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Toa Tahu - ver.Bu(based the GAME design)

The swamps rest still, not a sound to be heard for miles except that of running water. The deadliest of predators lurks below the surface, motionless. Many believe the secret to hunting to be a matter of strength, or perhaps a display of endurance. Toa of Water Ihuroa knows it to be a test of patience, and when the moment is right she always strikes true.

 

Original Background by Bram Sels

www.artstation.com/artwork/DEewo

  

Since I built Xplode, it seemed only a matter of time before I built his Arch-Nemesis (according to the back of the box) Good ol’ Dunkan Bulk.

 

Yeah this guy was...a challenge. A fun one, a really satisfying one, but a challenge nonetheless. Unlike Xplode, Bulk has had several sets, all of which interpret him in pretty different ways. I chose to hone in on those details that felt most true to the character, and his role in Alpha Team. So I decided to make something of a blend of his 1.0 and Breakout incarnations, with some light sprinklings of details from his other versions. His Core was lifted from his 3.0 set, to help bring out some more of the orange accents that became more prevalent with each design.

 

His overall color scheme is a return to his original set, with the black accents beneath heavy silver armor, and some orange to make it pop. I find it’s a much more clean and crisp combination, compared to the much muddier and bland colors of his later sets.

 

A big source of inspiration as I continued building was the look of some other “Big guy” characters, namely War Machine and Ironhide (the one from the WFC-FOC games) and those kinda helped bring some of his weapons and proportions into focus. I went with much slimmer, shorter legs, to really emphasize his large shoulders and chest. In some pictures they look a bit wonky, but in person I think they look pretty neat.

 

His main weapon is heavily inspired by the guns from the aforementioned Transformers games, even down to the way he holds it, felt appropriate for the big guy to be lugging around some massive cannon like that, so I went with it. Plus it works as a nice callback to Bulk’s previous arm-guns.

 

The biggest issue I personally have with this build is the articulation. It’s awful. In my efforts to make him as beefy as I could, a lot of joints were restricted. He looks fine just sorta...standing there, but compared to Xplode he’s practically a statue.

 

Overall I’m really happy with how this MOC turned out, and I’d love to continue doing HF revamps in the future (if I don’t run out of pieces first)

 

Thanks for checking out my stuff! Have a great day!

 

~Stronk

    

Spread the word folks and do your part! Lol

The most fearsome of predators stands guard deep within the wilderness. Toa of Plantlife Iwhaka is a force of nature, the jungle itself obeying her every command. No prey shall ever escape her chase, no coward shall ever find shelter, for her fury is relentless.

 

Kanohi Elda by KhingK

www.thingiverse.com/thing:3442122

  

Since I built Xplode, it seemed only a matter of time before I built his Arch-Nemesis (according to the back of the box) Good ol’ Dunkan Bulk.

 

Yeah this guy was...a challenge. A fun one, a really satisfying one, but a challenge nonetheless. Unlike Xplode, Bulk has had several sets, all of which interpret him in pretty different ways. I chose to hone in on those details that felt most true to the character, and his role in Alpha Team. So I decided to make something of a blend of his 1.0 and Breakout incarnations, with some light sprinklings of details from his other versions. His Core was lifted from his 3.0 set, to help bring out some more of the orange accents that became more prevalent with each design.

 

His overall color scheme is a return to his original set, with the black accents beneath heavy silver armor, and some orange to make it pop. I find it’s a much more clean and crisp combination, compared to the much muddier and bland colors of his later sets.

 

A big source of inspiration as I continued building was the look of some other “Big guy” characters, namely War Machine and Ironhide (the one from the WFC-FOC games) and those kinda helped bring some of his weapons and proportions into focus. I went with much slimmer, shorter legs, to really emphasize his large shoulders and chest. In some pictures they look a bit wonky, but in person I think they look pretty neat.

 

His main weapon is heavily inspired by the guns from the aforementioned Transformers games, even down to the way he holds it, felt appropriate for the big guy to be lugging around some massive cannon like that, so I went with it. Plus it works as a nice callback to Bulk’s previous arm-guns.

 

The biggest issue I personally have with this build is the articulation. It’s awful. In my efforts to make him as beefy as I could, a lot of joints were restricted. He looks fine just sorta...standing there, but compared to Xplode he’s practically a statue.

