View allAll Photos Tagged MaterialsScience
2021 TMS President, Ellen Cerreta (left), presents recipients with their awards at the TMS-AIME Awards Ceremony.
In recent decades, developments in software and hardware technologies have created dramatic shifts in design, manufacturing and research. Software technologies have facilitated automated process and new solutions for complex problems. Computation has also become a platform for creativity through generative art and design. New hardware platforms and digital fabrication technologies have similarly transformed manufacturing, offering more efficient production and mass customization. Such advances have helped catalyzed the maker-movement, democratizing design and maker culture. This influx of new capabilities to design, compute and fabricate like never before, has sparked a renewed interest in material performance.
We are now witnessing significant advances in active matter, 3D/4D Printing, materials science, synthetic biology, DNA nanotechnology and soft robotics, which have led to the convergence of software, hardware and material technologies and the growing field of programmable materials.
This conference was about the emerging field of active matter and programmable materials that bridges the worlds of art, science, engineering and design, demonstrating new perspectives for computation, transformation and dynamic material applications.
If over the past few decades we have experienced a software revolution, and more recently, a hardware revolution, this conference aims to discuss the premises, challenges and innovations brought by today’s materials revolution. We can now sense, compute, and actuate with materials alone, just as we could with software and hardware platforms previously. How does this shift influence materials research, and how does it shape the future of design, arts, and industrial applications? What tools and design processes do we need to advance, augment and invent new materials today? What are the key roles that industry, government, academic and public institutions can play in catalyzing the field of programmable materials?
This two-day conference consisted of a range of talks and lively discussion from leading researchers in materials science, art & design, synthetic biology and soft-robotics along with leaders from government, public institutions and industry.
Learn more at activemattersummit.com
All photos ©L. Barry Hetherington
lbarryhetherington.com/
Please ask before use
Perovskite films with different chemical composition and corresponding different optical properties.
The Materials Science and Engineering Department's annual Alumni Banquet at the Hilton Orrington's Heritage Ballroom in Evanston, IL on Thursday, May 16th, 2014. Photos by Jasmin Shah
In recent decades, developments in software and hardware technologies have created dramatic shifts in design, manufacturing and research. Software technologies have facilitated automated process and new solutions for complex problems. Computation has also become a platform for creativity through generative art and design. New hardware platforms and digital fabrication technologies have similarly transformed manufacturing, offering more efficient production and mass customization. Such advances have helped catalyzed the maker-movement, democratizing design and maker culture. This influx of new capabilities to design, compute and fabricate like never before, has sparked a renewed interest in material performance.
We are now witnessing significant advances in active matter, 3D/4D Printing, materials science, synthetic biology, DNA nanotechnology and soft robotics, which have led to the convergence of software, hardware and material technologies and the growing field of programmable materials.
This conference was about the emerging field of active matter and programmable materials that bridges the worlds of art, science, engineering and design, demonstrating new perspectives for computation, transformation and dynamic material applications.
If over the past few decades we have experienced a software revolution, and more recently, a hardware revolution, this conference aims to discuss the premises, challenges and innovations brought by today’s materials revolution. We can now sense, compute, and actuate with materials alone, just as we could with software and hardware platforms previously. How does this shift influence materials research, and how does it shape the future of design, arts, and industrial applications? What tools and design processes do we need to advance, augment and invent new materials today? What are the key roles that industry, government, academic and public institutions can play in catalyzing the field of programmable materials?
This two-day conference consisted of a range of talks and lively discussion from leading researchers in materials science, art & design, synthetic biology and soft-robotics along with leaders from government, public institutions and industry.
Learn more at activemattersummit.com
All photos ©L. Barry Hetherington
lbarryhetherington.com/
Please ask before use
In recent decades, developments in software and hardware technologies have created dramatic shifts in design, manufacturing and research. Software technologies have facilitated automated process and new solutions for complex problems. Computation has also become a platform for creativity through generative art and design. New hardware platforms and digital fabrication technologies have similarly transformed manufacturing, offering more efficient production and mass customization. Such advances have helped catalyzed the maker-movement, democratizing design and maker culture. This influx of new capabilities to design, compute and fabricate like never before, has sparked a renewed interest in material performance.
We are now witnessing significant advances in active matter, 3D/4D Printing, materials science, synthetic biology, DNA nanotechnology and soft robotics, which have led to the convergence of software, hardware and material technologies and the growing field of programmable materials.
This conference was about the emerging field of active matter and programmable materials that bridges the worlds of art, science, engineering and design, demonstrating new perspectives for computation, transformation and dynamic material applications.
