View allAll Photos Tagged InteractionDesign,
OneAvatar was shown at the third edition of the Milano in Digitale event. An installation featuring a 3D game in which players could shoot the OneAvatar character, causing electric shocks to hit the body of the player wearing the OneAvatar suit, creating a phisical connection between our physical bodies and our identities in the digital worlds.
The installation features the results of the research coming from the OneAvatar project: technology, emotion, identity, relational dimensions in the digital domains are some of the fundamental topics analyzed.
For the event a complete marketing and communication strategy was produced to create a fictional, but realistic and produceable, product to create the narrative level of the performance: the performer was displayed as in a shopping center showcase, with the product and the related gadgets available for sale. A further analysis on the evolution of art in the contemporary era, in its hybridization wth communication, marketing and ethnographical practices.
more info at:
www.artisopensource.net/2008/11/15/oneavatar-milano-in-di...
and here:
concept and installation by
Salvatore Iaconesi [xDxD.vs.xDxD]
Oriana Persico [penelope.di.pixel]
OneAvatar was shown at the third edition of the Milano in Digitale event. An installation featuring a 3D game in which players could shoot the OneAvatar character, causing electric shocks to hit the body of the player wearing the OneAvatar suit, creating a phisical connection between our physical bodies and our identities in the digital worlds.
The installation features the results of the research coming from the OneAvatar project: technology, emotion, identity, relational dimensions in the digital domains are some of the fundamental topics analyzed.
For the event a complete marketing and communication strategy was produced to create a fictional, but realistic and produceable, product to create the narrative level of the performance: the performer was displayed as in a shopping center showcase, with the product and the related gadgets available for sale. A further analysis on the evolution of art in the contemporary era, in its hybridization wth communication, marketing and ethnographical practices.
more info at:
www.artisopensource.net/2008/11/15/oneavatar-milano-in-di...
and here:
concept and installation by
Salvatore Iaconesi [xDxD.vs.xDxD]
Oriana Persico [penelope.di.pixel]
An exploration of designing for meaningfulness, combining traditional craft (kintsugi) with electronics and interaction. www.meaningfuldevices.com
Created by Vanessa Julia Carpenter with FabLabRUC (Dzl) (fablab.ruc.dk), FabCafe Tokyo (fabcafe.com/tokyo/), and Kintsugi Artist Kurosawa (kurovsya.com).
OneAvatar was shown at the third edition of the Milano in Digitale event. An installation featuring a 3D game in which players could shoot the OneAvatar character, causing electric shocks to hit the body of the player wearing the OneAvatar suit, creating a phisical connection between our physical bodies and our identities in the digital worlds.
The installation features the results of the research coming from the OneAvatar project: technology, emotion, identity, relational dimensions in the digital domains are some of the fundamental topics analyzed.
For the event a complete marketing and communication strategy was produced to create a fictional, but realistic and produceable, product to create the narrative level of the performance: the performer was displayed as in a shopping center showcase, with the product and the related gadgets available for sale. A further analysis on the evolution of art in the contemporary era, in its hybridization wth communication, marketing and ethnographical practices.
more info at:
www.artisopensource.net/2008/11/15/oneavatar-milano-in-di...
and here:
concept and installation by
Salvatore Iaconesi [xDxD.vs.xDxD]
Oriana Persico [penelope.di.pixel]
OneAvatar was shown at the third edition of the Milano in Digitale event. An installation featuring a 3D game in which players could shoot the OneAvatar character, causing electric shocks to hit the body of the player wearing the OneAvatar suit, creating a phisical connection between our physical bodies and our identities in the digital worlds.
The installation features the results of the research coming from the OneAvatar project: technology, emotion, identity, relational dimensions in the digital domains are some of the fundamental topics analyzed.
For the event a complete marketing and communication strategy was produced to create a fictional, but realistic and produceable, product to create the narrative level of the performance: the performer was displayed as in a shopping center showcase, with the product and the related gadgets available for sale. A further analysis on the evolution of art in the contemporary era, in its hybridization wth communication, marketing and ethnographical practices.
more info at:
www.artisopensource.net/2008/11/15/oneavatar-milano-in-di...
and here:
concept and installation by
Salvatore Iaconesi [xDxD.vs.xDxD]
Oriana Persico [penelope.di.pixel]
An exploration of designing for meaningfulness, combining traditional craft (kintsugi) with electronics and interaction. www.meaningfuldevices.com
Created by Vanessa Julia Carpenter with FabLabRUC (Dzl) (fablab.ruc.dk), FabCafe Tokyo (fabcafe.com/tokyo/), and Kintsugi Artist Kurosawa (kurovsya.com).
