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Graphical effects on building in Piazza della Repubblica during The Avengers presentation in Rome

Prodigy MadMaze Online Game "Place of Power" graphical screenshots. Artwork by John Prusinski, Al Sirois, Gregg Smith, Kathy Prusinski, and possibly Bette Herod. The game first launched in 1989 on the Prodigy dial-up online service.

 

A recreation of MadMaze is playable on the web at: www.vintagecomputing.com/madmaze

 

To learn more about the Prodigy Restoration Project, visit www.prodigy88.com

 

To learn more about Prodigy itself, visit: www.theatlantic.com/technology/archive/2014/07/where-onli...

 

To read more about MadMaze, visit: www.vintagecomputing.com/index.php/archives/171/prodigy-l...

Prodigy MadMaze Online Game "Place of Power" graphical screenshots. Artwork by John Prusinski, Al Sirois, Gregg Smith, Kathy Prusinski, and possibly Bette Herod. The game first launched in 1989 on the Prodigy dial-up online service.

 

A recreation of MadMaze is playable on the web at: www.vintagecomputing.com/madmaze

 

To learn more about the Prodigy Restoration Project, visit www.prodigy88.com

 

To learn more about Prodigy itself, visit: www.theatlantic.com/technology/archive/2014/07/where-onli...

 

To read more about MadMaze, visit: www.vintagecomputing.com/index.php/archives/171/prodigy-l...

Graphical effects on building in Piazza della Repubblica during The Avengers presentation in Rome

Prodigy MadMaze Online Game "Place of Power" graphical screenshots. Artwork by John Prusinski, Al Sirois, Gregg Smith, Kathy Prusinski, and possibly Bette Herod. The game first launched in 1989 on the Prodigy dial-up online service.

 

A recreation of MadMaze is playable on the web at: www.vintagecomputing.com/madmaze

 

To learn more about the Prodigy Restoration Project, visit www.prodigy88.com

 

To learn more about Prodigy itself, visit: www.theatlantic.com/technology/archive/2014/07/where-onli...

 

To read more about MadMaze, visit: www.vintagecomputing.com/index.php/archives/171/prodigy-l...

A leaflet issued by the Irish state transport undertaking CIÉ - Córas Iompair Éireann - who were then directly responsible for the operations of both rail, bus and coach travel in the Republic. This, for the railways, is a folded diagram described as a 'graphical timetable' that shows the principal routes and, alongside the lines that make up the diagram, shows the departure and journey times corresponding. It is an unusual take on the network and given the seriously depleted nature of the Irish railway system by 1969 there is not much beyond 'principal' lines.

  

This time, something a little bit different than usual.

 

First I wanna thank everyone for all your comments and favs on my last picture that hit explore front page. It was the first time for me and all your comments and favs means a lot!

 

I've been doing graphic design, or whatever it's called for a very long time. Even though I'm only 16 years old I've probably been doing it for about 4 years. Started out small with simple photoshop techniques and such. I'm constantly "wobbling" from photography and graphical design. So I might upload some of this too among my photos from now on but please bare with me fellow photographers! :)

 

Thank you all!

 

Software used

 

Photoshop

Cinema 4D

Operation diagram for 12:00 noon, July 25, 1985, Tokaido and Sanyo Shinkansen Lines (bullet train), Japanese Natioanl Railroad control room, Tokyo. [From the book Envisioning Information, by Edward Tufte, 1990.]

that should be a ♥ between Shannon and CorporateMonkey. It appeard as such in the mock-up, so I assumed it would also be there in the print. Good thing to find out now, rather than after I order up a few hundred, 'eh?

Prodigy MadMaze Online Game "Place of Power" graphical screenshots. Artwork by John Prusinski, Al Sirois, Gregg Smith, Kathy Prusinski, and possibly Bette Herod. The game first launched in 1989 on the Prodigy dial-up online service.

 

A recreation of MadMaze is playable on the web at: www.vintagecomputing.com/madmaze

 

To learn more about the Prodigy Restoration Project, visit www.prodigy88.com

 

To learn more about Prodigy itself, visit: www.theatlantic.com/technology/archive/2014/07/where-onli...

 

To read more about MadMaze, visit: www.vintagecomputing.com/index.php/archives/171/prodigy-l...

