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Titanfall 2
~15MP
Camera Tools: Otis_Inf's camera tool (camera, timestop, DOF)
Resolution: DSR resolutions
HUD Toggle: HUD toggle by The Janitor with outlines removed
Post-processing: Reshade v3
Downsample Filter: Lanczos2
Notes:
1. Reshade and HUD toggle needed to be in both the ..\Titanfall2 and ..\Titanfall2\bin\x64_retail folders.
2. Had to run desktop at max DSR resolution. Was then able to change resolution in game between 1080p, 2160p and 2880p.
3. Need to have in-game dynamic resolution enabled for depth buffer.
Not much screenshooting lately, these are some older shots from my run through Titan Fall 2.
Devil May Cry 5
• Camera tools by OtisInf, HattiWatti and K-putt (free camera, timestop, resolution scaling)
• ReShade 4
• Mods
• SRWE
I just developed an obsession for this kind of shots. Rather simple technique playing around with fog, LUTs and overlays. Still need to experiment with more effects to see what I can get.
- Freecam CE table by IDK31 and Smithfield
framedsc.github.io/GameGuides/NieRAutomata.htm
- Fix Automata Resolution by Kaldaien
steamcommunity.com/sharedfiles/filedetails/?id=914437196
- HD Textures mod by GPUnity
www.nexusmods.com/nierautomata/mods/5?tab=files
- Nvidia DSR
- Reshade 4.9.1
- Edited in Photoshop and Lightroom
HOMEFRONT: THE REVOLUTION
- Freecam tool by Otis_Inf and One3rd
- HUD toggle by The Janitor
- Reshade 3.0.7
- Nvidia DSR
- Faststone (downsampled from ~14MP/5720x2468; Lanczos 3)
Leftover shot :^)
Assassin's Creed Odyssey The Fate of Atlantis
-5500x2320 (SRWE hotsampling)
-Camera Tools by Otis_Inf
-In-game Photomode
Inspired by "Like a bird" from Matteo Tavecchio
Rise of the Tomb Raider
-4320x3240 (SRWE hotsampling, 4:3 rotate)
-Reversed version to "Build811.3" via Steam Betas tab
-Hud Toggle by Otis_Inf
-Hattiwatti's Cinematic Tools (Used An older version since the latest are broken)
-AR Unlocker by IDK31
RAW file processed with RawTherapee on Linux.
Freed from Adobe, finally!
My RawTherapee presets: github.com/GLTR87/RawTherapee-presets-Fuji-inspired
"ECHO"
-6000x8000 (SRWE Hotsampling)
-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks
-Duncan Harris' CE Table (AR correction)
-HUD Toggle by Pino44io
Dishonored 2
Tools used:
- Injectable camera for Dishonored 2
github.com/FransBouma/InjectableGenericCameraSystem/relea...
-1920 x 2780 SRWE Hotsampling
- Reshade Version 4.5.4
Control
~8.3MP
Camera Tools: CE table by Otis_Inf & HattiWatti
Resolution: SRWE
HUD Toggle: Screenshooting Guide
Post-processing: Reshade
Wolfenstein: The Old Blood
-6400x2700 (SRWE hotsampling)
-CE Table by K-Putt & Jim2point0
-Console Commands
- SRWE
- HattiWatti's Cinematic Tools
- Dutch school reshade by Erika
"ECHO"
-6000x8000 (SRWE Hotsampling)
-Universal UE4 Unlocker by Otis_Inf + UE4 Tweaks
-Duncan Harris' CE Table (AR correction)
-HUD Toggle by Pino44io
Mad Max
-In-game Photomode
-6400x2700 (SRWE hotsampling)
-Duncan Harris' CE Table (FOV)
Thanks Rakkhive for give me that title.
Cyberpunk 2077
In-game Photomode +
Freecam by Otis-Inf & Jim2point0
- FOV change
- Hotsampling control
- Timeskip & Pause
Reshade
Assassin's Creed Origins
-4000x3000 (SRWE hotsampling, 4:3 rotate)
-Camera Tools by Otis_Inf
-In-game Photomode
Tom Clancy's The Division
- ~15MP hotsampling via SRWE;
- Hatti's tool for timestop, weather toggle, time of day, freecam and FOV.