An exploration of designing for meaningfulness, combining traditional craft (kintsugi) with electronics and interaction. www.meaningfuldevices.com
Created by Vanessa Julia Carpenter with FabLabRUC (Dzl) (fablab.ruc.dk), FabCafe Tokyo (fabcafe.com/tokyo/), and Kintsugi Artist Kurosawa (kurovsya.com).
An exploration of designing for meaningfulness, combining traditional craft (kintsugi) with electronics and interaction. www.meaningfuldevices.com
Created by Vanessa Julia Carpenter with FabLabRUC (Dzl) (fablab.ruc.dk), FabCafe Tokyo (fabcafe.com/tokyo/), and Kintsugi Artist Kurosawa (kurovsya.com).
A rapid prototyping workshop for Master of Interaction Design students at ITU. An introduction to rapid prototyping as a concept and as a practice, both in the quick and dirty sense (using available materials to achieve proof of concept) and through awareness of tools available such as the CNC machine, the Rep Rap machine, and use and knowledge of materials, processes and communities. Part lecture, part hands-on prototyping complete with proof of concept from each group.
A rapid prototyping workshop for Master of Interaction Design students at ITU. An introduction to rapid prototyping as a concept and as a practice, both in the quick and dirty sense (using available materials to achieve proof of concept) and through awareness of tools available such as the CNC machine, the Rep Rap machine, and use and knowledge of materials, processes and communities. Part lecture, part hands-on prototyping complete with proof of concept from each group.
Maria Cordell, "Interaction Design for the Fourth Dimension."
www.slideshare.net/mcordell/interaction-design-for-the-4t...
Concept, design & software development
TODO
Mechatronic design & production
Leva Engeneering
Structure design, carpentry, installation
Delfini Group
Agency
Blackboard Berlin
photos by Sirio Vanelli
OneAvatar was shown at the third edition of the Milano in Digitale event. An installation featuring a 3D game in which players could shoot the OneAvatar character, causing electric shocks to hit the body of the player wearing the OneAvatar suit, creating a phisical connection between our physical bodies and our identities in the digital worlds.
The installation features the results of the research coming from the OneAvatar project: technology, emotion, identity, relational dimensions in the digital domains are some of the fundamental topics analyzed.
For the event a complete marketing and communication strategy was produced to create a fictional, but realistic and produceable, product to create the narrative level of the performance: the performer was displayed as in a shopping center showcase, with the product and the related gadgets available for sale. A further analysis on the evolution of art in the contemporary era, in its hybridization wth communication, marketing and ethnographical practices.
more info at:
www.artisopensource.net/2008/11/15/oneavatar-milano-in-di...
and here:
concept and installation by
Salvatore Iaconesi [xDxD.vs.xDxD]
Oriana Persico [penelope.di.pixel]
OneAvatar was shown at the third edition of the Milano in Digitale event. An installation featuring a 3D game in which players could shoot the OneAvatar character, causing electric shocks to hit the body of the player wearing the OneAvatar suit, creating a phisical connection between our physical bodies and our identities in the digital worlds.
The installation features the results of the research coming from the OneAvatar project: technology, emotion, identity, relational dimensions in the digital domains are some of the fundamental topics analyzed.
For the event a complete marketing and communication strategy was produced to create a fictional, but realistic and produceable, product to create the narrative level of the performance: the performer was displayed as in a shopping center showcase, with the product and the related gadgets available for sale. A further analysis on the evolution of art in the contemporary era, in its hybridization wth communication, marketing and ethnographical practices.
more info at:
www.artisopensource.net/2008/11/15/oneavatar-milano-in-di...
and here:
concept and installation by
Salvatore Iaconesi [xDxD.vs.xDxD]
Oriana Persico [penelope.di.pixel]
With the cover protector out of the way. The isocket sticker helps prevent the temptation to use it as a general purpose sketchbook rather than just for work.
An example of a specific test screen. To help clarify our different tests and reports we used a bit of color to keep things straight.
Verify is the fastest way to collect and analyze user feedback on screens or mockups. We talk more about Verify and our other products on the ZURBapps blog.
ZURB is a close-knit team of interaction designers and strategists that help companies design better (www.zurb.com).
This is a set of 18x18 pixel icon sketches was used to define a toolbar icon. These we're probably created in 2004.