 

Overall I’m really happy with how this MOC turned out, and I’d love to continue doing HF revamps in the future (if I don’t run out of pieces first)

 

Thanks for checking out my stuff! Have a great day!

 

~Stronk

    

"Just doing my job.”

 

Built for the #herofactoryspecialops with:

 

@ems_mocs | Nathan Evo

@jack_engineer489 | Jimi Stringer

@dv_mocs | Julius Nex

@carecreations_ | Preston Stormer

@ricbionicle_mocs | William Furno

@just_another_bonkleguy | Mark Surge

@bruh_i0nicles | Dunkan Bulk

@macchio_the_creator | Natalie Breez

It's-a me | Daniel Rocka

 

Editing by the amazing

@dv_mocs and @macchio_the_creator

 

I upgraded this guy a couple months back, but since everyone's doing new photoshoots for #nationalselfmocsday I figured now would be a good time to post him!

The updates are mainly to his proportions and stability, with a drone companion and arm-cannon added on for kicks and giggles. Oh yeah, energy cells on his back for powering his weapons.

Overall I'm really happy with where RT is right now, kinda feels like I've worked all of the kinks out of this particular iteration.

Thanks for checking him out! Have a great day! ~Stronk.

  

Since I built Xplode, it seemed only a matter of time before I built his Arch-Nemesis (according to the back of the box) Good ol’ Dunkan Bulk.

 

Yeah this guy was...a challenge. A fun one, a really satisfying one, but a challenge nonetheless. Unlike Xplode, Bulk has had several sets, all of which interpret him in pretty different ways. I chose to hone in on those details that felt most true to the character, and his role in Alpha Team. So I decided to make something of a blend of his 1.0 and Breakout incarnations, with some light sprinklings of details from his other versions. His Core was lifted from his 3.0 set, to help bring out some more of the orange accents that became more prevalent with each design.

 

His overall color scheme is a return to his original set, with the black accents beneath heavy silver armor, and some orange to make it pop. I find it’s a much more clean and crisp combination, compared to the much muddier and bland colors of his later sets.

 

A big source of inspiration as I continued building was the look of some other “Big guy” characters, namely War Machine and Ironhide (the one from the WFC-FOC games) and those kinda helped bring some of his weapons and proportions into focus. I went with much slimmer, shorter legs, to really emphasize his large shoulders and chest. In some pictures they look a bit wonky, but in person I think they look pretty neat.

 

His main weapon is heavily inspired by the guns from the aforementioned Transformers games, even down to the way he holds it, felt appropriate for the big guy to be lugging around some massive cannon like that, so I went with it. Plus it works as a nice callback to Bulk’s previous arm-guns.

 

The biggest issue I personally have with this build is the articulation. It’s awful. In my efforts to make him as beefy as I could, a lot of joints were restricted. He looks fine just sorta...standing there, but compared to Xplode he’s practically a statue.

 

Overall I’m really happy with how this MOC turned out, and I’d love to continue doing HF revamps in the future (if I don’t run out of pieces first)

 

Thanks for checking out my stuff! Have a great day!

 

~Stronk

    

The swamps rest still, not a sound to be heard for miles except that of running water. The deadliest of predators lurks below the surface, motionless. Many believe the secret to hunting to be a matter of strength, or perhaps a display of endurance. Toa of Water Ihuroa knows it to be a test of patience, and when the moment is right she always strikes true.

 

Original Background by Bram Sels

www.artstation.com/artwork/DEewo

Xplode was my first HF villain set, and I’ve been wanting to do a revamp of him for quite a while. So once I finished Thonk, I decided to try tackling something a bit smaller, more simple. A nice change of pace.

 

So of course I almost doubled the amount of spikes and gave him a giant spiky buster sword.

 

I had considered using a more tame and faithful alternative for his mace-ax-club-sword-thingamajig but I felt like he called for something heavier. Plus I had ordered three extra blade pieces that I didn’t want laying around.

 

Another change was the beefiness of it all. I kinda liked the idea that Xplode had upgraded himself to take a few more hits. Since the Heroes had gotten more and more powerful, it only made sense that Xplode - one of the best at the whole “Criminal for hire” gig, would have made himself more endurant and powerful to stay competitive.

 

I did leave his meteor blaster alone, because I feel like that’s the sort of weapon he’d like to be quick and maneuverable. Something you can be quick on the draw with, rather than have a giant cannon to lug around.

