomani (1996) (playback singer)

Shiva Sainya (1996) (playback singer)

Aanazhagan (1995) (playback singer)

Avathaaram (1995) (playback singer)

Ellaame En Raasa Thaan (1995) (playback singer)

Maya Bazaar (1995) (playback singer)

Paattu Paadava (1995) (playback singer)

Paattu Vaathiyaar (1995) (playback singer)

Raasaiyya (1995) (playback singer)

Thedi Vandha Raasa (1995) (playback singer)

Adharmam (1994) (playback singer)

Kanmani (1994) (playback singer)

Priyanka (1994) (playback singer)

Pudhuppaatti Ponnuthaayi (1994) (playback singer)

Aranmanai Kili (1993) (playback singer)

Chinna Jameen (1993) (playback singer)

Druva Natchathiram (1993) (playback singer)

Ezhai Jaadhi (1993) (playback singer)

I Love India (1993) (playback singer)

Kaathirukka Neramillai (1993) (playback singer)

Mahanadi (1993) (playback singer)

Ponnumani (1993) (playback singer)

Sakkarai Thevan (1993) (playback singer)

Thaalaattu (1993) (playback singer)

Udanpirappu (1993) (playback singer)

Valli (1993) (playback singer)

Bharathan (1992) (playback singer)

Chembaruthi (1992) (playback singer)

Chinna Thaayi (1992) (playback singer)

Deiva Vaakku (1992) (playback singer)

Guna (1992) (playback singer)

Innisai Mazhai (1992) (playback singer)

Kalikaalam (1992) (playback singer)

Marutode Naa Mogudu (1992) (playback singer)

Naangal (1992) (playback singer)

Nadodi Paattukkaran (1992) (playback singer)

Pattu Dala (1992) (playback singer)

Ponnukkeetha Purushan (1992) (playback singer)

Pudhiya Swarangal (1992) (playback singer)

Thai Mozhi (1992) (playback singer)

Unna Nenachen Paattu Padicchen (1992) (playback singer)

Va Va Vasanthame (1992) (playback singer)

Chinna Gounder (1991) (playback singer)

En Arukil Nee Irundhaal (1991) (playback singer)

Idhayam (1991) (playback singer)

Keechu Raallu (1991) (playback singer)

Kumbakarai Thangaiah (1991) (playback singer)

Michael Madana Kamarajan (1991) (playback singer)

Oorellam Un Paattu (1991) (playback singer)

Pudhiya Raagam (1991) (playback singer)

Pudhu Nellu Puddhu Nathu (1991) (playback singer)

Saami Potta Mudhichhu (1991) (playback singer)

Thaalaattu Kekkuthamma (1991) (playback singer)

Thambikku Oru Paattu (1991) (playback singer)

Vanna Vanna Pookkal (1991) (playback singer)

Vetri Padigal (1991) (playback singer)

Amman Koil Thiruvizha (1990) (playback singer)

Edhir Katru (1990) (playback singer)

En Uyir Thozhan (1990) (playback singer)

Kavalukku Kettikaran (1990) (playback singer)

Keladi Kanmani (1990) (playback singer)

Kizhakku Vasal (1990) (playback singer)

Marudu Pandi (1990) (playback singer)

Pagalil Pournami (1990) (playback singer)

Periya Veettu Panakkaran (1990) (playback singer)

Pondaatti Thevai (1990) (playback singer)

Pudhu Paatu (1990) (playback singer)

Pulan Visaaranai (1990) (playback singer)

Raja Kaiye Vacha (1990) (playback singer)

Sirayil Sila Raagangal (1990) (playback singer)

Thaalaattu Paadava (1990) (playback singer)

Unnai Solli Kutramillai (1990) (playback singer)

Vellaya Thevan (1990) (playback singer)

Shiva (1989/I) (conductor) (as Ilaiya Raaja)

Anbu Kattalai (1989) (playback singer)

Dharmam Vellum (1989) (playback singer)

Enga Ooru Maappilai (1989) (playback singer)

Ennai Petha Raasa (1989) (playback singer)

Kaiveesu Amma Kaiveesu (1989) (playback singer)

Karagaattakkaaran (1989) (playback singer)

Ninaivu Chinnam (1989) (playback singer)

Paandi Naattu Thangam (1989) (playback singer)

Paattukku Oru Thalaivan (1989) (playback singer)

Padicha Pulla (1989) (playback singer)

Pongi Varum Kaveri (1989) (playback singer)

Pudhu Pudhu Arthangal (1989) (playback singer)

Raaja Raajathaan (1989) (playback singer)

Thangamaana Raasa (1989) (playback singer)

Thendral Sudum (1989) (playback singer)

Thiruppu Munai (1989) (playback singer)

En Bommukutty Ammavukku (1988) (playback singer)

Enga Ooru Kaavakkaaran (1988) (playback singer)

En Jeevan Paaduthe (1988) (playback singer)

Ennai Vittu Pokaathe (1988) (playback singer)

En Uyir Kannamma (1988) (playback singer)

Irandil Ondru (1988) (playback singer)

Ithu Engal Neethi (1988) (playback singer)

Naan Sonnathey Sattam (1988) (playback singer)

Paadaatha Thaeneekal (1988) (playback singer)

Paasa Paravaigal (1988) (playback singer)

Poonthotta Kaavalkkaaran (1988) (playback singer)

Sakkarai Pandhal (1988) (playback singer)

Sembagame Sembagame (1988) (playback singer)

Solla Thudikkuthu Manasu (1988) (playback singer)

Chinna Kuyil Paattu (1987) (playback singer)

Enga Ooru Paattukkaaran (1987) (playback singer)

Graamathu Minnal (1987) (playback singer)

Indian Summer (1987) (composer: additional music) (as Ilaya Raja)

Krishnan Vandaan (1987) (playback singer)

Manaivi Ready (1987) (playback singer)

Vazha Vazharka (1987) (playback singer)

Aruvadhai Nall (1986) (playback singer)

Dharma Pathni (1986) (playback singer)

Kadolara Kavithaigal (1986) (playback singer)

Kannukku Mai Ezhuthu (1986) (playback singer)

Karimedu Karuvaayan (1986) (playback singer)

Kodai Mazhai (1986) (playback singer)

Mandhira Punnagai (1986) (playback singer)

Murattu Karangal (1986) (playback singer)

Nee Thaana Andha Kuyil (1986) (playback singer)

Palavanai Rojakkal (1986) (playback singer)

Thaiku Oru Thalattu (1986) (playback singer)

Vidincha Kalyaanam (1986) (playback singer)

Geethanjali (1985) (playback singer)

Meendum Paraasakthi (1985) (playback singer)

Naan Sigappu Manithan (1985) (playback singer)

Needhiyin Marupakkam (1985) (playback singer)

Thanga Mama (1985) (playback singer)

Udaya Geetham (1985) (playback singer)

Uyarntha Ullam (1985) (playback singer)

Ingeyum Oru Gangai (1984) (playback singer)

Jappanil Kalyanaraman (1984) (playback singer)

Kairaasikkaran (1984) (playback singer)

Magudi (1984) (playback singer)

Merupudadi (1984) (playback singer)

Munthanai Mudichu (1984) (playback singer)

Poo Vilangu (1984) (playback singer)

Unnai Naan Santhithen (1984) (playback singer)

Vaidehi Kaathirundaal (1984) (playback singer)

Vazhkai (1984) (playback singer)

Bhagavathipuram Railway Gate (1983) (playback singer)

Malayur Mambattiyaan (1983) (playback singer)

Pudumai Penn (1983) (playback singer)

Thoongathey Tambi Thoongathey (1983) (playback singer)

Vellai Roja (1983) (playback singer)

Aananda Raagam (1982) (playback singer)

Auto Raja (1982) (playback singer)

Eera Vizhi Kaaviyangal (1982) (playback singer)

Metti (1982) (playback singer)

Sakala Kala Vallavan (1982) (playback singer)

Thai Mookambhikai (1982) (playback singer)

Bhari Bharjari Bete (1981) (playback singer)

Ellaam Inbamayam (1981) (playback singer)

Enakkaga Kaathiru (1981) (playback singer)

Karaiyellam Shenbagappoo (1981) (playback singer)

Kazhagu (1981) (playback singer)

Rusi Kanda Poonai (1980) (playback singer)

Anbae Sangeetha (1979) (playback singer)

Kadavul Amaitha Medai (1979) (playback singer)

Lakshmi (1979) (playback singer)

Ponnu Oorukku Pudhusu (1979) (playback singer)

Sakkalathi (1979) (playback singer)

Tripura Sundari (1978) (playback singer)

 

As Soundtrack:

Lajja (2001) (music: “Kaun Dagar Kaun Shehar”)

Aakhari Poratam (1988) (music: “Tella Cheeraku”, “Eppudu Eppudu”)

Nomination And Awards

National Film Awards, India

YearResultAwardCategory/Recipient(s)

1989WonSilver Lotus AwardBest Music Director

for: Rudra Veena (1988)

   

1986WonSilver Lotus AwardBest Music Director

for: Sindhu Bhairavi (1985)

   

1984WonSilver Lotus AwardBest Music Director

for: Sagara Sangamam (1983)

   

Screen Weekly Awards

YearResultAwardCategory/Recipient(s)

2001WonScreenBest Background Music

for: Hey Ram (2000)

   

WorldFest Houston

YearResultAwardCategory/Recipient(s)

2005WonGold AwardIndependent Theatrical Feature Films & Videos - Music Score

for: Vishwa Thulasi (2004)

Shared with:

M.S. Viswanathan

      

Fashion design is the art of the application of design and aesthetics or natural beauty to clothing and accessories. Fashion design is influenced by cultural and social latitudes, and has varied over time and place. Fashion designers work in a number of ways in designing clothing and accessories such as bracelets and necklace, because of the time required to bring a garment onto the market, must at times anticipate changing consumer tastes.

 

Fashion designers attempt to design clothes which are functional as well as aesthetically pleasing. They must consider who is likely to wear a garment and the situations in which it will be worn. They have a wide range and combinations of materials to work with and a wide range of colors, patterns and styles to choose from. Though most clothing worn for everyday wear falls within a narrow range of conventional styles, unusual garments are usually sought for special occasions such as evening wear or party dresses.

 

Some clothes are made specifically for an individual, as in the case of haute couture or bespoke tailoring. Today, most clothing is designed for the mass market, especially casual and every-day wear.

Structure[edit]

Fashion designers can work in a number of many ways. Fashion designers may work full-time for one fashion as 'in-house designers' which owns the designs. They may work alone or as part of a team. Freelance designers work for themselves, selling their designs to fashion houses, directly to shops, or to clothing manufacturers. The garments bear the buyer's label. Some fashion designers set up their own labels, under which their designs are marketed. Some fashion designers are self-employed and design for individual clients. Other high-fashion designers cater to specialty stores or high-fashion department stores. These designers create original garments, as well as those that follow established fashion trends. Most fashion designers, however, work for apparel manufacturers, creating designs of men’s, women’s, and children’s fashions for the mass market. Large designer brands which have a 'name' as their brand such as Abercrombie & Fitch, Justice, or Juicy are likely to be designed by a team of individual designers under the direction of a designer director.

 

Designing a garment[edit]

Fashion designers work in different ways. Some sketch their ideas on paper, while others drape fabric on a dress form. When a designer is completely satisfied with the fit of the toile (or muslin), he or she will consult a professional pattern maker who then makes the finished, working version of the pattern out of card or via a computerized system. The pattern maker's job is very precise and painstaking. The fit of the finished garment depends on their accuracy. Finally, a sample garment is made up and tested on a model to make sure it is an operational outfit.

