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An exploration of designing for meaningfulness, combining traditional craft (kintsugi) with electronics and interaction. www.meaningfuldevices.com

 

Created by Vanessa Julia Carpenter with FabLabRUC (Dzl) (fablab.ruc.dk), FabCafe Tokyo (fabcafe.com/tokyo/), and Kintsugi Artist Kurosawa (kurovsya.com).

A rapid prototyping workshop for Master of Interaction Design students at ITU. An introduction to rapid prototyping as a concept and as a practice, both in the quick and dirty sense (using available materials to achieve proof of concept) and through awareness of tools available such as the CNC machine, the Rep Rap machine, and use and knowledge of materials, processes and communities. Part lecture, part hands-on prototyping complete with proof of concept from each group.

A rapid prototyping workshop for Master of Interaction Design students at ITU. An introduction to rapid prototyping as a concept and as a practice, both in the quick and dirty sense (using available materials to achieve proof of concept) and through awareness of tools available such as the CNC machine, the Rep Rap machine, and use and knowledge of materials, processes and communities. Part lecture, part hands-on prototyping complete with proof of concept from each group.

Concept, design & software development

TODO

 

Mechatronic design & production

Leva Engeneering

 

Structure design, carpentry, installation

Delfini Group

 

Agency

Blackboard Berlin

 

photos by Sirio Vanelli

Doodlings from a Toolbox meeting, talking about sources of traffic and possible layout changes.

OneAvatar was shown at the third edition of the Milano in Digitale event. An installation featuring a 3D game in which players could shoot the OneAvatar character, causing electric shocks to hit the body of the player wearing the OneAvatar suit, creating a phisical connection between our physical bodies and our identities in the digital worlds.

The installation features the results of the research coming from the OneAvatar project: technology, emotion, identity, relational dimensions in the digital domains are some of the fundamental topics analyzed.

For the event a complete marketing and communication strategy was produced to create a fictional, but realistic and produceable, product to create the narrative level of the performance: the performer was displayed as in a shopping center showcase, with the product and the related gadgets available for sale. A further analysis on the evolution of art in the contemporary era, in its hybridization wth communication, marketing and ethnographical practices.

 

more info at:

www.artisopensource.net/2008/11/15/oneavatar-milano-in-di...

 

and here:

www.artisopensource.net

www.neorealismovirtuale.com

www.milanoindigitale.it

 

concept and installation by

Salvatore Iaconesi [xDxD.vs.xDxD]

Oriana Persico [penelope.di.pixel]

 

OneAvatar was shown at the third edition of the Milano in Digitale event. An installation featuring a 3D game in which players could shoot the OneAvatar character, causing electric shocks to hit the body of the player wearing the OneAvatar suit, creating a phisical connection between our physical bodies and our identities in the digital worlds.

The installation features the results of the research coming from the OneAvatar project: technology, emotion, identity, relational dimensions in the digital domains are some of the fundamental topics analyzed.

For the event a complete marketing and communication strategy was produced to create a fictional, but realistic and produceable, product to create the narrative level of the performance: the performer was displayed as in a shopping center showcase, with the product and the related gadgets available for sale. A further analysis on the evolution of art in the contemporary era, in its hybridization wth communication, marketing and ethnographical practices.

 

more info at:

www.artisopensource.net/2008/11/15/oneavatar-milano-in-di...

 

and here:

www.artisopensource.net

www.neorealismovirtuale.com

www.milanoindigitale.it

 

concept and installation by

Salvatore Iaconesi [xDxD.vs.xDxD]

Oriana Persico [penelope.di.pixel]

With the cover protector out of the way. The isocket sticker helps prevent the temptation to use it as a general purpose sketchbook rather than just for work.

An example of a specific test screen. To help clarify our different tests and reports we used a bit of color to keep things straight.

 

Verify is the fastest way to collect and analyze user feedback on screens or mockups. We talk more about Verify and our other products on the ZURBapps blog.

 

ZURB is a close-knit team of interaction designers and strategists that help companies design better (www.zurb.com).

SVA creative workshop

Kristen Berman was kind enough to do a show and tell demo of the Lytro light field camera. Big thanks to Kristen for letting us play with the camera.

 

ZURB is a close-knit team of interaction designers and strategists that help companies design better (www.zurb.com)

An exploration of designing for meaningfulness, combining traditional craft (kintsugi) with electronics and interaction. www.meaningfuldevices.com

 

Created by Vanessa Julia Carpenter with FabLabRUC (Dzl) (fablab.ruc.dk), FabCafe Tokyo (fabcafe.com/tokyo/), and Kintsugi Artist Kurosawa (kurovsya.com).

