View allAll Photos Tagged NeedForSpeed
• ~35 Megapixel Rendering
• SweetFX / ReShade
• Hatti's Cinematic Tool (FreeCamera, Timestop, FOV)
• SRWE for Hotsampling
• ~35 Megapixel Rendering
• SweetFX / ReShade
• Hatti's Cinematic Tool (FreeCamera, Timestop, FOV)
• SRWE for Hotsampling
Need For Speed: Most Wanted (2012)
3449x1940 || 2xSSAA || ToCA EDIT (freecam/no-HUD/FOV) || SweetFX 1.4 (tonemap/curves/vignette/technicolor)
• ~35 Megapixel Rendering
• SweetFX / ReShade
• Hatti's Cinematic Tool (FreeCamera, Timestop, FOV)
• SRWE for Hotsampling
What's on the menu tonight?
My submission for the BlackPanthaaYT #NFSRaceCar competition. The wrap took about 3 hours to make.
I used this as a test to try out some new highlighting techniques which I will be using from now on. I spent about 3 hours on this edit.
Original shot: imgur.com/FgFsWrH
BMW M4 Coupe | Need For Speed 2015
Making magic with a macro lens. My set up was a couple of small lights, metallic backgrounds and hot wheel cars, all done without using PHOTOSHOP as I am not a fan of it.
Ford Mustang 1965 RTR "HOONICORN"
The snapshot was retouched in photoshop.
"Need for Speed", a game.
I've retreived the shots I wanted, however, I couldn't save the drive. Full formatting didn't make it appear even in BIOS. Oh well, rip (02.2013--09.2017).
Installed a brand new HDD, although I'm not in hurry to install everything I had back. Just because I'm that much of a paranoid person. :D
And this means editing some old shots I had thoroughly put on hold before things like this would come in place!
===NFS: Hot Pursuit 2010, PC
3200x1800 (downsampling) resized to 1080p
-some color tweaks in Photoshop
-ReShade v1.1
-in-game Photomode===
***Thanks for the visit! Feel free to comment and check my other works. Have a good day!***
Part 2 of the collab I did with CROWNED.
It turned out pretty close to how I envisioned it.
Follow CROWNED: www.artstation.com/artist/crowned
"Need for Speed: Rivals"
-7680x3240 (Windowed Borderless Gaming Hotsampling)
-ReShade Framework (Grain, 2B3`s custom shaders (LevelsIO, BWR)