Fashion design is generally considered to have started in the 19th century with Charles Frederick Worth who was the first designer to have his label sewn into the garments that he created. Before the former draper set up his maison couture (fashion house) in Paris, clothing design and creation was handled by largely anonymous seamstresses, and high fashion descended from that worn at royal courts. Worth's success was such that he was able to dictate to his customers what they should wear, instead of following their lead as earlier dressmakers had done. The term couturier was in fact first created in order to describe him. While all articles of clothing from any time period are studied by academics as costume design, only clothing created after 1858 are considered as fashion design.

 

It was during this period that many design houses began to hire artists to sketch or paint designs for garments. The images were shown to clients, which was much cheaper than producing an actual sample garment in the workroom. If the client liked their design, they ordered it and the resulting garment made money for the house. Thus, the tradition of designers sketching out garment designs instead of presenting completed garments on models to customers began as an economy.

The garments produced by clothing manufacturers fall into three main categories, although these may be split up into additional, more specific categories

 

Haute couture[edit]

Main article: Haute couture

Until the 1950s, fashion clothing was predominately designed and manufactured on a made-to-measure or haute couture basis (French for high-sewing), with each garment being created for a specific client. A couture garment is made to order for an individual customer, and is usually made from high-quality, expensive fabric, sewn with extreme attention to detail and finish, often using time-consuming, hand-executed techniques. Look and fit take priority over the cost of materials and the time it takes to make.[1][2] Due to the high cost of each garment, haute couture makes little direct profit for the fashion houses, but is important for prestige and publicity.[3]

 

Ready-to-wear (pret-a-porter)[edit]

Main article: Ready-to-wear

Ready-to-wear clothes are a cross between haute couture and mass market. They are not made for individual customers, but great care is taken in the choice and cut of the fabric. Clothes are made in small quantities to guarantee exclusivity, so they are rather expensive. Ready-to-wear collections are usually presented by fashion houses each season during a period known as Fashion Week. This takes place on a city-wide basis and occurs twice a year. The main seasons of Fashion Week include, spring/summer, fall/winter, resort, swim, and bridal.

 

Mass market[edit]

Main article: Mass market

Currently the fashion industry relies more on mass market sales. The mass market caters for a wide range of customers, producing ready-to-wear garments using trends set by the famous names in fashion. They often wait around a season to make sure a style is going to catch on before producing their own versions of the original look. In order to save money and time, they use cheaper fabrics and simpler production techniques which can easily be done by machine. The end product can therefore be sold much more cheaply.[4][5][6]

 

There is a type of design called "kutch" design originated from the German word "kitschig" meaning "ugly" or "not aesthetically pleasing." Kitsch can also refer to "wearing or displaying something that is therefore no longer in fashion."[7] Often, high-waisted trousers, associated with the 1980s, are considered a "kitsch" fashion statement.[8]

 

Income[edit]

Globe icon.

The examples and perspective in this section may not represent a worldwide view of the subject. Please improve this article and discuss the issue on the talk page. (December 2010)

Median annual wages for salaried fashion designers were $61,160 in May 2008. The middle 50 percent earned between $42,150 and $87,120.[9] The lowest 10 percent earned less than $32,150, and the highest 10 percent earned more than $124,780. Median annual earnings were $52,860 (£28,340) in apparel, piece goods, and notions - the industry employing the largest numbers of fashion designers.[10]

 

Fashion design is the art of the application of design and aesthetics or natural beauty to clothing and accessories. Fashion design is influenced by cultural and social latitudes, and has varied over time and place. Fashion designers work in a number of ways in designing clothing and accessories such as bracelets and necklace, because of the time required to bring a garment onto the market, must at times anticipate changing consumer tastes.

 

Fashion designers attempt to design clothes which are functional as well as aesthetically pleasing. They must consider who is likely to wear a garment and the situations in which it will be worn. They have a wide range and combinations of materials to work with and a wide range of colors, patterns and styles to choose from. Though most clothing worn for everyday wear falls within a narrow range of conventional styles, unusual garments are usually sought for special occasions such as evening wear or party dresses.

 

Some clothes are made specifically for an individual, as in the case of haute couture or bespoke tailoring. Today, most clothing is designed for the mass market, especially casual and every-day wear.

Structure[edit]

Fashion designers can work in a number of many ways. Fashion designers may work full-time for one fashion as 'in-house designers' which owns the designs. They may work alone or as part of a team. Freelance designers work for themselves, selling their designs to fashion houses, directly to shops, or to clothing manufacturers. The garments bear the buyer's label. Some fashion designers set up their own labels, under which their designs are marketed. Some fashion designers are self-employed and design for individual clients. Other high-fashion designers cater to specialty stores or high-fashion department stores. These designers create original garments, as well as those that follow established fashion trends. Most fashion designers, however, work for apparel manufacturers, creating designs of men’s, women’s, and children’s fashions for the mass market. Large designer brands which have a 'name' as their brand such as Abercrombie & Fitch, Justice, or Juicy are likely to be designed by a team of individual designers under the direction of a designer director.

 

Designing a garment[edit]

Fashion designers work in different ways. Some sketch their ideas on paper, while others drape fabric on a dress form. When a designer is completely satisfied with the fit of the toile (or muslin), he or she will consult a professional pattern maker who then makes the finished, working version of the pattern out of card or via a computerized system. The pattern maker's job is very precise and painstaking. The fit of the finished garment depends on their accuracy. Finally, a sample garment is made up and tested on a model to make sure it is an operational outfit.

Fashion design is generally considered to have started in the 19th century with Charles Frederick Worth who was the first designer to have his label sewn into the garments that he created. Before the former draper set up his maison couture (fashion house) in Paris, clothing design and creation was handled by largely anonymous seamstresses, and high fashion descended from that worn at royal courts. Worth's success was such that he was able to dictate to his customers what they should wear, instead of following their lead as earlier dressmakers had done. The term couturier was in fact first created in order to describe him. While all articles of clothing from any time period are studied by academics as costume design, only clothing created after 1858 are considered as fashion design.

 

It was during this period that many design houses began to hire artists to sketch or paint designs for garments. The images were shown to clients, which was much cheaper than producing an actual sample garment in the workroom. If the client liked their design, they ordered it and the resulting garment made money for the house. Thus, the tradition of designers sketching out garment designs instead of presenting completed garments on models to customers began as an economy.

The garments produced by clothing manufacturers fall into three main categories, although these may be split up into additional, more specific categories

 

Haute couture[edit]

Main article: Haute couture

Until the 1950s, fashion clothing was predominately designed and manufactured on a made-to-measure or haute couture basis (French for high-sewing), with each garment being created for a specific client. A couture garment is made to order for an individual customer, and is usually made from high-quality, expensive fabric, sewn with extreme attention to detail and finish, often using time-consuming, hand-executed techniques. Look and fit take priority over the cost of materials and the time it takes to make.[1][2] Due to the high cost of each garment, haute couture makes little direct profit for the fashion houses, but is important for prestige and publicity.[3]

 

Ready-to-wear (pret-a-porter)[edit]

Main article: Ready-to-wear

Ready-to-wear clothes are a cross between haute couture and mass market. They are not made for individual customers, but great care is taken in the choice and cut of the fabric. Clothes are made in small quantities to guarantee exclusivity, so they are rather expensive. Ready-to-wear collections are usually presented by fashion houses each season during a period known as Fashion Week. This takes place on a city-wide basis and occurs twice a year. The main seasons of Fashion Week include, spring/summer, fall/winter, resort, swim, and bridal.

 

Mass market[edit]

Main article: Mass market

Currently the fashion industry relies more on mass market sales. The mass market caters for a wide range of customers, producing ready-to-wear garments using trends set by the famous names in fashion. They often wait around a season to make sure a style is going to catch on before producing their own versions of the original look. In order to save money and time, they use cheaper fabrics and simpler production techniques which can easily be done by machine. The end product can therefore be sold much more cheaply.[4][5][6]

 

There is a type of design called "kutch" design originated from the German word "kitschig" meaning "ugly" or "not aesthetically pleasing." Kitsch can also refer to "wearing or displaying something that is therefore no longer in fashion."[7] Often, high-waisted trousers, associated with the 1980s, are considered a "kitsch" fashion statement.[8]

 

Income[edit]

Globe icon.

The examples and perspective in this section may not represent a worldwide view of the subject. Please improve this article and discuss the issue on the talk page. (December 2010)

Median annual wages for salaried fashion designers were $61,160 in May 2008. The middle 50 percent earned between $42,150 and $87,120.[9] The lowest 10 percent earned less than $32,150, and the highest 10 percent earned more than $124,780. Median annual earnings were $52,860 (£28,340) in apparel, piece goods, and notions - the industry employing the largest numbers of fashion designers.[10]

 

Day Three ... after lunch we went to the nearby Minneriya National Park.

In the left hand truck were Simon and Laura Cole, and Phil and Nathalie Chatham.

 

From Wikipedia -

Minneriya National Park is a national park in North Central Province of Sri Lanka. The area was designated as a national park in 1997, having been originally declared as a wildlife sanctuary in 1938.

 

The reason for declaring the area as protected is to protect the catchment of Minneriya tank and the wildlife of the surrounding area. The tank is of historical importance, having been built by King Mahasen in third century AD. The park is a dry season feeding ground for the elephant population dwelling in forests of Matale, Polonnaruwa, and Trincomalee districts.

 

The park's fauna includes 24 species of mammals, 160 species of birds, 9 species of amphibians, 25 species of reptiles, 26 species of fish, and 75 species of butterflies.

 

The park is an important habitat for the two endemic monkeys of Sri Lanka: purple-faced langur and toque macaque. Large herbivorous mammals such as Sri Lankan sambar deer and Sri Lankan axis deer frequent the park. Rare and endangered species such as Sri Lankan leopard and Sri Lankan sloth bear inhabit in Minneriya. Minneriya is one of the areas where the gray slender loris is reportedly found in Sri Lanka.

 

The Minneriya reservoir is an important habitat for large water birds such as lesser adjutant, painted stork, and spot-billed pelican. Minneriya is a dormitory for many resident as well as migrant bird species. Flocks of 2000 little cormorants have been reported. Great white pelican, ruddy turnstone, and grey heron are the other water birds here. Among the endemic birds are Sri Lanka junglefowl, Sri Lanka hanging parrot, brown-capped babbler, Sri Lanka grey hornbill, black-crested bulbul and crimson-fronted barbet. The number of threatened birds recorded from this national park is 11.

 

Amphibians of Fejervarya pulla and Polypedates cruciger have been recorded from the area. There are eight species of endemic reptiles, and all of them are considered threatened. Painted-lip lizard and Lankascincus fallax are among them. Saltwater crocodile, Indian python, Asian water monitor, and Bengal monitor are among the other reptiles. Four of the fresh water fishes recorded from Minneriya are endemic to Sri Lanka.

About the Artist :

Chennai Plus

First Weekly Tabloid in Chennai

Bringing Out A 2D Animation Documentary On Mahatma Gandhi!

Posted on February 23, 2013 by Chennai Plus

Winner of Bafta Award for television animation serial

Mr.A.Karthikeyan is the winner of Bafta Award for doing an animation Television serial Red Fox and his team got the SFX National Award for Aalavandan, Tamil Movie. He has worked in 2D and 3D Kannada, Tamil and Hindi films including a few television series as an animator. Karthikeyan has completed his B.Sc Visual Communication and he is presently pursuing his M.Sc Visual Communication at Annamalai University. He has the technical knowledge in free hand outline and model drawing and has completed a related course from Tamil Nadu Government Technical Board.