If over the past few decades we have experienced a software revolution, and more recently, a hardware revolution, this conference aims to discuss the premises, challenges and innovations brought by today’s materials revolution. We can now sense, compute, and actuate with materials alone, just as we could with software and hardware platforms previously. How does this shift influence materials research, and how does it shape the future of design, arts, and industrial applications? What tools and design processes do we need to advance, augment and invent new materials today? What are the key roles that industry, government, academic and public institutions can play in catalyzing the field of programmable materials?
This two-day conference consisted of a range of talks and lively discussion from leading researchers in materials science, art & design, synthetic biology and soft-robotics along with leaders from government, public institutions and industry.
Learn more at activemattersummit.com
All photos ©L. Barry Hetherington
lbarryhetherington.com/
Please ask before use
In recent decades, developments in software and hardware technologies have created dramatic shifts in design, manufacturing and research. Software technologies have facilitated automated process and new solutions for complex problems. Computation has also become a platform for creativity through generative art and design. New hardware platforms and digital fabrication technologies have similarly transformed manufacturing, offering more efficient production and mass customization. Such advances have helped catalyzed the maker-movement, democratizing design and maker culture. This influx of new capabilities to design, compute and fabricate like never before, has sparked a renewed interest in material performance.
We are now witnessing significant advances in active matter, 3D/4D Printing, materials science, synthetic biology, DNA nanotechnology and soft robotics, which have led to the convergence of software, hardware and material technologies and the growing field of programmable materials.
This conference was about the emerging field of active matter and programmable materials that bridges the worlds of art, science, engineering and design, demonstrating new perspectives for computation, transformation and dynamic material applications.
If over the past few decades we have experienced a software revolution, and more recently, a hardware revolution, this conference aims to discuss the premises, challenges and innovations brought by today’s materials revolution. We can now sense, compute, and actuate with materials alone, just as we could with software and hardware platforms previously. How does this shift influence materials research, and how does it shape the future of design, arts, and industrial applications? What tools and design processes do we need to advance, augment and invent new materials today? What are the key roles that industry, government, academic and public institutions can play in catalyzing the field of programmable materials?
This two-day conference consisted of a range of talks and lively discussion from leading researchers in materials science, art & design, synthetic biology and soft-robotics along with leaders from government, public institutions and industry.
Learn more at activemattersummit.com
All photos ©L. Barry Hetherington
lbarryhetherington.com/
Please ask before use
Students gather on Sunday, February 27, 2022, and enjoy refreshments and conversation at the Student Networking Mixer.
In recent decades, developments in software and hardware technologies have created dramatic shifts in design, manufacturing and research. Software technologies have facilitated automated process and new solutions for complex problems. Computation has also become a platform for creativity through generative art and design. New hardware platforms and digital fabrication technologies have similarly transformed manufacturing, offering more efficient production and mass customization. Such advances have helped catalyzed the maker-movement, democratizing design and maker culture. This influx of new capabilities to design, compute and fabricate like never before, has sparked a renewed interest in material performance.
We are now witnessing significant advances in active matter, 3D/4D Printing, materials science, synthetic biology, DNA nanotechnology and soft robotics, which have led to the convergence of software, hardware and material technologies and the growing field of programmable materials.
This conference was about the emerging field of active matter and programmable materials that bridges the worlds of art, science, engineering and design, demonstrating new perspectives for computation, transformation and dynamic material applications.
If over the past few decades we have experienced a software revolution, and more recently, a hardware revolution, this conference aims to discuss the premises, challenges and innovations brought by today’s materials revolution. We can now sense, compute, and actuate with materials alone, just as we could with software and hardware platforms previously. How does this shift influence materials research, and how does it shape the future of design, arts, and industrial applications? What tools and design processes do we need to advance, augment and invent new materials today? What are the key roles that industry, government, academic and public institutions can play in catalyzing the field of programmable materials?
This two-day conference consisted of a range of talks and lively discussion from leading researchers in materials science, art & design, synthetic biology and soft-robotics along with leaders from government, public institutions and industry.
Learn more at activemattersummit.com
All photos ©L. Barry Hetherington
lbarryhetherington.com/
Please ask before use
Students gather on Sunday, February 27, 2022, and enjoy refreshments and conversation at the Student Networking Mixer.
The Materials Science and Engineering Department's annual Alumni Banquet at the Hilton Orrington's Heritage Ballroom in Evanston, IL on Thursday, May 16th, 2014. Photos by Jasmin Shah
In recent decades, developments in software and hardware technologies have created dramatic shifts in design, manufacturing and research. Software technologies have facilitated automated process and new solutions for complex problems. Computation has also become a platform for creativity through generative art and design. New hardware platforms and digital fabrication technologies have similarly transformed manufacturing, offering more efficient production and mass customization. Such advances have helped catalyzed the maker-movement, democratizing design and maker culture. This influx of new capabilities to design, compute and fabricate like never before, has sparked a renewed interest in material performance.