An exploration of designing for meaningfulness, combining traditional craft (kintsugi) with electronics and interaction. www.meaningfuldevices.com

 

Created by Vanessa Julia Carpenter with FabLabRUC (Dzl) (fablab.ruc.dk), FabCafe Tokyo (fabcafe.com/tokyo/), and Kintsugi Artist Kurosawa (kurovsya.com).

Kristen Berman was kind enough to do a show and tell demo of the Lytro light field camera. Big thanks to Kristen for letting us play with the camera.

 

ZURB is a close-knit team of interaction designers and strategists that help companies design better (www.zurb.com)

A rapid prototyping workshop for Master of Interaction Design students at ITU. An introduction to rapid prototyping as a concept and as a practice, both in the quick and dirty sense (using available materials to achieve proof of concept) and through awareness of tools available such as the CNC machine, the Rep Rap machine, and use and knowledge of materials, processes and communities. Part lecture, part hands-on prototyping complete with proof of concept from each group.

An exploration of designing for meaningfulness, combining traditional craft (kintsugi) with electronics and interaction. www.meaningfuldevices.com

 

Created by Vanessa Julia Carpenter with FabLabRUC (Dzl) (fablab.ruc.dk), FabCafe Tokyo (fabcafe.com/tokyo/), and Kintsugi Artist Kurosawa (kurovsya.com).

I always put $100 down as the reward for finding one of my sketchbooks because they're like an invaluable outboard brain for me.

An exploration of designing for meaningfulness, combining traditional craft (kintsugi) with electronics and interaction. www.meaningfuldevices.com

 

Created by Vanessa Julia Carpenter with FabLabRUC (Dzl) (fablab.ruc.dk), FabCafe Tokyo (fabcafe.com/tokyo/), and Kintsugi Artist Kurosawa (kurovsya.com).

This diagram is an exploration of the future of interactive television. Drawn at Harvard Square while eating breakfast with Paige Saez after the conference MIT's Futures of Entertainment 3.

ZURB is a close-knit team of product designers that help companies design better websites, services and online products.(www.zurb.com).

“On the back part of the step, toward the right, I saw a small iridescent sphere of almost unbearable brilliance. At first I thought it was revolving; then I realised that this movement was an illusion created by the dizzying world it bounded.”

— Jorge Luis Borges

 

The Aleph, as described by Borges in his text “El Aleph” (1945), is a (meta-)physical point, in which one can see the entire universe, from every angle, at the same time.

 

I have used this metaphor to visualise my memory. In ALEPH I’ve tried to capture the past four years of this study through the collection of photographs I took during this period. In much the same way as I construct mental images in my head, this installation synthesises images from a given association.

 

www.tiemenrapati.com/blog/?p=523

Elizabeth Bouinatchova joined the ZURB team to help out with our product customers.

 

ZURB is a close-knit team of interaction designers and strategists that help companies design better (www.zurb.com).

An exploration of designing for meaningfulness, combining traditional craft (kintsugi) with electronics and interaction. www.meaningfuldevices.com

 

Created by Vanessa Julia Carpenter with FabLabRUC (Dzl) (fablab.ruc.dk), FabCafe Tokyo (fabcafe.com/tokyo/), and Kintsugi Artist Kurosawa (kurovsya.com).

An exploration of designing for meaningfulness, combining traditional craft (kintsugi) with electronics and interaction. www.meaningfuldevices.com

 

Created by Vanessa Julia Carpenter with FabLabRUC (Dzl) (fablab.ruc.dk), FabCafe Tokyo (fabcafe.com/tokyo/), and Kintsugi Artist Kurosawa (kurovsya.com).

NASA satellites capture hourly views of our sun that are then used by scientists to study solar phenomena. The Space Weather Viewer provides the same images to anyone with an Internet connection. Visitors to the Space Weather Viewer site can zoom in on current satellite images to see solar storms and sunspots and other activity on as it happens on our nearest star, the Sun.

 

In addition to near-real time images, the site provides illustrations, NASA mission info, video simulations, and scientist interviews to give visitors a range of information on the Sun and solar phenomena. All the videos are broadcast-quality and visitors can download copies of all the media to their local computers, as well as captions for each video.

 

The application scales the satellite images to fill the browser window. All of the menu items and controls can be hidden to further maximize the size of the images. The minimalist design deliberately fades into the background to allow visitors to focus their attention on the beautiful imagery that composes the interactive.

 

The Space Weather Viewer was developed using Adobe Flex. This open source platform allowed us to quickly create the interface. The zoom feature and captioning feature were custom coded. All of the content on the site is external to application. The extensible markup language (XML) was used for descriptive text files and menus.