His mode of painting consists of oil colours and water colours. His personal skill and talent in art consists of pen and pencil art, portrait, concept art, story board, Lay-out, character design, anatomy drawing. Classes in drawing and painting are also taken by him. He has software knowledge including MAYA (Character Animation). Karthikeyan had worked as a 2D Animation Director at Pyramid Infotainment Ltd, Valluar Kottam, Chennai. He was an Animation Supervisor for Games Shastra Solutions based at Hyderabad from January 2007 to 2009. He was a 3D Animator for I Power Animation Studio based in Chennai from November 2005 to 2006.

Karthikeyan worked as a senior animator in Til Solutions (Total Infotainment) from August 2001 to 2003. He also was the senior animator in Data Quest from 2003 to 2004 and a senior animator cum team leader for Semanoor Technologies from 2004 January to October 2005. At Millitioon Animation Studio, Adyar Karthikeyan did animation projects for television series in foreign channels. He has done a number of classical animations for serials, namely- Pense Betes, Celestin, Red Fox, Vampire, Pirates and Aliens and Zoo Lane. At Til Solutions Karthikeyan did 2D animation feature films for various clients including Milt Vallas, Scaramoosh and Cartoon Network.

At Data Quest Karthikeyan worked on projects titled Potatoes and Dragon and Pet Pals. He did television serials in foreign channels for Alphanim Animation Studio, France and for Titaly Animation Studio in Australia. As a 3D animator in I Power Animation Studio, Karthikeyan worked with client Maharashtra Multimedia for five episodes. Apart of being a expert animation and talented artist, Karthikeyan enjoys listening to music, and watching National Geographic and Discovery Channel.

His first solo art show titled Indian Freedom Fighters in on at La Galerie D’Expressions, Hotel Ambassador Pallava, Montieth Road Egmore from 16th to 28th February 2013. About 80 paintings in pen and ink medium are displayed at the gallery. All the paintings are excellently done in a realistic manner by Karthikeyan, despite the fact that he is physically challenged. Karthikeyan is the perfect example for hard work, dedication and striving towards success in life. Karthikeyan resides at Sidco Nagar, Villivakkam.

 

Fashion design is the art of the application of design and aesthetics or natural beauty to clothing and accessories. Fashion design is influenced by cultural and social latitudes, and has varied over time and place. Fashion designers work in a number of ways in designing clothing and accessories such as bracelets and necklace, because of the time required to bring a garment onto the market, must at times anticipate changing consumer tastes.

 

Fashion designers attempt to design clothes which are functional as well as aesthetically pleasing. They must consider who is likely to wear a garment and the situations in which it will be worn. They have a wide range and combinations of materials to work with and a wide range of colors, patterns and styles to choose from. Though most clothing worn for everyday wear falls within a narrow range of conventional styles, unusual garments are usually sought for special occasions such as evening wear or party dresses.

 

Some clothes are made specifically for an individual, as in the case of haute couture or bespoke tailoring. Today, most clothing is designed for the mass market, especially casual and every-day wear.

Structure[edit]

Fashion designers can work in a number of many ways. Fashion designers may work full-time for one fashion as 'in-house designers' which owns the designs. They may work alone or as part of a team. Freelance designers work for themselves, selling their designs to fashion houses, directly to shops, or to clothing manufacturers. The garments bear the buyer's label. Some fashion designers set up their own labels, under which their designs are marketed. Some fashion designers are self-employed and design for individual clients. Other high-fashion designers cater to specialty stores or high-fashion department stores. These designers create original garments, as well as those that follow established fashion trends. Most fashion designers, however, work for apparel manufacturers, creating designs of men’s, women’s, and children’s fashions for the mass market. Large designer brands which have a 'name' as their brand such as Abercrombie & Fitch, Justice, or Juicy are likely to be designed by a team of individual designers under the direction of a designer director.

 

Designing a garment[edit]

Fashion designers work in different ways. Some sketch their ideas on paper, while others drape fabric on a dress form. When a designer is completely satisfied with the fit of the toile (or muslin), he or she will consult a professional pattern maker who then makes the finished, working version of the pattern out of card or via a computerized system. The pattern maker's job is very precise and painstaking. The fit of the finished garment depends on their accuracy. Finally, a sample garment is made up and tested on a model to make sure it is an operational outfit.

Fashion design is generally considered to have started in the 19th century with Charles Frederick Worth who was the first designer to have his label sewn into the garments that he created. Before the former draper set up his maison couture (fashion house) in Paris, clothing design and creation was handled by largely anonymous seamstresses, and high fashion descended from that worn at royal courts. Worth's success was such that he was able to dictate to his customers what they should wear, instead of following their lead as earlier dressmakers had done. The term couturier was in fact first created in order to describe him. While all articles of clothing from any time period are studied by academics as costume design, only clothing created after 1858 are considered as fashion design.

 

It was during this period that many design houses began to hire artists to sketch or paint designs for garments. The images were shown to clients, which was much cheaper than producing an actual sample garment in the workroom. If the client liked their design, they ordered it and the resulting garment made money for the house. Thus, the tradition of designers sketching out garment designs instead of presenting completed garments on models to customers began as an economy.

The garments produced by clothing manufacturers fall into three main categories, although these may be split up into additional, more specific categories

 

Haute couture[edit]

Main article: Haute couture

Until the 1950s, fashion clothing was predominately designed and manufactured on a made-to-measure or haute couture basis (French for high-sewing), with each garment being created for a specific client. A couture garment is made to order for an individual customer, and is usually made from high-quality, expensive fabric, sewn with extreme attention to detail and finish, often using time-consuming, hand-executed techniques. Look and fit take priority over the cost of materials and the time it takes to make.[1][2] Due to the high cost of each garment, haute couture makes little direct profit for the fashion houses, but is important for prestige and publicity.[3]

 

Ready-to-wear (pret-a-porter)[edit]

Main article: Ready-to-wear

Ready-to-wear clothes are a cross between haute couture and mass market. They are not made for individual customers, but great care is taken in the choice and cut of the fabric. Clothes are made in small quantities to guarantee exclusivity, so they are rather expensive. Ready-to-wear collections are usually presented by fashion houses each season during a period known as Fashion Week. This takes place on a city-wide basis and occurs twice a year. The main seasons of Fashion Week include, spring/summer, fall/winter, resort, swim, and bridal.

 

Mass market[edit]

Main article: Mass market

Currently the fashion industry relies more on mass market sales. The mass market caters for a wide range of customers, producing ready-to-wear garments using trends set by the famous names in fashion. They often wait around a season to make sure a style is going to catch on before producing their own versions of the original look. In order to save money and time, they use cheaper fabrics and simpler production techniques which can easily be done by machine. The end product can therefore be sold much more cheaply.[4][5][6]

 

There is a type of design called "kutch" design originated from the German word "kitschig" meaning "ugly" or "not aesthetically pleasing." Kitsch can also refer to "wearing or displaying something that is therefore no longer in fashion."[7] Often, high-waisted trousers, associated with the 1980s, are considered a "kitsch" fashion statement.[8]

 

Income[edit]

Globe icon.

The examples and perspective in this section may not represent a worldwide view of the subject. Please improve this article and discuss the issue on the talk page. (December 2010)

Median annual wages for salaried fashion designers were $61,160 in May 2008. The middle 50 percent earned between $42,150 and $87,120.[9] The lowest 10 percent earned less than $32,150, and the highest 10 percent earned more than $124,780. Median annual earnings were $52,860 (£28,340) in apparel, piece goods, and notions - the industry employing the largest numbers of fashion designers.[10]

 

Fashion design is the art of the application of design and aesthetics or natural beauty to clothing and accessories. Fashion design is influenced by cultural and social latitudes, and has varied over time and place. Fashion designers work in a number of ways in designing clothing and accessories such as bracelets and necklace, because of the time required to bring a garment onto the market, must at times anticipate changing consumer tastes.

 

Fashion designers attempt to design clothes which are functional as well as aesthetically pleasing. They must consider who is likely to wear a garment and the situations in which it will be worn. They have a wide range and combinations of materials to work with and a wide range of colors, patterns and styles to choose from. Though most clothing worn for everyday wear falls within a narrow range of conventional styles, unusual garments are usually sought for special occasions such as evening wear or party dresses.

 

Some clothes are made specifically for an individual, as in the case of haute couture or bespoke tailoring. Today, most clothing is designed for the mass market, especially casual and every-day wear.

Structure[edit]

Fashion designers can work in a number of many ways. Fashion designers may work full-time for one fashion as 'in-house designers' which owns the designs. They may work alone or as part of a team. Freelance designers work for themselves, selling their designs to fashion houses, directly to shops, or to clothing manufacturers. The garments bear the buyer's label. Some fashion designers set up their own labels, under which their designs are marketed. Some fashion designers are self-employed and design for individual clients. Other high-fashion designers cater to specialty stores or high-fashion department stores. These designers create original garments, as well as those that follow established fashion trends. Most fashion designers, however, work for apparel manufacturers, creating designs of men’s, women’s, and children’s fashions for the mass market. Large designer brands which have a 'name' as their brand such as Abercrombie & Fitch, Justice, or Juicy are likely to be designed by a team of individual designers under the direction of a designer director.

 

Designing a garment[edit]

Fashion designers work in different ways. Some sketch their ideas on paper, while others drape fabric on a dress form. When a designer is completely satisfied with the fit of the toile (or muslin), he or she will consult a professional pattern maker who then makes the finished, working version of the pattern out of card or via a computerized system. The pattern maker's job is very precise and painstaking. The fit of the finished garment depends on their accuracy. Finally, a sample garment is made up and tested on a model to make sure it is an operational outfit.

Fashion design is generally considered to have started in the 19th century with Charles Frederick Worth who was the first designer to have his label sewn into the garments that he created. Before the former draper set up his maison couture (fashion house) in Paris, clothing design and creation was handled by largely anonymous seamstresses, and high fashion descended from that worn at royal courts. Worth's success was such that he was able to dictate to his customers what they should wear, instead of following their lead as earlier dressmakers had done. The term couturier was in fact first created in order to describe him. While all articles of clothing from any time period are studied by academics as costume design, only clothing created after 1858 are considered as fashion design.

 

It was during this period that many design houses began to hire artists to sketch or paint designs for garments. The images were shown to clients, which was much cheaper than producing an actual sample garment in the workroom. If the client liked their design, they ordered it and the resulting garment made money for the house. Thus, the tradition of designers sketching out garment designs instead of presenting completed garments on models to customers began as an economy.

The garments produced by clothing manufacturers fall into three main categories, although these may be split up into additional, more specific categories

 

Haute couture[edit]

Main article: Haute couture

Until the 1950s, fashion clothing was predominately designed and manufactured on a made-to-measure or haute couture basis (French for high-sewing), with each garment being created for a specific client. A couture garment is made to order for an individual customer, and is usually made from high-quality, expensive fabric, sewn with extreme attention to detail and finish, often using time-consuming, hand-executed techniques. Look and fit take priority over the cost of materials and the time it takes to make.[1][2] Due to the high cost of each garment, haute couture makes little direct profit for the fashion houses, but is important for prestige and publicity.[3]

 

Ready-to-wear (pret-a-porter)[edit]

Main article: Ready-to-wear

Ready-to-wear clothes are a cross between haute couture and mass market. They are not made for individual customers, but great care is taken in the choice and cut of the fabric. Clothes are made in small quantities to guarantee exclusivity, so they are rather expensive. Ready-to-wear collections are usually presented by fashion houses each season during a period known as Fashion Week. This takes place on a city-wide basis and occurs twice a year. The main seasons of Fashion Week include, spring/summer, fall/winter, resort, swim, and bridal.