We are now witnessing significant advances in active matter, 3D/4D Printing, materials science, synthetic biology, DNA nanotechnology and soft robotics, which have led to the convergence of software, hardware and material technologies and the growing field of programmable materials.
This conference was about the emerging field of active matter and programmable materials that bridges the worlds of art, science, engineering and design, demonstrating new perspectives for computation, transformation and dynamic material applications.
If over the past few decades we have experienced a software revolution, and more recently, a hardware revolution, this conference aims to discuss the premises, challenges and innovations brought by today’s materials revolution. We can now sense, compute, and actuate with materials alone, just as we could with software and hardware platforms previously. How does this shift influence materials research, and how does it shape the future of design, arts, and industrial applications? What tools and design processes do we need to advance, augment and invent new materials today? What are the key roles that industry, government, academic and public institutions can play in catalyzing the field of programmable materials?
This two-day conference consisted of a range of talks and lively discussion from leading researchers in materials science, art & design, synthetic biology and soft-robotics along with leaders from government, public institutions and industry.
Learn more at activemattersummit.com
All photos ©L. Barry Hetherington
lbarryhetherington.com/
Please ask before use
In recent decades, developments in software and hardware technologies have created dramatic shifts in design, manufacturing and research. Software technologies have facilitated automated process and new solutions for complex problems. Computation has also become a platform for creativity through generative art and design. New hardware platforms and digital fabrication technologies have similarly transformed manufacturing, offering more efficient production and mass customization. Such advances have helped catalyzed the maker-movement, democratizing design and maker culture. This influx of new capabilities to design, compute and fabricate like never before, has sparked a renewed interest in material performance.
We are now witnessing significant advances in active matter, 3D/4D Printing, materials science, synthetic biology, DNA nanotechnology and soft robotics, which have led to the convergence of software, hardware and material technologies and the growing field of programmable materials.
This conference was about the emerging field of active matter and programmable materials that bridges the worlds of art, science, engineering and design, demonstrating new perspectives for computation, transformation and dynamic material applications.
If over the past few decades we have experienced a software revolution, and more recently, a hardware revolution, this conference aims to discuss the premises, challenges and innovations brought by today’s materials revolution. We can now sense, compute, and actuate with materials alone, just as we could with software and hardware platforms previously. How does this shift influence materials research, and how does it shape the future of design, arts, and industrial applications? What tools and design processes do we need to advance, augment and invent new materials today? What are the key roles that industry, government, academic and public institutions can play in catalyzing the field of programmable materials?
This two-day conference consisted of a range of talks and lively discussion from leading researchers in materials science, art & design, synthetic biology and soft-robotics along with leaders from government, public institutions and industry.
Learn more at activemattersummit.com
All photos ©L. Barry Hetherington
lbarryhetherington.com/
Please ask before use
A PNNL LDRD program is developing a capability for measuring fracture propagation in materials under extreme conditions--also known as raman double torsion capability.
Terms of Use: Our images are freely and publicly available for use with the credit line, "Andrea Starr | Pacific Northwest National Laboratory"; Please use provided caption information for use in appropriate context.
In recent decades, developments in software and hardware technologies have created dramatic shifts in design, manufacturing and research. Software technologies have facilitated automated process and new solutions for complex problems. Computation has also become a platform for creativity through generative art and design. New hardware platforms and digital fabrication technologies have similarly transformed manufacturing, offering more efficient production and mass customization. Such advances have helped catalyzed the maker-movement, democratizing design and maker culture. This influx of new capabilities to design, compute and fabricate like never before, has sparked a renewed interest in material performance.
We are now witnessing significant advances in active matter, 3D/4D Printing, materials science, synthetic biology, DNA nanotechnology and soft robotics, which have led to the convergence of software, hardware and material technologies and the growing field of programmable materials.
This conference was about the emerging field of active matter and programmable materials that bridges the worlds of art, science, engineering and design, demonstrating new perspectives for computation, transformation and dynamic material applications.
If over the past few decades we have experienced a software revolution, and more recently, a hardware revolution, this conference aims to discuss the premises, challenges and innovations brought by today’s materials revolution. We can now sense, compute, and actuate with materials alone, just as we could with software and hardware platforms previously. How does this shift influence materials research, and how does it shape the future of design, arts, and industrial applications? What tools and design processes do we need to advance, augment and invent new materials today? What are the key roles that industry, government, academic and public institutions can play in catalyzing the field of programmable materials?
This two-day conference consisted of a range of talks and lively discussion from leading researchers in materials science, art & design, synthetic biology and soft-robotics along with leaders from government, public institutions and industry.