 

Developed by Ideum with NASA. To learn more about this exhibit please visit our portfolio.

Concept, design & software development

TODO

 

Mechatronic design & production

Leva Engeneering

 

Structure design, carpentry, installation

Delfini Group

 

Agency

Blackboard Berlin

 

photos by Sirio Vanelli

An exploration of designing for meaningfulness, combining traditional craft (kintsugi) with electronics and interaction. www.meaningfuldevices.com

 

Created by Vanessa Julia Carpenter with FabLabRUC (Dzl) (fablab.ruc.dk), FabCafe Tokyo (fabcafe.com/tokyo/), and Kintsugi Artist Kurosawa (kurovsya.com).

A rapid prototyping workshop for Master of Interaction Design students at ITU. An introduction to rapid prototyping as a concept and as a practice, both in the quick and dirty sense (using available materials to achieve proof of concept) and through awareness of tools available such as the CNC machine, the Rep Rap machine, and use and knowledge of materials, processes and communities. Part lecture, part hands-on prototyping complete with proof of concept from each group.

Trying out iPad (in black foamboard) - Mobile Interaction Design Class seen through Hipstamatic

“On the back part of the step, toward the right, I saw a small iridescent sphere of almost unbearable brilliance. At first I thought it was revolving; then I realised that this movement was an illusion created by the dizzying world it bounded.”

— Jorge Luis Borges

 

The Aleph, as described by Borges in his text “El Aleph” (1945), is a (meta-)physical point, in which one can see the entire universe, from every angle, at the same time.

 

I have used this metaphor to visualise my memory. In ALEPH I’ve tried to capture the past four years of this study through the collection of photographs I took during this period. In much the same way as I construct mental images in my head, this installation synthesises images from a given association.

 

www.tiemenrapati.com/blog/?p=523

An exploration of designing for meaningfulness, combining traditional craft (kintsugi) with electronics and interaction. www.meaningfuldevices.com

 

Created by Vanessa Julia Carpenter with FabLabRUC (Dzl) (fablab.ruc.dk), FabCafe Tokyo (fabcafe.com/tokyo/), and Kintsugi Artist Kurosawa (kurovsya.com).

A rapid prototyping workshop for Master of Interaction Design students at ITU. An introduction to rapid prototyping as a concept and as a practice, both in the quick and dirty sense (using available materials to achieve proof of concept) and through awareness of tools available such as the CNC machine, the Rep Rap machine, and use and knowledge of materials, processes and communities. Part lecture, part hands-on prototyping complete with proof of concept from each group.

An exploration of designing for meaningfulness, combining traditional craft (kintsugi) with electronics and interaction. www.meaningfuldevices.com

 

Created by Vanessa Julia Carpenter with FabLabRUC (Dzl) (fablab.ruc.dk), FabCafe Tokyo (fabcafe.com/tokyo/), and Kintsugi Artist Kurosawa (kurovsya.com).

An exploration of designing for meaningfulness, combining traditional craft (kintsugi) with electronics and interaction. www.meaningfuldevices.com

 

Created by Vanessa Julia Carpenter with FabLabRUC (Dzl) (fablab.ruc.dk), FabCafe Tokyo (fabcafe.com/tokyo/), and Kintsugi Artist Kurosawa (kurovsya.com).

An exploration of designing for meaningfulness, combining traditional craft (kintsugi) with electronics and interaction. www.meaningfuldevices.com

 

Created by Vanessa Julia Carpenter with FabLabRUC (Dzl) (fablab.ruc.dk), FabCafe Tokyo (fabcafe.com/tokyo/), and Kintsugi Artist Kurosawa (kurovsya.com).

An exploration of designing for meaningfulness, combining traditional craft (kintsugi) with electronics and interaction. www.meaningfuldevices.com

 

Created by Vanessa Julia Carpenter with FabLabRUC (Dzl) (fablab.ruc.dk), FabCafe Tokyo (fabcafe.com/tokyo/), and Kintsugi Artist Kurosawa (kurovsya.com).

A rapid prototyping workshop for Master of Interaction Design students at ITU. An introduction to rapid prototyping as a concept and as a practice, both in the quick and dirty sense (using available materials to achieve proof of concept) and through awareness of tools available such as the CNC machine, the Rep Rap machine, and use and knowledge of materials, processes and communities. Part lecture, part hands-on prototyping complete with proof of concept from each group.

ZURB is a close-knit team of product designers that help companies design better websites, services and online products.(www.zurb.com).

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