 

Mass market[edit]

Main article: Mass market

Currently the fashion industry relies more on mass market sales. The mass market caters for a wide range of customers, producing ready-to-wear garments using trends set by the famous names in fashion. They often wait around a season to make sure a style is going to catch on before producing their own versions of the original look. In order to save money and time, they use cheaper fabrics and simpler production techniques which can easily be done by machine. The end product can therefore be sold much more cheaply.[4][5][6]

 

There is a type of design called "kutch" design originated from the German word "kitschig" meaning "ugly" or "not aesthetically pleasing." Kitsch can also refer to "wearing or displaying something that is therefore no longer in fashion."[7] Often, high-waisted trousers, associated with the 1980s, are considered a "kitsch" fashion statement.[8]

 

Income[edit]

Globe icon.

The examples and perspective in this section may not represent a worldwide view of the subject. Please improve this article and discuss the issue on the talk page. (December 2010)

Median annual wages for salaried fashion designers were $61,160 in May 2008. The middle 50 percent earned between $42,150 and $87,120.[9] The lowest 10 percent earned less than $32,150, and the highest 10 percent earned more than $124,780. Median annual earnings were $52,860 (£28,340) in apparel, piece goods, and notions - the industry employing the largest numbers of fashion designers.[10]

 

Macho adulto, el otro día subí varios ejemplares inmaduros de esta especie, tremendo el bello color violeta que tiene.

Fashion design is the art of the application of design and aesthetics or natural beauty to clothing and accessories. Fashion design is influenced by cultural and social latitudes, and has varied over time and place. Fashion designers work in a number of ways in designing clothing and accessories such as bracelets and necklace, because of the time required to bring a garment onto the market, must at times anticipate changing consumer tastes.

 

Fashion designers attempt to design clothes which are functional as well as aesthetically pleasing. They must consider who is likely to wear a garment and the situations in which it will be worn. They have a wide range and combinations of materials to work with and a wide range of colors, patterns and styles to choose from. Though most clothing worn for everyday wear falls within a narrow range of conventional styles, unusual garments are usually sought for special occasions such as evening wear or party dresses.

 

Some clothes are made specifically for an individual, as in the case of haute couture or bespoke tailoring. Today, most clothing is designed for the mass market, especially casual and every-day wear.

Structure[edit]

Fashion designers can work in a number of many ways. Fashion designers may work full-time for one fashion as 'in-house designers' which owns the designs. They may work alone or as part of a team. Freelance designers work for themselves, selling their designs to fashion houses, directly to shops, or to clothing manufacturers. The garments bear the buyer's label. Some fashion designers set up their own labels, under which their designs are marketed. Some fashion designers are self-employed and design for individual clients. Other high-fashion designers cater to specialty stores or high-fashion department stores. These designers create original garments, as well as those that follow established fashion trends. Most fashion designers, however, work for apparel manufacturers, creating designs of men’s, women’s, and children’s fashions for the mass market. Large designer brands which have a 'name' as their brand such as Abercrombie & Fitch, Justice, or Juicy are likely to be designed by a team of individual designers under the direction of a designer director.

 

Designing a garment[edit]

Fashion designers work in different ways. Some sketch their ideas on paper, while others drape fabric on a dress form. When a designer is completely satisfied with the fit of the toile (or muslin), he or she will consult a professional pattern maker who then makes the finished, working version of the pattern out of card or via a computerized system. The pattern maker's job is very precise and painstaking. The fit of the finished garment depends on their accuracy. Finally, a sample garment is made up and tested on a model to make sure it is an operational outfit.

Fashion design is generally considered to have started in the 19th century with Charles Frederick Worth who was the first designer to have his label sewn into the garments that he created. Before the former draper set up his maison couture (fashion house) in Paris, clothing design and creation was handled by largely anonymous seamstresses, and high fashion descended from that worn at royal courts. Worth's success was such that he was able to dictate to his customers what they should wear, instead of following their lead as earlier dressmakers had done. The term couturier was in fact first created in order to describe him. While all articles of clothing from any time period are studied by academics as costume design, only clothing created after 1858 are considered as fashion design.

 

It was during this period that many design houses began to hire artists to sketch or paint designs for garments. The images were shown to clients, which was much cheaper than producing an actual sample garment in the workroom. If the client liked their design, they ordered it and the resulting garment made money for the house. Thus, the tradition of designers sketching out garment designs instead of presenting completed garments on models to customers began as an economy.

The garments produced by clothing manufacturers fall into three main categories, although these may be split up into additional, more specific categories

 

Haute couture[edit]

Main article: Haute couture

Until the 1950s, fashion clothing was predominately designed and manufactured on a made-to-measure or haute couture basis (French for high-sewing), with each garment being created for a specific client. A couture garment is made to order for an individual customer, and is usually made from high-quality, expensive fabric, sewn with extreme attention to detail and finish, often using time-consuming, hand-executed techniques. Look and fit take priority over the cost of materials and the time it takes to make.[1][2] Due to the high cost of each garment, haute couture makes little direct profit for the fashion houses, but is important for prestige and publicity.[3]

 

Ready-to-wear (pret-a-porter)[edit]

Main article: Ready-to-wear

Ready-to-wear clothes are a cross between haute couture and mass market. They are not made for individual customers, but great care is taken in the choice and cut of the fabric. Clothes are made in small quantities to guarantee exclusivity, so they are rather expensive. Ready-to-wear collections are usually presented by fashion houses each season during a period known as Fashion Week. This takes place on a city-wide basis and occurs twice a year. The main seasons of Fashion Week include, spring/summer, fall/winter, resort, swim, and bridal.

 

Mass market[edit]

Main article: Mass market

Currently the fashion industry relies more on mass market sales. The mass market caters for a wide range of customers, producing ready-to-wear garments using trends set by the famous names in fashion. They often wait around a season to make sure a style is going to catch on before producing their own versions of the original look. In order to save money and time, they use cheaper fabrics and simpler production techniques which can easily be done by machine. The end product can therefore be sold much more cheaply.[4][5][6]

 

There is a type of design called "kutch" design originated from the German word "kitschig" meaning "ugly" or "not aesthetically pleasing." Kitsch can also refer to "wearing or displaying something that is therefore no longer in fashion."[7] Often, high-waisted trousers, associated with the 1980s, are considered a "kitsch" fashion statement.[8]

 

Income[edit]

Globe icon.

The examples and perspective in this section may not represent a worldwide view of the subject. Please improve this article and discuss the issue on the talk page. (December 2010)

Median annual wages for salaried fashion designers were $61,160 in May 2008. The middle 50 percent earned between $42,150 and $87,120.[9] The lowest 10 percent earned less than $32,150, and the highest 10 percent earned more than $124,780. Median annual earnings were $52,860 (£28,340) in apparel, piece goods, and notions - the industry employing the largest numbers of fashion designers.[10]

 

Day Three ... after lunch we went to the nearby Minneriya National Park.

 

From Wikipedia -

Minneriya National Park is a national park in North Central Province of Sri Lanka. The area was designated as a national park in 1997, having been originally declared as a wildlife sanctuary in 1938.

 

The reason for declaring the area as protected is to protect the catchment of Minneriya tank and the wildlife of the surrounding area. The tank is of historical importance, having been built by King Mahasen in third century AD. The park is a dry season feeding ground for the elephant population dwelling in forests of Matale, Polonnaruwa, and Trincomalee districts.

 

The park's fauna includes 24 species of mammals, 160 species of birds, 9 species of amphibians, 25 species of reptiles, 26 species of fish, and 75 species of butterflies.

 

The park is an important habitat for the two endemic monkeys of Sri Lanka: purple-faced langur and toque macaque. Large herbivorous mammals such as Sri Lankan sambar deer and Sri Lankan axis deer frequent the park. Rare and endangered species such as Sri Lankan leopard and Sri Lankan sloth bear inhabit in Minneriya. Minneriya is one of the areas where the gray slender loris is reportedly found in Sri Lanka.

 

The Minneriya reservoir is an important habitat for large water birds such as lesser adjutant, painted stork, and spot-billed pelican. Minneriya is a dormitory for many resident as well as migrant bird species. Flocks of 2000 little cormorants have been reported. Great white pelican, ruddy turnstone, and grey heron are the other water birds here. Among the endemic birds are Sri Lanka junglefowl, Sri Lanka hanging parrot, brown-capped babbler, Sri Lanka grey hornbill, black-crested bulbul and crimson-fronted barbet. The number of threatened birds recorded from this national park is 11.

 

Amphibians of Fejervarya pulla and Polypedates cruciger have been recorded from the area. There are eight species of endemic reptiles, and all of them are considered threatened. Painted-lip lizard and Lankascincus fallax are among them. Saltwater crocodile, Indian python, Asian water monitor, and Bengal monitor are among the other reptiles. Four of the fresh water fishes recorded from Minneriya are endemic to Sri Lanka.

Fashion design is the art of the application of design and aesthetics or natural beauty to clothing and accessories. Fashion design is influenced by cultural and social latitudes, and has varied over time and place. Fashion designers work in a number of ways in designing clothing and accessories such as bracelets and necklace, because of the time required to bring a garment onto the market, must at times anticipate changing consumer tastes.

 

Fashion designers attempt to design clothes which are functional as well as aesthetically pleasing. They must consider who is likely to wear a garment and the situations in which it will be worn. They have a wide range and combinations of materials to work with and a wide range of colors, patterns and styles to choose from. Though most clothing worn for everyday wear falls within a narrow range of conventional styles, unusual garments are usually sought for special occasions such as evening wear or party dresses.

 

Some clothes are made specifically for an individual, as in the case of haute couture or bespoke tailoring. Today, most clothing is designed for the mass market, especially casual and every-day wear.

Structure[edit]

Fashion designers can work in a number of many ways. Fashion designers may work full-time for one fashion as 'in-house designers' which owns the designs. They may work alone or as part of a team. Freelance designers work for themselves, selling their designs to fashion houses, directly to shops, or to clothing manufacturers. The garments bear the buyer's label. Some fashion designers set up their own labels, under which their designs are marketed. Some fashion designers are self-employed and design for individual clients. Other high-fashion designers cater to specialty stores or high-fashion department stores. These designers create original garments, as well as those that follow established fashion trends. Most fashion designers, however, work for apparel manufacturers, creating designs of men’s, women’s, and children’s fashions for the mass market. Large designer brands which have a 'name' as their brand such as Abercrombie & Fitch, Justice, or Juicy are likely to be designed by a team of individual designers under the direction of a designer director.

 

Designing a garment[edit]

Fashion designers work in different ways. Some sketch their ideas on paper, while others drape fabric on a dress form. When a designer is completely satisfied with the fit of the toile (or muslin), he or she will consult a professional pattern maker who then makes the finished, working version of the pattern out of card or via a computerized system. The pattern maker's job is very precise and painstaking. The fit of the finished garment depends on their accuracy. Finally, a sample garment is made up and tested on a model to make sure it is an operational outfit.

Fashion design is generally considered to have started in the 19th century with Charles Frederick Worth who was the first designer to have his label sewn into the garments that he created. Before the former draper set up his maison couture (fashion house) in Paris, clothing design and creation was handled by largely anonymous seamstresses, and high fashion descended from that worn at royal courts. Worth's success was such that he was able to dictate to his customers what they should wear, instead of following their lead as earlier dressmakers had done. The term couturier was in fact first created in order to describe him. While all articles of clothing from any time period are studied by academics as costume design, only clothing created after 1858 are considered as fashion design.