Learn more at activemattersummit.com
All photos ©L. Barry Hetherington
lbarryhetherington.com/
Please ask before use
In recent decades, developments in software and hardware technologies have created dramatic shifts in design, manufacturing and research. Software technologies have facilitated automated process and new solutions for complex problems. Computation has also become a platform for creativity through generative art and design. New hardware platforms and digital fabrication technologies have similarly transformed manufacturing, offering more efficient production and mass customization. Such advances have helped catalyzed the maker-movement, democratizing design and maker culture. This influx of new capabilities to design, compute and fabricate like never before, has sparked a renewed interest in material performance.
We are now witnessing significant advances in active matter, 3D/4D Printing, materials science, synthetic biology, DNA nanotechnology and soft robotics, which have led to the convergence of software, hardware and material technologies and the growing field of programmable materials.
This conference was about the emerging field of active matter and programmable materials that bridges the worlds of art, science, engineering and design, demonstrating new perspectives for computation, transformation and dynamic material applications.
If over the past few decades we have experienced a software revolution, and more recently, a hardware revolution, this conference aims to discuss the premises, challenges and innovations brought by today’s materials revolution. We can now sense, compute, and actuate with materials alone, just as we could with software and hardware platforms previously. How does this shift influence materials research, and how does it shape the future of design, arts, and industrial applications? What tools and design processes do we need to advance, augment and invent new materials today? What are the key roles that industry, government, academic and public institutions can play in catalyzing the field of programmable materials?
This two-day conference consisted of a range of talks and lively discussion from leading researchers in materials science, art & design, synthetic biology and soft-robotics along with leaders from government, public institutions and industry.
Learn more at activemattersummit.com
All photos ©L. Barry Hetherington
lbarryhetherington.com/
Please ask before use
Jud Ready, Georgia Institute of Technology, 2022 TMS President, addressed the audience at the TMS-AIME Awards Ceremony.
The Materials Science and Engineering Department's annual Alumni Banquet at the Hilton Orrington's Heritage Ballroom in Evanston, IL on Thursday, May 16th, 2014. Photos by Jasmin Shah
In recent decades, developments in software and hardware technologies have created dramatic shifts in design, manufacturing and research. Software technologies have facilitated automated process and new solutions for complex problems. Computation has also become a platform for creativity through generative art and design. New hardware platforms and digital fabrication technologies have similarly transformed manufacturing, offering more efficient production and mass customization. Such advances have helped catalyzed the maker-movement, democratizing design and maker culture. This influx of new capabilities to design, compute and fabricate like never before, has sparked a renewed interest in material performance.
We are now witnessing significant advances in active matter, 3D/4D Printing, materials science, synthetic biology, DNA nanotechnology and soft robotics, which have led to the convergence of software, hardware and material technologies and the growing field of programmable materials.
This conference was about the emerging field of active matter and programmable materials that bridges the worlds of art, science, engineering and design, demonstrating new perspectives for computation, transformation and dynamic material applications.
If over the past few decades we have experienced a software revolution, and more recently, a hardware revolution, this conference aims to discuss the premises, challenges and innovations brought by today’s materials revolution. We can now sense, compute, and actuate with materials alone, just as we could with software and hardware platforms previously. How does this shift influence materials research, and how does it shape the future of design, arts, and industrial applications? What tools and design processes do we need to advance, augment and invent new materials today? What are the key roles that industry, government, academic and public institutions can play in catalyzing the field of programmable materials?
This two-day conference consisted of a range of talks and lively discussion from leading researchers in materials science, art & design, synthetic biology and soft-robotics along with leaders from government, public institutions and industry.
Learn more at activemattersummit.com
All photos ©L. Barry Hetherington
lbarryhetherington.com/
Please ask before use
Students and young professionals could joined Moshen Asle Zaeem, Colorado School of Mines, and several panelists for the Preparing A Winning Application Package Workshop.
In recent decades, developments in software and hardware technologies have created dramatic shifts in design, manufacturing and research. Software technologies have facilitated automated process and new solutions for complex problems. Computation has also become a platform for creativity through generative art and design. New hardware platforms and digital fabrication technologies have similarly transformed manufacturing, offering more efficient production and mass customization. Such advances have helped catalyzed the maker-movement, democratizing design and maker culture. This influx of new capabilities to design, compute and fabricate like never before, has sparked a renewed interest in material performance.
We are now witnessing significant advances in active matter, 3D/4D Printing, materials science, synthetic biology, DNA nanotechnology and soft robotics, which have led to the convergence of software, hardware and material technologies and the growing field of programmable materials.
This conference was about the emerging field of active matter and programmable materials that bridges the worlds of art, science, engineering and design, demonstrating new perspectives for computation, transformation and dynamic material applications.
