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How to Win at Photography - Image-Making as Play
June 5 - October 10 2021
Fotomuseum Winterthur, Switzerland
Curated by Marco de Mutiis and Matteo Bittanti
How to Win at Photography – Image-Making as Play explores the relationship between photography and play. It investigates the notion of image play, creating unexpected connections between the history of photography, the gamification of the visible as well as practices of image making with and within computer games.
The group exhibition How to Win at Photography includes more than forty positions from contemporary and 20th century photography. Through an assemblage of multimedia artworks and vernacular images, the exhibition questions the very meaning and function of photography today.
Are we playing with the camera or is the camera ultimately playing us? Are we really in charge or are we mere pawns in larger technical, social, cultural and economic networks? What can a playful photographer achieve on a political and socio-cultural level? Who and what is performing the act of seeing and capturing – humans, machines or a combination of both? Who is playing along? And finally, can this game be won? These are just some of the questions posed by How to Win at Photography.
The exhibition invites visitors to focus on the playful aspects of photography. The exhibition looks at artists and photographers who play with – and sometimes against – the camera, document the environments of videogames and question the notion of identity, gender and class.
With works by: Cory Arcangel, Aram Bartholl, Dorothée Elisa Baumann, Justin Berry, Julius Brauckmann, Alan Butler, Claude Cahun, Cibelle Cavalli Bastos, Dries Depoorter & Max Pinckers, Philipp Dorl, Constant Dullaart, Harun Farocki, Christopher Graves, Aneta Grzeszykowska, Beate Gütschow, Jon Haddock, Emily Hadrich, Florence Henri, Roc Herms, John Hilliard, Yuyi John, Rindon Johnson, Andy Kassier, Sherrie Levine, Gloria López Cleries & Sive Hamilton Helle, René Mächler, Taiyo Onorato & Nico Krebs, Joan Pamboukes, Steven Pippin, Michael Reisch, Tabor Robak, Ria Patricia Röder, Lorna Ruth Galloway, Ed Ruscha, Emma Agnes Sheffer, Cindy Sherman, Guido Segni, Andrew Stine, Petra Szemán, Akihiko Taniguchi, Danielle Udogaranya, Coralie Vogelaar, Tamás Waliczky and Ai Weiwei.
In collaboration with the Lucerne University of Applied Sciences and Arts and the Centre for the Study of the Networked Image at London South Bank University.
Eine erfundene Stadtkarte, die in unterschiedlichen Szenarien eingesetzt werden kann.
Lizenz. CC BY
Originalformat: PNG
Erstellt mit Inkarnate (Proversion)
Here are some of the top myths about Gamification that puzzle almost everyone in various domains. Read on to know more about this interesting concept. arsr.tech/
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