 

It was during this period that many design houses began to hire artists to sketch or paint designs for garments. The images were shown to clients, which was much cheaper than producing an actual sample garment in the workroom. If the client liked their design, they ordered it and the resulting garment made money for the house. Thus, the tradition of designers sketching out garment designs instead of presenting completed garments on models to customers began as an economy.

The garments produced by clothing manufacturers fall into three main categories, although these may be split up into additional, more specific categories

 

Haute couture[edit]

Main article: Haute couture

Until the 1950s, fashion clothing was predominately designed and manufactured on a made-to-measure or haute couture basis (French for high-sewing), with each garment being created for a specific client. A couture garment is made to order for an individual customer, and is usually made from high-quality, expensive fabric, sewn with extreme attention to detail and finish, often using time-consuming, hand-executed techniques. Look and fit take priority over the cost of materials and the time it takes to make.[1][2] Due to the high cost of each garment, haute couture makes little direct profit for the fashion houses, but is important for prestige and publicity.[3]

 

Ready-to-wear (pret-a-porter)[edit]

Main article: Ready-to-wear

Ready-to-wear clothes are a cross between haute couture and mass market. They are not made for individual customers, but great care is taken in the choice and cut of the fabric. Clothes are made in small quantities to guarantee exclusivity, so they are rather expensive. Ready-to-wear collections are usually presented by fashion houses each season during a period known as Fashion Week. This takes place on a city-wide basis and occurs twice a year. The main seasons of Fashion Week include, spring/summer, fall/winter, resort, swim, and bridal.

 

Mass market[edit]

Main article: Mass market

Currently the fashion industry relies more on mass market sales. The mass market caters for a wide range of customers, producing ready-to-wear garments using trends set by the famous names in fashion. They often wait around a season to make sure a style is going to catch on before producing their own versions of the original look. In order to save money and time, they use cheaper fabrics and simpler production techniques which can easily be done by machine. The end product can therefore be sold much more cheaply.[4][5][6]

 

There is a type of design called "kutch" design originated from the German word "kitschig" meaning "ugly" or "not aesthetically pleasing." Kitsch can also refer to "wearing or displaying something that is therefore no longer in fashion."[7] Often, high-waisted trousers, associated with the 1980s, are considered a "kitsch" fashion statement.[8]

 

Income[edit]

Globe icon.

The examples and perspective in this section may not represent a worldwide view of the subject. Please improve this article and discuss the issue on the talk page. (December 2010)

Median annual wages for salaried fashion designers were $61,160 in May 2008. The middle 50 percent earned between $42,150 and $87,120.[9] The lowest 10 percent earned less than $32,150, and the highest 10 percent earned more than $124,780. Median annual earnings were $52,860 (£28,340) in apparel, piece goods, and notions - the industry employing the largest numbers of fashion designers.[10]

 

Day Three ... after lunch we went to the nearby Minneriya National Park.

 

From Wikipedia -

Minneriya National Park is a national park in North Central Province of Sri Lanka. The area was designated as a national park in 1997, having been originally declared as a wildlife sanctuary in 1938.

 

The reason for declaring the area as protected is to protect the catchment of Minneriya tank and the wildlife of the surrounding area. The tank is of historical importance, having been built by King Mahasen in third century AD. The park is a dry season feeding ground for the elephant population dwelling in forests of Matale, Polonnaruwa, and Trincomalee districts.

 

The park's fauna includes 24 species of mammals, 160 species of birds, 9 species of amphibians, 25 species of reptiles, 26 species of fish, and 75 species of butterflies.

 

The park is an important habitat for the two endemic monkeys of Sri Lanka: purple-faced langur and toque macaque. Large herbivorous mammals such as Sri Lankan sambar deer and Sri Lankan axis deer frequent the park. Rare and endangered species such as Sri Lankan leopard and Sri Lankan sloth bear inhabit in Minneriya. Minneriya is one of the areas where the gray slender loris is reportedly found in Sri Lanka.

 

The Minneriya reservoir is an important habitat for large water birds such as lesser adjutant, painted stork, and spot-billed pelican. Minneriya is a dormitory for many resident as well as migrant bird species. Flocks of 2000 little cormorants have been reported. Great white pelican, ruddy turnstone, and grey heron are the other water birds here. Among the endemic birds are Sri Lanka junglefowl, Sri Lanka hanging parrot, brown-capped babbler, Sri Lanka grey hornbill, black-crested bulbul and crimson-fronted barbet. The number of threatened birds recorded from this national park is 11.

 

Amphibians of Fejervarya pulla and Polypedates cruciger have been recorded from the area. There are eight species of endemic reptiles, and all of them are considered threatened. Painted-lip lizard and Lankascincus fallax are among them. Saltwater crocodile, Indian python, Asian water monitor, and Bengal monitor are among the other reptiles. Four of the fresh water fishes recorded from Minneriya are endemic to Sri Lanka.

A female.

September 2019.

Northeast of Panama City, Panama.

Day Three ... after lunch we went to the nearby Minneriya National Park.

 

From Wikipedia -

Minneriya National Park is a national park in North Central Province of Sri Lanka. The area was designated as a national park in 1997, having been originally declared as a wildlife sanctuary in 1938.

 

The reason for declaring the area as protected is to protect the catchment of Minneriya tank and the wildlife of the surrounding area. The tank is of historical importance, having been built by King Mahasen in third century AD. The park is a dry season feeding ground for the elephant population dwelling in forests of Matale, Polonnaruwa, and Trincomalee districts.

 

The park's fauna includes 24 species of mammals, 160 species of birds, 9 species of amphibians, 25 species of reptiles, 26 species of fish, and 75 species of butterflies.

 

The park is an important habitat for the two endemic monkeys of Sri Lanka: purple-faced langur and toque macaque. Large herbivorous mammals such as Sri Lankan sambar deer and Sri Lankan axis deer frequent the park. Rare and endangered species such as Sri Lankan leopard and Sri Lankan sloth bear inhabit in Minneriya. Minneriya is one of the areas where the gray slender loris is reportedly found in Sri Lanka.

 

The Minneriya reservoir is an important habitat for large water birds such as lesser adjutant, painted stork, and spot-billed pelican. Minneriya is a dormitory for many resident as well as migrant bird species. Flocks of 2000 little cormorants have been reported. Great white pelican, ruddy turnstone, and grey heron are the other water birds here. Among the endemic birds are Sri Lanka junglefowl, Sri Lanka hanging parrot, brown-capped babbler, Sri Lanka grey hornbill, black-crested bulbul and crimson-fronted barbet. The number of threatened birds recorded from this national park is 11.

 

Amphibians of Fejervarya pulla and Polypedates cruciger have been recorded from the area. There are eight species of endemic reptiles, and all of them are considered threatened. Painted-lip lizard and Lankascincus fallax are among them. Saltwater crocodile, Indian python, Asian water monitor, and Bengal monitor are among the other reptiles. Four of the fresh water fishes recorded from Minneriya are endemic to Sri Lanka.

Fashion design is the art of the application of design and aesthetics or natural beauty to clothing and accessories. Fashion design is influenced by cultural and social latitudes, and has varied over time and place. Fashion designers work in a number of ways in designing clothing and accessories such as bracelets and necklace, because of the time required to bring a garment onto the market, must at times anticipate changing consumer tastes.

 

Fashion designers attempt to design clothes which are functional as well as aesthetically pleasing. They must consider who is likely to wear a garment and the situations in which it will be worn. They have a wide range and combinations of materials to work with and a wide range of colors, patterns and styles to choose from. Though most clothing worn for everyday wear falls within a narrow range of conventional styles, unusual garments are usually sought for special occasions such as evening wear or party dresses.

 

Some clothes are made specifically for an individual, as in the case of haute couture or bespoke tailoring. Today, most clothing is designed for the mass market, especially casual and every-day wear.

Structure[edit]

Fashion designers can work in a number of many ways. Fashion designers may work full-time for one fashion as 'in-house designers' which owns the designs. They may work alone or as part of a team. Freelance designers work for themselves, selling their designs to fashion houses, directly to shops, or to clothing manufacturers. The garments bear the buyer's label. Some fashion designers set up their own labels, under which their designs are marketed. Some fashion designers are self-employed and design for individual clients. Other high-fashion designers cater to specialty stores or high-fashion department stores. These designers create original garments, as well as those that follow established fashion trends. Most fashion designers, however, work for apparel manufacturers, creating designs of men’s, women’s, and children’s fashions for the mass market. Large designer brands which have a 'name' as their brand such as Abercrombie & Fitch, Justice, or Juicy are likely to be designed by a team of individual designers under the direction of a designer director.

 

Designing a garment[edit]

Fashion designers work in different ways. Some sketch their ideas on paper, while others drape fabric on a dress form. When a designer is completely satisfied with the fit of the toile (or muslin), he or she will consult a professional pattern maker who then makes the finished, working version of the pattern out of card or via a computerized system. The pattern maker's job is very precise and painstaking. The fit of the finished garment depends on their accuracy. Finally, a sample garment is made up and tested on a model to make sure it is an operational outfit.

Fashion design is generally considered to have started in the 19th century with Charles Frederick Worth who was the first designer to have his label sewn into the garments that he created. Before the former draper set up his maison couture (fashion house) in Paris, clothing design and creation was handled by largely anonymous seamstresses, and high fashion descended from that worn at royal courts. Worth's success was such that he was able to dictate to his customers what they should wear, instead of following their lead as earlier dressmakers had done. The term couturier was in fact first created in order to describe him. While all articles of clothing from any time period are studied by academics as costume design, only clothing created after 1858 are considered as fashion design.

 

It was during this period that many design houses began to hire artists to sketch or paint designs for garments. The images were shown to clients, which was much cheaper than producing an actual sample garment in the workroom. If the client liked their design, they ordered it and the resulting garment made money for the house. Thus, the tradition of designers sketching out garment designs instead of presenting completed garments on models to customers began as an economy.

The garments produced by clothing manufacturers fall into three main categories, although these may be split up into additional, more specific categories

 

Haute couture[edit]

Main article: Haute couture

Until the 1950s, fashion clothing was predominately designed and manufactured on a made-to-measure or haute couture basis (French for high-sewing), with each garment being created for a specific client. A couture garment is made to order for an individual customer, and is usually made from high-quality, expensive fabric, sewn with extreme attention to detail and finish, often using time-consuming, hand-executed techniques. Look and fit take priority over the cost of materials and the time it takes to make.[1][2] Due to the high cost of each garment, haute couture makes little direct profit for the fashion houses, but is important for prestige and publicity.[3]

 

Ready-to-wear (pret-a-porter)[edit]

Main article: Ready-to-wear

Ready-to-wear clothes are a cross between haute couture and mass market. They are not made for individual customers, but great care is taken in the choice and cut of the fabric. Clothes are made in small quantities to guarantee exclusivity, so they are rather expensive. Ready-to-wear collections are usually presented by fashion houses each season during a period known as Fashion Week. This takes place on a city-wide basis and occurs twice a year. The main seasons of Fashion Week include, spring/summer, fall/winter, resort, swim, and bridal.