If over the past few decades we have experienced a software revolution, and more recently, a hardware revolution, this conference aims to discuss the premises, challenges and innovations brought by today’s materials revolution. We can now sense, compute, and actuate with materials alone, just as we could with software and hardware platforms previously. How does this shift influence materials research, and how does it shape the future of design, arts, and industrial applications? What tools and design processes do we need to advance, augment and invent new materials today? What are the key roles that industry, government, academic and public institutions can play in catalyzing the field of programmable materials?
This two-day conference consisted of a range of talks and lively discussion from leading researchers in materials science, art & design, synthetic biology and soft-robotics along with leaders from government, public institutions and industry.
Learn more at activemattersummit.com
All photos ©L. Barry Hetherington
lbarryhetherington.com/
Please ask before use
Under normal light, the phosphor appears pale green.
Photos by David Baillot/UC San Diego Jacobs School of Engineering
Press release: jacobsschool.ucsd.edu/news/news_releases/release.sfe?id=2476
2021 TMS President, Ellen Cerreta (left), presents recipients with their awards at the TMS-AIME Awards Ceremony.
The Materials Science and Engineering Department's annual Alumni Banquet at the Hilton Orrington's Heritage Ballroom in Evanston, IL on Thursday, May 16th, 2014. Photos by Jasmin Shah
In recent decades, developments in software and hardware technologies have created dramatic shifts in design, manufacturing and research. Software technologies have facilitated automated process and new solutions for complex problems. Computation has also become a platform for creativity through generative art and design. New hardware platforms and digital fabrication technologies have similarly transformed manufacturing, offering more efficient production and mass customization. Such advances have helped catalyzed the maker-movement, democratizing design and maker culture. This influx of new capabilities to design, compute and fabricate like never before, has sparked a renewed interest in material performance.
We are now witnessing significant advances in active matter, 3D/4D Printing, materials science, synthetic biology, DNA nanotechnology and soft robotics, which have led to the convergence of software, hardware and material technologies and the growing field of programmable materials.
This conference was about the emerging field of active matter and programmable materials that bridges the worlds of art, science, engineering and design, demonstrating new perspectives for computation, transformation and dynamic material applications.
If over the past few decades we have experienced a software revolution, and more recently, a hardware revolution, this conference aims to discuss the premises, challenges and innovations brought by today’s materials revolution. We can now sense, compute, and actuate with materials alone, just as we could with software and hardware platforms previously. How does this shift influence materials research, and how does it shape the future of design, arts, and industrial applications? What tools and design processes do we need to advance, augment and invent new materials today? What are the key roles that industry, government, academic and public institutions can play in catalyzing the field of programmable materials?
This two-day conference consisted of a range of talks and lively discussion from leading researchers in materials science, art & design, synthetic biology and soft-robotics along with leaders from government, public institutions and industry.
Learn more at activemattersummit.com
All photos ©L. Barry Hetherington
lbarryhetherington.com/
Please ask before use
Northwestern University's Materials Science and Engineering Awards Banquet on Thursday, May 18th, 2017. Photos by Jasmin Shah.
In recent decades, developments in software and hardware technologies have created dramatic shifts in design, manufacturing and research. Software technologies have facilitated automated process and new solutions for complex problems. Computation has also become a platform for creativity through generative art and design. New hardware platforms and digital fabrication technologies have similarly transformed manufacturing, offering more efficient production and mass customization. Such advances have helped catalyzed the maker-movement, democratizing design and maker culture. This influx of new capabilities to design, compute and fabricate like never before, has sparked a renewed interest in material performance.
We are now witnessing significant advances in active matter, 3D/4D Printing, materials science, synthetic biology, DNA nanotechnology and soft robotics, which have led to the convergence of software, hardware and material technologies and the growing field of programmable materials.
This conference was about the emerging field of active matter and programmable materials that bridges the worlds of art, science, engineering and design, demonstrating new perspectives for computation, transformation and dynamic material applications.
If over the past few decades we have experienced a software revolution, and more recently, a hardware revolution, this conference aims to discuss the premises, challenges and innovations brought by today’s materials revolution. We can now sense, compute, and actuate with materials alone, just as we could with software and hardware platforms previously. How does this shift influence materials research, and how does it shape the future of design, arts, and industrial applications? What tools and design processes do we need to advance, augment and invent new materials today? What are the key roles that industry, government, academic and public institutions can play in catalyzing the field of programmable materials?
This two-day conference consisted of a range of talks and lively discussion from leading researchers in materials science, art & design, synthetic biology and soft-robotics along with leaders from government, public institutions and industry.
Learn more at activemattersummit.com
All photos ©L. Barry Hetherington
lbarryhetherington.com/
Please ask before use
In recent decades, developments in software and hardware technologies have created dramatic shifts in design, manufacturing and research. Software technologies have facilitated automated process and new solutions for complex problems. Computation has also become a platform for creativity through generative art and design. New hardware platforms and digital fabrication technologies have similarly transformed manufacturing, offering more efficient production and mass customization. Such advances have helped catalyzed the maker-movement, democratizing design and maker culture. This influx of new capabilities to design, compute and fabricate like never before, has sparked a renewed interest in material performance.
