View allAll Photos Tagged GitHub,

GreedFall

Photo Mode CE Table by Jim2pointO

SRWE for Hotsampling

GreedFall Camera tools by Jim2pointO and Otis_Inf

MSI Afterburner for the capture

GreedFall

Photo Mode CE Table by Jim2pointO

SRWE for Hotsampling

GreedFall Camera tools by Jim2pointO and Otis_Inf

MSI Afterburner for the capture

Hellblade: Senua's Sacrifice

~20MP

Camera Tools: Otis_Inf's camera tool (camera, timestop), in-game photo mode

Resolution: SRWE hotsampling

Post-processing: Reshade v3

Downsample Filter: Lanczos2

Notes:

1. Configuration file edits to disabled some post-process settings. Added the following lines to %LOCALAPPDATA%\HellbladeGame\Saved\Config\WindowsNoEditor\Scalability.ini.

 

[PostProcessQuality@3]

r.MotionBlurQuality=0

r.SceneColorFringeQuality=0

r.Tonemapper.GrainQuantization=0

r.Tonemapper.Quality=0

r.DepthOfFieldQuality=0

 

2. After stopping action I wasn't pleased how the effects washed everything out during this scene but still wanted to salvage the pose without risking starting/stopping time again. Then spent way too much time playing around with shaders for an Ink-like look. Will be playing with this a bit more.

Dishonored 2

Tools used:

- Injectable camera for Dishonored 2

github.com/FransBouma/InjectableGenericCameraSystem/relea...

-1620 x 2160 SRWE Hotsampling

github.com/dtgDTGdtg/SRWE

- Reshade Version 4.5.4

reshade.me/

ABZÛ

-5500x2320 (SRWE hotsampling)

-Duncan Harris' CE Table (Thanks Rakkhive for give me the link)

-ReShade Framework

"Ace Combat 7: Skies Unknown"

-6000x8000 (SRWE Hotsampling)

-Universal UE4 Unlocker (3.0.10) by Otis_Inf + UE4 Tweaks

-HUD Toggle by Pino44io

-ReShade (deband, filmgrain)

Assassin's Creed Odyssey

-3000x4000 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

Hellblade: Senua's Sacrifice

-4000x5333 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

 

ReShade

SRWE

Console Unlocker

Taken with MSI Afterburner

Cropped in Window's Photo Editor

 

There seems to be a bug with Ansel not hiding the HUD, and I cannot get it to hide with the console unlocker either. So I cropped a bit off the top.

TOMB RAIDER

 

- Freecam tool by Otis_Inf

- Reshade 3.0.6

- SRWE for 4:3 AR & hotsampling

- Faststone (Lanczos 2)

- Freecam CE table by IDK31 and Smithfield

framedsc.github.io/GameGuides/NieRAutomata.htm

- Fix Automata Resolution by Kaldaien

steamcommunity.com/sharedfiles/filedetails/?id=914437196

- HD Textures mod by GPUnity

www.nexusmods.com/nierautomata/mods/5?tab=files

- Nvidia DSR

- Reshade 4.9.1

- Edited in Photoshop and Lightroom

HOMEFRONT: THE REVOLUTION

- Freecam tool by Otis_Inf and One3rd

- HUD toggle by The Janitor

- Reshade 3.0.7

- Nvidia DSR

- Faststone (Lanczos 3)

Titanfall 2

~15MP

Camera Tools: Otis_Inf's camera tool (camera, timestop, DOF)

Resolution: DSR resolutions

HUD Toggle: HUD toggle by The Janitor with outlines removed

Post-processing: Reshade v3

Downsample Filter: Lanczos2

Notes:

1. Reshade and HUD toggle needed to be in both the ..\Titanfall2 and ..\Titanfall2\bin\x64_retail folders.

2. Had to run desktop at DSR resolution and add "-height 2880 -width 5120" to launch options. Was then able to change resolution in game between 1080p and 2880p.

 

Can't seem to get depth buffer working without enabling the in-game dynamic resolution option which tanks framerate and results in low res textures.

Assassin's Creed Origins

-5333x4000 (SRWE hotsampling, 4:3 rotate)

-Camera Tools by Otis_Inf

-In-game Photomode

 

Please note my website has moved to the following address: natasha1000.github.io/The-feminine-in-you/index.html

PLANET ALPHA

-4500x6000 (SRWE hotsampling)

-CE Table by IDK31

-ReShade

- OtisInf's camera tools

- Reshade

- SRWE

 

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Blog | Tumblr

RAW file processed with RawTherapee on Linux.

Freed from Adobe, finally!

 

My RawTherapee presets: github.com/GLTR87/RawTherapee-presets-Fuji-inspired

#seene #3D #leaf #fallcolors

 

View in 3D with Open Seene App or visit URL: seene-shelter.github.io/viewer/#/?url=https://farm1.stati...

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