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PbSe nanocrystalline solution at 10k magnification, 300kV that was observed using an FEI TEM to determine how the nanoparticles line up where the particles distribution affect the detection capability of gamma particles.
Courtesy of Mr. Leonardi Tjayadi , University of Michigan
Image Details
Instrument used: Other FEI TEM (Morgagni, CM Series, etc.)
Magnification: 10000
Voltage: 300kV
By Carmen M. López
Researchers grew this structure on the surface of a metallic lithium electrode by applying and evaporating a solution containing a lithium salt. The shapes that form depend on the concentration of the lithium salt, so changing the concentration of the salt produces various different patterns, some of them quite curious. This is an image straight from the scanning electron microscope--unaltered in any way.
--more details--
Scanning Electron Micrograph. Polyether sulfone polymer casted by solvent evaporation on the surface of a metallic lithium electrode. The casting solution also contains a lithium salt. The morphology of the polymer layer (i.e. the shape of its surface), strongly depends on the concentration of the lithium salt in the casting solution, therefore, changing the concentration of the salt produces various different patterns, some of them quite curious.
A team of researchers led by the University of California San Diego have discovered what’s responsible for making the teeth of the deep-sea dragonfish transparent. This unique adaptation, which helps camouflage the dragonfish from their prey, results from their teeth having an unusually crystalline nanostructure mixed with amorphous regions. The findings could provide “bioinspiration” for researchers looking to develop transparent ceramics.
Full story: jacobsschool.ucsd.edu/news/news_releases/release.sfe?id=2803
Photos by: David Baillot/UC San Diego Jacobs School of Engineering
Arapaima scales at increasing magnifications. Light (covered) on left and dark (exposed) region on right. Corrugations have a spacing of ~200 μm for light and are larger than
~500 μm for dark regions.
In recent decades, developments in software and hardware technologies have created dramatic shifts in design, manufacturing and research. Software technologies have facilitated automated process and new solutions for complex problems. Computation has also become a platform for creativity through generative art and design. New hardware platforms and digital fabrication technologies have similarly transformed manufacturing, offering more efficient production and mass customization. Such advances have helped catalyzed the maker-movement, democratizing design and maker culture. This influx of new capabilities to design, compute and fabricate like never before, has sparked a renewed interest in material performance.
We are now witnessing significant advances in active matter, 3D/4D Printing, materials science, synthetic biology, DNA nanotechnology and soft robotics, which have led to the convergence of software, hardware and material technologies and the growing field of programmable materials.
This conference was about the emerging field of active matter and programmable materials that bridges the worlds of art, science, engineering and design, demonstrating new perspectives for computation, transformation and dynamic material applications.
If over the past few decades we have experienced a software revolution, and more recently, a hardware revolution, this conference aims to discuss the premises, challenges and innovations brought by today’s materials revolution. We can now sense, compute, and actuate with materials alone, just as we could with software and hardware platforms previously. How does this shift influence materials research, and how does it shape the future of design, arts, and industrial applications? What tools and design processes do we need to advance, augment and invent new materials today? What are the key roles that industry, government, academic and public institutions can play in catalyzing the field of programmable materials?
This two-day conference consisted of a range of talks and lively discussion from leading researchers in materials science, art & design, synthetic biology and soft-robotics along with leaders from government, public institutions and industry.
Learn more at activemattersummit.com
All photos ©L. Barry Hetherington
lbarryhetherington.com/
Please ask before use
In recent decades, developments in software and hardware technologies have created dramatic shifts in design, manufacturing and research. Software technologies have facilitated automated process and new solutions for complex problems. Computation has also become a platform for creativity through generative art and design. New hardware platforms and digital fabrication technologies have similarly transformed manufacturing, offering more efficient production and mass customization. Such advances have helped catalyzed the maker-movement, democratizing design and maker culture. This influx of new capabilities to design, compute and fabricate like never before, has sparked a renewed interest in material performance.
We are now witnessing significant advances in active matter, 3D/4D Printing, materials science, synthetic biology, DNA nanotechnology and soft robotics, which have led to the convergence of software, hardware and material technologies and the growing field of programmable materials.
This conference was about the emerging field of active matter and programmable materials that bridges the worlds of art, science, engineering and design, demonstrating new perspectives for computation, transformation and dynamic material applications.
If over the past few decades we have experienced a software revolution, and more recently, a hardware revolution, this conference aims to discuss the premises, challenges and innovations brought by today’s materials revolution. We can now sense, compute, and actuate with materials alone, just as we could with software and hardware platforms previously. How does this shift influence materials research, and how does it shape the future of design, arts, and industrial applications? What tools and design processes do we need to advance, augment and invent new materials today? What are the key roles that industry, government, academic and public institutions can play in catalyzing the field of programmable materials?