We are now witnessing significant advances in active matter, 3D/4D Printing, materials science, synthetic biology, DNA nanotechnology and soft robotics, which have led to the convergence of software, hardware and material technologies and the growing field of programmable materials.
This conference was about the emerging field of active matter and programmable materials that bridges the worlds of art, science, engineering and design, demonstrating new perspectives for computation, transformation and dynamic material applications.
If over the past few decades we have experienced a software revolution, and more recently, a hardware revolution, this conference aims to discuss the premises, challenges and innovations brought by today’s materials revolution. We can now sense, compute, and actuate with materials alone, just as we could with software and hardware platforms previously. How does this shift influence materials research, and how does it shape the future of design, arts, and industrial applications? What tools and design processes do we need to advance, augment and invent new materials today? What are the key roles that industry, government, academic and public institutions can play in catalyzing the field of programmable materials?
This two-day conference consisted of a range of talks and lively discussion from leading researchers in materials science, art & design, synthetic biology and soft-robotics along with leaders from government, public institutions and industry.
Learn more at activemattersummit.com
All photos ©L. Barry Hetherington
lbarryhetherington.com/
Please ask before use
In recent decades, developments in software and hardware technologies have created dramatic shifts in design, manufacturing and research. Software technologies have facilitated automated process and new solutions for complex problems. Computation has also become a platform for creativity through generative art and design. New hardware platforms and digital fabrication technologies have similarly transformed manufacturing, offering more efficient production and mass customization. Such advances have helped catalyzed the maker-movement, democratizing design and maker culture. This influx of new capabilities to design, compute and fabricate like never before, has sparked a renewed interest in material performance.
We are now witnessing significant advances in active matter, 3D/4D Printing, materials science, synthetic biology, DNA nanotechnology and soft robotics, which have led to the convergence of software, hardware and material technologies and the growing field of programmable materials.
This conference was about the emerging field of active matter and programmable materials that bridges the worlds of art, science, engineering and design, demonstrating new perspectives for computation, transformation and dynamic material applications.
If over the past few decades we have experienced a software revolution, and more recently, a hardware revolution, this conference aims to discuss the premises, challenges and innovations brought by today’s materials revolution. We can now sense, compute, and actuate with materials alone, just as we could with software and hardware platforms previously. How does this shift influence materials research, and how does it shape the future of design, arts, and industrial applications? What tools and design processes do we need to advance, augment and invent new materials today? What are the key roles that industry, government, academic and public institutions can play in catalyzing the field of programmable materials?
This two-day conference consisted of a range of talks and lively discussion from leading researchers in materials science, art & design, synthetic biology and soft-robotics along with leaders from government, public institutions and industry.
Learn more at activemattersummit.com
All photos ©L. Barry Hetherington
lbarryhetherington.com/
Please ask before use
2021 TMS President, Ellen Cerreta (left), presents recipients with their awards at the TMS-AIME Awards Ceremony.
Michele Manuel, University of Florida, delivers her talk at the Additive Manufacturing Keynote session.
2021 TMS President, Ellen Cerreta (left), presents recipients with their awards at the TMS-AIME Awards Ceremony.
Bringing together the ten additive manufacturing-related symposia at TMS2022, the Additive Manufacturing Keynote session attracted a standing-room-only crowd and featured four talks by Amy Clarke, Colorado School of Mines; Michele Manuel, University of Florida; Tao Sun, University of Virginia; and Manyalibo Matthews, Lawrence Livermore National Laboratory.
The Materials Science and Engineering Department's annual Alumni Banquet at the Hilton Orrington's Heritage Ballroom in Evanston, IL on Thursday, May 16th, 2014. Photos by Jasmin Shah
In recent decades, developments in software and hardware technologies have created dramatic shifts in design, manufacturing and research. Software technologies have facilitated automated process and new solutions for complex problems. Computation has also become a platform for creativity through generative art and design. New hardware platforms and digital fabrication technologies have similarly transformed manufacturing, offering more efficient production and mass customization. Such advances have helped catalyzed the maker-movement, democratizing design and maker culture. This influx of new capabilities to design, compute and fabricate like never before, has sparked a renewed interest in material performance.
We are now witnessing significant advances in active matter, 3D/4D Printing, materials science, synthetic biology, DNA nanotechnology and soft robotics, which have led to the convergence of software, hardware and material technologies and the growing field of programmable materials.
This conference was about the emerging field of active matter and programmable materials that bridges the worlds of art, science, engineering and design, demonstrating new perspectives for computation, transformation and dynamic material applications.