2009

Douglas Jordan

 

This picture provides a 3D graphical representation of a generic influenza virion’s ultrastructure, and is not specific to a seasonal, avian or 2009 H1N1 virus. See PHIL 11828 for a view of this virus in which a portion of the virion’s protein coat, or “capsid”, has been cut away, revealing its inner nucleic acid core proteins, as well as a key identifying the organism’s protein constituents.There are three types of influenza viruses: A, B and C. Human influenza A and B viruses cause seasonal epidemics of disease almost every winter in the United States. The emergence of a new and very different influenza virus to infect people can cause an influenza pandemic. Influenza type C infections cause a mild respiratory illness and are not thought to cause epidemics.

 

Influenza A viruses are divided into subtypes based on two proteins on the surface of the virus: the hemagglutinin (H), and the neuraminidase (N). There are 16 different hemagglutinin subtypes and 9 different neuraminidase subtypes. Influenza A viruses can be further broken down into different strains. Current subtypes of influenza A viruses found in people are influenza A (H1N1) and influenza A (H3N2) viruses. In the spring of 2009, a new influenza A (H1N1) virus emerged to cause illness in people. This virus was very different from regular human influenza A (H1N1) viruses and the new virus has caused an influenza pandemic.Influenza B viruses are not divided into subtypes. Influenza B viruses also can be further broken down into different strains.

Please, no graphical invites

Prodigy MadMaze Online Game "Place of Power" graphical screenshots. Artwork by John Prusinski, Al Sirois, Gregg Smith, Kathy Prusinski, and possibly Bette Herod. The game first launched in 1989 on the Prodigy dial-up online service.

 

A recreation of MadMaze is playable on the web at: www.vintagecomputing.com/madmaze

 

To learn more about the Prodigy Restoration Project, visit www.prodigy88.com

 

To learn more about Prodigy itself, visit: www.theatlantic.com/technology/archive/2014/07/where-onli...

 

To read more about MadMaze, visit: www.vintagecomputing.com/index.php/archives/171/prodigy-l...

Random Lines

 

Automatisierte Zeichenmaschinen

 

Wer sich letzte Woche im Foyer der Holzstraße über die miteinanderverzahnten raumgreifenden Scheiben wunderte, dem wird an dieser Stelle nun die Auflösung geboten: Bei dem beeindruckenden, aber arachisch wirkenden Konstrukt handelte sich um eine automatisierte Zeichenmaschine, die mit Little-Bits-Komponenten gebaut wurde und grafische Markierungen auf Papier hinterlässt. Littlebits wiederum sind elektronische Bausteine, die magnetisch mit einander verbunden variable Lösungen ermöglichen. Input- und Outputmodule werden durch Stromzufuhr, Regler und Sensoren ergänzt und ermöglichen so ohne Programmierung individuelle Gestaltungsmöglichkeiten. Das Seminar »Random Lines« unter der Leitung von Prof. Anna-Lisa Schönecker und Benjamin Knichel nutzt Littlebits um eigenwillige Maschinen zu konstruieren, die automatisierte Zeichenserien erstellen.

 

Studierende: Ronja Butschbacher // Michèle Dörsam // Raquel Estrada Quintanilla // Michelle Federico // Melih Kaleciklioglu // Julia Königsberger-Milkoweit // Rebecca Schönwitzv // Hannah Thoma // Julian Lehmann // Paul Schmidt

 

news.designinmainz.hs-mainz.de/random-lines/

 

Flyer: Paul Schmidt, Fotos: Julian Lehmann und Paul Schmidt

Prodigy MadMaze Online Game "Place of Power" graphical screenshots. Artwork by John Prusinski, Al Sirois, Gregg Smith, Kathy Prusinski, and possibly Bette Herod. The game first launched in 1989 on the Prodigy dial-up online service.

 

A recreation of MadMaze is playable on the web at: www.vintagecomputing.com/madmaze

 

To learn more about the Prodigy Restoration Project, visit www.prodigy88.com

 

To learn more about Prodigy itself, visit: www.theatlantic.com/technology/archive/2014/07/where-onli...

 

To read more about MadMaze, visit: www.vintagecomputing.com/index.php/archives/171/prodigy-l...