 

Mass market[edit]

Main article: Mass market

Currently the fashion industry relies more on mass market sales. The mass market caters for a wide range of customers, producing ready-to-wear garments using trends set by the famous names in fashion. They often wait around a season to make sure a style is going to catch on before producing their own versions of the original look. In order to save money and time, they use cheaper fabrics and simpler production techniques which can easily be done by machine. The end product can therefore be sold much more cheaply.[4][5][6]

 

There is a type of design called "kutch" design originated from the German word "kitschig" meaning "ugly" or "not aesthetically pleasing." Kitsch can also refer to "wearing or displaying something that is therefore no longer in fashion."[7] Often, high-waisted trousers, associated with the 1980s, are considered a "kitsch" fashion statement.[8]

 

Income[edit]

Globe icon.

The examples and perspective in this section may not represent a worldwide view of the subject. Please improve this article and discuss the issue on the talk page. (December 2010)

Median annual wages for salaried fashion designers were $61,160 in May 2008. The middle 50 percent earned between $42,150 and $87,120.[9] The lowest 10 percent earned less than $32,150, and the highest 10 percent earned more than $124,780. Median annual earnings were $52,860 (£28,340) in apparel, piece goods, and notions - the industry employing the largest numbers of fashion designers.[10]

 

Heights 1 & 2.1 mm. Juvenile shells are more spheroid than adults. Colour of shell dulled and white parts tinted yellowish by periostracum. Orange-pink nucleus spiral on inner face is visible through translucent, white, calcareous operculum.

SPECIES DESCRIPTION below.

OTHER SPECIES ALBUMS www.flickr.com/photos/56388191@N08/collections/

PDF available at www.researchgate.net/publication/349608166_Tricolia_pullu...

 

Tricolia pullus (Linnaeus, 1758)

 

Current taxonomy: World Register of Marine Species www.marinespecies.org/aphia.php?p=taxdetails&id=141700

 

“For brilliancy of colouring and diversity of painting, we have nothing comparable among our native shells, to this beautiful little Phasianella.” (Forbes & Hanley, 1849)

 

Synonyms: Turbo pullus Linnaeus, 1758, Phasienella pullus (Linnaeus, 1758), Tricolia tricolor (Monterosato, 1884).

Vernacular: Pheasant shell, Cragen ffesant (Welsh), Gewone dekselhoren (Dutch).

GLOSSARY below.

 

Shell Description

The shell is usually up to 7 mm high, exceptionally 10 mm. The spire, conical on adults, is small so the body whorl is about 85% of the shell height (fig. 1 flic.kr/p/2kAPKDL ). The whole adult shell is approximately ovoid, but more spheroid when juvenile (fig. 2 flic.kr/p/2kALcNK ). The apical angle is about 65°, when adult (fig. 1 flic.kr/p/2kAPKDL ) but wider, about 85°, when juvenile (fig. 2 flic.kr/p/2kALcNK ). The extreme tip of the apex is blunt as it is formed by the horizontal (when apex uppermost) disc of the protoconch, diameter about 150 μ, (fig. 3 flic.kr/p/2kAQo1j ). The first whorl of the teleoconch often has radiating costae. The rest of the teleoconch has up to six robust, tumid, smooth, glossy whorls. Low magnification may show fine growth lines. Each whorl tilts upwards as it meets the previous whorl to form an incised suture; most clearly seen at the adapical angle of the aperture (fig. 1 flic.kr/p/2kAPKDL ).

The aperture is a teardrop shape and about 50% of the adult height, but about 60% of a 2.4 mm high juvenile (fig. 4 flic.kr/p/2kAPJZj ). The thin, palatal (outer) lip is slightly turned out at the base (fig. 5 flic.kr/p/2kAQnZN ), but this part is often broken off (fig. 1 flic.kr/p/2kAPKDL ). The columellar lip is flat and white with a slight, linear, umbilical depression (fig. 5 flic.kr/p/2kAQnZN ), but no opening apart from a very small one on some juveniles (Fretter and Graham, 1977). The parietal lip is a clouded white glaze on the body whorl (fig. 1 flic.kr/p/2kAPKDL ). The adapical angle of the aperture is about 90°.

The shell colour may be entirely white, pale cream, golden, red, purplish-rose (fig. 6 flic.kr/p/2kALcKi ), brown or chocolate-brown. Most often, it is whitish with brown (figs. 7 flic.kr/p/2kAQnUT & 8 flic.kr/p/2kAPKt5 ), purplish (figs. 9 flic.kr/p/2kALcBN & 10 flic.kr/p/2kALcAa ) or red (fig. 1 flic.kr/p/2kAPKDL & 11 flic.kr/p/2kALcb2 ) blotches (fig. 12 flic.kr/p/2kALcyg ) and lines which run spirally, transversely and in V’s. The substantial, translucent, but clouded, periostracum often dulls the colour so strandline shells with the periostracum eroded can appear brighter than live ones (fig. 11 flic.kr/p/2kALcb2 ). The tinting of the periostracum can cause white parts to look yellowish (fig. 2 flic.kr/p/2kALcNK ). If the mantle is green, translucent juvenile shells may be tinted greenish (fig. 11 flic.kr/p/2kALcb2 ). The thick, ear-shaped, oligogyrous, smooth, calcareous, white operculum (figs. 2 flic.kr/p/2kALcNK & 4 flic.kr/p/2kAPJZj ) has a small, eccentric nucleus with raised keel-like edges on its coils. On an active animal, the convex operculum fits neatly against the shell above the mesopodium (figs. 9 flic.kr/p/2kALcBN & 13 flic.kr/p/2kAQnLG ), unlike those species with a, usually flat, operculum of conchiolin on the metapodium.

 

Body

Unpigmented parts of the flesh are translucent white, yellow (fig. 8 flic.kr/p/2kAPKt5 ), pinkish (figs. 24 flic.kr/p/2kALcqf & 34 flic.kr/p/2kALcgh ) or lurid green (fig. 14 flic.kr/p/2kALc93 ) especially on juveniles (fig. 13 flic.kr/p/2kAQnLG ). The amount of pigment increases with age, and it is usually vivid, the most frequent hues, in varied shades, being red, orange, yellow and brown. The edge of the mantle (fig. 19 flic.kr/p/2kALcvf ) creates the coloured shell exterior.

The short snout is slightly bifid with transverse creases and a scalloped rim. On the translucent juveniles, the internal radula and its surrounding white hyaline shield and organs make an indistinct, tuning fork pattern (fig. 15 flic.kr/p/2kALcwx ), which is often replicated in the pigment pattern on adults (fig. 16 flic.kr/p/2kAPKkj ). The ventral surface of the snout is white. The outer lips of the mouth have radial folds. The inner lips of the vertical slit mouth open sideways to expose the radula and odontophore for feeding (fig. 17 flic.kr/p/2kAPKjH ).

The cephalic tentacles are long, slender and white, with dense, elongate, sensory papillae (fig. 18 flic.kr/p/2kALc6c ) and, sometimes, longitudinal coloured lines. Between the tentacles, as the base of each, there is often a very small cephalic lappet (fig. 19 flic.kr/p/2kALcvf ) which is easily overlooked; Robertson (1985, Table 4) lists them as absent from Tricolia species.

There is a black eye on a short peduncle at the base of each cephalic tentacle (fig. 20 flic.kr/p/2kALcud ). Behind each peduncle there is a dorsally ciliated, neck lobe. Both lobes are digitated on the free edge, the left one more deeply than the right one (fig. 21 flic.kr/p/2kALctr ). Each digitation is tipped with sensory papillae like those on the cephalic tentacles (fig. 22 flic.kr/p/2kALcrh ).There is an epipodium on each side of the foot usually bearing three papillate epipodial tentacles (fig. 9 flic.kr/p/2kALcBN & 22 flic.kr/p/2kALcrh), but their length, thickness, number, visibility and colour vary (figs. 21 flic.kr/p/2kALctr , 23 flic.kr/p/2kAPKfV & 24 flic.kr/p/2kALcqf ). Very often, the central epipodial tentacle is small and inconspicuous (fig. 21 flic.kr/p/2kALctr ) or indistinguishable.

Conchiolin for gastropods with a non-calcareous operculum is secreted by the transverse opercular groove on the dorsum of the body at the anterior of the opercular disc to which the operculum is attached. Kessel (1942, in Fretter and Graham, 1962) opined that on T. pullus the calcareous material of the operculum is created by a ‘deckelsaum’ (opercular flange) which consists of the expanded anterior margin of the opercular disc/posterior lip of the groove, and that conchiolin is applied to its underside by the everted opercular groove. It is difficult to confidently relate photographs of live specimens to Kessel’s description, which may be based on dissections; the following is a tentative interpretation. The opercular groove, the expanded lip of which forms the deckelsaum, is close to the columellar muscle (fig. 25 flic.kr/p/2kALco1 & 26 flic.kr/p/2kAQnBy ). The epipodium enfolds the lateral edges of the operculum. The deckelsaum, on the anterior of the exterior face of the operculum, is fused with the epipodium (figs. 9 flic.kr/p/2kALcBN & 27 flic.kr/p/2kAPKaK ). When the animal is active, the deckelsaum extends over 30-50% of the exterior face of the operculum. A band of pigment, coloured as the adjacent foot and epipodium, runs across the posterior of the deckelsaum, and its anterior is whitish. When the animal is viewed ventrally, the operculum is concealed by the foot and by the opercular disc fused to the neck lobes and epipodial folds (fig. 28 flic.kr/p/2kAQnAG ). When the animal is retracted into the shell, the deckelsaum is retracted so only the convex, white, calcareous exterior of the operculum is visible (figs. 2 flic.kr/p/2kALcNK & 4 flic.kr/p/2kAPJZj ).

The foot outline is an ellipse, long or short depending on extension (figs. 19 flic.kr/p/2kALcvf , 26 flic.kr/p/2kAQnBy & 29 flic.kr/p/2kAQnA1 ). The sole is bilaminate and slightly bifid at the anterior (fig. 26 flic.kr/p/2kAQnBy ) and has a large, longitudinal furrow (fig. 30 flic.kr/p/2kALcjU ) along which the foot is often folded (figs. 28 flic.kr/p/2kAQnAG , 31 flic.kr/p/2kAQny7 & fig. 32 flic.kr/p/2kAPK7o ) or rolled (fig. 19 flic.kr/p/2kALcvf ). The anterior of the foot is very flexible and able to attenuate and extend far forward of the snout (figs. 19 flic.kr/p/2kALcvf , 26 flic.kr/p/2kAQnBy & 33 flic.kr/p/2kAQnwi ). When travelling, the sides left and right of the central furrow project forward alternately (figs. 21 flic.kr/p/2kALctr & 38 flic.kr/p/2kALc5R ). The sole is usually translucent white or, sometimes, pink (fig. 34 flic.kr/p/2kALcgh ). About six red or brown lines run along each side of the foot; the intervening spaces may be white (fig. 35 flic.kr/p/2kAQnuz ), yellow (fig. 8 flic.kr/p/2kAPKt5 ), or reddish (figs. 36 flic.kr/p/2kAPK3k & 9 flic.kr/p/2kALcBN ).

On the metapodium, the lines are discontinuous and less saturated with colour, so it is paler than the sides of the foot (fig. 37 flic.kr/p/2kALcdB ). The medial dividing line of the foot is visible on the metapodium, which lacks the opercular disc and operculum found on other north European marine gastropods as it is situated further forwards on T. pullus.

Fertilization is external, so there is no penis on males.

 

Key identification features

No other gastropod in north-west Europe has the diagnostic white, calcareous operculum or similar colour patterns on the shell.

 

Similar species

Several related species with white calcareous opercula live in southern Europe and the Mediterranean; details in Gofas (1982).