If over the past few decades we have experienced a software revolution, and more recently, a hardware revolution, this conference aims to discuss the premises, challenges and innovations brought by today’s materials revolution. We can now sense, compute, and actuate with materials alone, just as we could with software and hardware platforms previously. How does this shift influence materials research, and how does it shape the future of design, arts, and industrial applications? What tools and design processes do we need to advance, augment and invent new materials today? What are the key roles that industry, government, academic and public institutions can play in catalyzing the field of programmable materials?
This two-day conference consisted of a range of talks and lively discussion from leading researchers in materials science, art & design, synthetic biology and soft-robotics along with leaders from government, public institutions and industry.
Learn more at activemattersummit.com
All photos ©L. Barry Hetherington
lbarryhetherington.com/
Please ask before use
During the luncheon, both the EPD and MPMD recognized students and professional members with division-level awards, including scholarships, young professional development awards, and division service awards
2021 TMS President, Ellen Cerreta (left), presents recipients with their awards at the TMS-AIME Awards Ceremony.
Gold nanoflower grew on the tip of carbonaceous nanotube via galvanic reaction.
Courtesy of Mr. Xing Chen
Image Details
Instrument used: Quanta SEM
Magnification: 100,000x
Horizontal Field Width: 3.00μm
Vacuum: 0.00005mbar
Voltage: 20kV
Spot: 3.0
Working Distance: 12
Detector: SE
In recent decades, developments in software and hardware technologies have created dramatic shifts in design, manufacturing and research. Software technologies have facilitated automated process and new solutions for complex problems. Computation has also become a platform for creativity through generative art and design. New hardware platforms and digital fabrication technologies have similarly transformed manufacturing, offering more efficient production and mass customization. Such advances have helped catalyzed the maker-movement, democratizing design and maker culture. This influx of new capabilities to design, compute and fabricate like never before, has sparked a renewed interest in material performance.
We are now witnessing significant advances in active matter, 3D/4D Printing, materials science, synthetic biology, DNA nanotechnology and soft robotics, which have led to the convergence of software, hardware and material technologies and the growing field of programmable materials.
This conference was about the emerging field of active matter and programmable materials that bridges the worlds of art, science, engineering and design, demonstrating new perspectives for computation, transformation and dynamic material applications.
If over the past few decades we have experienced a software revolution, and more recently, a hardware revolution, this conference aims to discuss the premises, challenges and innovations brought by today’s materials revolution. We can now sense, compute, and actuate with materials alone, just as we could with software and hardware platforms previously. How does this shift influence materials research, and how does it shape the future of design, arts, and industrial applications? What tools and design processes do we need to advance, augment and invent new materials today? What are the key roles that industry, government, academic and public institutions can play in catalyzing the field of programmable materials?
This two-day conference consisted of a range of talks and lively discussion from leading researchers in materials science, art & design, synthetic biology and soft-robotics along with leaders from government, public institutions and industry.
Learn more at activemattersummit.com
All photos ©L. Barry Hetherington
lbarryhetherington.com/
Please ask before use
In recent decades, developments in software and hardware technologies have created dramatic shifts in design, manufacturing and research. Software technologies have facilitated automated process and new solutions for complex problems. Computation has also become a platform for creativity through generative art and design. New hardware platforms and digital fabrication technologies have similarly transformed manufacturing, offering more efficient production and mass customization. Such advances have helped catalyzed the maker-movement, democratizing design and maker culture. This influx of new capabilities to design, compute and fabricate like never before, has sparked a renewed interest in material performance.
We are now witnessing significant advances in active matter, 3D/4D Printing, materials science, synthetic biology, DNA nanotechnology and soft robotics, which have led to the convergence of software, hardware and material technologies and the growing field of programmable materials.
This conference was about the emerging field of active matter and programmable materials that bridges the worlds of art, science, engineering and design, demonstrating new perspectives for computation, transformation and dynamic material applications.
If over the past few decades we have experienced a software revolution, and more recently, a hardware revolution, this conference aims to discuss the premises, challenges and innovations brought by today’s materials revolution. We can now sense, compute, and actuate with materials alone, just as we could with software and hardware platforms previously. How does this shift influence materials research, and how does it shape the future of design, arts, and industrial applications? What tools and design processes do we need to advance, augment and invent new materials today? What are the key roles that industry, government, academic and public institutions can play in catalyzing the field of programmable materials?
This two-day conference consisted of a range of talks and lively discussion from leading researchers in materials science, art & design, synthetic biology and soft-robotics along with leaders from government, public institutions and industry.
