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Topics include history of digital art, microcontroller programming, basic electronics & sensors.
An intensive studio course, which focuses upon developing innovative processes for understanding and deploying a range of software and hardware based real-time I/O and electromechanical tools within the context of contemporary experimental art practice. The course covers real-time systems programming and basic digital/ analog electronics and looks to locate the usage of these within a wider aesthetic framework. In building a critical language with which to analyze relationships between real and virtual, static and mobile, local and remote, online and offline, students are encouraged to implement new tools, new systems and new presentational scenarios for performance, art installations, and other digital arts applications. The concentration in this class is on prepackaged but flexible tools, and rapid prototyping processes.
課程內容包括數位藝術歴史、單片微型計算機程式設計、基本感應器及電子。
此工作坊以精研的形式,透過創新學習過程重點教授一系列於當代實驗藝術廣泛使用的軟件及硬件的實時輸入/輸出及電機用具。課程將包括實時聲音程式設計、基本模似/數位電子知識及其於藝術層面上之應用。為發展對真與假;動與靜;在地與流動;在線與離線的批評思考,課程將鼓勵學員運用新的工具、程式、表現手法於行為藝術、藝術裝置及其他數位藝術應用。課程將著重於簡便但靈活的程式設計環境。