 

Overall this MOC certainly isn’t my best, but it was never meant to be. It’s just a fun little dive back into my childhood, and into some simpler techniques and styles. It was nostalgic, while also refreshing. I’ll definitely be doing more MOC’s like this in the future.

 

Thank you for checking out my stuff! And have a great day!

 

~Stronk

   

Name: Xander Blok

 

Throughout his life, Xander Blok was always a guy down on his luck....Until one fateful night walking through an alleyway of Makuhero City,a meteorite landed in his path knocking him out cold.When Xander came to,he noticed a change to his body structure.

 

To Be Continued....

  

"Blokhed" here is made from 2 "Bruizer" sets.

A whisper through the branches, Toa of Air Hūkeri is unmatched when in her element. Ever-watching sentinel, she scouts the treetops and hides in the canopies, ready to strike down her prey. No one shall trespass the sacred jungle while the guardian of the skies is vigilant.

 

Original Background by Rutger van de Steeg

www.artstation.com/artwork/03norK

Great Voyage Kanohi Suletu by Galva

www.thingiverse.com/thing:4732522

  

Since I built Xplode, it seemed only a matter of time before I built his Arch-Nemesis (according to the back of the box) Good ol’ Dunkan Bulk.

 

Yeah this guy was...a challenge. A fun one, a really satisfying one, but a challenge nonetheless. Unlike Xplode, Bulk has had several sets, all of which interpret him in pretty different ways. I chose to hone in on those details that felt most true to the character, and his role in Alpha Team. So I decided to make something of a blend of his 1.0 and Breakout incarnations, with some light sprinklings of details from his other versions. His Core was lifted from his 3.0 set, to help bring out some more of the orange accents that became more prevalent with each design.

 

His overall color scheme is a return to his original set, with the black accents beneath heavy silver armor, and some orange to make it pop. I find it’s a much more clean and crisp combination, compared to the much muddier and bland colors of his later sets.

 

A big source of inspiration as I continued building was the look of some other “Big guy” characters, namely War Machine and Ironhide (the one from the WFC-FOC games) and those kinda helped bring some of his weapons and proportions into focus. I went with much slimmer, shorter legs, to really emphasize his large shoulders and chest. In some pictures they look a bit wonky, but in person I think they look pretty neat.

 

His main weapon is heavily inspired by the guns from the aforementioned Transformers games, even down to the way he holds it, felt appropriate for the big guy to be lugging around some massive cannon like that, so I went with it. Plus it works as a nice callback to Bulk’s previous arm-guns.

 

The biggest issue I personally have with this build is the articulation. It’s awful. In my efforts to make him as beefy as I could, a lot of joints were restricted. He looks fine just sorta...standing there, but compared to Xplode he’s practically a statue.

 

Overall I’m really happy with how this MOC turned out, and I’d love to continue doing HF revamps in the future (if I don’t run out of pieces first)

 

Thanks for checking out my stuff! Have a great day!

 

~Stronk

    

  

Since I built Xplode, it seemed only a matter of time before I built his Arch-Nemesis (according to the back of the box) Good ol’ Dunkan Bulk.

 

Yeah this guy was...a challenge. A fun one, a really satisfying one, but a challenge nonetheless. Unlike Xplode, Bulk has had several sets, all of which interpret him in pretty different ways. I chose to hone in on those details that felt most true to the character, and his role in Alpha Team. So I decided to make something of a blend of his 1.0 and Breakout incarnations, with some light sprinklings of details from his other versions. His Core was lifted from his 3.0 set, to help bring out some more of the orange accents that became more prevalent with each design.

 

His overall color scheme is a return to his original set, with the black accents beneath heavy silver armor, and some orange to make it pop. I find it’s a much more clean and crisp combination, compared to the much muddier and bland colors of his later sets.

 

A big source of inspiration as I continued building was the look of some other “Big guy” characters, namely War Machine and Ironhide (the one from the WFC-FOC games) and those kinda helped bring some of his weapons and proportions into focus. I went with much slimmer, shorter legs, to really emphasize his large shoulders and chest. In some pictures they look a bit wonky, but in person I think they look pretty neat.

 

His main weapon is heavily inspired by the guns from the aforementioned Transformers games, even down to the way he holds it, felt appropriate for the big guy to be lugging around some massive cannon like that, so I went with it. Plus it works as a nice callback to Bulk’s previous arm-guns.