 

Habits and ecology

T. pullus lives in non-turbid water with currents less than 1.5 knots (juveniles) or 3 knots (adults) in rock pools or shallow water at ELWS of rocky shores, and on coarse rubble bearing red algae to 35 m, or more, depth. It feeds on small red algae and on diatoms and detritus on their surfaces. Faeces are strings with a longitudinal groove (fig. 19 flic.kr/p/2kALcvf ). The abundance of T. pullus per dm2 is up to 8 on Lomentaria (mainly holdfasts), 7 on Laurencia, 3 on Corallina (mainly holdfasts), 2-3 on Gigartina and at lower densities on Plumaria, Chondrus, Nitophyllum and Ceramium (Fretter & Graham, 1977). The predominantly red blotches, streaks and lines on the shell camouflage it on these algae.

The flexible, agile foot enables T. pullus to maintain position among the algae and to rapidly grip onto something and right itself if it is dislodged. Cilia on the dorsal surface of its deeply digitated left neck lobe create an inhalent current above it, clear of detritus, to the ctenidium within the mantle cavity. Cilia on the right neck lobe create an exhalent current.

T. pullus travels with a shuffling motion caused by alternately advancing the foot on either side of the medial furrow (fig. 38 flic.kr/p/2kALc5R ). As it advances, it swings its snout from side to side, feeding as it goes.

T. pullus breeds in most months of year. External fertilization occurs when orange ova are released singly from the mantle cavity into the plankton. Free living trochophore larvae hatch after ten hours and soon metamorphose into veliger larvae, initially planktonic, but benthic three days after hatching. They metamorphose, mainly on holdfasts of the food algae, into adult form four and a half days after hatching with a shell height of about 1.1 mm (Fretter & Graham, 1977).

 

Distribution and status

Black Sea, Mediterranean, Canary Isles, Azores to Orkney, but not Baltic. GBIF map www.gbif.org/species/2293404 . All round Ireland, south and west coasts of Britain to Orkney, Scarce or absent in North Sea and north-east Irish Sea. U.K. NBN map species.nbnatlas.org/species/NBNSYS0000178432#tab_mapView

 

Acknowledgements

I am most grateful to David Herbert for his information and advice. Any remaining errors or omissions are my responsibility. I thank Guy Freeman for use of his image.

 

Links and references

Forbes, E. & Hanley S. 1849-53. A history of the British mollusca and their shells. vol. 2 (1849), London, van Voorst. (As Phasianella pullus) archive.org/details/historyofbritish02forb/page/538/mode/2up

 

Fretter, V. 1955. Some observations on Tricolia pullus (L.) and Margarites helicinus

(Fabricius). Proceedings of the Malacological Society of London 31: 159-162.

 

Fretter, V. and Graham, A. 1962. British prosobranch molluscs. London, Ray Society.

 

Fretter, V. and Graham, A. 1977. The prosobranch molluscs of Britain and Denmark. Part 2 – Trochacea. Suppl. 3, J. Moll. Stud.

 

Gofas, S. 1982. The genus Tricolia in the eastern Atlantic and Mediterranean. Journal of Molluscan Studies 48 (2): 182–213.

 

Graham, A. 1988. Molluscs: prosobranch and pyramidellid gastropods. Synopses of the British Fauna (New Series) no.2 (Second edition). Leiden, E.J.Brill/Dr. W. Backhuys. 662 pp.

 

Jeffreys, J.G. 1862-69. British conchology. vol. 3 (1865). London, van Voorst. (As Phasianella pulla). archive.org/details/britishconcholog03jeffr/page/338/mode...

 

Kessel, 1942. Über Bau und Bildung des Prosobranchier-Deckels. Z. Morph. Ökol. Tiere, 38: 197-250.

 

McKay, D.W. & Smith, S.M. 1979. Marine Mollusca of East Scotland. Royal Scottish Museum, Edinburgh.

 

Nangammbi, T. C. and Herbert, D. G. 2006. Two new species of Tricolia Risso, 1826 from South Africa (Mollusca: Gastropoda: Phasianellidae). African Invertebrates 47: 11–22. www.researchgate.net/publication/260189801_Two_new_specie...

 

Robertson, R. 1985. Archaeogastropod biology and the systematics of the genus Tricolia (Trochacea: Tricoliidae) in the Indo–West–Pacific. Monographs of marine Mollusca 3: 1-103.

  

Current taxonomy: World Register of Marine Species www.marinespecies.org/aphia.php?p=taxdetails&id=141700

  

Glossary

abapical/adapical = away from/towards the apex of the shell.

acuminate = tapering to a point.

aperture = mouth of gastropod shell; outlet for head and foot.

bifid = divided into two parts by a cleft.

calcareous = made of calcium carbonate.

cephalic = (adj.) of or on the head.

cephalic lappets = pair of flaps on head between the cephalic tentacles.

cilia = (pl.) mobile linear extensions of membrane used in feeding or locomotion.

ciliated = (adj.) coated with cilia.

columella = axis around which gastropod shell spirals; hidden inside shell, except on final whorl next to lower part of inner lip of aperture where hollow ones may end in an umbilicus.

columellar =(adj.) of or near central axis of spiral gastropod.

columellar lip = lower (abapical) part of inner lip of aperture.

conchiolin = horny flexible protein that forms the operculum of most marine gastropods.

costa = (pl. costae) rib across whorl of a gastropod shell at about 90° to direction of coiling.

ctenidium = comb-like molluscan gill; usually an axis with a row of filaments either side.

deckelsaum = (opercular flange) expanded anterior margin of the opercular disc/posterior lip of the opercular groove, which creates the calcareous operculum of T. pullus.

diatom = microscopic aquatic alga with siliceous cell-walls.

digitated = with lobes on the edge arranged like the fingers of a hand.

dm2 = square decimetre, m-2, 10cm X 10cm.

ELWS = extreme low water spring tide (usually near March and September equinoxes).

epipodial = (adj.) of the epipodium.

epipodium = (pl. epipodia) collar along sides of foot of some gastropods.

everted = turned inside out.

height = (H., abbreviation ) distance from apex of spire to base of aperture on gastropods.

mantle = sheet of tissue that forms the shell and a cavity for the gill in marine molluscs.

mesopodium = middle section of a gastropod foot.

metapodium = hind part of the foot.

odontophore = muscles and cartilages which support the radula.

oligogyrous = (of a spiral) having few turns.

opercular = (adj.) of the operculum.

opercular groove = groove across dorsum of foot which produces conchiolin for creation of operculum to its posterior. Groove is everted on Tricolia.

opercular disc = part of foot attached to operculum.

opercular lobe = extension of opercular disc round edge of part of operculum.

operculum = plate of horny conchiolin, calcareous on T. pullus, used to close shell aperture.

papillae = (pl.) conical or acuminate sensory structures.

papillate = covered with papillae.

parietal lip ( or parietal wall) = upper part of inner side of gastropod aperture, often lacking clear lip structure with just a glaze on side of whorl adapically of columellar lip.

peduncle = stalk on body bearing an organ.

periostracum = thin horny layer of chitinous material often coating shells.

plankton = animals and plants that drift in pelagic zone (main body of water).

protoconch = apical whorls produced during embryonic and larval stages of gastropod.

radula = chitinous ribbon of teeth; extended on odontophore to gather food.

suture = groove or line where whorls of gastropod shell adjoin.

teleoconch = entire gastropod shell other than the apical protoconch.

trochophore = spherical or pear-shaped larvae that swim with aid of girdle of cilia. Stage preceding veliger, passed in gastropod egg in most spp. but free in plankton for T. pullus.

tumid = bulging, distended, swollen, distinctly convex

umbilicus = cavity up axis of some gastropods, often open as a hole or chink on base of shell.

veliger = shelled larva of marine mollusc which swims by beating cilia on a velum (flap).

  

Renault 4 seen in Monopoli, Puglia (Apulia), Italy - May 2019

Fashion design is the art of the application of design and aesthetics or natural beauty to clothing and accessories. Fashion design is influenced by cultural and social latitudes, and has varied over time and place. Fashion designers work in a number of ways in designing clothing and accessories such as bracelets and necklace, because of the time required to bring a garment onto the market, must at times anticipate changing consumer tastes.

 

Fashion designers attempt to design clothes which are functional as well as aesthetically pleasing. They must consider who is likely to wear a garment and the situations in which it will be worn. They have a wide range and combinations of materials to work with and a wide range of colors, patterns and styles to choose from. Though most clothing worn for everyday wear falls within a narrow range of conventional styles, unusual garments are usually sought for special occasions such as evening wear or party dresses.

 

Some clothes are made specifically for an individual, as in the case of haute couture or bespoke tailoring. Today, most clothing is designed for the mass market, especially casual and every-day wear.

Structure[edit]

Fashion designers can work in a number of many ways. Fashion designers may work full-time for one fashion as 'in-house designers' which owns the designs. They may work alone or as part of a team. Freelance designers work for themselves, selling their designs to fashion houses, directly to shops, or to clothing manufacturers. The garments bear the buyer's label. Some fashion designers set up their own labels, under which their designs are marketed. Some fashion designers are self-employed and design for individual clients. Other high-fashion designers cater to specialty stores or high-fashion department stores. These designers create original garments, as well as those that follow established fashion trends. Most fashion designers, however, work for apparel manufacturers, creating designs of men’s, women’s, and children’s fashions for the mass market. Large designer brands which have a 'name' as their brand such as Abercrombie & Fitch, Justice, or Juicy are likely to be designed by a team of individual designers under the direction of a designer director.

 

Designing a garment[edit]

Fashion designers work in different ways. Some sketch their ideas on paper, while others drape fabric on a dress form. When a designer is completely satisfied with the fit of the toile (or muslin), he or she will consult a professional pattern maker who then makes the finished, working version of the pattern out of card or via a computerized system. The pattern maker's job is very precise and painstaking. The fit of the finished garment depends on their accuracy. Finally, a sample garment is made up and tested on a model to make sure it is an operational outfit.

Fashion design is generally considered to have started in the 19th century with Charles Frederick Worth who was the first designer to have his label sewn into the garments that he created. Before the former draper set up his maison couture (fashion house) in Paris, clothing design and creation was handled by largely anonymous seamstresses, and high fashion descended from that worn at royal courts. Worth's success was such that he was able to dictate to his customers what they should wear, instead of following their lead as earlier dressmakers had done. The term couturier was in fact first created in order to describe him. While all articles of clothing from any time period are studied by academics as costume design, only clothing created after 1858 are considered as fashion design.

 

It was during this period that many design houses began to hire artists to sketch or paint designs for garments. The images were shown to clients, which was much cheaper than producing an actual sample garment in the workroom. If the client liked their design, they ordered it and the resulting garment made money for the house. Thus, the tradition of designers sketching out garment designs instead of presenting completed garments on models to customers began as an economy.

The garments produced by clothing manufacturers fall into three main categories, although these may be split up into additional, more specific categories

 

Haute couture[edit]

Main article: Haute couture

Until the 1950s, fashion clothing was predominately designed and manufactured on a made-to-measure or haute couture basis (French for high-sewing), with each garment being created for a specific client. A couture garment is made to order for an individual customer, and is usually made from high-quality, expensive fabric, sewn with extreme attention to detail and finish, often using time-consuming, hand-executed techniques. Look and fit take priority over the cost of materials and the time it takes to make.[1][2] Due to the high cost of each garment, haute couture makes little direct profit for the fashion houses, but is important for prestige and publicity.[3]

 

Ready-to-wear (pret-a-porter)[edit]

Main article: Ready-to-wear

Ready-to-wear clothes are a cross between haute couture and mass market. They are not made for individual customers, but great care is taken in the choice and cut of the fabric. Clothes are made in small quantities to guarantee exclusivity, so they are rather expensive. Ready-to-wear collections are usually presented by fashion houses each season during a period known as Fashion Week. This takes place on a city-wide basis and occurs twice a year. The main seasons of Fashion Week include, spring/summer, fall/winter, resort, swim, and bridal.