This two-day conference consisted of a range of talks and lively discussion from leading researchers in materials science, art & design, synthetic biology and soft-robotics along with leaders from government, public institutions and industry.
Learn more at activemattersummit.com
All photos ©L. Barry Hetherington
lbarryhetherington.com/
Please ask before use
Attendees gather for conversation and breakfast at the DMMM4 Fresh Coffee, Fresh Ideas: Diversity and Inclusion Breakfast as a kick off to the DMMM4 programming and networking.
In recent decades, developments in software and hardware technologies have created dramatic shifts in design, manufacturing and research. Software technologies have facilitated automated process and new solutions for complex problems. Computation has also become a platform for creativity through generative art and design. New hardware platforms and digital fabrication technologies have similarly transformed manufacturing, offering more efficient production and mass customization. Such advances have helped catalyzed the maker-movement, democratizing design and maker culture. This influx of new capabilities to design, compute and fabricate like never before, has sparked a renewed interest in material performance.
We are now witnessing significant advances in active matter, 3D/4D Printing, materials science, synthetic biology, DNA nanotechnology and soft robotics, which have led to the convergence of software, hardware and material technologies and the growing field of programmable materials.
This conference was about the emerging field of active matter and programmable materials that bridges the worlds of art, science, engineering and design, demonstrating new perspectives for computation, transformation and dynamic material applications.
If over the past few decades we have experienced a software revolution, and more recently, a hardware revolution, this conference aims to discuss the premises, challenges and innovations brought by today’s materials revolution. We can now sense, compute, and actuate with materials alone, just as we could with software and hardware platforms previously. How does this shift influence materials research, and how does it shape the future of design, arts, and industrial applications? What tools and design processes do we need to advance, augment and invent new materials today? What are the key roles that industry, government, academic and public institutions can play in catalyzing the field of programmable materials?
This two-day conference consisted of a range of talks and lively discussion from leading researchers in materials science, art & design, synthetic biology and soft-robotics along with leaders from government, public institutions and industry.
Learn more at activemattersummit.com
All photos ©L. Barry Hetherington
lbarryhetherington.com/
Please ask before use
A rope of toy guitar.
Courtesy of Dr. Maria Carbajo
Image Details
Instrument used: Quanta SEM
Magnification: 150x
Horizontal Field Width: 2 mm
Vacuum: 2x10e-3 Pa
Voltage: 30 kV
Spot: 5.0
Working Distance: 16.8 mm
Detector: SE
2021 TMS President, Ellen Cerreta (left), presents recipients with their awards at the TMS-AIME Awards Ceremony.
Stacie LeSure, Engineers for Equity, gives her presentation "Bruised But Not Broken: Storytelling as a Method to Share to the Experiences and Persistence Strategies of African American Women in Engineering Degree Programs" at the Career Development Tools and Strategies session.
Stacie LeSure, Engineers for Equity, gives her presentation "Bruised But Not Broken: Storytelling as a Method to Share to the Experiences and Persistence Strategies of African American Women in Engineering Degree Programs" at the Career Development Tools and Strategies session.
Using supercomputers and data mining, a team led by engineers at UC San Diego has discovered and developed a new phosphor to make LEDs with excellent color quality. Under UV light, the phosphor emits either green-yellow or blue light depending on the chemical activator that is mixed in.
Researchers published the new phosphor on Feb. 19 in the journal Joule.
Press release: jacobsschool.ucsd.edu/news/news_releases/release.sfe?id=2476
Photos by David Baillot/UC San Diego Jacobs School of Engineering
A team of researchers led by the University of California San Diego have discovered what’s responsible for making the teeth of the deep-sea dragonfish transparent. This unique adaptation, which helps camouflage the dragonfish from their prey, results from their teeth having an unusually crystalline nanostructure mixed with amorphous regions. The findings could provide “bioinspiration” for researchers looking to develop transparent ceramics.
Full story: jacobsschool.ucsd.edu/news/news_releases/release.sfe?id=2803
Photos by: David Baillot/UC San Diego Jacobs School of Engineering
Undergraduate and graduate posters were honored for excellence in the 2022 Technical Division Student Poster Competition.
In recent decades, developments in software and hardware technologies have created dramatic shifts in design, manufacturing and research. Software technologies have facilitated automated process and new solutions for complex problems. Computation has also become a platform for creativity through generative art and design. New hardware platforms and digital fabrication technologies have similarly transformed manufacturing, offering more efficient production and mass customization. Such advances have helped catalyzed the maker-movement, democratizing design and maker culture. This influx of new capabilities to design, compute and fabricate like never before, has sparked a renewed interest in material performance.
We are now witnessing significant advances in active matter, 3D/4D Printing, materials science, synthetic biology, DNA nanotechnology and soft robotics, which have led to the convergence of software, hardware and material technologies and the growing field of programmable materials.
