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Shadow of the Tomb Raider

-6400x2700 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

-ReShade

ReShade

Camera tools by Otis_Inf, Jim2Point0, Hattiwatti and K-putt

SRWE

Taken with MSI Afterburner

 

Gravity liked to suddenly disappear when hotsampling beyond the borders of my screen, so here's a tiny version.

Quantum Break

-2160x2880 (SRWE hotsampling)

-Hattiwatti's Cinematic Tools

-ReShade

Wolfenstein: The New Order

-4320x3240 (SRWE hotsampling, 4:3 rotate)

-CE Table by K-Putt & Jim2point0

-.CFG Tweaks & Console Commands

-ReShade

Hellblade: Senua's Sacrifice

-4000x5333 (SRWE hotsampling)

-Camera Tools by Otis_Inf

-In-game Photomode

 

Assassin's Creed Odyssey

 

Own camera tools, SRWE, Reshade.

 

As the photomode adds fog, I could use that to find the real fog parameters in the engine. The photomode goes from 1 to 10, the new tools go to 200, so you can create shots like this.

- Game: Cyberpunk 2077 ㅤㅤ

- 4K DSRㅤㅤㅤㅤ

- In-game Photomode + Camera Tools by @FransBouma

github.com/FransBouma/InjectableGenericCameraSystem/tree/...

- OtisInf's camera tools

- SRWE

 

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Blog | Tumblr

- Game: Cyberpunk 2077 ㅤㅤ

- 4K DSR

- Reshade 4.8.2ㅤㅤㅤㅤ

- In-game Photomode + Camera Tools by Frans Bouma

github.com/FransBouma/InjectableGenericCameraSystem/tree/...

  

- Game: RD2

Taken with GeForce Experience

Tools:

- ReShade 4.9.1

- 4K DSR

- In-Game Photomode + CT Edit by Frans Bouma

framedsc.github.io/GameGuides/rdr2.htm

Grand Theft Auto V

-4500x6000 (SRWE hotsampling)

-Rockstar Editor

-NaturalVision Remastered by Razed

-ReShade

 

Inspired by HappyV

Grand Theft Auto V

-2880x2160 (SRWE hotsampling)

-Rockstar Editor

-NaturalVision Remastered by Razed

-ReShade

 

Inspired by Frank Ocean's album "channel ORANGE"

Injustice 2

~15MP

Camera Tools: free camera table by IDK31

Resolution: NVidia DSR

HUD Toggle: ce table

Post-processing: Reshade v4

Downsample Filter: Lanczos2

Notes:

1. Only use once level has loaded. Disable all scripts and close CE when new level loading or going back to main menu otherwise a crash will result.

 

Sleeping Dogs: Definitive Edition

Camera Tools: Tools by Framed

Resolution: SRWE

HUD Toggle: Tools, CE Table

Post-processing: Reshade 4.9.1

Notes:

1. With this recent batch of Sleeping Dogs shots I've been playing around trying to simulate a city during monsoon. The "rain" effect was done with the NormalMap shader, which can be animated to slowly scroll in any direction and the RealLongExposure shader used to stretch those droplets out.

Mad Max

-In-game Photomode

-3000x4000 (SRWE hotsampling)

-Duncan Harris' CE Table (FOV)

-ReShade Framework

 

Dark Souls III

Nvidia DSR (7680x4320), Cropped

HattiWatti's Cinematic Tool

CE table by igromanru

Reshade 3.1

Mutant Year Zero: Road To Eden

Camera Tools by -One3rd-

HUD-Toggle by -One3rd- and Pino44io

ReShade 4.2.1

SRWE for Hotsampling

Homefront: The Revolution

~15MP | Tools Used: Otis_Inf's Camera Tool, The_Janitor's HUD Toggle, jim2point0's guide on NVidia DSR, Reshade v3, captured with MSIAfterburner | Lanczos2

 

1. Trying out Otis_Inf's new MultiLUT shader for Reshade v3. Pretty slick!

 

2. Using in-game camera phone mode to get rid of the gas mask and vignette. Is there a better way to do this on these levels?

 

Darksiders 3

 

-Framed Guide

-SRWE Hotsampling

HITMAN

- Freecam tool by OtisInf, jim2point0 and one3rd for game version 1.10+

- Reshade 3

- SRWE for hotsampling

- MSI Afterburner

- FastStone (Lanczos 2)

 

Actually wanted to do something like this with the sign at right top and ring at tunnel entrance there, but couldn't find the angle :D

- OtisInf's camera tools

- SRWE

 

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Blog | Tumblr

Assassin's Creed Origins

-4000x3000 (SRWE hotsampling, 4:3 rotate)

-Camera Tools by Otis_Inf

-In-game Photomode

 

[Virginia Woolfe]

 

Make your own Penguin Classics book cover here:

 

nullk.github.io/penguin.html

GreedFall

Photo Mode CE Table by Jim2pointO

SRWE for Hotsampling

GreedFall Camera tools by Jim2pointO and Otis_Inf

MSI Afterburner for the capture

 

2019 leftover. Little break atm. back with taking some soon.

- OtisInf's camera tools

- Reshade

- SRWE

 

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Blog | Tumblr

Quantum Break

-2160x2880 (SRWE hotsampling)

-Hattiwatti's Cinematic Tools

-ReShade

 

Inspired by Matteo Tavecchio.

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