Learn more at activemattersummit.com
All photos ©L. Barry Hetherington
lbarryhetherington.com/
Please ask before use
In recent decades, developments in software and hardware technologies have created dramatic shifts in design, manufacturing and research. Software technologies have facilitated automated process and new solutions for complex problems. Computation has also become a platform for creativity through generative art and design. New hardware platforms and digital fabrication technologies have similarly transformed manufacturing, offering more efficient production and mass customization. Such advances have helped catalyzed the maker-movement, democratizing design and maker culture. This influx of new capabilities to design, compute and fabricate like never before, has sparked a renewed interest in material performance.
We are now witnessing significant advances in active matter, 3D/4D Printing, materials science, synthetic biology, DNA nanotechnology and soft robotics, which have led to the convergence of software, hardware and material technologies and the growing field of programmable materials.
This conference was about the emerging field of active matter and programmable materials that bridges the worlds of art, science, engineering and design, demonstrating new perspectives for computation, transformation and dynamic material applications.
If over the past few decades we have experienced a software revolution, and more recently, a hardware revolution, this conference aims to discuss the premises, challenges and innovations brought by today’s materials revolution. We can now sense, compute, and actuate with materials alone, just as we could with software and hardware platforms previously. How does this shift influence materials research, and how does it shape the future of design, arts, and industrial applications? What tools and design processes do we need to advance, augment and invent new materials today? What are the key roles that industry, government, academic and public institutions can play in catalyzing the field of programmable materials?
This two-day conference consisted of a range of talks and lively discussion from leading researchers in materials science, art & design, synthetic biology and soft-robotics along with leaders from government, public institutions and industry.
Learn more at activemattersummit.com
All photos ©L. Barry Hetherington
lbarryhetherington.com/
Please ask before use
In recent decades, developments in software and hardware technologies have created dramatic shifts in design, manufacturing and research. Software technologies have facilitated automated process and new solutions for complex problems. Computation has also become a platform for creativity through generative art and design. New hardware platforms and digital fabrication technologies have similarly transformed manufacturing, offering more efficient production and mass customization. Such advances have helped catalyzed the maker-movement, democratizing design and maker culture. This influx of new capabilities to design, compute and fabricate like never before, has sparked a renewed interest in material performance.
We are now witnessing significant advances in active matter, 3D/4D Printing, materials science, synthetic biology, DNA nanotechnology and soft robotics, which have led to the convergence of software, hardware and material technologies and the growing field of programmable materials.
This conference was about the emerging field of active matter and programmable materials that bridges the worlds of art, science, engineering and design, demonstrating new perspectives for computation, transformation and dynamic material applications.
If over the past few decades we have experienced a software revolution, and more recently, a hardware revolution, this conference aims to discuss the premises, challenges and innovations brought by today’s materials revolution. We can now sense, compute, and actuate with materials alone, just as we could with software and hardware platforms previously. How does this shift influence materials research, and how does it shape the future of design, arts, and industrial applications? What tools and design processes do we need to advance, augment and invent new materials today? What are the key roles that industry, government, academic and public institutions can play in catalyzing the field of programmable materials?
This two-day conference consisted of a range of talks and lively discussion from leading researchers in materials science, art & design, synthetic biology and soft-robotics along with leaders from government, public institutions and industry.
Learn more at activemattersummit.com
All photos ©L. Barry Hetherington
lbarryhetherington.com/
Please ask before use
In recent decades, developments in software and hardware technologies have created dramatic shifts in design, manufacturing and research. Software technologies have facilitated automated process and new solutions for complex problems. Computation has also become a platform for creativity through generative art and design. New hardware platforms and digital fabrication technologies have similarly transformed manufacturing, offering more efficient production and mass customization. Such advances have helped catalyzed the maker-movement, democratizing design and maker culture. This influx of new capabilities to design, compute and fabricate like never before, has sparked a renewed interest in material performance.
We are now witnessing significant advances in active matter, 3D/4D Printing, materials science, synthetic biology, DNA nanotechnology and soft robotics, which have led to the convergence of software, hardware and material technologies and the growing field of programmable materials.
This conference was about the emerging field of active matter and programmable materials that bridges the worlds of art, science, engineering and design, demonstrating new perspectives for computation, transformation and dynamic material applications.
If over the past few decades we have experienced a software revolution, and more recently, a hardware revolution, this conference aims to discuss the premises, challenges and innovations brought by today’s materials revolution. We can now sense, compute, and actuate with materials alone, just as we could with software and hardware platforms previously. How does this shift influence materials research, and how does it shape the future of design, arts, and industrial applications? What tools and design processes do we need to advance, augment and invent new materials today? What are the key roles that industry, government, academic and public institutions can play in catalyzing the field of programmable materials?
This two-day conference consisted of a range of talks and lively discussion from leading researchers in materials science, art & design, synthetic biology and soft-robotics along with leaders from government, public institutions and industry.
Learn more at activemattersummit.com
All photos ©L. Barry Hetherington
lbarryhetherington.com/
Please ask before use