This conference was about the emerging field of active matter and programmable materials that bridges the worlds of art, science, engineering and design, demonstrating new perspectives for computation, transformation and dynamic material applications.
If over the past few decades we have experienced a software revolution, and more recently, a hardware revolution, this conference aims to discuss the premises, challenges and innovations brought by today’s materials revolution. We can now sense, compute, and actuate with materials alone, just as we could with software and hardware platforms previously. How does this shift influence materials research, and how does it shape the future of design, arts, and industrial applications? What tools and design processes do we need to advance, augment and invent new materials today? What are the key roles that industry, government, academic and public institutions can play in catalyzing the field of programmable materials?
This two-day conference consisted of a range of talks and lively discussion from leading researchers in materials science, art & design, synthetic biology and soft-robotics along with leaders from government, public institutions and industry.
Learn more at activemattersummit.com
All photos ©L. Barry Hetherington
lbarryhetherington.com/
Please ask before use
Undergraduate and graduate posters were honored for excellence in the 2022 Technical Division Student Poster Competition.
Recipients of the second place prize, the team from the South Dakota School of Mines and Technology.
In recent decades, developments in software and hardware technologies have created dramatic shifts in design, manufacturing and research. Software technologies have facilitated automated process and new solutions for complex problems. Computation has also become a platform for creativity through generative art and design. New hardware platforms and digital fabrication technologies have similarly transformed manufacturing, offering more efficient production and mass customization. Such advances have helped catalyzed the maker-movement, democratizing design and maker culture. This influx of new capabilities to design, compute and fabricate like never before, has sparked a renewed interest in material performance.
We are now witnessing significant advances in active matter, 3D/4D Printing, materials science, synthetic biology, DNA nanotechnology and soft robotics, which have led to the convergence of software, hardware and material technologies and the growing field of programmable materials.
This conference was about the emerging field of active matter and programmable materials that bridges the worlds of art, science, engineering and design, demonstrating new perspectives for computation, transformation and dynamic material applications.
If over the past few decades we have experienced a software revolution, and more recently, a hardware revolution, this conference aims to discuss the premises, challenges and innovations brought by today’s materials revolution. We can now sense, compute, and actuate with materials alone, just as we could with software and hardware platforms previously. How does this shift influence materials research, and how does it shape the future of design, arts, and industrial applications? What tools and design processes do we need to advance, augment and invent new materials today? What are the key roles that industry, government, academic and public institutions can play in catalyzing the field of programmable materials?
This two-day conference consisted of a range of talks and lively discussion from leading researchers in materials science, art & design, synthetic biology and soft-robotics along with leaders from government, public institutions and industry.
Learn more at activemattersummit.com
All photos ©L. Barry Hetherington
lbarryhetherington.com/
Please ask before use
Viola Acoff shared her powerful story at the Opening Keynote Session for the Fourth Summit on Diversity in the Minerals, Metals, and Materials Professions (DMMM4) and set the stage for the panel discussion and group conversations that followed.
Antlers get their toughness from a hard outer sheath of bone that surrounds and protects the porous bone inside.
In recent decades, developments in software and hardware technologies have created dramatic shifts in design, manufacturing and research. Software technologies have facilitated automated process and new solutions for complex problems. Computation has also become a platform for creativity through generative art and design. New hardware platforms and digital fabrication technologies have similarly transformed manufacturing, offering more efficient production and mass customization. Such advances have helped catalyzed the maker-movement, democratizing design and maker culture. This influx of new capabilities to design, compute and fabricate like never before, has sparked a renewed interest in material performance.
We are now witnessing significant advances in active matter, 3D/4D Printing, materials science, synthetic biology, DNA nanotechnology and soft robotics, which have led to the convergence of software, hardware and material technologies and the growing field of programmable materials.
This conference was about the emerging field of active matter and programmable materials that bridges the worlds of art, science, engineering and design, demonstrating new perspectives for computation, transformation and dynamic material applications.
If over the past few decades we have experienced a software revolution, and more recently, a hardware revolution, this conference aims to discuss the premises, challenges and innovations brought by today’s materials revolution. We can now sense, compute, and actuate with materials alone, just as we could with software and hardware platforms previously. How does this shift influence materials research, and how does it shape the future of design, arts, and industrial applications? What tools and design processes do we need to advance, augment and invent new materials today? What are the key roles that industry, government, academic and public institutions can play in catalyzing the field of programmable materials?
This two-day conference consisted of a range of talks and lively discussion from leading researchers in materials science, art & design, synthetic biology and soft-robotics along with leaders from government, public institutions and industry.
Learn more at activemattersummit.com
All photos ©L. Barry Hetherington
lbarryhetherington.com/
Please ask before use