 

The biggest issue I personally have with this build is the articulation. It’s awful. In my efforts to make him as beefy as I could, a lot of joints were restricted. He looks fine just sorta...standing there, but compared to Xplode he’s practically a statue.

 

Overall I’m really happy with how this MOC turned out, and I’d love to continue doing HF revamps in the future (if I don’t run out of pieces first)

 

Thanks for checking out my stuff! Have a great day!

 

~Stronk

    

In his last hours as his city’s defender, Lhikan knew the 6 matoran to become the next toa must be chosen wisely. But a dark presence lay in his mind. In our world, the Order of Mata Nui held sway over this darkness and the correct matoran were chosen. But in another world, this was not so.

 

In another universe Makuta Teridax was successful in pushing Lhikan to make the wrong choices. A team of misfits and traitors that would never stand united against the dark. One of these chosen matoran, was Teridax’s faithful servant Ahkmou, soon to be leader of this twisted version of the Toa Metru.

 

But something unexpected happened. Ahkmou, the once greedy po-matoran, who had only ever wanted the respect of his peers, had his dreams fulfilled. He held to his new responsibility, with dreams of duty and thoughts of destiny, and for the first time in his life made the right choice.

 

In the briefest of moments, Ahkmou and his team that never should have been, shone brightly to all the universe of the potential toa heroes they could be… But they were not strong enough; struck down by Teridax’s Rahkshi. Ahkmou fell to the poison blade of Lerahk, a near death of a thousand cuts as penance for his defiance, and became a servant of the Makuta’s will once again, now and for all time.

 

Inspired by the custom mask from @natesmaskshoppe!

This is a revamp to the original Evo Breakout set. I made it as a tribute to how much I liked that set in it's semplicity. Honestly one of my favourite. The build is simple, but I tried to spice things up nonetheless with the leg design, arm cannon and entirely custom torso.

This is a revamp to the original Evo Breakout set. I made it as a tribute to how much I liked that set in it's semplicity. Honestly one of my favourite. The build is simple, but I tried to spice things up nonetheless with the leg design, arm cannon and entirely custom torso.

Diffugere nives, redeunt iam gramina campis

arboribusque comae;

mutat terra vices et decrescentia ripas

flumina praetereunt;

Gratia cum Nymphis geminisque sororibus audet

ducere nuda choros.

Inmortalia ne speres, monet annus et almumquae rapit hora diem.

Frigora mitescunt zephyris, ver proterit aestas

interitura, simul

pomifer autumnus fruges effuderit, et mox

bruma recurrit iners.

Damna tamen celeres reparant caelestia lunae;

nos ubi decidimus,

quo pius Aeneas, quo Tullus dives et Ancus,

pulvis et umbra sumus.

Quis scit an adiciant hodiernae crastina summae

tempora di superi?

Cuncta manus avidas fugient heredis, amico

quae dederis animo.

Cum semel occideris et de te splendida Minos

fecerit arbitria,

non, Torquate, genus, non te facundia, non te

restituet pietas;

Infernis neque enim tenebris Diana pudicum

liberat Hippolytum,

nec Lethaea valet Theseus abrumpere caro

vincula Pirithoo.

 

More Photos

 

Most of my MOCs are male so I figured I needed an excuse to practice female anatomy while still using certain human figure stylization that I'm rather fond of. I also wanted to mess around with adding a baseplate to a figure. She needed it.

Mark 1 of the F-UR defense unit were designed by the Makuro corporation and deployed in Makuhero City with the purpose on cleasing it from its deeply rooted criminality problem. Since then, these units patron the streets of the metropolis with the purpose of eradicating crime once and for all. They are equipped with heat blasters and built with light, durable alloys covered in fire-resistant armor. They are authorized to open fire at their own discretion, and they aren't exactly known for being merciful.

This is a revamp to the original Evo Breakout set. I made it as a tribute to how much I liked that set in it's semplicity. Honestly one of my favourite. The build is simple, but I tried to spice things up nonetheless with the leg design, arm cannon and entirely custom torso.

Toa Tahu - ver.Bu(based the GAME design)

I had a ton of fun with this build, mainly because I had the opportunity to work with talented builders that I respect and admire. This MOC is part of my very first collab, and it was put together by Ems Mocs, from our Italian Community.

