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I saw a Georg Nees print in a pdf of an exhibition catalog of a show called Computer Art held at the National Gallery of Modern Art in New Delhi in 1972. I thought to make a similar print with Processing, but then I did something slightly different.
The book Generative Design describes the creation of images by using codes. An image is not created manually, but instead by translating a visual idea into a set of rules and then implementing it in a programming language. Such a program can not only create a single image but also design complete visual worlds when parameters are changed.
We, the authors, want this book to provide a solid foundation for the use of this process. The book section “Basic Principles” illustrates generative techniques in relation to four foundation areas of design: color, shape, typography, and image. The designer’s repertoire is further expanded in the section “Complex Methods” by combining a number of principles on the basis of six larger-scaled examples. In this section you will also find explanations of advanced techniques.
In addition to providing codes, this website is intended as a forum for communication between users of the book and the authors. Let us know by commenting if something does not work; of course, we are also glad to hear if you enjoyed something in particular. In the gallery section we encourage a lively exchange of information concerning your enhanced programs and pictures. Among the links you will find all the projects discussed in the book as well as the references.
Generative Design
Visualize, Program, and Create with Processing
Hartmut Bohnacker, Benedikt Groß, Julia Laub, Claudius Lazzeroni editor
English-language edition
472 pages with more than 1,000 colored illustrations
Includes international best practice examples,
foundations, and programming codes, and samples
Hardcover 8 x 11 3/16 inches
Published by Princeton Architectural Press
ISBN 978-1-61689-077-3
First results of a new generative art algorithm. Still experimenting with it (as always).
This is generated by letting 2000+ particles wander around, leaving a trail. They flock together based on a perlin noise map.
New generative experiments.
A source image is triangulated based on color values etc. And then some "magic" is applied ;)
These are rendered in high resolution (8400 x 4200)
Some new generative artwork. It's been a while since I uploaded some new work. I didn't want to upload the results of my new generative engine untill I was satisfied with the results.
A previous version posted on February 1 was a vertical crop of a landscape orientation image. I was zoomed in too much so there was not much space above or below the bird. I am trying out photoshop and I used the generative fill function to expand the image both vertically and horizontally to create a more pleasing composition. I think it worked rather well.
Generative art made with Adobe Flash. High resolution available for Giclée print. Contact at colacino gmail com.
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