Prodigy MadMaze Online Game "Place of Power" graphical screenshots. Artwork by John Prusinski, Al Sirois, Gregg Smith, Kathy Prusinski, and possibly Bette Herod. The game first launched in 1989 on the Prodigy dial-up online service.

 

A recreation of MadMaze is playable on the web at: www.vintagecomputing.com/madmaze

 

To learn more about the Prodigy Restoration Project, visit www.prodigy88.com

 

To learn more about Prodigy itself, visit: www.theatlantic.com/technology/archive/2014/07/where-onli...

 

To read more about MadMaze, visit: www.vintagecomputing.com/index.php/archives/171/prodigy-l...

Description of the recipe yet to come

Graphical improvemente in Live for Speed. High resolution textures. Download: www.lfs.net/forum/post/1895083#post1895083

ArtScience celebrates 25th anniversary

Paradiso, Amsterdam 2015

 

Shadow Puppet? presents an interplay of embodied performance and analog machinery that gives rise to an engulfing play of light, shadow and raw optical sound. Two performers – one behind the machines and one in the spotlights – play this light-to-sound instrument in a dynamic tension of attraction and repulsion. It never gets quite clear who is conducting who… In this project Dieter Vandoren and Mariska de Groot present a special collaboration wherein they integrate their respective expertises in embodied performance and optical sound.

Mariska shoots beams of light coded by graphical patterns engraved on motorized wheels. Dieter wears light sensors on his body, improvising a live optical-sound piece by catching fragments of the rotating light-shadow patterns through his movements. The music hidden within Mariska’s mesmerizing projections is revealed when touched by Dieter’s body.

 

Mariska de Groot

Intrigued by the phenomena and history of optical sound, Mariska de Groot [1982, NL] makes and performs comprehensive analog light-to-sound instruments and installations which explore this principle in new ways.

 

Dieter Vandoren

Dieter Vandoren is a media artist, performer and developer. His work balances on the edge of creative arts and scientific research & development. Drawing from his diverse backgrounds in music, informatics and interactive architecture, he is currently occupied with the development and performance of spatial, immersive audiovisual instruments with a strong focus on the embodied aspect of performance.

He is a guest tutor and researcher at the Hyperbody and ID-StudioLab groups at the Delft University of Technology (departments of architecture and industrial design, respectively), founding member of the iii collective and former director of cultural centre De Fabriek Rotterdam. He previously worked as developer and researcher at design office ONL[Oosterhuis_Lenard] and research group Hyperbody. He is part of the art direction team of Blikopener Festival & Producties.

There is beauty in the mundane and ordinary all around us. This series began with photos of a sofa pillow. The fabric print on the pillows was eye catching because it was bold and graphical. The two original photos were taken at slightly different scales, distance or zoom staggered a bit. When the images were combined, the inherent colors, contrasts, and geometries in the print plus the difference in scale created beautiful complexity and new colors. The combinations were done by simple arithmetic transforms, such as average, lightest, darkest, difference, inversion (e.g. “lightest” means that a new image is created from two source images of the same pixel size by picking, for each pixel of the new image, whichever pixel of the two sources was the brightest; “darkest” means picking the darker of the two; “average” means averaging the two source pixels; “difference” means subtracting the two values, and so on). In this case, repeated transforms of that sort were done to manipulate and recombine pixels and colors until something pretty and compelling emerged. Of particular appeal to me in this version was the Arizona palette of colors: turquoise, azurite, sunset purple and pink, adobe and sand. Three versions of the pillow print mashup are shown, each with gradations of contrast and saturation. This image is now useful as a texture or graphical element to be combined with other images. As an example, the final image in this series is a mashup of the pillow print plus the image “Chile Aisle Art” presented elsewhere in this Photostream.

 

pillow print _ v2 _ orig _ (© 2014 megart)

 

Companion files:

pillow print _ v1 _ orig _ (© 2014 megart)

pillow print _ v2 _ orig _ (© 2014 megart)

pillow print mashup _ contrast-1 _ (© 2014 megart)

pillow print mashup _ contrast-2 _ (© 2014 megart)

pillow print mashup _ contrast-3 _ (© 2014 megart)

pillow & chili mashup _ (© 2014 megart)

 

Photo & Art Series 2

Sometimes, a photo by itself is boring or mundane, but it has an alternative life or message when combined with other imagery for an artistic reinterpretation. Sometimes a photo is not much of an image by itself, but it is a useful graphical element or resource that can be used to add textures, colors, or other enhancements to other photos or art. Sometimes a photo inspires new meanings or interpretations wherein artistic re-renderings of the photo can elevate it beyond its face value subject. In this series of images, photos have been combined, hashed, rehashed, and mashed up to make new art and images.