We put on ourselves the limitation of building smaller scaled heroes, so that Ems' Villains would truly feel like intimidating foes for our MOCs. It was a fun build, I tried to experiment a little with custom thighs that feature multiple articulations. What inspired the build in the first place are her boomerangs. Overall a fun and enjoyable experience!

 

Ems' Instagram Page: www.instagram.com/ems_mocs/?hl=it

Also check out the other Rookies by

Ron: www.instagram.com/rons_oc/?hl=it

Ghecis: www.instagram.com/ghecis._.moc/?hl=it

Edits and VFX by Ems and Dan

www.instagram.com/dv_mocs/?hl=it

 

Find out everything about the collab on my Instagram page!

 

Xplode was my first HF villain set, and I’ve been wanting to do a revamp of him for quite a while. So once I finished Thonk, I decided to try tackling something a bit smaller, more simple. A nice change of pace.

 

So of course I almost doubled the amount of spikes and gave him a giant spiky buster sword.

 

I had considered using a more tame and faithful alternative for his mace-ax-club-sword-thingamajig but I felt like he called for something heavier. Plus I had ordered three extra blade pieces that I didn’t want laying around.

 

Another change was the beefiness of it all. I kinda liked the idea that Xplode had upgraded himself to take a few more hits. Since the Heroes had gotten more and more powerful, it only made sense that Xplode - one of the best at the whole “Criminal for hire” gig, would have made himself more endurant and powerful to stay competitive.

 

I did leave his meteor blaster alone, because I feel like that’s the sort of weapon he’d like to be quick and maneuverable. Something you can be quick on the draw with, rather than have a giant cannon to lug around.

 

Overall this MOC certainly isn’t my best, but it was never meant to be. It’s just a fun little dive back into my childhood, and into some simpler techniques and styles. It was nostalgic, while also refreshing. I’ll definitely be doing more MOC’s like this in the future.

 

Thank you for checking out my stuff! And have a great day!

 

~Stronk

   

Toa Tahu - ver.Bu(based the GAME design)

I upgraded this guy a couple months back, but since everyone's doing new photoshoots for #nationalselfmocsday I figured now would be a good time to post him!

The updates are mainly to his proportions and stability, with a drone companion and arm-cannon added on for kicks and giggles. Oh yeah, energy cells on his back for powering his weapons.

Overall I'm really happy with where RT is right now, kinda feels like I've worked all of the kinks out of this particular iteration.

Thanks for checking him out! Have a great day! ~Stronk.

Behind every successful Hero model, there are others that weren’t quite as effective. Introducing Proto Team’s first member, Samson Buster 2.5. Designed before the 3.0 models, he was meant to go toe to toe with Quatros’ dangerous wildlife, but it quickly became apparent that building a full gorilla hexosuit would tear through the assigned budget. As a result, Buster was stuck with a giant mechanical arm and chronic back pain.

Xplode was my first HF villain set, and I’ve been wanting to do a revamp of him for quite a while. So once I finished Thonk, I decided to try tackling something a bit smaller, more simple. A nice change of pace.

 

So of course I almost doubled the amount of spikes and gave him a giant spiky buster sword.

 

I had considered using a more tame and faithful alternative for his mace-ax-club-sword-thingamajig but I felt like he called for something heavier. Plus I had ordered three extra blade pieces that I didn’t want laying around.

 

Another change was the beefiness of it all. I kinda liked the idea that Xplode had upgraded himself to take a few more hits. Since the Heroes had gotten more and more powerful, it only made sense that Xplode - one of the best at the whole “Criminal for hire” gig, would have made himself more endurant and powerful to stay competitive.

 

I did leave his meteor blaster alone, because I feel like that’s the sort of weapon he’d like to be quick and maneuverable. Something you can be quick on the draw with, rather than have a giant cannon to lug around.

 

Overall this MOC certainly isn’t my best, but it was never meant to be. It’s just a fun little dive back into my childhood, and into some simpler techniques and styles. It was nostalgic, while also refreshing. I’ll definitely be doing more MOC’s like this in the future.

 

Thank you for checking out my stuff! And have a great day!

