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GeForce GTX 1080 Ti

(GP102)

 

(polysilicon layer | etched)

 

Something went wrong... too much sanding and bad etching results. TSMCs 16-nm-FinFET process is very sensitive to etching. The 28 nm process, on the other hand, is very resistant to etching with glass etching cream. It can not always run like clockwork :-\

 

Microscope: Leitz SECOLUX 6x6 (Objectiv: Leitz NPL Fluotar 5x/0.09 oo/-)

Ocular: Periplan GF 10x/18 M

Camera: Sony NEX-5T (16.1MP APS-C sensor) @ 4MP

Resize to 50%

Objectiv: Pentax 40mm F2.8 Pancake

(Lightsource: external light)

 

die-size 24,45mm x 19,65mm (480,44mm²) (11420 dpi)

This is my 2015 Skylake machine and it still ran fine except for Lightroom Classic's 'Enhance' / denoise feature or the masking functions. Topaz PhotoAI, -Gigapixel and -VideoAI also ran slow.

 

I wanted to build a new machine and have been eyeing new components for months but the prices of the CPU and MB just won't come down. Then they release this 180W RTX 5060 Ti 16GB with an 8-pin connector which would be a 1:1 swap with my old GTX 1060. Mnnnnn... lets try this!

 

Performance now? Beautiful. Lightroom and Topaz run like a dream. RTX Super Resolution on Chrome and MPC-HC. Ultra quiet. I can run this machine for a couple more years.

 

Chassis: Fractal Design - Define S

PSU: Seasonic Platinum 520w Fanless

M/B: ASRock Z170 Extreme6+

CPU: Intel Core i7-6700K 4.2GHz quad-core with hyper-threading

Heatsink: Thermalright True Spirit 140 Power

RAM: Crucial Ballistix Sport, DDR4, 32GB, 2400MHz

GPU: ASUS Dual GeForce RTX 5060 Ti 16GB GDDR7 OC

Network: TP-Link Archer TX3000E WIFI 6 AX

SSD1: Samsung SM951 (AHCI) 256GB (M.2 PCIe 3.0 x4)

SSD2: Samsung 870 QVO 4TB (SATA)

Fans: be quiet! SilentWings 2, 140mm

OS: Microsoft Windows 11 Pro

Prologue Scene

 

Enhanced

 

NVIDIA GeForce GTX 560 Ti

"AC: Unity Dead Kings"

 

-4K DSR

-FXAA

-ReShade Beta + MasterEffect ReBorn

'Khalisah al-Jilani'

 

Flycam enabled

Enhancements: Sharpness, Saturation, Color Variations (Adobe).

 

NVIDIA GeForce GTX 670

Jill vs. Zombie

 

Ingame

NVIDIA DSR 5K

Adjustments: Saturation, Sharpness, and Soft Focus

NVIDIA Geforce GTX 670

this is part 2 of a 2 parter click here to see part one

 

this is possibly the nurdest thing i have ever uploaded but it seems every body is uploading the unboxing of things so i thought i get in on the action

 

rockcake's power book G4 died 2.5 weeks ago and it was not worth repairing so we deiced to get her a new one. we decided to wait it out until new macBooks where on the streets. i think she is glad she waited.

 

you can get your self a new mac book here

or for the price of a new mac book you can get 950 of my books here

'Bus Passenger'

 

NVIDIA DSR 4K

Ingame

HUD Disabled

Enhancements: Saturation and Sharpness

NVIDIA GeForce GTX 670

"AC: Unity"

 

-4K DSR

-ReShade Beta + MasterEffect ReBorn

'Crispy Biters'

 

NVIDIA DSR 4K

Ingame

HUD Disabled

Enhancements: Saturation and Sharpness

NVIDIA GeForce GTX 670

{"Source" : "GeForce SHARE", "B64" : "eyJEUlNBcHBOYW1lIiA6ICJzb3R0ci5leGUiLCAiRFJTUHJvZmlsZU5hbWUiIDogIlNoYWRvdyBvZiB0aGUgVG9tYiBSYWlkZXIiLCAiU2hvcnROYW1lIiA6ICJzaGFkb3dfb2ZfdGhlX3RvbWJfcmFpZGVyIiwgIkNtc0lkIiA6IDEwMDg4MzIxMX0="}

'Zombie Kong'

 

NVIDIA DSR 5K

Adjustments: Saturation and Sharpness

NVIDIA GeForce GTX 670

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Nvidia Fermi midrange gpu used in gtx560/560Ti graphics card

TSMC 40nm technology

384 cuda cores

256-bit memory interface

2010-2011

"Space Engine"

 

-4K DSR

-FXAA

-ReShade Beta + MasterEffect ReBorn

*Expedition* GeForce 25/06/2018 13h59

The Expedition GeForce in full swing somewhere in the middle of his 1.2 kilometer long orbit through and over the trees of the area Base Camp of Holiday Park. One of the best roller coast rides of my life so far!

