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First results of a new generative art algorithm. Still experimenting with it (as always).

This is generated by letting 2000+ particles wander around, leaving a trail. They flock together based on a perlin noise map.

Several sheets of heavy paper, folded, arranged

Generative art made with Adobe Flash. High resolution available for Giclée print.

 

Arte gerada através de algoritmos em Adobe Flash. Alta resolução disponível para impressões em photo canvas (Giclée).

A generative typeface created using multi-scale Turing - McCabe patterns.

A generative typeface created using autonomous agents, grid setup, and separation + target behaviour.

Procedural mesh generation using the hemesh library exported to the format intel embree expects using processing.

 

hemesh.wblut.com/

processing.org

software.intel.com/en-us/articles/embree-photo-realistic-...

 

test rendering to dig up bugs to push through the last 10% of the tool

Australian landscape

Still from a self generating animation

structure synth, sunflow, photoshop

 

just playing around :)

An image I generated using the Processing programming language.

Studies for an upcoming installation.

This project was created during the "Handmade Generativity" Workshop at the University of Applied Sciences Würzburg (Germany).

 

The Workshop took place in May 2012.

 

To see more projects that were made in that Workshop you can go here:

gestalterwiki.de/workshops/no1-handmade-generativity

 

For questions contact info@gestalterwiki.de

 

- gestalterwiki.de -

 

Photo by Sophie Daum

This project was created during the "Handmade Generativity" Workshop at the University of Applied Sciences Würzburg (Germany).

 

The Workshop took place in May 2012.

 

To see more projects that were made in that Workshop you can go here:

gestalterwiki.de/workshops/no1-handmade-generativity

 

For questions contact info@gestalterwiki.de

 

- gestalterwiki.de -

 

Photo by Sophie Daum

Made in Processing. Thanks to Chris Riebschlager for his

brilliant code: blog.the816.com/post/40438345149/pixelplaid-heres-a-quick...

 

First experiment in generative art with processing.

 

I just wanted to play around with drawing lines, randomness, and outputting frames which can then be converted into a video.

 

I ended up with the mandatory HSB colour cycle where there are 100 different lines, each of a different colour, progressing to the right by adding a random variance to its previous y value.

 

For a video of it, check out vimeo.com/34862441

Generative dots landscape

Composition from my Generative Engine project. Vormator Assets.

August 18, 2016.

Cedar Rapids, Iowa.

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