 

~Stronk

   

Mark 1 of the F-UR defense unit were designed by the Makuro corporation and deployed in Makuhero City with the purpose on cleasing it from its deeply rooted criminality problem. Since then, these units patron the streets of the metropolis with the purpose of eradicating crime once and for all. They are equipped with heat blasters and built with light, durable alloys covered in fire-resistant armor. They are authorized to open fire at their own discretion, and they aren't exactly known for being merciful.

Toa Tahu - ver.Bu(based the GAME design)

Three months after the beast battle of Makuhero City,witnesses have reported nightly sightings of strange creatures coming out of the sewers under Old Antropolis city ruins that are being excavated to make way for a new transport system.

 

Now it's up to the Hero Factory team to investigate and figure out what is attacking the workers.Have the beasts returned,or perhaps is this something completely different?

Xplode was my first HF villain set, and I’ve been wanting to do a revamp of him for quite a while. So once I finished Thonk, I decided to try tackling something a bit smaller, more simple. A nice change of pace.

 

So of course I almost doubled the amount of spikes and gave him a giant spiky buster sword.

 

I had considered using a more tame and faithful alternative for his mace-ax-club-sword-thingamajig but I felt like he called for something heavier. Plus I had ordered three extra blade pieces that I didn’t want laying around.

 

Another change was the beefiness of it all. I kinda liked the idea that Xplode had upgraded himself to take a few more hits. Since the Heroes had gotten more and more powerful, it only made sense that Xplode - one of the best at the whole “Criminal for hire” gig, would have made himself more endurant and powerful to stay competitive.

 

I did leave his meteor blaster alone, because I feel like that’s the sort of weapon he’d like to be quick and maneuverable. Something you can be quick on the draw with, rather than have a giant cannon to lug around.

 

Overall this MOC certainly isn’t my best, but it was never meant to be. It’s just a fun little dive back into my childhood, and into some simpler techniques and styles. It was nostalgic, while also refreshing. I’ll definitely be doing more MOC’s like this in the future.

 

Thank you for checking out my stuff! And have a great day!

 

~Stronk

   

Toa Tahu - ver.Bu(based the GAME design)

Tasked to traverse the snow capped world of Krysto by HF Mission Control, Stormer has been sent to rescue a team of trapped Brickonium miners within the crystalized tunnels below the frozen surface. He comes prepared for the cold; equipped with a chain-sledge splitting maul to cut through the ice, a spear gauntlet for any glacial climbing, as well as thermal armor and an extra energy pack to both boost power and longevity to his gear. With the assistance of the rocket research team and their prototype satellite tech to track his way, it’s a race against temperature and time to find the isolated miners and bring them back safely.

 

Inspired by the absolute force of positivity that is @ben.cossy! As well as other previously similar characters of this concept by @bobthedoctor27, @kutorakh, @datavoltus, and IGU on Flickr!

 

And a huge thanks again to the profound and wise editing advice of @loafbuilds!

“Where there is one, there will be more…”

 

Many ages ago a demonic ruler sent forth a terrible plague as a sign of the apocalypse. Damned souls led the charge, mutated into horrible creatures resembling the insects that flooded the land and choked the sky.

 

Time has passed and all that remains is this preserved husk, kept by a curiosity collector. But something still stirs. A terrible buzzing and clawing comes at night. The locust calls to its brethren…

Made for Hero February over on Instagram.

 

Just a fun little build primarily for my own enjoyment, made with the goal of using only pieces I currently have in my collection and of course, finishing before the end of the month.

 

Nitroblast and the Fire Villains are definitely a soft spot for me in the HF Roster, with some very charming sets and interesting designs from the earliest days of CCBS. With this revamp I wanted to honor the most unique and iconic features from the original, while doing my best to balance a cleaner, sleeker design with the Fire Villain's signature style of spikes, flames and jet engines.

 

It was a lot of fun to tackle a weirder character and design, without the pressures of more humanoid proportions and techniques.

 

I hope you all enjoy!

 

-Stronk

 

I

Just like a bodybuilder, Buzzwole is often seen striking poses that show off its massive, abnormally swollen muscles. The creature’s body covered in red blood-like filled sacs with veins that are said to be as hard as steel. Buzzwole’s crushing power and unbridled rage give way to fearsome physical damage, and worst of all, a stabbing attack from its silver proboscis which can drain and steal opponents’ energy! This giant extra-dimensional anthropomorphic mosquito packs quite a pulverizing punch!

