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Camera tools by Otis_Inf, Jim2Point0, Hattiwatti and K-putt
Taken with MSI Afterburner
Gravity liked to suddenly disappear when hotsampling beyond the borders of my screen, so here's a tiny version.
Wolfenstein: The New Order
-4320x3240 (SRWE hotsampling, 4:3 rotate)
-CE Table by K-Putt & Jim2point0
-.CFG Tweaks & Console Commands
Hellblade: Senua's Sacrifice
-4000x5333 (SRWE hotsampling)
-Camera Tools by Otis_Inf
-In-game Photomode
Assassin's Creed Odyssey
Own camera tools, SRWE, Reshade.
As the photomode adds fog, I could use that to find the real fog parameters in the engine. The photomode goes from 1 to 10, the new tools go to 200, so you can create shots like this.
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Threadbare ReShade 1.1 by Erika
- Game: Cyberpunk 2077 ㅤㅤ
- 4K DSRㅤㅤㅤㅤ
- In-game Photomode + Camera Tools by @FransBouma
github.com/FransBouma/InjectableGenericCameraSystem/tree/...
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Realistic Lighting ReShade by Erika
- SRWE
- HattiWatti's Cinematic Tools
- Cinematic reshade by Erika
- Game: Cyberpunk 2077 ㅤㅤ
- 4K DSR
- Reshade 4.8.2ㅤㅤㅤㅤ
- In-game Photomode + Camera Tools by Frans Bouma
github.com/FransBouma/InjectableGenericCameraSystem/tree/...
- Game: RD2
Taken with GeForce Experience
Tools:
- ReShade 4.9.1
- 4K DSR
- In-Game Photomode + CT Edit by Frans Bouma
Grand Theft Auto V
-4500x6000 (SRWE hotsampling)
-Rockstar Editor
-NaturalVision Remastered by Razed
Inspired by HappyV
Grand Theft Auto V
-2880x2160 (SRWE hotsampling)
-Rockstar Editor
-NaturalVision Remastered by Razed
Inspired by Frank Ocean's album "channel ORANGE"
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Realistic Lighting ReShade by Erika
Injustice 2
~15MP
Camera Tools: free camera table by IDK31
Resolution: NVidia DSR
HUD Toggle: ce table
Post-processing: Reshade v4
Downsample Filter: Lanczos2
Notes:
1. Only use once level has loaded. Disable all scripts and close CE when new level loading or going back to main menu otherwise a crash will result.
Sleeping Dogs: Definitive Edition
Camera Tools: Tools by Framed
Resolution: SRWE
HUD Toggle: Tools, CE Table
Post-processing: Reshade 4.9.1
Notes:
1. With this recent batch of Sleeping Dogs shots I've been playing around trying to simulate a city during monsoon. The "rain" effect was done with the NormalMap shader, which can be animated to slowly scroll in any direction and the RealLongExposure shader used to stretch those droplets out.
- SRWE
- HattiWatti's Cinematic Tools
- IDK's AR Unlocker for cutscenes
- Realistic Lighting ReShade by Erika
- SRWE
- HattiWatti's Cinematic Tools
- Cinematic reshade by Erika
Homefront: The Revolution
~15MP | Tools Used: Otis_Inf's Camera Tool, The_Janitor's HUD Toggle, jim2point0's guide on NVidia DSR, Reshade v3, captured with MSIAfterburner | Lanczos2
1. Trying out Otis_Inf's new MultiLUT shader for Reshade v3. Pretty slick!
2. Using in-game camera phone mode to get rid of the gas mask and vignette. Is there a better way to do this on these levels?
HITMAN
- Freecam tool by OtisInf, jim2point0 and one3rd for game version 1.10+
- Reshade 3
- SRWE for hotsampling
- MSI Afterburner
- FastStone (Lanczos 2)
Actually wanted to do something like this with the sign at right top and ring at tunnel entrance there, but couldn't find the angle :D
Assassin's Creed Origins
-4000x3000 (SRWE hotsampling, 4:3 rotate)
-Camera Tools by Otis_Inf
-In-game Photomode
GreedFall
Photo Mode CE Table by Jim2pointO
SRWE for Hotsampling
GreedFall Camera tools by Jim2pointO and Otis_Inf
MSI Afterburner for the capture
2019 leftover. Little break atm. back with taking some soon.