ClickTracks was acquired for $14 million in stock and cash by J.L. Halsey in 2006.
ZURB is a close-knit team of interaction designers and strategists that help companies design better (www.zurb.com).
An exploration of designing for meaningfulness, combining traditional craft (kintsugi) with electronics and interaction. www.meaningfuldevices.com
Created by Vanessa Julia Carpenter with FabLabRUC (Dzl) (fablab.ruc.dk), FabCafe Tokyo (fabcafe.com/tokyo/), and Kintsugi Artist Kurosawa (kurovsya.com).
An exploration of designing for meaningfulness, combining traditional craft (kintsugi) with electronics and interaction. www.meaningfuldevices.com
Created by Vanessa Julia Carpenter with FabLabRUC (Dzl) (fablab.ruc.dk), FabCafe Tokyo (fabcafe.com/tokyo/), and Kintsugi Artist Kurosawa (kurovsya.com).
A rapid prototyping workshop for Master of Interaction Design students at ITU. An introduction to rapid prototyping as a concept and as a practice, both in the quick and dirty sense (using available materials to achieve proof of concept) and through awareness of tools available such as the CNC machine, the Rep Rap machine, and use and knowledge of materials, processes and communities. Part lecture, part hands-on prototyping complete with proof of concept from each group.
OneAvatar was shown at the third edition of the Milano in Digitale event. An installation featuring a 3D game in which players could shoot the OneAvatar character, causing electric shocks to hit the body of the player wearing the OneAvatar suit, creating a phisical connection between our physical bodies and our identities in the digital worlds.
The installation features the results of the research coming from the OneAvatar project: technology, emotion, identity, relational dimensions in the digital domains are some of the fundamental topics analyzed.
For the event a complete marketing and communication strategy was produced to create a fictional, but realistic and produceable, product to create the narrative level of the performance: the performer was displayed as in a shopping center showcase, with the product and the related gadgets available for sale. A further analysis on the evolution of art in the contemporary era, in its hybridization wth communication, marketing and ethnographical practices.
more info at:
www.artisopensource.net/2008/11/15/oneavatar-milano-in-di...
and here:
concept and installation by
Salvatore Iaconesi [xDxD.vs.xDxD]
Oriana Persico [penelope.di.pixel]
OneAvatar was shown at the third edition of the Milano in Digitale event. An installation featuring a 3D game in which players could shoot the OneAvatar character, causing electric shocks to hit the body of the player wearing the OneAvatar suit, creating a phisical connection between our physical bodies and our identities in the digital worlds.
The installation features the results of the research coming from the OneAvatar project: technology, emotion, identity, relational dimensions in the digital domains are some of the fundamental topics analyzed.
For the event a complete marketing and communication strategy was produced to create a fictional, but realistic and produceable, product to create the narrative level of the performance: the performer was displayed as in a shopping center showcase, with the product and the related gadgets available for sale. A further analysis on the evolution of art in the contemporary era, in its hybridization wth communication, marketing and ethnographical practices.
more info at:
www.artisopensource.net/2008/11/15/oneavatar-milano-in-di...
and here:
concept and installation by
Salvatore Iaconesi [xDxD.vs.xDxD]
Oriana Persico [penelope.di.pixel]
An exploration of designing for meaningfulness, combining traditional craft (kintsugi) with electronics and interaction. www.meaningfuldevices.com
Created by Vanessa Julia Carpenter with FabLabRUC (Dzl) (fablab.ruc.dk), FabCafe Tokyo (fabcafe.com/tokyo/), and Kintsugi Artist Kurosawa (kurovsya.com).
Concept, design & software development
TODO
Mechatronic design & production
Leva Engeneering
Structure design, carpentry, installation
Delfini Group
Agency
Blackboard Berlin
photos by Sirio Vanelli
An exploration of designing for meaningfulness, combining traditional craft (kintsugi) with electronics and interaction. www.meaningfuldevices.com
Created by Vanessa Julia Carpenter with FabLabRUC (Dzl) (fablab.ruc.dk), FabCafe Tokyo (fabcafe.com/tokyo/), and Kintsugi Artist Kurosawa (kurovsya.com).
This diagram is an exploration of the future of interactive television. Drawn at Harvard Square while eating breakfast with Paige Saez after the conference MIT's Futures of Entertainment 3.
ZURB is a close-knit team of product designers that help companies design better websites, services and online products.(www.zurb.com).