 

Built for the Ultra Beasts Collab! Find the other powerful Ultra Beasts from these talented builders!

@_ezreel_ as Nihilego

@anderson_builder as Buzzwole

@dv_mocs as Pheromosa

@carecreations_ as Xurkitree

@aidan_jh as Celesteela

@rons_oc as Kartana

@petersheikah as Guzzlord

@space_glove as Nekrozma

@panuvara as Naganadel

@danielbrickson as Stakataka

@brick_diamonds as Blacephalon

A Po-Matoran who loves Kohli and once helped Takua along his journeys?… Or a secretive, all powerful, all knowing, Great Being in disguise?

 

The one who would choose to become known as Podu, was already reclusive compared to his fellow great beings. More concerned with the next technological project than associating or allying himself with others.

 

When the great cataclysm of Sphereus Magna came crashing down many great beings gave in to their fear and joined Velika in his plan to escape within the Great Spirit robot.

 

Podu quickly regretted his choice to throw in with the crazed Velika and parted ways with the mad being. He took up a simple life, using his advanced engineering skills as a stone carver in Metru Nui, and later again on the island of Mata Nui.

 

After the conjunction of the planets and Bara Magna bloomed, Podu moved into the Great Desert with the rest of the Po-Matoran, continuing to fool everyone.

 

Upon hearing of Velika’s path of destruction across the planet, Podu realized there would be no solace. The veneer of his false identity cracked, revealing the intelligent monster that had been waiting to strike all these many years. Leaving his hidden life, Podu plans to return to his ancient workshop and release his terrible creations upon the world so that he may be finally left alone in silent peace.

Just a fun shot i made for my son Raphael. He always urged me to make some "cool shots" of one of his lego hero guys, and thats what i did today.

Strobist info: SB28 at 1/16 through umbrella from 7 o clock, 2 gridded SB900 at 1/64 from 10 and 2 o clock. All triggered by RF 602. Water is from a sprayer.

 

Explore # 287, 22.04.2012

Made for Hero February over on Instagram.

 

Just a fun little build primarily for my own enjoyment, made with the goal of using only pieces I currently have in my collection and of course, finishing before the end of the month.

 

Nitroblast and the Fire Villains are definitely a soft spot for me in the HF Roster, with some very charming sets and interesting designs from the earliest days of CCBS. With this revamp I wanted to honor the most unique and iconic features from the original, while doing my best to balance a cleaner, sleeker design with the Fire Villain's signature style of spikes, flames and jet engines.

 

It was a lot of fun to tackle a weirder character and design, without the pressures of more humanoid proportions and techniques.

 

I hope you all enjoy!

 

-Stronk

 

I

A Po-Matoran who loves Kohli and once helped Takua along his journeys?… Or a secretive, all powerful, all knowing, Great Being in disguise?

 

The one who would choose to become known as Podu, was already reclusive compared to his fellow great beings. More concerned with the next technological project than associating or allying himself with others.

 

When the great cataclysm of Sphereus Magna came crashing down many great beings gave in to their fear and joined Velika in his plan to escape within the Great Spirit robot.

 

Podu quickly regretted his choice to throw in with the crazed Velika and parted ways with the mad being. He took up a simple life, using his advanced engineering skills as a stone carver in Metru Nui, and later again on the island of Mata Nui.

 

After the conjunction of the planets and Bara Magna bloomed, Podu moved into the Great Desert with the rest of the Po-Matoran, continuing to fool everyone.

 

Upon hearing of Velika’s path of destruction across the planet, Podu realized there would be no solace. The veneer of his false identity cracked, revealing the intelligent monster that had been waiting to strike all these many years. Leaving his hidden life, Podu plans to return to his ancient workshop and release his terrible creations upon the world so that he may be finally left alone in silent peace.

Built for the Telephone Collab hosted on our Spare Parts Discord server

Toa Tahu - ver.Bu(based the GAME design)

Mark 1 of the F-UR defense unit were designed by the Makuro corporation and deployed in Makuhero City with the purpose on cleasing it from its deeply rooted criminality problem. Since then, these units patron the streets of the metropolis with the purpose of eradicating crime once and for all. They are equipped with heat blasters and built with light, durable alloys covered in fire-resistant armor. They are authorized to open fire at their own discretion, and they aren't exactly known for being merciful.

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