 

Mass market[edit]

Main article: Mass market

Currently the fashion industry relies more on mass market sales. The mass market caters for a wide range of customers, producing ready-to-wear garments using trends set by the famous names in fashion. They often wait around a season to make sure a style is going to catch on before producing their own versions of the original look. In order to save money and time, they use cheaper fabrics and simpler production techniques which can easily be done by machine. The end product can therefore be sold much more cheaply.[4][5][6]

 

There is a type of design called "kutch" design originated from the German word "kitschig" meaning "ugly" or "not aesthetically pleasing." Kitsch can also refer to "wearing or displaying something that is therefore no longer in fashion."[7] Often, high-waisted trousers, associated with the 1980s, are considered a "kitsch" fashion statement.[8]

 

Income[edit]

Globe icon.

The examples and perspective in this section may not represent a worldwide view of the subject. Please improve this article and discuss the issue on the talk page. (December 2010)

Median annual wages for salaried fashion designers were $61,160 in May 2008. The middle 50 percent earned between $42,150 and $87,120.[9] The lowest 10 percent earned less than $32,150, and the highest 10 percent earned more than $124,780. Median annual earnings were $52,860 (£28,340) in apparel, piece goods, and notions - the industry employing the largest numbers of fashion designers.[10]

 

Fashion design is the art of the application of design and aesthetics or natural beauty to clothing and accessories. Fashion design is influenced by cultural and social latitudes, and has varied over time and place. Fashion designers work in a number of ways in designing clothing and accessories such as bracelets and necklace, because of the time required to bring a garment onto the market, must at times anticipate changing consumer tastes.

 

Fashion designers attempt to design clothes which are functional as well as aesthetically pleasing. They must consider who is likely to wear a garment and the situations in which it will be worn. They have a wide range and combinations of materials to work with and a wide range of colors, patterns and styles to choose from. Though most clothing worn for everyday wear falls within a narrow range of conventional styles, unusual garments are usually sought for special occasions such as evening wear or party dresses.

 

Some clothes are made specifically for an individual, as in the case of haute couture or bespoke tailoring. Today, most clothing is designed for the mass market, especially casual and every-day wear.

Structure[edit]

Fashion designers can work in a number of many ways. Fashion designers may work full-time for one fashion as 'in-house designers' which owns the designs. They may work alone or as part of a team. Freelance designers work for themselves, selling their designs to fashion houses, directly to shops, or to clothing manufacturers. The garments bear the buyer's label. Some fashion designers set up their own labels, under which their designs are marketed. Some fashion designers are self-employed and design for individual clients. Other high-fashion designers cater to specialty stores or high-fashion department stores. These designers create original garments, as well as those that follow established fashion trends. Most fashion designers, however, work for apparel manufacturers, creating designs of men’s, women’s, and children’s fashions for the mass market. Large designer brands which have a 'name' as their brand such as Abercrombie & Fitch, Justice, or Juicy are likely to be designed by a team of individual designers under the direction of a designer director.

 

Designing a garment[edit]

Fashion designers work in different ways. Some sketch their ideas on paper, while others drape fabric on a dress form. When a designer is completely satisfied with the fit of the toile (or muslin), he or she will consult a professional pattern maker who then makes the finished, working version of the pattern out of card or via a computerized system. The pattern maker's job is very precise and painstaking. The fit of the finished garment depends on their accuracy. Finally, a sample garment is made up and tested on a model to make sure it is an operational outfit.

Fashion design is generally considered to have started in the 19th century with Charles Frederick Worth who was the first designer to have his label sewn into the garments that he created. Before the former draper set up his maison couture (fashion house) in Paris, clothing design and creation was handled by largely anonymous seamstresses, and high fashion descended from that worn at royal courts. Worth's success was such that he was able to dictate to his customers what they should wear, instead of following their lead as earlier dressmakers had done. The term couturier was in fact first created in order to describe him. While all articles of clothing from any time period are studied by academics as costume design, only clothing created after 1858 are considered as fashion design.

 

It was during this period that many design houses began to hire artists to sketch or paint designs for garments. The images were shown to clients, which was much cheaper than producing an actual sample garment in the workroom. If the client liked their design, they ordered it and the resulting garment made money for the house. Thus, the tradition of designers sketching out garment designs instead of presenting completed garments on models to customers began as an economy.

The garments produced by clothing manufacturers fall into three main categories, although these may be split up into additional, more specific categories

 

Haute couture[edit]

Main article: Haute couture

Until the 1950s, fashion clothing was predominately designed and manufactured on a made-to-measure or haute couture basis (French for high-sewing), with each garment being created for a specific client. A couture garment is made to order for an individual customer, and is usually made from high-quality, expensive fabric, sewn with extreme attention to detail and finish, often using time-consuming, hand-executed techniques. Look and fit take priority over the cost of materials and the time it takes to make.[1][2] Due to the high cost of each garment, haute couture makes little direct profit for the fashion houses, but is important for prestige and publicity.[3]

 

Ready-to-wear (pret-a-porter)[edit]

Main article: Ready-to-wear

Ready-to-wear clothes are a cross between haute couture and mass market. They are not made for individual customers, but great care is taken in the choice and cut of the fabric. Clothes are made in small quantities to guarantee exclusivity, so they are rather expensive. Ready-to-wear collections are usually presented by fashion houses each season during a period known as Fashion Week. This takes place on a city-wide basis and occurs twice a year. The main seasons of Fashion Week include, spring/summer, fall/winter, resort, swim, and bridal.

 

Mass market[edit]

Main article: Mass market

Currently the fashion industry relies more on mass market sales. The mass market caters for a wide range of customers, producing ready-to-wear garments using trends set by the famous names in fashion. They often wait around a season to make sure a style is going to catch on before producing their own versions of the original look. In order to save money and time, they use cheaper fabrics and simpler production techniques which can easily be done by machine. The end product can therefore be sold much more cheaply.[4][5][6]

 

There is a type of design called "kutch" design originated from the German word "kitschig" meaning "ugly" or "not aesthetically pleasing." Kitsch can also refer to "wearing or displaying something that is therefore no longer in fashion."[7] Often, high-waisted trousers, associated with the 1980s, are considered a "kitsch" fashion statement.[8]

 

Income[edit]

Globe icon.

The examples and perspective in this section may not represent a worldwide view of the subject. Please improve this article and discuss the issue on the talk page. (December 2010)

Median annual wages for salaried fashion designers were $61,160 in May 2008. The middle 50 percent earned between $42,150 and $87,120.[9] The lowest 10 percent earned less than $32,150, and the highest 10 percent earned more than $124,780. Median annual earnings were $52,860 (£28,340) in apparel, piece goods, and notions - the industry employing the largest numbers of fashion designers.[10]

 

Day Three ... after lunch we went to the nearby Minneriya National Park.

 

From Wikipedia -

Minneriya National Park is a national park in North Central Province of Sri Lanka. The area was designated as a national park in 1997, having been originally declared as a wildlife sanctuary in 1938.

 

The reason for declaring the area as protected is to protect the catchment of Minneriya tank and the wildlife of the surrounding area. The tank is of historical importance, having been built by King Mahasen in third century AD. The park is a dry season feeding ground for the elephant population dwelling in forests of Matale, Polonnaruwa, and Trincomalee districts.

 

The park's fauna includes 24 species of mammals, 160 species of birds, 9 species of amphibians, 25 species of reptiles, 26 species of fish, and 75 species of butterflies.

 

The park is an important habitat for the two endemic monkeys of Sri Lanka: purple-faced langur and toque macaque. Large herbivorous mammals such as Sri Lankan sambar deer and Sri Lankan axis deer frequent the park. Rare and endangered species such as Sri Lankan leopard and Sri Lankan sloth bear inhabit in Minneriya. Minneriya is one of the areas where the gray slender loris is reportedly found in Sri Lanka.

 

The Minneriya reservoir is an important habitat for large water birds such as lesser adjutant, painted stork, and spot-billed pelican. Minneriya is a dormitory for many resident as well as migrant bird species. Flocks of 2000 little cormorants have been reported. Great white pelican, ruddy turnstone, and grey heron are the other water birds here. Among the endemic birds are Sri Lanka junglefowl, Sri Lanka hanging parrot, brown-capped babbler, Sri Lanka grey hornbill, black-crested bulbul and crimson-fronted barbet. The number of threatened birds recorded from this national park is 11.

 

Amphibians of Fejervarya pulla and Polypedates cruciger have been recorded from the area. There are eight species of endemic reptiles, and all of them are considered threatened. Painted-lip lizard and Lankascincus fallax are among them. Saltwater crocodile, Indian python, Asian water monitor, and Bengal monitor are among the other reptiles. Four of the fresh water fishes recorded from Minneriya are endemic to Sri Lanka.

35ème anniversaire de la manifestation anti-fasciste de Tirana un an jour pour jour après que les Italiens eurent agressé la Grèce depuis le sol albanais, occupé lui-même depuis le 7 avril 1939.

Day Three ... after lunch we went to the nearby Minneriya National Park.

 

From Wikipedia -

Minneriya National Park is a national park in North Central Province of Sri Lanka. The area was designated as a national park in 1997, having been originally declared as a wildlife sanctuary in 1938.

 

The reason for declaring the area as protected is to protect the catchment of Minneriya tank and the wildlife of the surrounding area. The tank is of historical importance, having been built by King Mahasen in third century AD. The park is a dry season feeding ground for the elephant population dwelling in forests of Matale, Polonnaruwa, and Trincomalee districts.

 

The park's fauna includes 24 species of mammals, 160 species of birds, 9 species of amphibians, 25 species of reptiles, 26 species of fish, and 75 species of butterflies.

 

The park is an important habitat for the two endemic monkeys of Sri Lanka: purple-faced langur and toque macaque. Large herbivorous mammals such as Sri Lankan sambar deer and Sri Lankan axis deer frequent the park. Rare and endangered species such as Sri Lankan leopard and Sri Lankan sloth bear inhabit in Minneriya. Minneriya is one of the areas where the gray slender loris is reportedly found in Sri Lanka.

 

The Minneriya reservoir is an important habitat for large water birds such as lesser adjutant, painted stork, and spot-billed pelican. Minneriya is a dormitory for many resident as well as migrant bird species. Flocks of 2000 little cormorants have been reported. Great white pelican, ruddy turnstone, and grey heron are the other water birds here. Among the endemic birds are Sri Lanka junglefowl, Sri Lanka hanging parrot, brown-capped babbler, Sri Lanka grey hornbill, black-crested bulbul and crimson-fronted barbet. The number of threatened birds recorded from this national park is 11.

 

Amphibians of Fejervarya pulla and Polypedates cruciger have been recorded from the area. There are eight species of endemic reptiles, and all of them are considered threatened. Painted-lip lizard and Lankascincus fallax are among them. Saltwater crocodile, Indian python, Asian water monitor, and Bengal monitor are among the other reptiles. Four of the fresh water fishes recorded from Minneriya are endemic to Sri Lanka.

1 2 ••• 4 5 7 9 10 ••• 73 74