“On the back part of the step, toward the right, I saw a small iridescent sphere of almost unbearable brilliance. At first I thought it was revolving; then I realised that this movement was an illusion created by the dizzying world it bounded.”
— Jorge Luis Borges
The Aleph, as described by Borges in his text “El Aleph” (1945), is a (meta-)physical point, in which one can see the entire universe, from every angle, at the same time.
I have used this metaphor to visualise my memory. In ALEPH I’ve tried to capture the past four years of this study through the collection of photographs I took during this period. In much the same way as I construct mental images in my head, this installation synthesises images from a given association.
Elizabeth Bouinatchova joined the ZURB team to help out with our product customers.
ZURB is a close-knit team of interaction designers and strategists that help companies design better (www.zurb.com).
An exploration of designing for meaningfulness, combining traditional craft (kintsugi) with electronics and interaction. www.meaningfuldevices.com
Created by Vanessa Julia Carpenter with FabLabRUC (Dzl) (fablab.ruc.dk), FabCafe Tokyo (fabcafe.com/tokyo/), and Kintsugi Artist Kurosawa (kurovsya.com).
An exploration of designing for meaningfulness, combining traditional craft (kintsugi) with electronics and interaction. www.meaningfuldevices.com
Created by Vanessa Julia Carpenter with FabLabRUC (Dzl) (fablab.ruc.dk), FabCafe Tokyo (fabcafe.com/tokyo/), and Kintsugi Artist Kurosawa (kurovsya.com).
NASA satellites capture hourly views of our sun that are then used by scientists to study solar phenomena. The Space Weather Viewer provides the same images to anyone with an Internet connection. Visitors to the Space Weather Viewer site can zoom in on current satellite images to see solar storms and sunspots and other activity on as it happens on our nearest star, the Sun.
In addition to near-real time images, the site provides illustrations, NASA mission info, video simulations, and scientist interviews to give visitors a range of information on the Sun and solar phenomena. All the videos are broadcast-quality and visitors can download copies of all the media to their local computers, as well as captions for each video.
The application scales the satellite images to fill the browser window. All of the menu items and controls can be hidden to further maximize the size of the images. The minimalist design deliberately fades into the background to allow visitors to focus their attention on the beautiful imagery that composes the interactive.
The Space Weather Viewer was developed using Adobe Flex. This open source platform allowed us to quickly create the interface. The zoom feature and captioning feature were custom coded. All of the content on the site is external to application. The extensible markup language (XML) was used for descriptive text files and menus.
Developed by Ideum with NASA. To learn more about this exhibit please visit our portfolio.
Concept, design & software development
TODO
Mechatronic design & production
Leva Engeneering
Structure design, carpentry, installation
Delfini Group
Agency
Blackboard Berlin
photos by Sirio Vanelli
An exploration of designing for meaningfulness, combining traditional craft (kintsugi) with electronics and interaction. www.meaningfuldevices.com
Created by Vanessa Julia Carpenter with FabLabRUC (Dzl) (fablab.ruc.dk), FabCafe Tokyo (fabcafe.com/tokyo/), and Kintsugi Artist Kurosawa (kurovsya.com).
A rapid prototyping workshop for Master of Interaction Design students at ITU. An introduction to rapid prototyping as a concept and as a practice, both in the quick and dirty sense (using available materials to achieve proof of concept) and through awareness of tools available such as the CNC machine, the Rep Rap machine, and use and knowledge of materials, processes and communities. Part lecture, part hands-on prototyping complete with proof of concept from each group.
“On the back part of the step, toward the right, I saw a small iridescent sphere of almost unbearable brilliance. At first I thought it was revolving; then I realised that this movement was an illusion created by the dizzying world it bounded.”
— Jorge Luis Borges
The Aleph, as described by Borges in his text “El Aleph” (1945), is a (meta-)physical point, in which one can see the entire universe, from every angle, at the same time.
I have used this metaphor to visualise my memory. In ALEPH I’ve tried to capture the past four years of this study through the collection of photographs I took during this period. In much the same way as I construct mental images in my head, this installation synthesises images from a given association.
An exploration of designing for meaningfulness, combining traditional craft (kintsugi) with electronics and interaction. www.meaningfuldevices.com
Created by Vanessa Julia Carpenter with FabLabRUC (Dzl) (fablab.ruc.dk), FabCafe Tokyo (fabcafe.com/tokyo/), and Kintsugi Artist Kurosawa (kurovsya.com).