 

Expedition GeForce

Expedition GeForce is a steel roller coaster located at Holiday Park in Haßloch, Germany. It is one of the largest roller coasters in Europe and has an 82 degree first drop. The trains travel up to 120 kilometres per hour through a course 1.2 kilometres long with seven periods of weightlessness. At its highest, the ride reaches 53 metres above ground.

Until the opening of Silver Star at Europa-Park, it was the tallest roller coaster operating on the European mainland.

 

The ride opened on June 18, 2001 to celebrate the 30-year anniversary of Holiday Park's operation, costing approximately €10 million. It has a maximum throughput of 1,300 riders per hour, with two 28-seater trains in operation. The track rests on 209 foundations, which are up to 20 metres deep.

 

It was constructed by Swiss manufacturers Intamin, which markets this type of coaster as Mega Coaster, in collaboration with German engineer Werner Stengel. Unlike many other coasters, the ride does not employ a conventional chain lift but a faster cable lift with a catch car, very similar to the system used for Millennium Force. It is one of the prebuilt rides in RollerCoaster Tycoon 3 and NoLimits.

 

From the station, the trains ascend the 57 m lift hill and encounter the first drop, which at 82°, makes a 74° right-hand turn. The ride continues with several large hills, which give a sensation of air-time, especially in the rear of the trains, and a number of overbanked turns, before becoming more twisted as the ride runs through woods and over a lake. Just before entering the brake run, the trains negotiate a series of bunny hops, again giving riders considerable amounts of air-time.

 

FACTS & FIGURES

Opening date: 18/062001

Type: Hyper coaster - Steel

Manufacturer: Intamin

Designer: Werner Stengel

Height: 153 m

Length:1,220.0 m

Speed: 120.1 km/h

Inversions:0

Duration: 1m15

Max vertical angle: 82°

Capacity: 1300 riders per hour

G-force: 4.5

[ Wikipedia 2019 ]

 

Geforce FX 5800 Series

TSMC 0.13µm technology

2003

PC

i5 3570k

8GB RAM

NVIDIA GIGABYTE GeForce GTX 1070 G1 GAMING

 

19200Ñ…10800

'Handsome Jack(ass)'

 

Enhancements: Saturation and Sharpness (Aviary)

NVIDIA GeForce GTX 670

Nvidia NV17 die shot

Geforce 4 MX

0.15µm technology

2002

'Death of Roland'

 

Enhancements: Saturation and Sharpness (Aviary)

NVIDIA GeForce GTX 670

Nvidia NV34 die shot

Geforce FX 5200 Series

TSMC 0.15µm technology

Die size 11.1x11.2=124.32mm2

2003

Troubled Talitha

 

No Enhance

 

NVIDIA GeForce GTX 560 Ti

Nvidia NV43 die shot

Geforce 6600

0.11µm technology

Die size 12.2x12.6=154mm2

2004

NVIDIA GeForce GTX 670 Test

 

Thanks to my bro deejae, I got the GTX 670 as an early X-mas gift. Thanks bro!

Nvidia NV34 die shot

Geforce FX 5200 Series

TSMC 0.15µm technology

Die size 11.1x11.2=124.32mm2

2003

Prologue Scene

 

Enhanced

 

NVIDIA GeForce GTX 560 Ti

Metal Gear Solid V: The Phantom Pain

@3840x2160, HBAO+, Extra Extra High Settings Updated w/o FXAA, ReShade(0.10.0 Public Beta + SweetFX 2.0 Preview), CheatEngine(TimeCtrl etc. by Jan Schatter's CT),

Infinite Heaven(CamCtrl etc.)

'Fierce White-Eyed Irathient'

 

My avatar.

 

GedoSato downsampled from 7680x4320@60 to 2560x1440.

Enhancement: Saturation and Sharpness (Aviary)

FRAPS PNG

Custom Quality

NVIDIA GeForce GTX 670

www.thekingslayer.com/wp-content/uploads/2016/08/EVGAGeFo... goo.gl/5vzl2T

 

Description:

  

GeForce GTX 10-Series graphics cards are the most advanced gaming GPUs ever created. They're driven by the new NVIDIA Pascal architecture and the latest technologies to deliver incredible new levels of gaming performance and immersive VR.

  

Virtual Reality Ready

EVGA GTX...

Nvidia NV30 die shot

Geforce FX 5800 Series

TSMC 0.13µm technology

Die size 14x14.2=199mm2

2003

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'Hayden Tenno'

 

1920x1440

Adjustments: Saturation and Sharpness

NVIDIA GeForce GTX 670

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