 

Graphical representation of the traditional letter-based grading scale used in the US

Graphical effects on building in Piazza della Repubblica during The Avengers presentation in Rome

Graphical Scores

(Visualizations of Classical Music: Synesthesia by Stephen Malinowski)

Bach Toccata and Fugue in D Minor

youtu.be/ATbMw6X3T40

Beethoven's Fifth

youtu.be/rRgXUFnfKIY

 

Instructions: Blow across bottle & record peak frequency.

 

Peak Frequencies of bottles:

Torani 129.0 Hertz

Perrier 129.0 Hertz

Boylan soda 193.8 hertz

Kikoman soy sauce 236.9 Hertz

San Pellegrino 258.0 Hertz

Cobalt blue 323.0 Hertz

 

References

Frequencies for notes on musical scale:

www.phy.mtu.edu/~suits/notefreqs.html

Zelscope software (microphone & Zelscope software transforms your computer into an oscilloscope):

www.zelscope.com/

Please No Graphical Group Invites

 

It doesn't always take a big island for people to build on. This one has interested me since I was a kid. Little more room available than the cottage actually takes up, but inhabited just the same. This one is located off the Thousand Island Parkway between Gananoque and Lansdowne

Graphical effects on building in Piazza della Repubblica during The Avengers presentation in Rome

Using various graphical mods including RealVision ENB Option B Performance Fantasy.

Product photography project: Bourbon, the timeless Great British chocolate biscuit

Graphical effects on building in Piazza della Repubblica during The Avengers presentation in Rome

Graphical effects on building in Piazza della Repubblica during The Avengers presentation in Rome

Description: Promotional card for the Society of Graphical and Allied Trades. Picture of large black cross. Card reads 'Unions aren't democratic''. On reverse states reasons to join a union.

 

Accession Number: SH.2009.283.7

 

Further Notes: SOGAT became an industrial union in 1783 when three London based craft societies came together and decided to take action to achieve a reduction of the working week from 78 hours. Five of the leaders were sent to prison for two years but victory was ultimately achieved. The union grew and amalgamated with many other print unions. By 1983 SOGAT was a combination of 39 unions.

 

Edinburgh City of Print is a joint project between City of Edinburgh Museums and the Scottish Archive of Print and Publishing History Records (SAPPHIRE). The project aims to catalogue and make accessible the wealth of printing collections held by City of Edinburgh Museums. For more information about the project please visit www.edinburghcityofprint.org

 

Graphical improvemente in Live for Speed. High resolution textures. Download: www.lfs.net/forum/post/1895083#post1895083

This is the ceiling in Lyon Saint Exupery airport - France

It is quite modern and geometrical, like most airport architecture.

Lyon airport is famous for its... railroad station. You can find many shots of it on Flickr.

Description: Promotional card for the Society of Graphical and Allied Trades. Picture of a lady sitting at a desk in an empty room. Card reads 'I've never needed a union''. On reverse states reasons to join a union.

Used in Edinburgh

 

Accession Number: SH.2009.283.6

 

Further Notes: SOGAT became an industrial union in 1783 when three London based craft societies came together and decided to take action to achieve a reduction of the working week from 78 hours. Five of the leaders were sent to prison for two years but victory was ultimately achieved. The union grew and amalgamated with many other print unions. By 1983 SOGAT was a combination of 39 unions.

 

Edinburgh City of Print is a joint project between City of Edinburgh Museums and the Scottish Archive of Print and Publishing History Records (SAPPHIRE). The project aims to catalogue and make accessible the wealth of printing collections held by City of Edinburgh Museums. For more information about the project please visit www.edinburghcityofprint.org

 

sunnibrown.com doing a graphical representation of Tony Hsieh's Zappos.com presentation and Opening Remarks for SXSW

A graphical curved arrow on rough pavement.

 

www.ageedesign.com

graphical user interface (GUI, sometimes pronounced gooey)

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